Not worth the time.

User Rating: 6 | Robot Ponkottsu 2: Ring Version GBA
Game Review-Gameboy Advance-Robopon II: Ring/Cross Version

Review 113

Released: June 11, 2002
Publisher: Atlus Co.
Developer: RED Entertainment
Game Genre: Role-Playing
ESRB Rating: E for Everyone

Opening Thoughts:
The first Robopon (released on Gameboy Color) was a complete joke and a complete rip-off of its cognate Pokémon. The fight system was nearly identical, Robopon were caught with 'magnets', where as in Pokémon it was a Pokéball. The original Robopon also had 8 'legends' to fight, as opposed to Pokémon's gym leaders.

Atlus, this time around, has changed that by recreating Robopon to make the second version much less of a spin-off…they didn't do very well.

Story: 20%
Gameplay: 40%
Graphics: 20%
Improvements: 10%
Durability: 10%

Story (6/10)
Atlus had the right idea, but failed in its application. You take control of the same character from the original Robopon, but this time around, you are on a different island to take on their legends, since you are already the champion on the first. Once arriving on the new island, however, you discover that (whoops!) you've forgotten your Robopon (The developers' brilliant idea to get the player to start over).

This time, as well, there is the addition of the time machine…yes, you get to travel backwards in time. The first time around, this idea is great, fun and exciting…however, this must be repeated multiple times. It's the same idea each and every time and gets very repetitive, and very boring, and very fast.

Another double-edged sword is the humor in the dialogue. Very funny and very entertaining at first, it also gets way too repetitive as it happens over and over again and the jokes get cornier and cornier.

Gameplay (5/10)
Once again, the ideas are much improved from the first Robopon, but the execution of those ideas sucks. More repetitive and boring aspects of the game show themselves in the gameplay, such as the fight system and the time travel. This time you can carry 4 Robopon (as in the first) but they all fight at once as opposed to the rip-off style of sending out one at a time. The fighting is ridiculously easy early on in the game, but at one point (5 legends in), it becomes near impossible, creating frustration.

Graphics (8/10)
Not much to say here, they're just typical well-made GBA graphics.

Improvements (8/10)
Previous Game:
Robopon (GBC)

Durability (5/10)
A rather long game, Robopon II shoots itself in the foot with its sudden increase in difficulty (very easy to very hard). The frustration simply isn't worth the time put into the average game.

Overall Score (6.1/10)
Rounded Score (6/10)

Final Thoughts:
Not worth the time.