A good game in certain aspects. But is still very short compared to other games of this type.

User Rating: 6.7 | Rise to Honour PS2
I think the score is about right. The game has its charm when you start but when you get near the end of the game you start to see the differences in how the stories are handled and how the difficulty of the game changes. In the beginning of the game, you are slowly learning the gameplay mechanics of the controls. When I first played, I thought, "wow this is an innovative way to attack enemies". Without a doubt, the analog stick works well for multiple attacks. The problem is the fact that it works well only in that particular application. However, as you progress through the game, the multidirectional controls become a double edged sword. The analog stick was used to pick up weapons, grab a SINGLE enemy, open a door, including aiming your gun at the enemy (when a gun scene starts). This was difficult since the hero character was moving around the screen and the attack direction was always changing. During the first half of the game, it was not such a big deal since the enemies were not as challenging. However, as you proceed towards the 2nd half of the game, the number of enemies attacking you are increased ten fold...especially near the end of the game. Add to the fact that the enemies attack faster and you're in for some serious frustration. One of the nice details in the game that shines through is the various styles of attack that most of the baddies come in. So alot of Martial Art styles are being used throughout the game. However, that gets overshadowed by the insane number of enemies that constantly attack you. This begins to wear thin despite the variety of the enemies and their fighitng styles. There are some notable parts of the game that are worth mentioning. One part had you control the character while looking behind the scope of an enemy sniper rifle. There is also some stages that deal with stealth (sneaking in a factory) in which you are avoiding the guards but that becomes a let down once you find out that the guards are not artificially intelligent but are a flashlight patterns that the player must avoid. If a guard sees his dead comrade not much happens. If the guard sees you...game over. The guard radios in his buddies and the gameover cutscene ensues. A little weird since taking on a couple guards are no different from taking on a couple of goons. None of the guards even have guns. Just flashlights. If anything, its redeeming merits come in the form of a game that will test your patience to its limits. Trust me on this. There may be many save/continue points which will help alleviate some of the frustration but that's what makes this game mediocre. Instead of providing a challenge in which the hero is presented in new situations, the hero is simply bombarded with more guards with flashlights, more gunmen, and more enemies on the screen. This game does have a few unique bosses and unique fighting controls but at the end your left wondering if they could've added a bit more to make it pretty good. radcastro.com