Virtua Tennis 2009 Review

Virtua Tennis is too easy and inconsistent to entertain you for long.

To climb to the top of the tennis ranks in real life, you need to be a world-class athlete, put in countless hours perfecting your craft, and have an innate talent to hit a felt-covered ball extremely hard. In Virtua Tennis 2009, you just need stubborn determination. The only skill that will be put to the test in Sega's latest entry in its long-running tennis franchise is persistence. It will take more than 10 hours in World Tour mode before you face a competent opponent, which means it's harder to stay awake during matches than to win them. The core mechanics are well done, letting you easily hit the ball anywhere on the court, but the game is so devoid of life and is so insultingly easy that it can never capture the thrill of victory.

There is a definite learning curve in figuring out how to play the Wii version of Virtua Tennis. This is the second tennis game to use the Wii MotionPlus (Grand Slam Tennis is the other), and the early moments with the ultraprecise peripheral can be grueling. The speed and angle of your shot are replicated with punishing realism, so you'll find yourself slamming the ball wildly all over the court or just missing the ball entirely. After you spend some time adjusting to the controls, it's possible to hit with accuracy, but it's certainly something you'll have to work on. Using the standard motion controls isn't quite as difficult, but it will still take a while to come to grips with the timing needed to execute point-winning shots. There are four shot types--drop, lob, slice, and top spin--and other than the lob, which requires you to hold A when you swing, they're based entirely on how you swing, so it will take some practice before you can consistently pull off the correct shot.

However, even after you master your stroke, there are some noticeable problems. The biggest issue is slowdown, which plagues your every move. Even during single-player offline matches, the game stutters and crawls, making it difficult to nail the perfect shot or anticipate where your opponent's return will land. The animations are also inconsistent. Although serving the ball or swinging your backhand looks fine, whenever you do something slightly abnormal, the game doesn't feel right. For example, when you run backward, your character never looks toward the ball, which makes return shots awkward, and you have a tendency to hit a stumbling shot even when the ball is in easy reach. None of these quirks by themselves kill the fun, but when combined, they make the action feel unrealistic.

The main draw in Virtua Tennis is the World Tour mode, but like the on-court action, what initially feels like a robust experience quickly devolves into monotony. You start as the 100th-ranked amateur in the world and must win tournaments around the globe to earn some credentials. Winning a tournament has you rise one to five spots in the rankings, so it will take quite a few matches before you get to the top. However, while it should be a thrill to finally prove your worth, it turns out to be a seemingly never-ending drag. Once you get a handle on the controls, Virtua Tennis is just too darn easy. You can blow past your embarrassingly awful opponents, rarely losing a point, let alone an entire game. But you have to play through dozens of these tournaments to finally achieve pro status, which takes more than 10 hours of beating on helpless opponents. With no difficulty switch to toggle, you're stuck playing against these incompetent buffoons for hours on end, which makes for a tedious experience.

If you get tired of walloping the artificial intelligence, you can compete against humans in an online World Tour mode. This seems like a cure for the easy AI that makes tournaments so painfully boring. By winning an online match against real opponents, you can move up in the rankings, which lets you circumvent the repetitive nature of the single-player competition. However, this novel mechanic is ruined because of a laggy online experience. The jitteriness manifests itself in strange ways. Although you can move your character with ease, the other side of the net is an unpredictable mess. Your opponent will teleport from sideline to sideline, the ball will frequently hover in midair, and sometimes your opponent can return a shot even after the ball has bounced twice.

Bowling pins are no match for a tennis ball.
Bowling pins are no match for a tennis ball.

Despite the infantile difficulty level, it would have been fun to see your character blossom into an awe-inspiring king of the tennis world, but you don't even get to level up your player. When you finish training lessons or minigame challenges, you earn experience points, but these have only a mild effect on the action. Instead of building up your attributes, these unlock different play styles, which provide an almost imperceptible boost to your on-court abilities. For instance, if you level up your footwork, you can unlock Solid Defense, but you won't even notice a difference in how your character plays.

Ironically, the minigames are the best part of the game. They let you compete in a number of wild activities, from playing billiards to destroying falling blocks, and are easily the most exciting part of this otherwise bland experience. Each of the 12 minigames has eight difficulty levels, and they get mighty hard as you get deeper into the challenge. It's a shame that it takes so long to unlock all of them, because they are more engaging and satisfying than the real tennis action. Each has you use your racket to clear events that don't relate to real tennis, and it's silly fun to try to feed a hungry penguin a fish (by slapping the fish right at the penguin's gaping beak) or to nudge a curling stone into 200-point territory. Even though the reward for completing these is meager at best, it's still easy to get lost in their wackiness for a few hours as you avoid the drudgery of the main tournaments.

It's a shame that Sega didn't capture the frenetic energy of the minigames in the rest of the game. There is a distinct lack of energy in Virtua Tennis 2009 that makes the experience feel dull and lifeless. From competitors that don't seem to care whether they win or lose to mechanics that are accessible but lack depth, Virtua Tennis gets stale within a few hours. The audio brings it down even more, pumping bland rock music during the matches without even a commentator around to spice things up. Virtua Tennis used to be the king of the racket world, but it's going to have to put in a lot more work if it's going to regain the top spot.

The Good

  • Fun minigames

The Bad

  • World Tour mode is way too easy
  • Steep learning curve
  • Online play is mired in lag

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Virtua Tennis 2009

First Released Jun 9, 2009
  • PC
  • PlayStation 3
  • Wii
  • Xbox 360

Virtua Tennis 2009 will again allow you to take on the likes of Rafael Nadal and Roger Federer to recreate some classic court battles.


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Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
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