In SOCOM 2, (if you wanted to) you could have your team mates deal some serious, ACCURATE, damage. In SOCOM 3, they are extremely unreliable. It feels like you have to do everything yourself when it comes clearing rooms, or just generally taking out the bad guys because Able and Bravo can't hit **** The best use I found for them was using them as a target for the enemy to shoo at rather than me. There were a few times where they seemed to do ok, but the majority of the time, well, I already said it. There are, however, some realy fun missions like Retribution. That level covers it all, from sniping dudes from afar and wasting guys from the Humvee with a 50 cal machine gun, to close quarter combat in the middle, to an all out fire fight brawl at the end of the mission. It was originally designed as more of a stealth game, but since the first, seems to have strayed away from that just a little, that has pros and cons, depending on your point of view. I enjoyed. Worth owning if you liked the first 2.
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