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Review

Wolfenstein: Youngblood Review - Family Matters

  • First Released Jul 26, 2019
    released
  • Reviewed Jul 25, 2019
  • PC

Young, wild, and free.

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In Wolfenstein's alternate 1980s, Nazis remain a tyrannical force of evil and oppression across Europe, even after Hitler was killed by series protagonist BJ Blazkowicz. Thus, the Nazi killing continues as the Blazkowicz twins, Jess and Soph, pick up where their parents left off for a spin-off in Wolfenstein: Youngblood--a relentless co-op shooter driven by an unapologetic, youthful attitude. It may not reach the same narrative heights of its predecessors or land every idea borne out in its new approach, but Youngblood hits where it counts.

Our introduction to Jess and Soph shows how their parents, Anya and BJ, taught them the means for survival on their rural Texas homestead. There's a tense tone of protective parents who've been through the worst and are preparing their daughters to be able to handle the same, which is quickly juxtaposed with the twins' carefree exuberance when alone together. Bring in the wizkid best friend Abby, daughter of Wolfenstein 2's Grace Walker, and you have a trio that brings their own unique swagger to the Wolfenstein name.

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Their personalities immediately come to life. Jess and Soph are boisterous and sometimes dorky, the same way many teenagers and young adults are, and it gives them genuine personalities that mostly just come off cool as hell, especially with stellar voice acting. They'll go back and forth about their favorite superspy novel series Arthur & Kenneth, even imagining themselves as their beloved in-fiction duo. They'll refer to things their parents have done, hype each other up in combat, and just straight up act silly in the elevator loading screens to the tune of '80s synthpop background music, breathing new life into the Blazkowicz family.

The game is less about a bold, fleshed-out narrative and more about instilling an infectious charisma in its star characters to match the over-the-top action and sow the seeds for what's next in Wolfenstein.

It's not long before they take a turn for the absurd; with BJ gone missing, they uncover clues to his disappearance and take matters into their own hands. But they're not exactly sneaking out of the house or secretly taking their parents' car out for a drive. They're taking a military-grade helicopter to Nazi-occupied France to find their dad, and well, kill Nazis. As either Jess or Soph (with your co-op or AI partner as the other sister) and equipped with high-tech Da'at Yichud battle suits, you join a French resistance movement in Neu-Paris, which quickly boils down to you raiding Nazi outposts and strongholds.

With Jess and Soph inseparable, co-op is at the heart of the experience, and thankfully partnering up online is a breeze. As a host you can have friends (or randoms) jump into your session seamlessly without interruption; the AI will assume control until a player connects and again right as a player leaves. If players have identical missions in the quest log, completing it will record progress for both players. And if you'd rather go it alone alongside a decent AI companion, it's just as viable an option for the entire game.

Youngblood captures that familiar Wolfenstein feeling of taking an automatic shotgun to a Nazi soldier, melting an armor-clad supersoldier with a laser rifle, or zapping a horde with a lighting coil, and what a powerful feeling it is. But what's new is that tougher enemies have one of two armor elements that are weak to corresponding weapons, encouraging you to actively juggle your varied arsenal. Furthermore, a slightly more diverse weapon upgrade system helps flesh out some familiar firearms to get them to function the way you prefer and tear through enemies more efficiently.

Light RPG elements also make their way into the character progression system; you rack up XP then dump upgrade points into new skills and perks, like raising health/armor caps, increasing cloak times, stocking heavy weapons, and much more. Enemies scale to your level, and only a few sections are defended by near-impossible enemies early on. It's a simple system that helps facilitate steady unlocks, making you feel like you're getting ever more devastating, but never overpowered.

Solid gunplay and some neat mechanics wouldn't mean much without the proper combat encounters to complement them, and Youngblood delivers. You'll often find yourself pulling out all the stops to either finish combat scenarios or realize you have to retreat and rethink your approach. A completely stealthy approach isn't as viable as it was in previous Wolfenstein games, even with the new cloaking ability, but it's a good way to thin out the opposition before going all-out guns blazing. It can get overwhelming when supersoldiers, massive mechs, and a bomb-strapped panzerhund bear down on you, but that's when Youngblood is at its best. Intense firefights can break out anywhere with little warning, and the main missions manage to keep a consistent action-packed momentum throughout.

Youngblood captures that familiar Wolfenstein feeling of taking an automatic shotgun to a Nazi soldier, melting an armor-clad supersoldier with a laser rifle, or zapping a horde with a lighting coil, and what a powerful feeling it is.

Admittedly, co-op centric features are a bit sparse. Each sister has a roster of emotes and motivational quips called pep signals that provide stat buffs or much-needed armor/health. However, that's pretty much what you get in terms of tandem abilities, and the absence of some sort of joint attack or tag-team abilities feels like a missed opportunity. In the fray, partners will be frantically trying to revive each other or falling back on shared lives which work like instant continues, taking the place of a traditional checkpoint system. It can be frustrating to make it to the final fight of a main mission, run out of shared lives, and be sent back to the very beginning of the mission. But if anything, it's a crude way to emphasize cooperation and tactical gameplay.

Overall, Youngblood leans more into an open structure by making Neu-Paris a group of separate districts (open hub areas) where you find your missions. After a brief introduction, you're tasked with assaulting three "Brother" towers--your main quests--attached to each hub area. Out on the streets, though, side missions and random events fill in the spaces and are conducive for racking up early XP, getting familiar with district layouts, and soaking up the vibe of a downtrodden 1980s Paris, but these missions quickly feel like filler that bulk out your to-do list.

The design of the districts are striking, however, and you'll see hints of Arkane Studios' influence; when I'm double jumping and mantling to the rooftops and top floors of buildings, I'm reminded of Dishonored, especially as I search for collectibles and chests full of currency. This approach also spices up combat with some verticality and the opportunity to flex the agile capabilities of those slick Da'at Yichud suits. The Brother towers even have alternative entry points that you'll have to discover yourself or find through side missions. It's a successful incorporation of that studio's strengths, and the game is better for it.

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The Paris catacombs acts your safe hub in Youngblood, and it's where you accept side missions from resistance members, stock up on supplies, or hit up the old knock-off Wolfenstein 3D cabinet. It's not as extensive as The New Colossus' U-boat home, and you won't get much from its inhabitants--they're nowhere near as involved as Wolfenstein 2's supporting cast since they're just quest givers. However, Jess, Soph, and Abby are there to pick up the slack.

They might be polar opposites of their parents, but it gives Youngblood its own flair. BJ's inner monologue and struggle internalizing life-long trauma is at the heart of modern Wolfenstein games, and Anya has seen the pure evil of the Nazi regime first hand through the years. Naturally, Jess and Soph have vastly different characterizations, only knowing a post-war world and presumably growing up in a stable household. They capture the spirit of a carefree youth, yet they share the same unfettered motivation for killing Nazis; it would seem that Anya and BJ taught them well.

The story doesn't reach the same highs as mainline Wolfenstein games, namely The New Colossus. It’s an incredibly tough act to follow, really. But aside from a cheap plot twist and underwhelming villains, most of Youngblood's lean story is quality stuff. To that end, the game is less about a bold, fleshed-out narrative and more about instilling an infectious charisma in its star characters to match the over-the-top action and sow the seeds for what's next in Wolfenstein. Despite Youngblood taking place after events we've yet to see unfold in the mainline games, it leaves the door open for some exciting, wild possibilities for where the series could go.

Jess and Soph are boisterous and sometimes dorky, the same way many teenagers and young adults are, and it gives them genuine personalities that mostly just come off cool as hell...

Throughout Youngblood, traces of an ongoing game structure become more pronounced once you finish the main story. You can take on daily and weekly challenges as they cycle into the game, which offer some additional XP and currency to unlock any remaining abilities and weapon mods. What's a bit more substantial is the option to replay story missions on harder difficulties (hard, very hard, and challenging) for increasing amounts of XP and currency. While it's a bog-standard way to keep the co-op experience going, they at least offer an outlet to try new tactics, as these harder modes can become quite unforgiving. The endgame may not be extensive, but the ride was exciting enough that the content feels like a little value added.

Wolfenstein: Youngblood has the series' signature first-person shooting thrills that'll have you gladly busting shots and blasting lasers in the face of Nazi trash--and the opportunity to do so alongside a friend. It incorporates some new ideas which are serviceable for the most part, but hits more of the right notes in RPG elements and level design. It also knows the resistance doesn't end when one person cuts the head off a monstrous regime; the fight continues, sometimes into the next generation. And the way this brief spin-off broadens the saga with the Blazkowicz twins makes you wish there was more to see from this new cast of lovable knuckleheads. Jess and Soph--and Abby too--learned from the best, and embrace their newfound duty of ridding their world of tyranny while being cool as hell doing it. Youngblood is short, but oh-so sweet.

Back To Top
The Good
Thrilling, challenging combat encounters
Light RPG elements spice up the solid gunplay
Bright, charming, and unapologetic attitude from Jess, Soph, and Abby
Seamless co-op system and decent AI partner for solo players
The Bad
Lack of variety in side missions and additional activities
Limited use of co-op for gameplay features
8
Great
About GameSpot's Reviews
Other Platform Reviews for Wolfenstein: Youngblood

About the Author

Michael loves them story-driven shooters, especially the modern Wolfenstein games. He spent around 12 hours (roughly split between co-op with a friend and solo with AI) coursing through Youngblood’s missions and endgame content on PC. Review code was provided by Bethesda.
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decodedillusion

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Edited By decodedillusion

Gamespot score: 8/10

Steam rating: 47/100

Something isn't right here. I tend to trust the actual players over games urinalists.

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santinegrete

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Edited By santinegrete

@decodedillusion: oh man those steam people paid for the game. Hard to not believe them, until you see a "I want to play as a male, my suspension of disbelief has it's limits".

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Mogan

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Mogan  Moderator

@decodedillusion: Steam hates it because it’s different than the previous games and has girls in it.

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decodedillusion

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@Mogan: OR.... maybe the game actually is trash, and the urinalists feel obligated to give it a positive spin because they don't want to be accused of being woman-hating virgin incels if they point out the flaws? I trust actual players WAY more than urinalists. Just look at how every terrible identity-politics-laden "girl power" film that is released get a positive critical review, but awful audience scores. There's an obvious agenda here.

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aross2004

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@decodedillusion: Urinalists? I LOL'd!

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aiat_gamer

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Edited By aiat_gamer

@Mogan: Yes, because everyone knows steam is a hive mind and they all think the same. It goes like this: Steam hates women, ps4 loves feminism and x1 loves difference. Hmmm, I wonder why steam does not hate Tomb Raider...! We have to investigate.

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SJGSpook

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@Mogan: ignoring that it’s crap I see.

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Mogan

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@SJGSpook: It isn't crap though.

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Icarian

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Edited By Icarian

@Mogan: It's a MT infused grind fest. "Light RPG elements", yeah, they took the worst RPG element: grind. There's no story or any other goal, but to grind until you're strong enough to not get one shotted by the end bosses and then you finish the game with a cliffhanger.

Don't like the grind? Buy an xp booster. IN A SINGLE PLAYER GAME. It's clear what they had in mind when making this game.

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Mogan

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@Icarian: If you're not looking to do side missions to level and upgrade (which has not been a significant grind for me), then you're playing the wrong game. It's like Borderlands; if you don't want to just shoot zillions and zillions of dudes and grind guns and XP, don't play that game.

And I don't even know where you buy the XP boosters. I see armor, health, and damage boosters, but those all cost in game currency. The ONLY thing I see that costs gold are the skins, and even then it's an alternative cost.

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Icarian

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@Mogan: if I want to play Borderlands, I play Borderlands which I won't cuz Borderlands suck. If you want to make an rpg, then make a full rpg, not this rpg lite where you take only the worst parts.

It seems you can only buy xp boosts on ps4, huh. Weird. Doesn't matter, not going to waste my time nor money on this crap.

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Mogan

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@Icarian: If I want to play an RPG, I'll play and RPG. But if I want to play a Shooter/RPG hybrid that has good shooting, I may very well play this, because that's what Youngblood is and I think it's a good one of those.

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Fedor

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@Mogan: It is.

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Mogan

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@fedor: I can't agree with your opinion.

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Fedor

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@Mogan: You should, mine is superior to yours.

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SJGSpook

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Lol an 8 ?

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Thanatos2k

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Not a peep about the pay to win microtransactions?

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Mraou

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@Thanatos2k: Urinalism at its finest.

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JEF8484

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love how this game triggered all the right wing snowflakes. Its so easy this day and age.

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decodedillusion

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@JEF8484: The game is a mess, but it's not "triggering" anyone. The games urinalists have fabricated the narrative that "all the nazi incels are soooo mad over a game with stronk female protagonists!!" as some weird form of advertising for the game, since Bethesda did basically zero promotion for this dumpster fire. Then, when the game ultimately flops, they can blame those same incels for its failure instead of the fact that the game is actual garbage.

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Thelostscribe

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Edited By Thelostscribe

Looks cool, might have to pick it up. The only thing about Wolfenstein New Colossus that I found off putting was the strangeness of it. There is definitely a sadistic atmosphere surrounding the game. On purpose no doubt.

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Res0kkwwww

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passing on this just doesn't seem good. This gets an 8 days gone gets a 5 like really....

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JEF8484

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@res0kkwwww: Days Gone is underrated overall by most critics...

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XenomorphAlien

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Laughing at the clowns who think having 2 girl protagonists = SJW agenda

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@xenomorphalien: hey! snowflakes are still resentful about New Colossus.

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@xenomorphalien: Well... for those clowns that you mention everything the don't like is SJW agenda.
I kinda pity them.

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Bobzilla67

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Love this series. But when I saw the trailer it was pure cringe. A Wolfenstein game without the iconic B.J. Blazkowitcz? A co-op game? WHY? Why is every game made for online co-op today? Don't these companies want to make money? Digital only and for $30...something tells me this game is broken. I'll pass on this one (3 Strong Wahmen 'We Don't Need No Man' main characters?) and wait for the next Triple A foray back to the franchise starring my Main Man B.J. I shall spare myself the cringe...it's Feminist propaganda with 2 annoying teens that I don't want or need

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@bobzilla67: this is the cringest take possible. congrats

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Bobzilla67

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Love this series. But when I saw the trailer it was pure cringe. A Wolfenstein game without the iconic B.J. Blazkowitcz? A co-op game? WHY? Why is every game made for online co-op today? Don't these companies want to make money? Digital only and for $30...something tells me this game is broken. I'll pass on this one (3 Strong Wahmen 'We Don't Need No Man' main characters?) and wait for the next Triple A foray back to the franchise starting my Main Man B.J. I shall spare myself the cringe...

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Edited By Lyijylordi

After finishing the first mission it seems a fun game except for the checkpoint system. If you want to leave the game in the middle of the mission you have to start it all over again next time. Very frustrating. Otherwise the start is promising.

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@lyijylordi: The checkpoints could be more frequent for sure, but I have found that less of an issue since getting to Paris proper. Since you don't lose any of your loot when you die, you don't really lose any time expect what you spent fighting, and it feels like there's less of that between checkpoints in the city than in the first level.

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ecs33

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Old Blood was great but felt preachy at points. This one looks more light hearted. May check it out being only $30

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HowlingFantod

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I love the idea of incorporating Arkane's talent for wonderful and creative level/world design and missions that present the player with multiple ways to complete quests. I do wish, however, they hadn't altered the gameplay formula quite so much. I understand that this is essentially a standalone expansion, akin to The Old Blood, but removing the incredible fps mechanics and replacing them with leveled enemies, health and armor bars (i.e. bullet-sponge enemies), and an RPG-lite structure seems like a mistake. Again, I understand the impulse to change things up a bit for a non-mainline game, but it sounds like they've messed with some of the core pillars of what make Wolfenstein games Wolfenstein games. It's also not encouraging to hear that, along with the more open Arkane-style sandbox areas, comes "side missions and random events [to] fill in the spaces...but these missions quickly feel like filler that bulk out your to-do list." That reads like they didn't have enough main story content to fill out even an expansion-sized game, so they added a bunch of filler side quests tied to wandering around the open hubs. I think I'll wait until this is more like $10 or $15 and then give it a try, perhaps as a palette cleanser before Wolfenstein 3 releases.

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@howlingfantod: Arkane has some some of the best games in recent memory, at least for me anyway. It's a shame their talent was wasted on such an underwhelming release.

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HowlingFantod

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@NoahRoalson: Agreed. Arkane is absolutely one of my favorite developers. Dishonored was fantastic and ahead of its time in a lot of ways. I basically love everything about it. I also thought the sequel was incredible. The amount of craftsmanship and artistry that went into designing the world is unsurpassed. The clockwork mansion and time travel (A Crack in the Slab I think it was called) section were two of the very best 'levels' I have ever played in video games. Period. Hell, I think Prey was underrated too. I had such a great time with that game. In some ways, if you're not trying to experiment or explore, it can be approached and played like most single player, first person action/shooter games and I think it delivers on that pretext. However, approached as an immersive sim game, I think the open-ended mission structure, emergent gameplay, reactive (and interactive) game systems, and fantastic interconnected game-world really shines. They always seem to nail art direction and style with their games, too. Arkane is special when allowed to do their thing. Having them function as an ancillary studio sure appears to be a waste of their talent, though, which is actually rather perplexing. I would've thought they could bring a lot to the table for a fun, outside-the-box approach to a standalone Wolfenstein game. I wonder why the collaboration with Machine Games didn't produce something better.

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santinegrete

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@NoahRoalson: you won't believe in wich other underwhelming games they worked. They helped in Bioshock 2 combat development.

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Solidgearmara

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@santinegrete: BioShock 2 had the combat of the series. I've beaten it around 10 times and have had the platinum for eons. Yes, I was able to get the platinum on PS3 even with the ridiculous online grind required for some of them. Anyways, I love all the BioShock games but the combat was definitely the strongest in the second game.

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Gunplay is tight. Per the usual. Characters are fun. Nazis are fun to shoot. Game mechanics work just fine. Checkpoint system works for the coop aspect just fine. Haven't experienced one single bug in my 2 hours with the game so far. Upgrades have meaningful attributes to think over. It's a fun game. Personally, I'd have given it a 7 or 8 as well. It isn't perfect but it isn't a full fledged Wolfenstein game either. For what they are charging you'll get a lot of fun out of it.

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@naomha1:The first 2 hours are fun and very story-driven, after that it turns into long grind of doing repetitive side missions with no cutscenes whatsoever. 8 is way too high for this game in its current state and it's the worst Wolfenstein game by far.

It sorta tries to do what Raven did with the franchise, except this is nowhere near as fun as the 2009 Wolfenstein.

Wolfenstein: Youngblood More Info

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  • First Released Jul 26, 2019
    released
    • Nintendo Switch
    • PC
    • + 2 more
    • PlayStation 4
    • Xbox One
    Wolfenstein: Youngblood
    5
    Average Rating66 Rating(s)
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    Developed by:
    Panic Button, MachineGames
    Published by:
    Bethesda Softworks
    Genre(s):
    Action, First-Person, Shooter, 3D
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    Blood and Gore, Intense Violence, Strong Language