The "Final Fantasy Mystic Quest" of the sim city series, the game is simplified, but lacks a SimTown charm.
The different "types" of city were interesting, but the execution left something to be desired. I felt that the city "types" should have been based on hidden factors, and not something in the user's face. For example, building too many police stations would make your city too fascist, and having a lot of parks would make it artistic/hippie/etc.
I haven't touched this one in a few years... don't plan to.