Review

World of Warcraft: Battle For Azeroth - Come One, Come All

  • First Released Nov 23, 2004
    released
  • PC

Burning trees, blood trolls, and the end of the world? Oh my!

Editor's note: This review has been updated to reflect the state of Battle for Azeroth after its first major content update which includes the Uldir Raid and Warfronts. This information can be found near the end of the review -- October 8, 2018

Teldrassil has been burned to the ground. Sylvanas Windrunner steps over the corpses of slain rangers and civilians alike who were impetuous enough to get in her way, only to seal the fate of more innocents in fire and blood as her lithe frame is backlit by an inferno of destruction. The tone of your introduction to Battle for Azeroth is as clear as day: The Horde is evil, and this is no longer a fight about old territories or grievances. This is wartime, and nothing is sacrosanct. Well, apart from the planet that we reside on, the right of foisting faction politics upon new civilizations, and the art of constant, grave misunderstandings.

World of Warcraft: Battle for Azeroth swoops in on a plaguebat right where the previous expansion, Legion, leaves off. Everyone is ecstatic about sending the Legion back into the realm that spawned them, and people are getting on with their lives. However, in the closing moments of the last expansion, we saw the introduction of a new resource for Anduin and Sylvanas to butt heads over: azerite. This is key to the central narrative that unfolds; no one really knows what azerite does, but Sargeras left it behind and everyone's convinced that it should be harnessed for destruction. Battle for Azeroth's pre-patch content painted the Horde as warmongering and the Alliance as the bulwark against the violence, and to that end, this new resource is just another symbol for the two to take a moral stance on--a dance of power around yet another weapon that has power beyond our reckoning.

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That dance of power is crucial to the initial motivations of both factions and plays out neatly in the narrative that guides you to the expansion's new zones--it's the reason that your various leaders send you out on reconnaissance missions that bring you to those areas. That said, you pivot almost immediately from the big picture concerns of your faction's war effort to the wants and needs of relative strangers. Those familiar with the World of Warcraft canon will have some insight into the motivations of the new allied races you meet--the Kul Tirans and the Zandalari. Both new allies have their own power struggles to contend with before they display any interest in assisting either the Horde or the Alliance, and predictably, this spawns the cycle of fetch quests, reputation gains, and achievements required in order to gain their trust.

The ebb and flow of questing in the zones feels very much like the experience in Legion. It took me around 25 hours to get from level 110 to level 120 on one character, which feels like it keeps pace with solo leveling from the last expansion. Regardless of whether you're Horde or Alliance, you'll get to cherry pick which one of three distinct zones you want to start in. The Horde get down and dirty with the Zandalari trolls, investigating everything from political intrigue to the wrath of blood magic. The Alliance deal with fan-favorite Jaina Proudmoore and the legacy of resentment that her father's death left behind (did we mention the pirates?). In either regard, all these zones have their own self-contained stories for you to see to fruition that indirectly speak to powers beyond our comprehension, meaning while they're equal parts comedic and captivating; they most certainly do not stray from the World of Warcraft formula.

The fact that these condensed stories are so engaging actually works against the impact of the wider expansion's narrative. After spending hours in the desert with the vulpera and the sethrak, and dealing with everything from shepherding cubs to thwarting the plans of long-sleeping god puppets, it's hard to take orders from Sylvanas' right hand. Your faction's leaders seem so far removed from the daily bloodletting and the weariness of dangerous diplomatic relations that doing their bidding starts to feel like a chore. The inhabitants of these new zones are so colorful and so full of life that you feel incentivized to do the myriad of side quests that they tantalizingly offer up to you. It's all too easy to put the main story quests on hold to just spend a couple more minutes in eerie Nazmir, or to risk scurvy in the Tiragarde Sound.

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This lack of a coherent, meaningful connection to the overarching azerite panic that serves as Battle for Azeroth's main narrative tension can be frustrating. We're still waiting on plenty of content, so nothing truly definitive really happens to tip either faction's hand after Sylvanas' initial massacre. In the meantime, you passively hoard power and skills without really knowing what good they'll do you later on. For example, you'll power up azerite armor in place of artifact weapons in this expansion, but your armor automatically levels up as you quest, and the selections you make as to quality-of-life skills don't feel as impactful as before. You also don't have to do anything special to get your hands on this armor, which in turn cheapens the gearing experience as you're leveling. The same could be said to some extent about raising your professions; gone are the days of having to sit by a campfire to grind out every godforsaken recipe before you could learn the latest dishes. You can crack into Battle for Azeroth's crafting right away, even if you're a complete novice, which is convenient. But it's hard not to be nostalgic for the days where the trek of profession leveling brought some sense of real achievement.

Once you get to 120, it's a bit of a coin toss as to what you should do while you're waiting for the next batch of content--you're probably best served by doing world quests and improving your reputation in order to unlock the Allied Races. There are other things to cut your teeth on, but the narrative doesn't instill in you a pressing desire to do (or to know) more. At this point in time, Battle for Azeroth offers War Mode and Island Expeditions as tidbits to tide you over until its next patch.

War Mode basically paints a giant bullseye on your chest, slaps you on the back and says "Venture forth, you poor sod." This mode grants you an experience bonus, but the price you pay is drawing the attention of players from the opposing faction. If you're someone with bad memories of Alliance players performing drive-bys on you as your friends scramble to get into Shadowfang Keep, then you may want to stay away from this mode. You may luck out if you're on a server that isn't particularly bloodthirsty, but even those who embrace the chaos will find that it is too much of a double-edged sword; doing well in War Mode ups the ante by letting others know that you're a threat to be put down. If the hounds of war don't sniff you out immediately, then the game's intervention definitely speeds up the process.

Island Expeditions offer their own brand of excitement. While the name suggests that you'll be relaxing on a beach somewhere and enjoying mojitos with Genn Greymane, the reality is the exact opposite. You can participate in Expeditions with AI or other players, and the focus is to undertake a mad dash for azerite within a territory where randomness controls the obstacles that you face: everything from regular to elite mobs, enemy NPCs and players, and the main affair, picking up a whole heap of azerite. While the first few expeditions can feel like a fresh change of pace, the cyclical nature of the activity means it starts to grow old fairly quickly. There are various difficulties of expeditions which offer better rewards with each tier along with tougher enemies, but it feels a like a bandage slapped over the Mythic+-shaped content hole in our hearts.

This expansion wields its central conceit of a dying world with a lack of finesse; something is Badly Wrong but not so wrong that it can't wait for you to gallivant around collecting battle pets for a century before you deal with it. That said, the expansion is rivetingly effective at telling tales about underdogs, witches, family curses and pirate fraternities in ways that make you care. It's in the strength of these segments that cause you to see the cracks in the other aspect of the game--even though we know there's going to be a lot more content made available as the expansion gets patched over time. In the wake of the latest Warbringers visual, it's certain that we'll have some Old God-flavored questions answered sooner rather than later, and a host of new things for the factions to unite over that aren't the giant sword splitting the very realm into pieces.

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As with previous expansions, Blizzard was saving its endgame content for a few weeks after its release. Battle For Azeroth is no exception, and the content roll-outs since Day One have included two major highlights: the new Warfronts assault mode and the release of the Uldir raid.

The latter is the first in a long string of encounters that will contextualize some of the conflict we’ve faced in the various leveling zones leading up to the maximum level cap. This latest titan mishap is available across the standard difficulties--Normal, Heroic, and Mythic. Additionally, the first two wings are currently available as part of LFR (Looking For Raid) for those who are wanting to be eased into the idea of confronting yet another cosmic mistake by the powers that be. The last wing is due to release on LFR soon, which will bring the horror of this expansion’s token Old God threat, G’thuun, to those who have been playing more casually.

Raids have been refined according to World of Warcraft’s tried and tested formula--a sprinkle of cutscene here, a monologue there, five packs of trash mobs, and boss fights that have faint echoes of enemies that you’ve already put to rest. Each raid brings its own environmental narrative that’s intrinsically tied to the wider world, and Uldir is no exception. An abandoned titan facility is the backdrop for you and other adventurers to probe the depths of the corruption that is G’thuun and its hold over the Zandalari.

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Once again, trying to tame the unfathomable power of one’s enemies sets the scene for destruction; an ancient horror has its seals broken and is in danger of consuming the world. We’ve seen this before, but that doesn’t mean that it’s less enjoyable in its most recent iteration. Getting to the level required to queue for it in LFR is made easier by scaling world quests and the ability to farm Heroic dungeons, which is a nice nod to Blizzard’s recent focus on making end-game content more accessible for all.

The Warfronts are also another good example of how Battle for Azeroth has tried to ensure that the stuff that gets your heart racing isn’t locked behind an impassable item level cap and limited availability gear drops. Taking the “battle” part of the expansion seriously, it builds upon the concept previously introduced by Island Expeditions by giving the Alliance and the Horde more opportunities to give each other the beat down. Warfronts are territorial skirmishes which draw inspiration from Warcraft III, and they’re predicated on the back-and-forth nature of the conflict between the game’s factions.

They’re not nearly as self-contained as the Expeditions can feel, and they have less reliance on RNG. It’s all about playing the (relatively) long strategy game; the factions will wrestle over a particular region, and the victor will win not only the land in question but also the chance to take down rare mobs for rewards. However, with great power comes a lot of people trying to take it from you. The challenging faction is given the chance to win stolen territory back over the course of a week after doing some initial war prep in the form of gathering supplies and bolstering military efforts. Players then contribute to the land grab by queuing into a Warfront instance to take on enemy bosses and more in an attempt to destabilize the controlling faction.

The cyclical nature of Warfronts is a manufactured push and pull that translates faction politics to the PvE sphere. The fact that no one faction can consecutively gain control of an area is heartening; some servers have a population imbalance between Alliance and Horde, and it would be unfair to penalize them for it by making it a game of sheer numbers and contributions. That being said, those who don’t have the patience to wait out this affair will have to look elsewhere for end-game entertainment. In general, the additions so far to Battle for Azeroth have clearly taken both veteran and new players into account, but whether they will provide any real longevity or narrative closure still remains to be seen. It’s early days yet in the shelf life of a World of Warcraft expansion.

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Battle for Azeroth features the exciting culmination of the intimate character storylines for some of the franchise's most famous heroes and villains, the Allied Races themselves are so well-crafted that it's almost worth it for lore aficionados alone, and visually, World of Warcraft looks the best that it has been in a long time. But the expansion feels like it sometimes relies too heavily on the days when both factions were at each other's throats--the conflict now feels too manufactured to truly incite the war both leaders appear to be gunning for. It's clear that Battle for Azeroth tries very hard to balance the needs of new players with those of long-time fans, and as was the case in Legion, it demonstrates that the line between refinement and oversimplification can feel very thin. It's an overall good addition to World of Warcraft's current state, but it's a gamble as to whether its upcoming content will make it truly special.

Back To Top
The Good
New allied races are a welcome, well-constructed distraction
Zones are rich with beauty and lore for veterans and newcomers alike
Refined changes to profession leveling have increased accessibility
The Bad
The game's narrative strength has lost the bite of the early days
Too much of the launch content feels like busywork
Faction politics feel tired and played out
7
Good
About GameSpot's Reviews
Other Platform Reviews for World of Warcraft

About the Author

Ginny Woo spends way too much time in online universes and not enough time sleeping. For the purposes of this review, Ginny reached max level on both factions and took the scenic route through all the leveling zones in Battle for Azeroth. In terms of post-launch content, she’s cut her teeth on the first two wings of Uldir and assaulted Arathi Highlands as part of the Horde’s latest military effort.
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zalusny

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After reading this Battle For Azeroth review https://mmoauctions.com/news/battle-for-azeroth-review I got psyched about playing WoW once again. So i bought subscription and guess what? You definitely should play new WoW

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Xevac

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uhm there is something you should switch in the BAD/GOOD here

The game's narrative strength has lost the bite of the early days, Much better now

Refined changes to profession leveling have increased accessibility, ok it is easier, but professions have never been this bad.

Overall the step down from legion and all the timegated contentm wich does not feel like content is the games biggest flaw right now, It is just not enough fun thing to do to warrant the monthly subscription

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gregrout

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They've killed the game. They got too damn greedy. They took anything of a progressive nature and nailed it down to a mind-numbing slow pace of grinding upon grinding. Think of past expansions and imagine that grind tenfold and you have Battle for Azeroth.

Their marketing has been intentionally muddy. The new races require an incredibly long rep grind in the past expansion. Considering how long it took to unlock the end zone in Legion anyone new to the game would have to play a huge chuck of Legion just to get to the end game rep grind.

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off3nc3

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Worst expack to date , atleast back in WOD there was a PvP vendor instead of enforcing more RNG drops on us by the diablo 3 dev team.

Just scrap this game already it died after CATA.

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Cudmaster

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"but it feels a like a bandage slapped over the Mythic+-shaped content hole in our hearts."

Mythic plus is 100% a thing kids are doing.

There is no hole.

3 • 
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mari3k

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lol is WoW dead .... again ?

Funny that it have the highest player count ever since this expention, but well... hates gonna hate...

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ballaShotCaller

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Edited By ballaShotCaller

@mari3k this expac has been really boring, i have zero interest in logging on

4 • 
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GestaltPrime

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Edited By GestaltPrime

This expansion is extremely bad and needs to be utterly overhauled.

5 • 
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deactivated-5e90a3763ea91

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I haven't played any of the Battle for Azeroth content, but I get the feeling that over the next few years it'll eventually wind up being decent, at least from a storytelling standpoint.

When you get down to it, WoW has followed the gradual ascension of King Anduin Wrynn. WoW is following his rise to the throne and his handling of conflicts as many of the major players from the past have gradually faded away. It might not have launched out of the gate with an impressive enough expansion, but I think we're really going to keep moving ahead with the factions plight.

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Godlikan

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Oh come on not even video review for this game??? What happened with good old gamespot...

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Godlikan

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@50cratez: I wonder how is it most sold expansion to date than...

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bazviola

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@50cratez: Didn't know that Donald Trump had a Gamespot profile ;)

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Godlikan

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@50cratez: Could be, they don't show their unique player count anymore... Wonder how someone didn't created some kind of proxy to count unique connections by now...

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Lynnkae96

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This expansion in one word BORING. Warfront sucks Island expeditions lame, professions meh need to raid just to make decent crap, AP farming is tedious the talents suck now we have to wait for a patch for them to correct it, wish they would offer refunds but they don't so 40 odd some dollars down the drain for a lackluster expansion

5 • 
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soulsurge

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Edited By soulsurge

@lynnkae96: and long time for fixes

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TheBruuz

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Played WoW since vanilla and this is the most bare bone expansion ever.

No new class, no new talents, no class quests/halls/...
The new races are re-skins of existing races.
Artifact weapons which had talents/skills and a variety of skins to unlock, got replaced by a necklace, with nothing.
All of the choice of previous expansions has been pruned out.

Everything is trimmed down. Seals for an extra roll can only be bought, nothing implemented to earn them.
Professions are bland and can be maxed in a day, with nothing relevant to make once you hit heroic dungeon ilvl (there is one thing but it's gated behind 100 hours of raidfarming).

Islands are boring (which means they didn't spend enough time developing the idea) and Warfronts are nice, but will get boring once you ran them 10+ times.

Combat this expansion is the least fun it has ever been, due to not having new talents, but also due to GCD slowing the whole thing down even more. There are classes/specs that can be played with 3 buttons.
Imo, Blizzard tried to get combat to such a predictable level (just to not have any surprises in pvp) that they gutted the pve experience and any chance the game had of any emergent gameplay.

The only thing it has going for it, is its art and music.

WoW used to be a masterclass in game development. This one feels like a student took a crack at it.

6 • 
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soulsurge

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@TheBruuz: classes are the result of players moaning relentlessly over years for balance and claims of difficulty

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off3nc3

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@TheBruuz: I told everyone that they would cherish WOD compared to this turd it was just a matter of time.

2 • 
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JSprunk

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I'm looking forward to putting a good solid 6 months into the WoW Vanilla servers whenever they end up going live. After that, I plan to put WoW tp bed forever.

4 • 
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Hamartia208

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Edited By Hamartia208

This is a pretty terrible review. This is the best expansion in years - largely because it addressed the very complaints this article vaguely articulates.

I just dig that they are creating new and consequential content without rehashing lore.

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jinzo9988

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@hamartia208: It's not terrible simply because you disagree with it. Have you seen WoW's general forum lately? It's not all sunshine and roses.

6 • 
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Kiggor

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@50cratez: lol good joke

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Ronny411

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Just one question, can you fly in this one or how do you get to fly? ever since that damn retarded... man cant even remember the name, blandest worst expansion anyway, wod? yeah, warlords of draenor, (I think, sorry) I havent played wow since. Im sorry, but for me it just got too stupid like that when a game actually starts to take away content and features from you, for no reason too other than to please elitist players.

2 • 
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m_dorian

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There are key features that feel grindy and unrewarding:

Azerite system, Island expeditions, HCs and Mythics, reputations etc.

Warfronts do offer some low effort low epic gear, which i believe would be the vessel of equiping our alts yet is implementation feels like a timegated chore.

BfA can be a better expansion than it is today but it will need meaty patches and a load of work redesigning the features to be fun.

4 • 
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jinzo9988

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I think it had to end at some point. I mean the Dragon Ball Z conundrum where it's like "Oh Earth is under threat from this massive superbeast!", and it gets defeated, peace is restored, and "Oh Earth is under threat from this BIGGER superbeast!"... eventually it gets so stupid and convoluted they have us travelling through space to go to another planet and defeat the Legion. I'm sitting here like "This is fucking Warcraft, not Starcraft."

This is sort of a return to form and I think some people are underwhelmed by the ethos of the game going back to simpler roots. Yeah there's a giant sword in Silithus and I'm sure that's going to be a thing, but it might as well not even be there at this stage in the expansion.

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donmccarley

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Tiragarde Sound: You can spend hours wandering around this rich, immensely detailed city. It is by far the most fantastic city I have ever seen in WoW. Do yourselves a favor and wander the streets. Go into the buildings, up the stairs, across the bridges, into the shops, check out the npc interactions, the city is truly alive with a detail and richness you just don't often see. It's awesome.

Don't even get me started about the zones. Incredible. My favorite is Drustvar but the others aren't far behind at ALL.

Character animations, interactions, voice acting, quest lines, quest quantity, I can't get over it.

Seriously, slow down, look up, pause on a hill side, listen to the ambient sounds. For WoW this is the pinnacle of art direction. The world alone, to me, is content.

2 • 
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Terrorantula

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I'm waiting for WoW 2.

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Mokayb

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So far i must agree to the 7 Gamespot have given this expansion. From a what to me was near perfect expansion, Legion. This feels a little bit of a filler and nothing more.
Also quests have gone back to early mmo days. kill 10 of those and gather 20 of these. Legion offered a more variety of quests. Also the story seems to be almost done or predictable already.
Fans like me will most likely just continue the journey but so far im not impressed.

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off3nc3

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Worst expansion to date.

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Kiggor

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@off3nc3: nothing is wrose than WoD and MOP was actually good more so class design wise

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cyclonis99

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@off3nc3: MOP

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ganondorf77

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@cyclonis99: Really loved MOP, l always return for that content with my 110s+

4 • 

World of Warcraft

First Released Nov 23, 2004
released
  • Macintosh
  • PC

World of Warcraft is a massively multiplayer online role playing game that takes places four years since the aftermath of Warcraft III: Reign of Chaos where thousands of players can interact within the same world, from adventuring together to fighting against each other in epic battles.

9.5
Superb

Average Rating

69997 Rating(s)

8.8
Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
Teen
Blood, Suggestive Themes, Use of Alcohol, Violence