Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy


Xenoblade Chronicles X Review

  • First Released Dec 4, 2015
  • Reviewed Nov 30, 2015
  • WIIU

Go big or go home

GameSpot may get a commission from retail offers.

Of all the open-world games to come out this year, Xenoblade Chronicles X may be the most formidable. It is a truly enormous game, both in scale and scope, with towering animals and rock formations stretching as far as the eye can see. Even after as many as 60 hours, X continues to provide taller mountains to climb, and stronger opponents to topple, with no end of new challenges in sight.

At the same time, X is a long RPG with a thin story and repetitive, lifeless characters. You hear the same jokes over and over again, and endure drawn-out cutscenes with little to no emotional payoff. Like so many Japanese-made RPGs, X's serious moments are often undermined by the presence of a cute and cuddly sidekick. When you aren't wincing at the sight of Tatsu--the game's stuffed animal of choice--you may instead be reeling from the soundtrack, which is dotted with low-rent tracks that make you reach for the mute button.

These are reasons enough to walk away from most games, but X isn't most games. By offering a steady stream of challenges that take you to fantastic places and put you into fights at the feet of giants, X has no problem enticing you back for more. It's a feat of large-scale game design that would be impressive on any console or computer, let alone on the modestly-powered Wii U, and getting the chance to explore and fight in a world as impressive as this one is worth enduring a few annoyances along the way.

Your journey begins when you wake up in a life pod on Planet Mira. A spaceship that escaped from Earth crash landed here after just avoiding complete destruction in an alien conflict, and the few humans who remain are left to fight for the survival of species. As a member of Blade--the military organization in charge of scouring Mira and defending humanity--your primary goal is to locate the invaluable pod known as the Lifehold. If Blade can secure it, the safety of your colony--New Los Angeles---will be ensured. If it falls into the wrong hands, your time is up.

Healing your characters requires you to react to QTEs, which can be difficult during heated battles.
Healing your characters requires you to react to QTEs, which can be difficult during heated battles.

Apart from the odd name given to your colony, X's story isn't memorable, save for a couple twists. However, the context provides an excellent framework for exploration and combat. You play the part of a soldier on the frontier who treks across Mira, an ancient land whose features suggest a storied and chaotic past and whose inhabitants regularly dwarf your squad of explorers. Massive, electric creatures hover over land and sea, and spiders the size of small houses march across plains. Dinosaurs and mammals with feet taller than your character cast huge shadows over the land, and while I felt intimidated the first time I saw one of these monsters, I dreamt of the day that I would be strong enough to take one on in a fight. With enough time and energy, that dream can become a reality.

While some animals are content to leave you be, others are aggressive and will attack on-sight. You defend yourself and your team of three AI controlled soldiers in real-time combat which, for the most part, is a smooth and exciting experience. Every character has a melee weapon, a ranged weapon, and, depending on their class, a selection of offensive and defensive Arts (read: abilities) at their disposal. You earn new Arts when you level-up, and special class-based skills unlock every time you earn a new rank, so you have a steady stream of new abilities to experiment with as your adventure continues. Once you begin to identify skills that suit your play-style, you can invest a third measure of experience--battle points--to soup up your favorite moves and craft a unique fighting style.

After dozens of hours exploring on foot, the moment you jump into the pilot's seat of a Skell is an awakening.

Instead of casting healing spells or using consumable items to patch up wounded warriors, you rely on a QTE system, which is triggered by a complex series of events in battle. Something as basic as healing, in a game where combat is central to the experience, should be made clear from the start, but you're left to decipher a complex system, known as Soul Voices, where you assign automatic actions to very specific battle conditions. As much as you might want to, you can't totally control the tide of battle, so you pick and choose variables, praying that when the going gets tough, you've assigned a suitable automatic event to save the day. If this sounds confusing, it's because it is. While it's rare that you're left without an opportunity to recover some health, there are times when you wish that you could take matters into your own hands.

X does a poor job of explaining things in general, and you will spend a lot of time with the in-game manual, poring over pages in search of information. X allows you to dive deep into character progression and resource management but, without proper guidance, you will undoubtedly get lost. This may sideline more advanced pursuits in order to continue exploring and fighting--if only because those activities come so naturally.

You always remember your first Skell.
You always remember your first Skell.

Story missions set a good pace for exploration and skill development, and the conclusion of each chapter grants you access to a new series of rewarding side quests. It's unfortunate, however, that you can't organically weave your way from one chapter to the next. Each story mission comes with a set of prerequisites, such as surveying a percentage of Mira, or, collecting a certain number of items from the wild. Exploring Mira isn't big ask, because it's just another excuse to dive headlong into its captivating wilderness, but fetch quests aren't as simple as retrieving items from fixed locations; the items you have to collect appear at random, be it from enemies or in the wild. Sometimes you find exactly what you need in a matter of minutes, but on a bad day, it can take hours.

Though progression sometimes slows to a halt because you're required to complete a seemingly unimportant mission, grinding in any form can be made easier by recruiting other players' characters. By visiting a terminal at your base, you can spend in-game currency to hire avatars that people have shared online. While this isn't something you have to do often, hiring a high-level character can make it easy to grind for experience, or to venture into dangerous territory. Even though I couldn't chat with her and strategize, I still loved that I was able to recruit a level 60 character named Samus and watch her tear through a swarm of aliens when I needed it most.

Xenoblade Chronicles X is a feat of large-scale game design that would be impressive on any console or computer, let alone on the modestly-powered Wii U.

Exploration and missions are an important part of being a Blade soldier, but you are also responsible for setting up a network of devices to mine Mira's resources and gather information. Miranium is a key resource that can be invested in weapons and armor manufacturers in order to unlock powerful exotic gear. From your humble beginnings in kneepads and wrist guards, you slowly blossom into a skilled warrior who's decked out in the finest ornate alien equipment, and it’s all because of your efforts as an explorer. X has no shortage of wondrous sights to behold, but it also incentivizes you in other, more beneficial ways.

Just when you start to think that you've exhausted your hunt for new gear, you unlock Skells, which are X's giant bipedal robots. After dozens of hours exploring on foot, the moment you jump into the pilot's seat of a Skell is an awakening. It can transform into a vehicle on-the-fly, allowing you to traverse large swaths of land in a flash. You are considerably more powerful in combat, too, and you finally have a fighting chance against monsters that previously seemed out of your league thanks to your newfound beam saber and missile launchers. You can also trample over smaller enemies without skipping a beat; small being relative, of course, as practically everything in X is bigger than you when on-foot.

Where we're going, we don't need roads.
Where we're going, we don't need roads.

Your first Skell is just the beginning--there are multiple models to buy, each with over a dozen parts to customize and upgrade. Between your party of four and any Skells that you acquire, X gives you a near endless supply of goals to pursue and countless beasts to test your might against. After 65 hours doggedly chasing the next best thing in X, I felt like I had only scratched the surface, with game's the biggest challenges still ahead of me.

Mira and its inhabitants are awe-inspiring, and experiencing everything X has to offer is a monumental and rewarding task. It makes the journey consistently interesting by giving you intricate control over your characters' abilities and gear, and by offering a wealth of new toys to play with as time goes on. You will roll your eyes at characters, and bemoan the unnecessary story padding, but these frustrations are quickly forgotten when you head into the wilderness in search of unexplored territory and unforeseen challenges. X is a grand adventure that satiates your appetite for exploration and combat in ways that few games ever do, but because getting started is half the battle, it’s an experience reserved for dedicated players who have the patience and energy to unearth its greatest treasures.

Back To Top
The Good
Impressive scale
Breathtaking landscapes
Captivating creature design
Tons of unlockables and quests
Exciting ground- and mech-based combat
Deep character progression and customization
The Bad
Inconsistent soundtrack
Ambiguous systems
Disappointing story
About GameSpot's Reviews

About the Author

Peter spent 65 hours in Xenoblade Chronicles X and still longs to uncover all of its secrets, but more importantly, all of its Skells. Nintendo provided a copy of the game for the purpose of this review.
648 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for notserbamma

Decent enough game on the surface, but there are SEVERAL issues that prevent me from hailing this as a classic alongside the first XC. First off...font is entirely too small for a game that is so incredibly dense with content as far as skill trees, equipment, and all of those unnecessarily detailed sections in the menu. Secondly...the fact you can't relax and enjoy this game with the Gamepad Pro is a shame. Once I found out that using the gamepad's map for probes and just to see the map itself was pretty much a NECESSITY, it ended up being another turnoff or me. Third, the story is truly MEH-city. Uninteresting characters, a mute story-less avatar, and just a lifeless plot overall. Pretty much everything I loved about the first XC was removed in this game.

On the plus side...and pretty much the only thing I TRULY enjoyed in XCX was exploring the vast and absolutely GORGEOUS world. There was nothing in the game that gave me more satisfaction than this, which is also a shame. All in all...I may beat this game at some point, but probably not. Too much of a time-sink that isn't as rewarding as the first XC was. Sure skells are cool,..but you know what's even more awesome (spoiler alert!!!!) finding FIORA rebuilt into a mechon, and landing on the fallen arm of the Mechonis to find an entire civilization of Machina living there....and finally getting to explore the entire Mechonis...only to find that the BIONIS was the badguy all along!!!!!!!!!

The story drove the first XC for me, and is what made me love the game so much. Seeing this abandoned makes XCX seem like a plain ole MMORPG

Avatar image for Itzsfo0

@notserbamma: See now I respect your opinion (whereas most people would argue and debate personal taste) I will simply say to each their own, but personally (for me) I prefer this game over the previous title problem really lies in peoples expectations I personally think Monolith (and Tetsuya) aimed for a JRPG that (as they quite literally said) "is more like an MMO" grand size, for dedicated players only, I do agree however it could have had a stronger story now the real argument that seems to be a divided line is the "soundtrack" this so-called horrible soundtrack (on other game sites, polygon, gameXplain, they have all praised the soundtrack and said its either and acquired taste, or...well yea its an acquired taste) fast-paced upbeat almost metal crunch (which doesn't bother me in the slightest) the voice-acting has been decent (and in many ways better then the first, character animations are far superior, the game world itself WHICH for me is the biggest single reason If I'm going to invest 150, 180, 200, 220 + hours into ANY single game I want the world to be grand, big on a epic scale, teeming with wildlife/fauna. If the story is lackluster I can completely forgive that, I enjoyed the first title (by no means was it a failure, I waited so long to get it and when I finally did I invested OVER 200 hours for full game completion) with that said I think I will surprass 220 hours with XCX simply because I will finish it...I couldnt pass up the chance to not finish a title like this, the world alone to me (and again I've been a veteran MMO player for many years so this game falls right into my lap like a happy puppy dog with cute eyes staring up at me, asking to be played completely) I actually have found myself wanting to play this game more then the original (I put more emphasis on graphics and AMOUNT of content over story and soundtrack) so for those very reasons XCX is my clear choice between the two (besides I like star-wars/star-trek/electronics/futuristic style over classic JRPG style of the previous Xenoblade) and again the previous title was an amazing game, by no means am I bashing it - I just think XCX is better, for the same reasons I enjoy'd World of Warcraft, or Final Fantasy XI Online, or Everquest (big huge, worlds, teeming with life) but LIKE those big MMO's they had lackluster stories, or...really no story lol ...if I want a good story I'll play a Metal Gear Solid game for all the "human emotions, and detailed love interests" I dont play cute cuddly JRPG's made by guys w/ names like Tetsuya Metsoyuya (lol) for great amazing story, and to be honest the first one's story was only...7/10 if you ask me, good (better then XCX but, only a slight-bit) but again I wasnt too big of a fan of shulk's egg-like face, and that annoying Nopon..giant bouncey ball with a squeaky voice (then again as this review clearly states every freaking JRPG has a cute cuddly side-kick XCX is not exempt from this either lol). So I respect everyones opinion (gaming like most forms of arts & entertainment is merely a subjective/personal experience, so everyone will feel differently, some may agree but others may disagree, whereas one guy LOVES Fallout 4, but hates or didnt finish Witcher 3, I felt the other way...etc, etc) so...I guess variety is the spice of life as mother used to say ...and for the most part I do agree with what you are saying (or at the least can understand it) I just cant agree for the sake of conversation that the first one is better, If I had both of them in my hand (and knowing what I know now) could only play one for the "experience" I'd choose XCX for the same reasons I played World of Warcraft from 2004 (launch) until 2011 (over 7 years and 1,000s of hours of play time) I dont mind grinds ,repetition, and I dont mind weak (or ANY) story for that matter, PLOP me into a huge detailed immersive world with lots of content, side missions, explorable (nooks and crannies) give me multiple progression systems, give me a game that will cater to dedicated/patient players an (oh) lets not forget skells THE SKELLS alone make this game (for me again being a fan of automatrons, and futuristic-style content) a big-sell...but thats just me, to each their own but again I respect your opinion you made some valid points.

Avatar image for notserbamma

@Itzsfo0: I mean that's cool... you love MMO's more. I don't think your response required a dissertation, you clearly just enjoy MMORPG's more. I enjoy story driven RPG's more. Grew up on them since the mid-90s before that dread "J" distinction existed.

You're also, in an annoying long-winded kinda way, passively-aggresively insulting story-driven games. If that's not your cup of tea, fine.

But the bottom line is you enjoy the modern MMO more than its foundation.

The original XC catered to the heart and soul of the classic RPG and XCX caters to the never-ending action and grinding of the MMO.

Just think this game should have been its own entity like "Xenoblade Chronicles Online" or something.

Avatar image for gregbmil

I was about 30 hours in before I realized the true awesomeness of this game:)

Avatar image for weizegger8

Best Nintendo WiiU game atm i really enjoying it

Avatar image for ninboxstation

Feels like a sci-fi race game, when you roam (and sprint!) across the vast & beautiful landscapes and collect those blue orbs in the 1-person view (while strafing/turning)....,

1-person view gives the game a whole new aspect/feeling, love it

Avatar image for trugs26

Love this game. I've *just* got my Skell license. I haven't actually got a skell yet. I've invested around 50 hours in the game so far.


- Amazing sense of exploration, risky environments with hostile creatures that are intimidating
- Awesome deep combat system
- The game is great for people who want to be involved with the game (reading the manual, figuring out optimal combinations, etc.) as it all pays off into a rewarding combat system
- Nice story to contextualise the exploration
- A lot of customisation
- Nice use of gamepad for map management


- Font resolution is too low for a game that requires a lot of reading
- Sound track is mixed. Particularly songs with vocals are polarising, while other songs are great.
- Sound track can be too loud over cut scenes with dialogue (can't turn it down separately)
- Not the best at teaching you things. You have to go out of the way to figure things out.

This is like a 9.9/10 for me.

Avatar image for willemiliano

Really? You count the soundtrack as a negative point? The soundtrack is AMAZING!!!!

Avatar image for notserbamma

@willemiliano: yeah "amazing" is a stretch. Some songs are awesome, others are jarring / unnecessary / out of place. It's a mixed bag, but the good portions are definitely great.

Avatar image for dajupe

@willemiliano: Sometimes!

Avatar image for trugs26

I got the game the other day. I've spent many hours on it, and I gotta say, it's an amazing game. My only criticism is the the font size if too small (I can't read things!). But other than that, it's perfect. I love the combat, exploration and sense of progression.

If you like RPG's, this is a must have. I still need to spend more time with it, but it may be my favourite RPG of all time.

Avatar image for soulfulDAGGER

Game is great but that horrible resolution hurts the eyes. If it was in at least 1920x1080p it would be a solid 10.

Avatar image for notserbamma

@soulfulDAGGER: I'm wondering do we all just need larger televisions LOL. I feel the same about the poor res for fonts especially, but I'm only rockin a 50"

Avatar image for fatalscorpion

I seem to be reading a lot of posts from peter about games being difficult.

Avatar image for harlemstruggle

As much as I want this game, I need a pro controller and a damn external harddrive to play this game properly. Only reason i didn't pick this up day 1

Avatar image for gregbmil

@harlemstruggle: I'm usually the same way, I love the pro controller. With the way the map system is in this game, the the Gamepad is the only way to go. I used the Pro Controller for about the first 15 hours before I realized

Avatar image for josssmith82

@harlemstruggle: You need to use the gamepad to see the map.

Avatar image for harlemstruggle

@josssmith82: yup exactly, like pikmin3 or Wind Waker, use the gamepad as the map and in-game manual and the pro controller as the main controller.

Avatar image for fastica

@harlemstruggle: If you have a standard USB-powered external drive you can use it with a Y USB cable. I did that (using a cable from an old external DVD driver) and it worked like a charm.

Avatar image for fastica

"X does a poor job of explaining things in general, and you will spend a lot of time with the in-game manual" The manual is part of the game. I remember when one of the pleasures of buying a new game was reading an extensive manual. The bigger the manual, the more I liked the game. Now people consider reading manuals annoying. Sad times we live on.

Avatar image for Fandango_Letho

@fastica: Reading a game manual is one thing. It smells good. It's an experience. But reading an in-game manual? That's entirely different.

Avatar image for fastica

@Fandango_Letho: You can download a PDF manual from the UK official site. While it's the same design as the online manual at least you can print it or read it on a tablet.

Avatar image for ninboxstation



Avatar image for Fandango_Letho

Having played 20 hours of Xenoblade Chronicles X, I can safely tell you that it's much more complicated and intricate than Bloodborne, since I've seen a user make the comparison between the two. The lack of handholding means that you WILL have to use online guides or FAQs to proceed, because of how utterly cryptic some quests /and systems are. While Bloodborne remained pretty simple throughout ; kill or be killed. Sure, a couple of items and questlines were tricky, but these can be counted on one hand.

Great game, but a game that needs your time, patience and devotion. It will not cater to those who just wants to jump in and play it on cruise-mode like most RPG's these days. Xenoblade X also doesn't really respect your time, it wants you to dive deep and understand everything while stretching itself as much as it can with unimaginable levels of padding.

For instance, the quest to get your first Skell is absurdly complicated and so random that in its core, it doesn't make any sense and isn't relative to your skills to become a Skell pilot.

Overall, it is such a hard game to recommend. Are you ready to grind senselessly and always keep an eye on online FAQs to advance in a game that will devour your time? There is a gem underneath all of its crap, don't get me wrong. It just takes a lot of patience and willpower to reach it.

Avatar image for ocula-nervosa

@Fandango_Letho: Tell me about it. I've invested 10-11hrs. on this game and I'm starting to feel discouraged from the grinding. My main beef with it is the fact that the creatures you encounter throughout the world are mixed: lv.10, 18, 31, 60...etc. when I'm currently only on lv.20. Some of them will go after you if you're running around not knowing you're in their line of sight. I'm in chp.4 and I can't progress without going through enemies that are lv.30+ and in some cases, you can't outrun them, you'll die with one-hitters.

I definitely agree with your comparison with Bloodborne; I only got the game because I love horror and its goth aesthetics. Gameplay-wise, it's extremely hard but that's because I've gotten used to fast-paced hack-and-slash types (Ninja Gaiden, Devil May Cry, Bayonetta) but once I figured I needed to isolate multiple enemies, I've gotten the hang of it. XBC is mechanically harder because of the time you need to invest on it and the little-to-none resource(s) that can be found to guide people; especially me, RPGs aren't really my cup of tea but Xenosaga III (2006) was the last Xeno-game I've played. If I knew the first Xenoblade was better than this sequel I would've gotten it over this but only because I don't own a Wii.

Avatar image for ninboxstation


Bloodborne is simple/more straight forward than the other Souls games..., dont know many finishing the Souls games without guides.., unlike Bloodorne, which is very doable without any guides...

NES Zeldas needed patience and devotion too.. think the reviewers today are just spoiled or don't have enough time for the reviews..

FFXIV also explains little too.. or like hidden.... you might need help too understand everything there too, if youre in a "hurry".. no point on giving it a lower score for that reason...,if want you really want know something you can still find it out without help.., its more of a "patience" thing too

Avatar image for tarball

Petition : French subtitles to be included in NA version of Xenoblade Chronicles X (Wii U)

Avatar image for deactivated-5ca532262d747

would be nice if the video showed idk.... more than 2 weapons? this is why im not getting this game im not risking 60 bucks for a repetitive experience like darksiders. the environments and enemies are almost enough to warrant a purchase just because of how good everything looks just to be an observer in this world but gameplay comes first for me sorry show atleast 5 unique abilities or no cigar.

Avatar image for arainthus

@inso-maniac: There are lots of different Ranged and Melee weapon types, You start with access to a couple types, and branch out as you level/rank up the various classes, when you master the last tier of a class, you can use the weapons and skills limited to that class on other classes allowing for even greater customization.

Avatar image for rarerichz

@inso-maniac: that's the reviewers fault not the games this game has tons of weapons don't let one review stop you from such an amazing title

Avatar image for Bighead_SMZ

About 4 hours in, and I'm not sure I'm going to enjoy this game. And I'm trying really hard to enjoy this game. Although I'm not a huge RPG fan in general, I loved the first Xenoblade Chronicles. It was an undeniable masterpiece that I couldn't put down after multiple playthroughs of 150+ hours. The experience felt magical from beginning to end. The graphics of X are great, but the game feels far too convoluted, the story feels generic, and the music is FAR from my tastes. I also wish the UI/menu text was bigger, it looks pretty small on my 32-inch TV. I'm not giving up yet though, hopefully the gameplay alone is enough to suck me in...although the gameplay feels pretty repetitive already. I guess I'll know for sure after about another 10 hours, but I have my reservations because it was the story/characters/music that really kept me hooked on the first one.

Avatar image for Itzsfo0

@Bighead_SMZ: original was ok, I'm already enjoying this game far mode, much much larger explorable world (to me exploration is key far more then story)

Avatar image for Itzsfo0

@Bighead_SMZ: the world is far bigger, and better - and more to explore plus online co-op - i could careless about the story even the original's story was generic - nothing grand about it - the soundtrack leaves someting to be desired in X but I think X is a better game in my regards.

Avatar image for Itzsfo0

@Itzsfo0: Besides X is for more dedicated gamers who want a large scale experience - the world is the first and most important thing and X's world BLOWS the original out of the water, and the overall amount of content story I can bypass altogether especially with so much padding, and so many other systems its forgeivable

Avatar image for ninboxstation

"it’s an experience reserved for dedicated players who have the patience and energy to unearth its greatest treasures"

... sounds like something that would fit for a good MMO (like FFXIV), where it fully and epicly takes off in the endgame

Avatar image for DerdOn2008

Uhn uhn yeah yeah...

Avatar image for BlackBaldwin

Any info up above about the multi-player side of the game I know it's there for the Japanese version is it available for the US and Europe release?

Avatar image for Gelugon_baat

@BlackBaldwin: None that I know of. Many of the reviews are made using review copies, and I have yet to come across a reviewer that could do something beyond hiring copies of other players' characters.

Avatar image for BlackBaldwin

@Gelugon_baat: Thanks for the response I preordered the collectors edition so I guess I'll find out more tomorrow!

Avatar image for Gelugon_baat

@BlackBaldwin: Seems like you already have your mind made up about a purchase. Why do you even ask about the game?

Avatar image for BlackBaldwin

@Gelugon_baat: I was curious as a professional review I was expecting to hear at least a snipbit about it at least. Unfortunately the two articles I've glanced at neither has mentioned anything about it so I figured maybe one the fanbase readers may know a bit more.

Avatar image for JavanC

this game sounds soooo attractive.... mech gameplay, large open world...

makes me really wanna buy a Wii U!!

Avatar image for godmachine0603

@JavanC: I absolutely love my Wii U! There are a ton of great exclusives, not to mention plenty of great games on the virtual console. I suggest you get one. Underrated console IMO.

Avatar image for Gelugon_baat

@tacoman32x: I disagree with you on that matter about archetypes (I prefer this term over "stereotypes"). I too have watched a lot of anime (more than I should, really) and read a lot of manga. There is that, and I am a frequent visitor of TV Tropes. I will say that all characters, including those in this game, eventually fall into archetypes.

Having read the synopsis of characters on the wikis for this game, I have no doubts about that - and that is before I even read this page on TV Tropes.

P.S. I know that this can sound dismissive to some of you, but I am not a hardcore fan of anime or manga, or anything for that matter. I may spend time reading up on or watching shit, but I won't regard anything as sacrosanct. In short, I am not a fanboy/fangirl.

Avatar image for Gelugon_baat

@felipe221995: @xenoes4: @danillocf: @tacoman32x:

I have noticed that some of you pounce on the reviewer's omission of the phrase "affinity missions".

While I do acknowledge that this omission may suggest that the reviewer has not done those missions at all, at least at first glance without doing any research, there is no strong proof that the reviewer has skipped them entirely. Rather, the alternative scenario is that Peter Brown here has lumped those "affinity missions" in his criticism about "story padding".

Also, you might want to skip to 27:10 of this video, where Peter Brown mentioned something about "quests and opportunities" to "make friends", among other things. He just didn't utter the term "affinity mission" that time. With that said, he did say that very phrase at 29:40, when he complained to Danny O'Dwyer about affinity missions being tedious. (He left it out of the review because he's Peter Brown, known for making many writing oversights, including typos.)

So you, felipe221995 and xenoes4, are either being duplicitous, or you are just ignorant. I am going to give you the benefit of the doubt by assuming the latter.

P.S. Just to head off some cheap deflecting attacks from some of you who might strongly disagree with what I have said here, I don't like Peter Brown; in fact, I don't like any reviewer, on Gamespot or anywhere else. Also, I am not defending him; rather, I am bashing your cheap attack method, which stretches an omission on the author's part and extends it to the assumption that the reviewer has skipped some things. I am especially capable of detecting such attacks, and I particularly despise them.

Avatar image for Gelugon_baat

@xenoes4: That was not a review video. That was a Lobby episode.

You didn't even bother to check the link. I am getting the impression that you are being deliberately ignorant of anything that doesn't tell you what you want to hear.

Also, you actually cited Derrek's review of the game for Gamexplain, over at their YouTube channel. You watched Gamexplain's video review, but did not do so for GameSpot's, much less any other video about GameSpot's review. You seem to have double standards there.

Xenoblade Chronicles X More Info

  • First Released Dec 4, 2015
    • Wii U
    Xenoblade Chronicles X is the next massive sci-fi role-playing game from Monolith Soft, the creators of Baten Kaitos and Xenoblade Chronicles.
    Average Rating79 Rating(s)
    Please Sign In to rate Xenoblade Chronicles X
    Developed by:
    Monolith Soft
    Published by:
    Role-Playing, Action
    Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
    Animated Blood, Language, Suggestive Themes, Use of Alcohol, Violence