Great graphics can't hide the shallow gameplay.

User Rating: 3 | Rise of the Robots GEN
They say history repeats itself. This is especially true of the video game industry. In 2004 we had the 'GTA3 killer' in Driv3r and the 'Halo killer' in Killzone. Neither of them were 'killers', infact both games actually turned out to be quite pathetic. Games never live up to their hype. In 1994 we saw the release of Rise of the Robots. Acclaims answer to the massive Street Fighter 2. Months of hype and a steady stream of deliciously looking screen shots had left the beat-em-ups fans and casual gamers alike salivating for more. Surprisingly it was released before any of the gaming magazines had reviewed and it became alarmingly clear why. Acclaim obviously knew they had a complete turkey of game a on their hands and didn't send it to anyone for pre-release reviews. RotR is your standard 2D, one on one fighter. It's similarities with SF2 pretty much ends there. Sure it's ripped off the light/medium/hard - punch and kick buttons but there doesn't seem to be any difference between them. A light kick is just as fast and does just as much damage as a hard kick. Combos are none existent and the fight usually plays out with you doing a flying kick and then immediately blocking when you land. Repeat and rinse until bad guy is dead. The 'special' moves, although there is nothing at all special about them, are pretty pointless since its just as effective to throw a normal punch. An example on how lazy this game is that you can only play as one character called Cyborg. Yet in 2 player mode player 2 can select one of the other robots (player 1 can only be Cyborg though). If you like your retro-gaming purely to play the old classics don't touch this with a very long pointy stick even if you do see it on eBay for $1. ... graphics are nice though.