Some will dismiss it as GTA's "gangsta" offshoot

User Rating: 8.5 | Saints Row 2 PS3
If you want to talk about Saints Row 2 (right place to be, innit), you've got two different approaches open to you. You could talk, in technical terms and a tone reminiscent of a slightly disappointed maths teacher, about how the graphics aren't terribly impressive. It's got a huge city for you to explore, but compared with the deftly filtered visual richness of something like Grand Theft Auto IV (a comparison that's going to be hauled out a lot, I'm afraid), it looks dated.

You'd probably go on to mention, with faintly pursed lips, that the animation messes up regularly - with characters "popping" out of cars when the doors don't have space to open, for instance. Or you might complain that enemy AI and other road users are fairly simple and dim, or that the radio stations are understocked to the extent that the '80s station seems to play The Final Countdown at least three times an hour. If you want to nit-pick Saints Row 2, you won't have a hard time doing so. It's even got a little bit of screen-tearing and the occasional frame-rate drop.

If you look past that, though, you've got approach number two: it's the first sandbox game since Vice City where 3am comes and goes, and for me, Saints Row 2 is a diamond, no matter how roughly hewn. For all the visible seams, I'm happier talking about fun stuff, like the time I hijacked a car with a passenger still inside, and found myself playing a hidden mini-game where I had to evade the police without letting him escape, until he was so terrified that he offered to pay a ransom. Or the time I walked into a stadium to discover a fully functional Destruction Derby, complete with customisable scrapyard vehicles.
Still, in single-player and in co-op, Saints Row 2 is one of the most ridiculous and enjoyable games of the year. Some will dismiss it as GTA's "gangsta" offshoot, but they're missing the point; with its immense scope, fun physics and focus on entertainment over realism or grit, Saints Row is what GTA would have become if Rockstar North had followed Vice City to its pimpin' conclusion. It may not have the graphical fidelity or the polish of its high-budget counterpart, and will be beaten up for that, but it compensates more than adequately by answering the crucial question - "is it fun?" - with an exuberant, sweary, two-fingered affirmative.