Let me start by saying that I played a ridiculous amount of Skate. I was super excited for Skate 2 because I adored the first one, so once I got home with my game, you can imagine the joy I felt. I started playing, created my character, etc. I ran through Slappy's park since I had played the demo so many times already, and I knew exactly what to do. Finally, I could leave that park and enjoy the new and revised San Valona. After skating around for a few hours I feel its safe to say that the city looks and feels amazing. I did have some issues with the overall game though. Pedestrians are now very much a hassle. The copious amounts of people walking around are often difficult to avoid and disrupt the flow. Additionally, the challenges can be very frustrating. Unlike its predecessor, Skate 2's challenges are often difficult to complete simply due to the way the architecture is constructed. There are tons of great spots, but I feel like EA really did not pick the right spots for challenges. For example, I played a game of S.K.A.T.E. against Eric Koston at this gap. I can't exactly remember the name of the location, but basically you are on a higher ledge, and you gap down to the street below. I would have no issue with this if the street below did not have ridiculous amounts of cars speeding through, at random intervals. On top of that, pedestrians keep walking through the gap. I understand that its "realism", but come on. This is a game, and I want to have fun, not fail to execute a kickflip because a random car (that I have NO control over) runs me over. It's still fun to free skate, and maybe as I progress my opinion of the challenges will change, but so far, the career is more hassle than its worth.
By wonderboy_46 | Review Date: Feb 02, 2009 | X360
In 2007, while Activison's Tony Hawk franchise was hitting a slump, EA Black Box revolutionised skateboarding games with Skate and its innovative "flick-it" control system. Now, more than a year later, its time for the i... Read Full Review
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