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Uncharted 4: A Thief's End Review

  • First Released May 10, 2016
  • Reviewed May 5, 2016
  • PS4
Robert Handlery on Google+

One more day in paradise.

"We receive the due reward of our deeds." So reads the inscription on an artifact discovered in the early hours of Uncharted 4: A Thief's End. It's a passage from the Bible, spoken by Saint Dismas, a man crucified on the same day as Jesus. He spent years robbing and murdering innocent people before being sentenced to death for his crimes. And with those last words of revelation, Dismas earned the title of the Penitent Thief.

This anecdote sets the tone for a powerful game about loss, betrayal, regret, and redemption. In both its momentous set pieces and its intimate, personal moments, Uncharted 4 drives its narrative forward with a rare understanding of its characters, its world, and the gameplay tying them all together. It's a stunning combination of disparate parts. It's a breathtaking marvel of a game.

By this point in the series, developer Naughty Dog has led us across the globe in search of famous treasures from equally famous legends: we unearthed El Dorado in the Amazon rainforest, found the Cintamani Stone deep in the Himalayas, and entered Iram of the Pillars, a sandswept city with a religious history of its own. In Uncharted 4, however, we find protagonist Nathan Drake leading a quiet life with freelance journalist Elena Fisher, who happens to be his wife. They live in New Orleans. They have a three-bedroom house. They play video games together.

But this all changes with the return of Nathan's older brother Sam, who was presumed dead for 15 years. Not only is he alive and well, but he's fallen in with criminals, and needs help paying a debt. He also has a lead on one of history's greatest treasures: the loot of the pirate Henry Avery, which the brothers have sought since their early days of treasure hunting. Now, with Nathan forced out of his calm life, they set off to chase their elusive white whale.

Elena and Nathan are leading a quiet life at the beginning of Uncharted 4.
Elena and Nathan are leading a quiet life at the beginning of Uncharted 4.
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Sam's arrival not only upends Nathan's newfound domestication, but complicates his emotional life as well. Uncharted 4 gives us insight into his past, and the way it shaped his psyche: how he despises authority; how he uses humor as a shield; how he long ago accepted violence as a justifiable means to an end. Uncharted 4 tells this story with affection, showing an expert attention to detail in the way Nathan's voice falters when discussing his childhood, or how he stares at Elena when she's not looking. These details are painfully human. They bring the characters to life.

This nuanced take on Nathan's personality is reflected in Uncharted 4's gameplay, too. As with previous titles, Uncharted 4 revolves around third-person combat, climbing, and puzzle-solving. But, unlike its predecessors, this game often lets you sneak past enemy soldiers without doing any harm at all. This is a clear influence from The Last of Us, developer Naughty Dog's darker take on a third-person adventure. Stealth requires a patient, measured approach--but it feeds into the idea of a more reserved Nathan. Uncharted 4's action flows seamlessly alongside its narrative. It's a fluid, believable experience when it all comes together.

There are minor mechanical problems: the cover mechanic can send you to the wrong obstacle or wall in the middle of firefights, and rarely, Nathan will grab the wrong ledge when climbing. But these observations wash away within the grand scheme of things. There's always something incredible around the corner to erase the momentary annoyances.

Uncharted 4's action flows seamlessly along with its narrative.

The game borrows from The Last of Us in terms of structure as well. Much like its cousin, Uncharted 4 embraces a more open approach with much of its level design. There are small sandboxes where you climb towers, learn the layout, mark enemies, and choose to fight through them, or circumvent the group in the interest of a quiet escape. These areas would hurt the pace of a lesser game, but Uncharted 4 keeps tension alive even in its calculated moments, transitioning from open areas to action sequences without halting the momentum.

Speaking of: Uncharted 4's set-pieces are the best in the series, and among the best-coordinated stunts in the medium. There's a heist in Tuscany. There's an acrobatic escape along the cliffs of Scotland. There's a chase through a busy marketplace, and it opens onto farmland as you leap between trucks, slide through the mud, and crash through shacks in the Madagascar countryside. Just when you think Uncharted 4 might settle into a steady rhythm, it throws something new at you with high velocity and incredible power.

One of the game's massive puzzles.
One of the game's massive puzzles.

These sequences give you agency, but also enough guidance to maintain the euphoric rush of a car chase without constantly dying. I'm reminded of Half-Life 2's escape from City 17, where you sprint through apartments and over rooftops, controlling your character while the game directs you without sacrificing tension in the process.

The key difference with Uncharted 4 is how it directs you with its camera and lighting, guiding you to the correct ledge or doorway or crumbling wall as you leap through explosions and plumes of smoke. Audio cues also aid you--characters shout over the din of gunfire, telling you when to fight and when to keep running. The dialogue makes sense within the moment.

And then there's the presentation of it all. The cinematography, both in-game and during cutscenes, amplifies the wonder of this gorgeous world. It's not enough to call the jungles lush. They're vibrant. It's not enough to call the game's version of Scotland vast. It's majestic. There's also incredible animation at play, and it sets a new watermark for games in the way it can illustrate subtle emotions like distrust and yearning.

Sweeping camera shots and intimate close-ups tie the characters to the beautiful locales, as Drake gazes toward mythical places he only dreamed of as a kid. Uncharted 4 doesn't root its visuals in the hues of realism, but rather, paints the world as it might look to someone intent on exploring every inch of it--someone intoxicated by the prospect of adventure.

Uncharted 4's cinematography, both in cutscenes and out, amplifies the wonder of its gorgeous world.

Uncharted 4's multiplayer, though, ditches grounded storytelling in favor of all-out chaos: Nathan Drake clones swing from grappling hooks. Victor Sullivans pistol-whip each other. The villains of past Uncharted games lob grenades and fire RPGs and beat one another into a pulp.

This all plays out in multiplayer mode staples such as team deathmatch and zone control. But then there are Mysticals--attacks that make use of the artifacts we've become familiar with throughout the series. El Dorado summons aggressive spectres to attack your foes, the Cintamani Stone revives fallen teammates, and the Djinn lets you teleport short distances, blinking from spot to spot for a tactical advantage. In addition to these fantastical elements, you can earn gold through kills and revives, and find it scattered across multiplayer maps. It lets you add Mysticals to your inventory, but also lets you summon AI snipers and medics to aid your team's efforts. Uncharted 4's multiplayer exhibits the necessary creativity to elevate its already fluid third-person mechanics.

But although the multiplayer works well, and features a progression system that can keep you playing past your first few matches, it is not the primary draw.

The world is bathed in vibrant hues and gorgeous detail.
The world is bathed in vibrant hues and gorgeous detail.

The draw of Uncharted 4 is its remarkable single-player journey. How each of its parts feeds into the same cohesive whole. This is a narrative that continues in its gameplay, as Nathan places a reassuring hand on his brother's shoulder, or mutters a joke in Elena's ear. Uncharted 4 is so meticulous, you get the sense that its characters are thinking things we'll never hear out loud. "We have a lot of ground to cover," one person says. Is that in reference to the journey, or the first uncertain step toward forgiveness? We can read it however we want.

Uncharted 4's gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don't mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe.

Yes, this is a thrilling adventure through exotic locations, with spectacular action sequences and a pacing that pulls you through with ease. I had a smile on my face the second it began. But it's also a story about family. It's a story about self-examination. It's a story about making sacrifices for the ones you care about.

And most of all, as its final moments make clear, this is a story about storytelling--the importance we lend our idols, legends, and myths. How we pass down the ones that inspire us. How an old photo of three friends sitting on a pile of gold can unleash a flood of memories. Uncharted 4 is a challenge to the medium. In its writing, in its design, in its understanding of what makes games unique, Uncharted 4 is something to aspire to. It's a shining example. And we'll be talking about it for years to come.

Mike Mahardy on Google+
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The Good
Stunning action sequences
Nuanced, emotional characters and story
Gorgeous world, animation, and cinematography
Gameplay and narrative form a spectacular whole
The Bad
Inconsistent cover system
About GameSpot's Reviews

About the Author

Mike Mahardy beat Uncharted 4's story mode in 14 hours. He has since played multiplayer, bullet time mode, and turned the cel-shading filter on. Sony provided a copy of the game for review.
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Avatar image for consolehaven

Just going to throw this out there for people who may have missed it : If you enjoyed the Uncharted series give Tomb Raider a go also. It's a different kind of game altogether, but has enough similarities to Uncharted (and vice versa) to be enjoyed by fans of UC. Especially Tomb Raider, but Rise of the Tomb Raider has some great environmental design and exploration, while dialing back on combat, to it's detriment in my opinion. Just thought TR could get a little love. It'll be on PS4 soon too!

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@consolehaven: The Tomb Raider reboots are a poor-man's Uncharted

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@consolehaven: I enjoyed the reboot but I found it to be too Uncharted like and not as half as challenging as the older TR games, one thing I really dont like is the new Lara Croft design. The character just doesnt sell me on all of the stuff she does and doesnt look as bad ass as the original Lara

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@consolehaven: Unfortunately no, see Tomb Raider reboot took their influence from past Uncharted games, so it's a bit problematic. It suffers from the back to backshootouts that the original Uncharted games had only it doesn't have the narrative and Lara isn't that great of a character to make up for it.

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@vallixas: Sorry, not really the place to bring up another game, my bad. That said, to each their own. The TR reboot is at least worth a look if you enjoy Metroidvania style games, the sequel doesn't build on that, unfortunately, but makes up for it with the addition of tombs to raid.

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@consolehaven: Because of the exclusivity deal Microsoft paid Square Enix to release the entire game timed exclusive to the Xbox. Rise Of The Tomb Raider is getting NO LOVE FROM ME. I am NOT BUYING Rise Of The Tomb Raider on any gaming system. I have given Tomb Raider and Lara Croft a-lot of love. I have every Tomb Raider ever made. I bought Tomb Raider 2013 reboot twice PlayStation 3 and PC version and then I bought Tomb Raider definitive edition for the PlayStation 4 I also bought Tomb Raider definitive edition as a gift. Square Enix Killed my love for Tomb Raider and Lara Croft by not returning this love making a fullgame timed exclusive deal with Microsoft to release Rise Of The Tomb Raider the sequel to Tomb Raider 2013 would be timed exclusive to the Xbox. No Rise Of The Tomb Raider is NOT getting any love from me and I have Square Enix to thank for that.

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@rebfaction: That's okay. Hopefully they'll up the resolution and throw in some free DLC to spice up the offer, and sell it for $49.99, and maybe your opinion will change :). By the time it releases, though, many people may have moved on to different games. Good day to you!

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@consolehaven: No! what ever Square Enix does it's not going to change my mind, I do not support timed fullgame exclusives it's a slap in the face to PS4 owners I said this before and I'm going to say it again, Tomb Raider definitive edition sold 69% on the PlayStation 4 Square Enix is very happy with the time exclusive money they got from Microsoft, and Square Enix praised MS for it. The funny thing was Square Enix corporate PR executives trying to explain the deal a-way to gamers and fans a-like was laughable.

PlayStation 4 owners should not expect anything spacial when Rise Of The Tomb Raider PlayStation 4 release, as for all the DLC's included don't hold your breath on that one. Square Enix will offer a limited time discount at launch. What ever it's still no buy for me.

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@deactivated-58068e533d0c3: I can't understand that way of thinking really, but if you can take advice and want really to piss SE off, get the game used on your PS4. I know your comment is 1 year old, but it grabbed my attention.

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@rebfaction: Really? stop being a baby. Grow up bro! rise of tomb raider is a great game. Why are you crying about a TIMED exclusive? Haven't you played mass effect too? well who cares? The most smart comment i have seen in this site was "im a gamer and i hate gamers" something like that.
People playing videogames are just mindless fanboys. I hope you can get smarter and see TIMED is not eternal, lay down your ego.

Bo-hoo i wont buy msg5 because msg3 was a sony exclusive. Bo-hoo i wont buy sunset overdrive because insomniac was a sony exlcusive developer. Bo-hoo i will say UC4 is trash because i cant play it on my xbox one.
Well i dont think so. I wish UC4 will win the goty, it is a pretty well made game. Naughtydog is a great studio and deserve it. I have loved their work since crash bandicoot on the psone (not all their work... i hated jak and dexter, it was a completely garbage to me...). This game really persuaded me to buy a ps4 but we have to see the truth, we cant play all the good games in our life and i dont have time to finish my xbox one games. But im happy to see this year a game like this one showed up. Im pretty happy for you ps4 owners.

Sincerely from a xbox fan :)

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@jvss27: There!, there? gamer! your comment shows that your maturity and smarter than me, but you know nothing about me my likes and dislikes the type of games I love playing my age and even my gender. I do not own Mass Effect , MGS3, MGS5, Sunset Overdrive and I do not plan to own in the future, so that subject matter is irrelevant as far as I'm concerned. I gave my reasons why I am not Buying Rise Of The Tomb Raider in my latest comment and that has become an issue with you to what is my decision. There are somethings that I will support and third-party fullgame timed exclusives is not what I am going to support even it's "not eternal"

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Took me almost 15 hours to go through it but I didn't explore at all, just blasted through it. Cut scenes and acting were amazing. I still think 2 was my favorite though.

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@Pigs: 2 was my favorite, too, but just by an inch. I think what holds 4 back from 2's crown : Less verticality in many levels (fells like you're mostly going left to right) and fewer changes in environment. 2 progressed from City, to town, to jungle to village, and different climates in such a natural, organic way.

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@consolehaven: now that you say it i totally miss those vertical shootouts from uncharted 3. althrough i still think the leveldesign of the enemy encounters is a step forward from uncharted 3.

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I say Sony sent him more than just a copy of the game for review LOL

Joking aside the games alright

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Played through it on normal. Not a 10/10 for me, I'd give it a solid 8. Uncharted 2 is my absolute favorite

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@Szminsky: Yeah 2 is still the best imo.

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I am terrified this game will turn into nothing but an angst fest. I fell in love with it because of its lighthearted adventures. I haven't played it yet, but I hope it still remembers to have fun with it.

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@Crazed8: It's still fun. Amy Hennig worked on it for two years before the other devs took over, so I think that's one of the main reasons 4 turned out okay.

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@purgatori: That's good to know

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Beat it on hard. Starting to replay on crushing (also trying to find treasures I missed the first time around).

Fabulous game. Sorry to see the series come to an end (although I'm sure they could resurrect it if they wanted).

A couple of interesting gameplay decisions...

1. No ability to throw grenades back (unlike UC3). Makes game much harder. Not a bad thing, just different. I'd say 75% of my deaths were grenade -related (either directly or because I got flushed).

2. No counter / duck ability in melee combat (again, unlike UC3). You can roll out of the way, but that often takes you out of position to counter-punch.

3. Really liked the rope ability. It's a knock-off of the new Tomb Raider games, but it was cleverly employed.

4. No co-op? Very disappointing. UC3 co-op was a lot of fun to play.

Avatar image for klaats

@jazzycmk: Co-op is still on the way. Read from somewhere, that they will release free DLC (like Rockstar for GTA V) and co-op was one of them.

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@klaats: that's true coop will be added in fall. but yeah... fall is a half year after release. it's normal for most devs nowadays to release unfinished games, because why would you if you can add unlimited content later? it's sad though that ND jumped on that train too. Coop should be in an uncharted game from the start. They already have great mp maps, i assume it wouldn't be to hard to add an arena mode for those maps. AI-controlled enemies are already implemented as well (only in the trials though). If they wanna take their time with the coop story, that's fine, but enemy waves on those great maps shouldn't take too much time, right?

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Loving it, I'm on chapter 12 at the minute, and I don't want it to end. Not too interested by the multiplayer though.

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Great production. Best fun so far this year. Although some parts of the game slows the pace, overall uc4 is an essential classic and must be experienced by all ps4 owners. And visually it's the best game I've ever seen...

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Definitely a rental only. You can smoke through this game pretty fast and once you know where the enemies and falls are there is no reason to play through it again.

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@externalpower43: nope. This isn't Quantem Break.

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@externalpower43: You can smoke through any game fast when you play it on easy mode....

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I will wait and see if this game comes in a Holiday Bundle, then I'll take the plunge on a PS4. This along with Horizon: Zero Dawn, as well as REcore on X1, looks like it will be a good fall/winter!

Avatar image for deactivated-5a807722de4ed

@jonnyhollywood: Yes, right on. I should have probably emphasized that point more clearly because I've always been an xbox fan. After playing QB, I enjoyed it but it was a let down and I was concerned about what it implied for the future of X1 gaming. As much as I'm enjoying Uncharted, I'm not as concerned because QB's failure has more to do with decisions made by Remedy more than their ability or any 1st party developer's ability to make a great game. REcore indeed or ScaleBound. Crackdown 3 is another milestone because it's the first game and one of a very small few games that is utilizing Microsoft's highly touted "cloud functionality" that most developers shy away from because it's too new and complicated. I have a sneaky suspicion Crackdown is going to be delayed. I appreciate how aggressive Sony is being; a lot more explicit that this is a cut throat competition. Spencer seems to be aloof about everything, not acknowledging that he has a dog in the fight. Instead, he spends a lot of time praising Sony and bragging about backward compatibility. He should be saying, "randomly generated planets in the quintillions is a pretty cool technical achievement, but wouldn't your rather fight your buddies in a completely destructible city...think GTA but everything can be destroyed." It bothers me that he is choosing the humble path and that has a lot to do with my concerns regarding X1's road map.

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Combat and traversal are slick and satisfying.

Character and Environmental art are best in class.

Writing and performances are on point. It's a world I didn't want to leave.



The usual Uncharted QTE-ish segments, coupled with insta-fail if you mess up.

Lacks the scope and variety of U2.

Like others in the series, hiding treasures all over the map invites players to harm the flow of the story by searching every nook & cranny at every opportunity.

Plot holes (but who cares, it's a damn adventure story).


Love it. Thanks, Naughty Dog! You guys are some of my favorite devs!

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I give it a 5/7.

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loved every minute of this game the best in the series for me Uncharted 2 being second. Sam is a great character loved all the cut scenes and banter during play between the two brothers. why are there people here crying over the 10 score when they have not even played the game? and have only watched youtube videos of others playing it? they even say in thier comments "i watched it on youtube and no way does it deserve a 10" that is just salt to me i dont know why they are salty over game reviews but thats clearly what it is. i hope Naughty dog will take this success and eventually announce The Last Of Us 2 maybe show us what Joel was doing all those years before meeting Ellie.

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Amazing game. I'm on chapter 12 as of right now and it's absolutely amazing so far. Graphics are top of the line and the story is just great to me. I don't have an issue with taking cover like it said in the review either. My only complaint is that I know the story will eventually come to an end :(

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Unlike others on this thread and other threads in regards to X1 versus PS4, I'll step forward and admit some of my oversights. I have two X1s and I took advantage of the trade in value at GameStop for the Uncharted Bundle. I did challenge the score of 10 for Uncharted and will continue to challenge that score. After playing it for several hours over the past couple of days, it's easily a 9. The feeling I get playing Uncharted is what I wanted to feel when I played Quantum Break. In fact, QB was such a let down, it shattered my optimism for the future of X1. that was such an important milestone for Microsoft and instead it was a continuation of let down after let down (no response to 1080p controversy, killing Fable Legends) and Microsoft seems to be the biggest Sony PS4 fans which is the funny irony here. How often have we seen Sony praise X1? How often have we seen Phil Spencer praise sony? Does he not realize Sony's strategy is to completely dismantle X1? With all of this said, Uncharted has helped me put things into perspective. Naughty Dog was VERY smart with keeping things simple. As much as I wanted more combat (gun fights specifically), the exploration and overall story is the primary reason for this game's enjoyment. So, naturally, I thought about QB. What if Remedy decided to do the same thing? Rather than exploring new IP, what if they kept it simple and devoted more time and attention to a model that works instead of millions of dollars, programming, and attention to a variety of different ways of telling a story? what if they decided to focus on a story that wasn't boring and susceptible to complexity? The point I'm trying to make is, using the failure of QB to draw conclusions on X1's future is meaningless. Simply put, Remedy, made a gigantic mistake with decisions they made, albeit pressures they received from MS. I would argue that if Remedy was a little more disciplined around a model that works, they would create a product that is, at the very least, equal to Uncharted. But, they didn't and it happened to be a milestone for Microsoft, especially in regards to 1st party development. All the X1 fanboys (like myself) should let their guard down and get this game. It's an incredible experience. But, lest anyone thinks Uncharted proves something, it does not. Thinking this makes you just as bad as the X1 fanboy who continues to defend QB, especially one who thinks QB deserves a score of 9 or 10. The only thing that Uncharted proves is Naughty Dog is a smarter than Remedy. Remedy is probably the bigger risk taker but who the F*@k wants that when, as gamers, all we want is a good experience that we are familiar with. Uncharted is this experience. It's outstanding.

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@caseyrybek: I will eventually try this, but QB didn't make me lose faith in Microsoft. It was a huge let down (I've still yet to finish) yet I think MS is trying, and yes, at some point a first party exclusive need to hit the mark. Maye that will be REcore?

Avatar image for scampjot

@caseyrybek: the issue I see with your reasoning is with its conclusion: Remedy could craft a game comparable to Uncharted 4. To me, that's just not possible. Naughty Dog had developed 3 Uncharted games and Last of Us, before Uncharted 4. Each one of those games was a lesson learned in crafting Uncharted 4. Every little detail, every mechanism that "just works", equals to hundreds of hours of attention to detail. In my opinion, you simply won't reach that level of quality in your first IP on a genre, no matter how much money they throw at you.

However, I do agree with you that it would have been much better if Remedy kept it simpler. It would probably had become a better game, but I don't think it would play on that same league as Uncharted 4.

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@scampjot: good points, and I agree with most of them. I do think it's inconclusive to state Remedy wouldn't be able to create a game that plays on the same league as Uncharted 4. Naughty Dog certainly has done a lot more and, through these experiences, been able to craft great games. Remedy seems to shake it up too often and even when they have somewhat of a great game (Alan Wake), it is still meant with mixed reception. Apart from the eye popping visuals in Uncharted 4, the product of quality is direction, story telling, character development and creative choices made by the development team (i.e. linear plane that feels more open world). Outside of this, purely my opinion, it's a similar template as Quantum Break. Gun fight...puzzle....long cinema....gun fight...puzzle...long cinema, but I'm hooked 4x as much because of the aforementioned factors. Good comparison is the first "cinema" in Uncharted feel actually longer than the live action cut scenes in QB but the story is simple and visceral. My guess is, there are many fingers being pointed at Remedy in regards to these types of decisions. It's not only that Uncharted demolished Quantum Break, but it's the timing as well. They demolished QB during a milestone of our exclusive vs. your exclusive. Why in the world would Remedy try to challenge the status quo with a hodgepodge of mediums during this milestone is beyond me. I do want to reiterate for those who are following our long threads, lest anyone thinks I'm subtly defending QB or somehow saying these two games are equal, I'M NOT. Uncharted is a system seller. I don't remember the last time (out of 35 years of gaming), I've felt this immersed in a single player game. I don't want it to end. My message is, Remedy (...or any other X1 team) better get their f'ing act together because I'm certain I'm one of hundreds..thousands who took advantage of GameStop's 250 trade in for Ps4.

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@caseyrybek: Damn. Well said. Finally someone I can agree with.

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great game. i wouldn't say the story is the most important part, but surely there are people seeing it that way and it's totally legit. I will eventually always put a lot more time in the mp of an uncharted game than the story. The story i might play 3 times, the mp lasts pretty much until the next uncharted game, which in this case is never, so that means a looong time.

2 things that bothered me in the story:

- absolutely crazy motion blur. i have never seen anything like this. the slightest move of the camera completely blurs all background. my eyes were aching after a few minutes (but it was still to amazing to stop). i didn't understand the point of that as the game looks gorgeous when standing still and kinda crappy when moving (well not "crappy", but very disappointing).

- too little gunfights/enemies? I'm not sure about this, because i'm an explorer and i take a lot of time to search locations (89/106 treasures on my 1st playthrough), but it felt everytime there was some fighting to do there were only like 10 enemies and then it was on to the next long stretch without fighting. While i loved the exploration of the enemy-free zones, i wish that the parts that did have enemies simply had more of them (i played on hard btw), or had some reinforcements coming after you beat the 1st bunch.


- freaking amazing. the performance and look is way better than the story, you can pan the camera all you want and everything stays sharp and brilliant. after that you just have to wonder why they didn't so the same in the story. there's no player level this time around, but there's tons of unlocks. if you found or unlocked a gun you like (i like semi-automatic rifles, so the mettler is perfect for me) you get new mods and later on 2-mod-"hero"-versions simply by using the gun and getting downs with it. Boosters are a lot less interesting than they were in previous titles and most just give you a nice little boost, like dropping a treasure for teammates on death. nothing that really impacts the gameplay, like sure foot and fleet foot did (although fleet foot is now a mod for long guns). on the other hand you have the mysticals and sidekicks, which are both new and the purchasables from the factions-mp (last of us). so there's a lot of room for creativity for your loadouts, since they work the same as in factions: you have a set number of loadout points (more can be unlocked to a total of 26 by my count) and while you have to equip a pistol (but there's 1 for 0 points) you can totally play without a long gun and put your points into mysticals or sidekicks.

Overall you'll see that the last of us had a lot of influence on this game and definitely a lot more than i expected. apart from having a much faster pace you could say the mp-system is identical to that of the last of us (revives, silenced weapons that don't show up on minimaps, in-match-store to upgrade or buy weapons/abilities, loadout points). 1 thing is still think is ill-fitted in uncharted is the revive mechanic. it does what i thought it does beforehand - slow down the gameplay - and that is kind of a shame in an uncharted game.

conclusion: great game, story mode hurts my eyes but is still amazing to play, both gameplay-wise and story-wise. MP is all i hoped for and somehow performs better than the story on the technical side.

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@RaveNRolla: this game focused more on platforming and exploration over combat, its what happens when you have Neil Druckmann leading a game. I think he brought a bit too much from The Last of Us onto Uncharted

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To me,multiplayer is better than single player.i've never played uncharted but this was a great game.Ending was disappointing however but overall a must buy game

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im finishing one chapter per night and the game feels outstanding, makes me remember the first time i played alan wake, observing every little detail, great graphics and narrative

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The Crap Gamer, or shall I say the Crap Loser the Xbot on YouTube is getting butt hurt and salty on this game.

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The game's good but not perfect. Some things don't make sense. Nathan and Sam both swing around on ropes, then you get to a ledge thats just out of reach so Nate gives Sam a boost up then he'll say something like "I can't see another way up here, see if you can find another way round"

I'm like " What happened to the rope you were just swinging around on? Lower it down and pull me up dip sh*t"

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@analgrin: 1 thing i particular i found baffling was the coin they had to take out of the balance. they take it with them and later on while looking for clues Nate (or Sam) says: "What's the one thing anyone took from that place?.. The coin!" How does that balance still work after anyone takes one of the coins without putting it back? Because it's obvious other explorers have been there and solved the riddle and Nate and Sam weren't the 1st.

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The picture frame was a AC 4 artwork.

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Best accomplished single player action game for ps4 so far.. They've definetly raised the bar a bit further up. Great action mechanics sound music and everything. I had a great time and it's the shiniest ps4 game in 2016 until now. 2015 belonged to Witcher 3. 2016 belongs to uc4.

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Guys, have you like started gaming yesterday. It's the biggest fraud of a 10 review i have ever seen. Gamespot used to be a respectable site that was not throwing ten and nines around. Now you let go all your best reviewers and hire apparently Sony fanboys. The game is definitely not a 10. Gameplay-wise it's a 7, high production values can push the score to 8. I am not much of a tin foil hat guy, but just for this review I make an exception - how much a 10 score costs nowadays ? How much Sony paid you ? I would hve expected something like this from IGN, but imagine my surprise when IGN presented a much more balanced review than this one.

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@jhonMalcovich: I can definitely agree that it's about an 8, maybe a high 8 but still an 8. The biggest problem is that it's the same game we've played twice over already (maybe three times, never played the first game). It's the most polished version, no doubt, and some moments will make your jaw drop, but everything from the story, to mechanics, to enemy types, are all the same as before. And there's so many massive set piece moments, that you just don't get that adrenaline rush towards the end of the game because you've become numb to them. It gets to the point where when you make a jump you think "bet that ledge crumbles when I grab it... Yep it crumbled and I'm falling... Again..."

Is it a must play for PS4 owners? Hell yes it is. Honestly, had I not played Uncharted 2 and 3, this would probably have been my favorite game of the current gen. Naughty Dog did not disappoint at all, but I think it would have been even better if they had not played it so safe this time around.

By-the-by, the rope mechanic is amazing, and jumping from a rope swing into a takedown (I only did it once) was probably the coolest moment of any video game I've ever played.

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@devilwing86: Kinda agree.... Thought there previous game was better

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@jhonMalcovich: All you'll need to know is, I'm having fun! I'm not in it for the raw graphics (well maybe a little) all I wanna do is focus on Drakes final adventure story and share my gaming experience to the world.

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@jhonMalcovich: From what you say, I wouldn't be surprised that you either didn't play the game or that this Is this the first game in the series that you've played. Like any franchise, Uncharted isn't for everybody. That said, for people who've played and enjoyed the Uncharted series, Uncharted 4 deserves a high score, 9 and above, even 10s. I'm going through the game now, and it's almost as epic in scope as Uncharted 2 so far, and head and shoulders above the excellent Uncharted 3.

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@consolehaven: I finished the game two hours ago. And I had previously replayed the trilogy. The game is not even remotely as good as described in the review. Not even mentioning story contradictions with previous Uncharted games.

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@jhonMalcovich: Well color me blind. So be it, can't argue with personal opinion.

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What?? I think the ESRB messed up in rating these games, Blood, Language, Use of Alcohol and Tobacco, Violence? The game itself is awesome love it.

Uncharted 4: A Thief's End More Info

  • First Released May 10, 2016
    • PlayStation 4
    Uncharted 4: A Thief's End will explore what it means when Drake is forced back into the world of thieves.
    Average Rating768 Rating(s)
    Please Sign In to rate Uncharted 4: A Thief's End
    Developed by:
    Naughty Dog
    Published by:
    SCE Australia, SCEA, SCEE, Sony Interactive Entertainment
    Action, Adventure
    Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
    Blood, Language, Use of Alcohol and Tobacco, Violence