OMG! This is the worst game i've played to date. Good concept, but it is just a complete and utter drone.

User Rating: 1 | Shin Megami Tensei: Imagine PC
Lame, my first impressions of this game was, wow really pathetic graphics, but i'll play it since my friend is saying it has really good gameplay.

OK, so you start of and the first thing that bugs you is the sentence by sentence way the NPCs talk to you – you know old school – like "this is terrible..." then you click then he/she says the next bit. AGH! Just put it all in one page and i'll read it much faster and more efficiently.

The next is they introduce you to combat, which basically has 4 n ½ parts – Attack, Rush, Block, Counter and Magic/spellcasting. Usually in mmos, mages are high dmg low survival. So i decided to be a mage. Worst decision ever made, at least in this game.

The most annoying part of the game would have to be the speed at which it runs. It is constant – does not variate AT ALL, and it..is..set..to...a..really...slow...dull..speed.

As for combat, Attack – standard swing of the sword u can hit it up to 3 times at which point the enemy is pushed back. It can be blocked if the opponent has cast(activated) block at least 3 seconds before you decide to attack

Then you have rush – breaks thru block. Has a really long "i'm going supersaiyan" effect which you have to wait to finish, then you tap rush again – the hotkey – and he breaks thru the block and hits.

Block – standard attacks

Counter – a better version of block – u load, tick tock, then he puts up his sword and hand and waits for opponent to attack-normally- then attack is blocked, and he attacks opponent.

And the worst part of the game – Magic. Seriously, worst thing ever. At least at lower levels. You have pretty good dmg, less than avg survivability. But the most annoying part i found was you cast a spell which makes a different coloured "i'm going super saiyan effect" depending on spell after which you go near you target – thats rite, a mage going near its target to cast a spell – and you hit the spell again to cast it. At that point you have to somehow push back ur opponent – block counter something – then eat a blue band aid (which restores mana), and then load and cast spell again without getting hit – because getting hit means you load the spell again....

The game really just feels like a cross between realtime mmos like Rakion or gunz (which are quite simple yet require a lot of skill to play n win) and a game like Perfect World or similar which are famous for their grindfest seasons that run all year. I mean playing this game is like playing rakion at a much slower pace – without jumping – and thru the interface of Perfect World. I mean why would you make hotkeys for basic attacks n rush and block, COMMON. If the controls were say left click for basic slash right for rush, shift block etc it would have made the game much more responsive and would have created some tension and excitement as opposed to frustrated boredom.

Another aspect of the game is the demon system - just a rip off of the already existing pet system - which is really tedious to use and doesn't really make me want to use it, at all. How they managed to screw up an already existing and fully functioning concept is beyond me.

So that was the combat, apparently demon fusing and weapon something or rather is an interesting aspect of the game, but i mean, the company uses it's unique combat system on its posters(figuratively) so combat should be the strongest point right? Wrong...wrong wrong wrong.

Truly abismal game indeed.