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The Witcher 3: Wild Hunt Review

  • First Released May 18, 2015
  • Reviewed May 12, 2015
  • PC
  • PS4
  • XONE

The dark places of the land are full of the habitations of violence.

Update: I’ve now spent time with every version of The Witcher 3: Wild Hunt, and when it comes to platform differences, the surprises are few, and divergences are a matter of degrees, not orders of magnitude. The original review copy was for the PlayStation 4 release, which sports a higher resolution than the Xbox One’s version, though without a side-by-side comparison, Xbox One owners should have no reason to bemoan the way the game looks: it’s beautiful on all of its platforms.

As for the PC version, with rising concern regarding how the game looked at early showings versus how it looks at release, it’s vital to note that The Witcher 3 on PC looks absolutely wonderful, particularly if you have a reasonably powerful machine and can see the game in motion at its highest settings. Software stability is another concern now that The Witcher 3 has hit wide release. I’ve not encountered anything serious in my many hours of play, though the cliched phrase “your mileage may vary” is always an apt one. My time on the PC has been mostly problem-free, and the frame rate there has remained more consistent than on PlayStation 4 and on Xbox One, both of which reveal occasional stutters. We’ll report on any major concerns that arise, so look out for news articles on the main Witcher 3 page.

All things considered, however, The Witcher 3: Wild Hunt is a fantastic role-playing game on all three of its platforms, and a treat for those that enjoy losing themselves in lush virtual worlds. - KV 5/21/2015, 10:00 PST

In The Witcher 3: Wild Hunt, the sacred is always at war with the profane, and beauty is always at war with blood. The series has always contrasted its world's physical glamor with its intrinsic violence, but never has that contrast been this uneasy, this convulsive. That The Witcher 3 depicts the immediate brutality of battle in great detail is not a surprise; many games fill the screen with decapitated heads and gory entrails. It's the way this incredible adventure portrays the personal tragedies and underhanded opportunities that such battles provide that makes it so extraordinary.

It is more than its thematic turbulence that makes The Witcher 3 extraordinary, actually. Excellence abounds at every turn in this open-world role-playing game: excellent exploration, excellent creature design, excellent combat mechanics, excellent character progression. But the moments that linger are those that reveal the deep ache in the world's inhabitants. In one quest, you reunite two lovers, one of which is now a rotting hag, its tongue lasciviously lolling from its mouth. In another, a corpulent spouse-abuser must find a way to love two different lost souls, each of which test the limits of his affection. Don't worry that these vague descriptions spoil important events: they are simple examples of the obstacles every resident faces. On the isles of Skellige and in the city of Novigrad, there is no joy without parallel sorrow. Every triumph demands a sacrifice.

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Every horse Geralt has owned is called Roach. Talk about an identity crisis.
Every horse Geralt has owned is called Roach. Talk about an identity crisis.

As returning protagonist Geralt of Rivia, you, too, face the anguish of mere existence, sometimes in unexpected, unscripted ways. The central story, which sees you seeking your ward and daughter figure Ciri, as well as contending with the otherworldly force known as the wild hunt, often forces this anguish upon you. But it was my natural exploration of the game's vast expanses that proved most affecting. At one point, I witnessed a woman sentenced to death, doomed to starve after being chained to a rock. It's a chilling sentence, of course, but it was only later, when I accidentally sailed past the tiny island where her corpse still rested, that the horror of her punishment sunk into my heart. The Witcher 3's story did not script this moment; it was merely a passing detail that might have been lost in the waves or overlooked in favor of the harpies circling overhead. Yet there she was, a reminder that my actions--actions that felt righteous and reasonable as I made them--allowed this woman to rot in this faraway place.

The Witcher 2: Assassins of Kings touched on similar repercussions, but The Witcher 3 makes them personal. Political tensions run as hot as they always have in this series, and your decisions still divert the paths of barons and kings in intriguing ways. But where The Witcher 2's focus on plot came at the expense of characterization, the sequel gives the wartime struggle great heft by giving Geralt intimate connections to every major player. The connection between Ciri and Geralt proves to be the story's strongest driving force, but Ciri is not a damsel to be rescued, though it may seem so at first, especially in this particular world. This is a place where women struggle to find respect as political candidates, as armorsmithing masters, and even as proper members of a functioning culture.

Roasting a crowd of witch hunters is not only satisfying on its own terms, but has a sweet justice to it: the first steps you make in the city of Novigrad lead you to a witch-burning in progress.

You can always count on a sorceress to get the job done when you're in the middle of a somersault.
You can always count on a sorceress to get the job done when you're in the middle of a somersault.

Women, as it happens, are also this story's strongest force. If you have played a Witcher game before, you know many of them already. The most powerful of them are former members of the Lodge of Sorceresses, few of them outright likable, and each of them defiant in the face of death. In certain circumstances, you take control of Ciri herself, and she wields swords just as capably as a witcher does. (Her phantom dashes also bring a zippiness to her sections that Geralt lacks.) The occasional dose of gratuitous toplessness sometimes proves to be a needle scratch, particularly in a sauna scene that seems to have been constructed specifically to get you up close and personal with a woman's anatomy. In other moments, however, the nudity is a natural element of a scene's sensuality, such as the tutorial scene that features Yennefer and Geralt sharing a relaxed intimacy that surpasses the obvious physical connection.

The Witcher 3 is enormous in scope, though "big" is just a descriptor, a statement of neither good nor bad. It is fortunate, then, that The Witcher 3 does not subscribe to the "make a big world and fill it with copy-paste content" design philosophy. Instead, it finds a nigh-perfect sense of balance between giving you things to do and allowing its spaces to breathe. You follow a path not just because there's a question mark on your map, but also because it must lead somewhere new and interesting. The intrigue builds naturally: Every quest is a story of sadness or triumph waiting to absorb you, asking you to make decisions that change the landscape in various ways. You won't always know what the consequences are; some decisions have noticeable, game-altering repercussions, while others barely draw your gaze. But the consequences are there, and you often notice them, even though the game doesn't go out of its way to call attention to them.

The Bloody Baron shows intriguing personal growth over the course of his story. No relation to the ghost at Hogwarts of the same name.
The Bloody Baron shows intriguing personal growth over the course of his story. No relation to the ghost at Hogwarts of the same name.

Of course, story quests, side quests, and monster-killing contracts typically involve the same set of activities: killing, talking, and activating your witcher senses, which reveal footprints and scent trails and turn Geralt into a particularly violent private investigator. It is the details that keep every task as inviting as the one that came before. It might be a change of scenery that turns an otherwise typical contract into a clash for the ages: you pull out your crossbow and shoot a screaming wyvern out of the sky with a well-placed bolt, then plunge your silver sword into its heart, all while a fire rages in the outpost beyond and lightning bolts tear across the dark sky. It might be fear that disrupts your state of mind: you search for spirits as you trudge through a murky swamp, lighting the mist with the green light that emanates from your magical lantern. The Witcher 3 makes grand gestures and small ones, too; you may battle werewolves and match wits with kings and barons, but hearing an angel-voiced trobairitz sing a plaintive ballad is a stunning show-stopper.

The writing can be best described as "lusty." Many of the land's inhabitants serve a god, but their gods have no apparent problem with them making murderous accusations and shouting obscenities. It's fitting that these people would turn to the gods yet curse them in turn, given fields ravaged by battle and littered with bloated corpses. There are a few moments that reveal the screenplay's seams: some of Geralt's lines may not make sense if you choose them in a particular order, for instance, and Geralt is concerned only with money and prefers to stay out of politics, except for when he's not like that at all, because the plot demands as much. But at least the witcher's signature dry growl remains intact, and the rambunctious Irish and Scottish accents that pervade particular regions may inspire you to head to the pub and grab a pint.

Burn, bandits, burn!
Burn, bandits, burn!

As cutting as some characters' wit may be (Sigismund Dijkstra's sarcastic barbs make him one of the game's foul-mouthed delights), you do most of your cutting with the blades sheathed on your back. The Witcher 2's combat was overly demanding at the outset, but The Witcher 3 is substantially easier; I recommend, in fact, that you choose a difficulty level one notch higher than the one you would typically choose, presuming you don't default to the most stringent one straight away. Even when things get easy, however, the combat is always satisfying, due to the crunchiness of landing blows, the howls of human foes scorched by your Igni sign, and the fearsome behavior of necrophages, wandering ghosts, and beasts of the indescribable sort. It's easy to get sidetracked and outlevel story quests, but even lesser beasts require a bit of finesse; drowners attack in numbers, for instance, knocking you about and making it difficult to swing, while winged beasts swoop in for a smackdown and require you to blast them down with a flash of fire, a shockwave, or a crossbow bolt.

The familiar magical signs return in The Witcher 3. Geralt is no mage, but he still calls on the powers of magic to assist him in combat. Character advancement is substantially improved over the previous games, providing not just passive improvements to your magical trap and your force-push technique, but also altering their very behavior. Casting Igni, for instance, initially produces a brief flash of flames. Certain upgrades, however, allow you to spray a stream of flames for as long as your energy supply supports it. Roasting a crowd of witch hunters in this way is not only satisfying on its own terms, but has a sweet justice to it: the first steps you make in the city of Novigrad lead you to a witch-burning in progress. How appropriate that you turn this punishment on the same factions that would rid the world of sorceresses and their cohorts.

The Witcher 3 finds a nigh-perfect sense of balance between giving you things to do and allowing its spaces to breathe.

No Caption Provided

Loot has a huge role to play in the game, thanks to the high degree of armor and weapon customization. Different armor sets in particular are a joy to uncover, making Geralt look more and more hardened as you progress. In many role-playing games, hunting for treasure is more of a chore to be marked off of the to-do list than a pressing adventure of its own. In The Witcher 3, discovering a diagram of new and improved chest armor is a cause for celebration. Geralt can get a shave and a haircut (and delightfully, his beard grows back over time), but otherwise, you cannot customize his physical appearance; new armor means a new look, and with it, a new visual attitude. Geralt's look evolves from that of a battered soldier, to robed battle wizard, to wisened commander, all on the basis of the game's exquisite armor designs.

The Witcher 3 also benefits from its hugely expanded potions system, which allows you to quaff potions during combat--though as always, witcher potions are dangerous, and Geralt can only have so many in effect due to their rising toxicity. Between gear diagrams and potion ingredients, I became a digital hoarder, a trap I typically avoid in role-playing games. Again, it comes down to balance: your inventory fills rapidly, but for the most part, this is not just "stuff" for the sake of "stuff." I knew that the ingredients I collected would allow me to create a potion that in turn let me dive for treasure without being annoyed by pesky sea-dwelling drowners. I knew that I could break down those horse hides I collected into armor components the local smith needed to make me look even mightier.

In Velen, the wind blows particularly violently.
In Velen, the wind blows particularly violently.

From one hour to the next, the compulsion to examine the landscape grows. Some of the joys that arise in the wilds are quiet ones: you mount your horse Roach and trot over the hill in time to see a rich sunset, always a treat in The Witcher 3, whose saturated reds and oranges make the sky look as beautiful and as blood-sodden as the meadows beneath them. You discover a boat and embark on an impromptu voyage through the islands of Skellige, taking note of the ship wreckage that mars the beaches and cliffs. The music swells, and a soprano intones a euphoric melody that accentuates the peacefulness. The peacefulness is always broken, however--perhaps by a journey into a dark dungeon where your torch lights the pockmarked walls and a snarling fiend waits to devour you, or by the shout of a boy crying out for your assistance.

The Witcher 3: Wild Hunt is undoubtedly beautiful regardless of platform, though prone to occasional bugs and visual glitches. Solving a quest's subtasks in a particular order caused the game to stick at a perpetual loading screen. Roach decided to stop galloping and lurch ahead in a weird way for minutes on end until I quick-traveled away and returned. Geralt's hair blew in the wind, even when he was indoors. It's jarring should you enter an area after quick-traveling and the citizens have yet to pop in, including quest-givers. Along with occasional console frame rate jitters, these elements may prove distracting to you should they arise, depending on your level of tolerance; even so, Geralt's newest adventure is such an achievement that I was rarely disturbed by the glitches I encountered.

Silence, creature of the sky! I am here to slaughter you!
Silence, creature of the sky! I am here to slaughter you!

These distractions stand out in part because The Witcher 3: Wild Hunt is otherwise incredible and sumptuous; the little quirks are pronounced when they are surrounded by stellar details. And make no mistake: this is one of the best role-playing games ever crafted, a titan among giants and the standard-setter for all such games going forward. Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring.

Back To Top
The Good
Phenomenal, beautiful open world that juxtaposes violence with beauty
Absorbing story wonderfully balances world politics and personal conflict
Fantastic detailing reveals the consequences of your actions
Armor designs, potion system, and sign upgrades provide an excellent sense of growth
There's so much to do--almost all of it brimming with quality
The Bad
Some disruptive bugs
About GameSpot's Reviews
Other Platform Reviews for The Witcher 3: Wild Hunt

About the Author

Kevin VanOrd has played all three Witcher games and read several of the novels. He spent about 100 hours with The Witcher 3 on a PlayStation 4 debug system, a version that included the games' day-one patch. He uses the word "ploughing" in everyday speech.
8466 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for DeadManRollin

Clocked in 90 hours and still it seems I haven't had enough fun. This is the best role playing game ever and it is the most well deserving candidate of a perfect review score.

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Finally got to start this a couple weeks ago and I can't put it down. Fantastic game in almost every way. The stories are excellent and the writing is top notch. Very engaging. Feels very much like the first time I played the first one, but turned to 11. Well done CD Projekt Red!

Avatar image for marker_1988

Just started playing this alongside Doom. Really awesome game.. loving it so far & better than Skyrim I think. The world is just beautiful with lots to do.

Avatar image for sonumas

great and i founded a another 6h of gameplay of the wither 3 here :

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One of the best games ever created, the amount of work that went into this game is astounding.

Avatar image for martintule24

I went in this game with an open mind but I did not like it. The fighting was weak and the animations felt rushed like they needed more time. Only the fast attack made sense to use. The potions and armor building was confusing. This game does not deserve a 10 maybe an 8. I like metal gear solid better the animations are way better and it feels more complete. I think this game it's overrated I tried to give it a chance but it just wasn't fun enough.

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@martintule24: You must be a "Call of Duty" player/

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@DeadManRollin: Not sice the ps3 era

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@martintule24: I agree with you, it's a beautiful and well develop game indeed, but i found that the combat a little bit weak and senseless, i wouldn't give it a 10, a 9 would be more appropriate and it pains me to see that they didn't even mention that in the "The Bad" section, it might be an improvement from the previous one but the combat system still feels weak.

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@martintule24: well thats why we have opinions, i disagree but to each their own. combat was great, clunky but more then solid, story was fine, exploration was great- but thats what makes us all different, different tastes, I think it deserves the praise it got (I mean it cant be a fluke when 1 site has 3,671 reviewers giving it 10/10 - long after its release) you cant call fake, or call paid review when THAT many enjoy it. But theres plenty that didnt enjoy it, i cant get upset or angry about that, its all subjective - mere opinion - to each their own.

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Avatar image for bobjr

great game but maybe a little too long not entirely sure. Its one of the few games that truly felt like a next generation game. Its like a great comedy movie, can be on of your all time favorites but more watch the less funny it becomes. I beat game twice and that is about all I can handle. I would give game 9 but that is just my personal opinion.

Avatar image for soldanx

can you NOT spoil stuff ?

No one need to know how people die and the ciri quest only kicks in after a few hours, it makes me mad in 2015 that a video game reviewer cant keep its mouth shut just because he got the game a couple of days before and brags like a teenager. thanks for ruining novigrad for me. "professional" reviewers are really becoming lame. Fortunatrly we have user reviews.

Other than that the game is great but the core mechanic is pretty basic and old school, menus are not great at all, i do love the game but the fact is its combat is not Great the calera sucks it's no zelda, YS nor ninja gaiden.

And how lany times doni havr to press the button before i can finally get on the horse...

Annoying details.

It's a little bit like GTA: the basic gameplay is actually not great but it makes up for it with massive content and a mind blowîg map.

Avatar image for soldanx

This review sucks can you NOT spoil stuff ?

No one need to know how people die and the ciri quest only kicks in after a few hours, it make me mad in 2015 that a video game reviewer cant keep its mouth shut just because he got the game a couple of days before. and brags like a teenager. stfu and thanks for ruining novigrad for me. "professional" reviewers are really getting annoying these days. Fortunatrly we have user reviews.

Other than that the game is great but the core mechanic is pretty basic and old school, menus are not great at all, i do love the game but the fact is its combat is not Great it's no zelda, YS nor ninja gaiden.

It's a little bit like GTA: the basic gameplay is actually not great but it makes up for it with massive content and a mind blowîg map.

Avatar image for soldanx

This review sucks can you NOT spoil stuff ?

No one need to know how people die and the ciri quest only kicks in after a few hours, it make me mad in 2015 that a video game reviewer cant keep its mouth shut just because he got the game a couple of days before. and brags like a teenager. stfu and thanks for ruining novigrad for me. "professional" reviewers are really getting annoying these days. Fortunatrly we have user reviews.

Other than that the game is great but the core mechanic is pretty basic and old school, menus are not great at all, i do love the game but the fact is its combat is not Great it's no zelda, YS nor ninja gaiden.

It's a little bit like GTA: the basic gameplay is actually not great but it makes up for it with massive content and a mind blowîg map.

Avatar image for ballashotcaller

This game is like fine wine, some people taste and don't like it, others enjoy it very much. It is as elegant as fine wine as well.

Avatar image for sash13

Best game ever, this is how you do it. Just when ppl were crying that the gaming is not going forward or improving, we got this gem. You may not agree, but thats all you can do.

Of course its not perfect, but neither are you...

Avatar image for robinlefay

May I say that there is a certain charm to the almost-easy level playing of W3? On the second easiest, you are a force of nature by level 20. And thats pretty fair, in a fantasy setting. Because I play it for the plot, not the intricate weave of swordplay repeated ad nauseum...:-)

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@robinlefay: Play however makes you feel better. If you arent fan to a challenge, simply go to an easy setting. Glad to see you enjoeyed.

Avatar image for Gliave

An extremely overrated game.

A lot of effort has been put into it no doubt. However, the quality of that effort is nowhere up to the usual AAA standards.

Dialogues are filled in with junk, and there's no sense of rational progression throughout the game.

Mainly however, it's the polish that is missing throughout, with primitive mechanics lingering at the core of it all.

Probably the best quest in the game is the 3 witches one early on.

Other than that, i wouldn't rate it more than a 7.

Compare it to Batman Arkham Knight, in terms of quality and the seamless connection throughout the open world, and you'll clearly see the difference, regardless of it being more of an action game.

Now that game deserves a 9 at the least.

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@Gliave: Krull?

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@Gliave: Seriously? What the **** man, the Arkham Knight was a fucking boring ride compared to the Witcher 3.

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@vmiki88: maybe gliave was force to use batmobile :))

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@Ryoushi06:maybe if we put Geralt in a chariot, the witcher deserves a 9/10 too, lol.

Avatar image for Gliave

@vmiki88: with the average gamer having an IQ such as yours, it wouldn't be necessary. Heck, all they'd need is a dialogue wheel system with the options of "yes", "no" and "doooh" on it, and a half witted protagonist suffering from mild depression and the cliche scar across his face, not to mention being dumped by his kindegarten crush.

Oh I'm sure you can relate vmiki, to the last part at least...*chuckles*

Scratch what i said before. Not only does Mass Effect poop on Witcher 3, even Mad Max kicks its cheap hiney to the curb...*harpoons Geralt's head off*.

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@Gliave: So this game with is so shallow in terms of dialogue that sometimes there is a moral gray area with options, yep, super shallow. 😕

Avatar image for vmiki88

@Gliave: "Buuh i'm Batman, i don't need your help Nightwing,"

And there was so many decisions in Batman.... (sarcasm off) Don't get me wrong Mr. Salty, i liked Batman: Arkham Knight, but compared to other Arkham games, it was the poor's man Arkham City. Oh my good Arkham City has so much better story and gameplay, i mean it has zero Batmobile sessions and this makes you sad probably.

You tell me other bullshits, this will not change my mind. Witcher 3 is on of the best rpg videogame to date.

And remove you own thumbs up under your comments, it's pathetic.

Avatar image for lgzn

@vmiki88: nevermind about this & other haters. they come with the flawed and brain dead arguments just because they either don't have enough comprehension to understand and enjoy the w3 experience or are just trolls whose only fun is to hate against stuff in the internet.

Avatar image for hoard_moard

Couldn't agree more, a masterpiece that will be remembered and compared for years to come!

Avatar image for guibova

I gotta confess: I pushed myself through this game. For the first 10 hours this game really shines. It´s mechanics are solid (although animations are a bit broken) , story is enjoyable and graphics are a delight. But unfortunately, as it happens to most games these days (especially open world), the creative decision to extend the gameplay for countless hours of dialogues and boring missions spoiles all the fun. It got to a point where I just wanted to finish the game that I put 30 hours in, skiping every dialog and not exploring the map properly. I wish I knew it would take almost double that time to finish it so I could decide not to finish it. It doesn´t take you 15 hours to master the abilities and figure out all the limits of the game machanics.

To sum up, overhyped. This is not a great game whatsoever. If they made a shorter main quest, I would def be more excited to go back to that map and explore. But now I just wish I had never spent so much money and time on it for I am brazilian, and videogames here cost a fortune (around $200,00 to be precise on this game).

Avatar image for Gliave


Dude, you absolutely said it. Only i had to push myself through right after the crones' quest.

It's so obvious that they overdid it when you face the so called bosses / mobs. Killing the crones at the end for instance, it was so dull and unchallenging, and the fighting is the same over and over again.

Even that would've bearable had the story not gone so stale along with the predictable dialogues.

I give them credit for the effort, no doubt there, but it just was not of proper standards. Nothing impressing whatsoever.

Avatar image for deactivated-59e0c3e2b083b

@guibova: It only took 8 years and 3 games to show the other ones what a game should always be.
Specially when you only have to pay once for a game, like it was in the past, and it always should have been.

Oh, and If you are a gamer, you well should note this little thing here.

And EA, Ubisoft, Activision, etc, in the meantime, were doing what, other than the same old same old rehashing...?
I believe they were too busy on thinking how to put an electronic piece of crap to get the most cash outta your sorry pockets. But I might be wrong on this...

Oh, side note: Game of the Year 2015 -even though it doesn't appear ANYWHERE on Gamespot's headlines nor in the Top Games' list-. And you call that an overhyped title?


Avatar image for Jock9

@guibova: I disagree, gamers are all different. For you this game was a disappointment, perhaps too long for you but for me personally I played for almost 200 hours, did most of the quests and watched every cutscene and dialogue because a lot of it was emotional especially between Geralt and Ciri and was not supposed to be skipped. Scenes that would make a grown man cry, and I enjoyed it all.

Perhaps open-world games and RPG's are not your type man, if you can't stick to a game for it's story or characters you won't get through these big games at all. Hell even I pushed myself in the last five hours of the game, nearing the final battle but I enjoyed the music, cutscenes and dialogue in those few hours and it was simply the lead up to the last battle that bored me, not the game itself.

Also The Witcher 3 was not overhyped, for fans of the franchise, the past games it was an amazing time leading up to it's release with press and promotional stuff.

For me personally, and for fans of the franchise Ciri was actually one of the best characters alongside Geralt in the game especially in the later cutscenes that were emotional, maybe you skipped those scenes and it didn't draw you in but it did for me and devout fans.

Avatar image for gabrielrocha86

@guibova: Surely you haven't read any book or maybe not even played the previous games... The Witcher is about gameplay, sure, but it's much more about storytelling.

Avatar image for guibova

@gabrielrocha86: I understand where you coming from, and you are right. I never read the books. I played the second iteration for little more than 3 hours. But I have been playing games, reading books and watching films since I can remember. So I guess I know how to tell a good character/story from a poor one. And I am not saying that the game doesn´t have its moments. Some side quests and dialogs are pretty awesomely writen. My problem is with the main quest which gets boring very fast and it is bad storytelling most of the time (with poorly developed characters, like Siri). And as I said, the length of the main quest is to blame. Same thing happened with Alien: Isolation. Great characters, story and gameplay, but all those elements were extended till they were flat out boring and exhausting.

Avatar image for lumzi32

@guibova: To be honest I agree with you. I didn't play much of the side quests but the main quest took me a while to get into. While I have seen people hear say the game reached it height early on I think it didn't start becoming enjoyable (in story terms) till after Novigrad and Velen.

I would recommend that you go back and give the second game another chance. In terms of characters and dialogue that game is near flawless in my gaming experience. It is rare for me to find a game so densely full of fascinating, believable characters. The gameplay I don't know how to rank it (it has a steep sike early on and the becomes much easier (I played on easy though)). I can't think of a character that appears in both the Witcher 2 and 3 where version in third game is better/more enjoyable (except for Dandelion who truly is better in Wild Hunt).

Avatar image for lgzn

@guibova: odds are that you actually don't know anything related to storytelling by suggesting that Witcher 3 dialogue and story is "poor". i never read a Witcher book before but after spending 150+ hours in the game I purchased every kind of lore content I could. if you think that the little side quests are boring because, admittedly, they don't reward you with much XP or loot it is either because you're a action-oriented gamer rather than story over action oriented or is just ignorant to the concept of character development and context. Witchers 3 masters that mix beautifully and I feel genuinely sorry for you not being hooked by the game. This game is now the benchmark for any RPG sandbox-esque that will certainly pop up many years going forward. have a nice day.

Avatar image for Gliave

@lgzn: The side quests are in fact more interesting than the main story line, and that's a bad thing.

If you're openly denying how uninteresting the game is just to justify your poor taste, then that's not fair to new gamers or people who are thinking about buying the game.

If you wanna talk action RPG's, this thing stands NOWHERE near Mass Effect 1, and that game's pretty old.

If you don't agree with that, then it's clear proof of how clueless you and players like you are these days about good vs. bad games.

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@Gliave: why are you even chiming here? it baffles me when people like you try to argument anything by giving the option of either agreeing with or being labeled as "clueless" or having "poor taste". man up and admit that the game is good and has universal acclaim. it has its flaws as ANY other game but its merits are far superior than its flaws.

my mind is f*cked when a game gets so much attention accomplishments and bury overhyped stuff like Fallout 4 into oblivion and yet cranky people get boners by bashing general opinion.

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Ehm....So apparently, "argumenting" is a verb *wipes tear of laughter*.

News flash, average Joe, just because the majority like it, it doesn't make it good.

To top it off, i genuinely dislike folks like you who like to keep everything in the grey area, again just to have everyone accept that "poop tastes great". That's your "shiddy" taste, no pun intended.

Whether you like it or not, and it's something that everyone is scared of conceding to, is that there is either enjoyable stuff or sucky stuff, with no other way about it, and for a game this big, and supposedly this much thought out, it SUCKS.

And by SUCKS i mean it's slow, not clever and outdated.

I challenge your pansy pants to a poll even:

Which is the better, more fun and more engaging RPG? Mass Effect or Witcher 3?

Mass Effect takes the crown hands down, even while being this old.

So you wo-man up, stop being a lil girl, and stop liking what the general public's never too late for a brain transplant otherwise.

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@Gliave: I wouldn't say that ME1 story is that far above this game (if it even is).

In terms of being a fun and and engaging game the original Mass Effect is full of flaws. Did I have more fun the first time around? Yeah, but that game does not hold up to scrutiny. This is coming from a heavy Bioware fan since the Kotor days. The Witcher 3 is not a perfect game but it does pick when you get out of Velen and Novigrad. Skellige and Kaer Mohren are great and I didn't even do most of the side quest stuff (cuz I'm a scaredy chicken) which apparently, even by your own mouth, is where the game truly shines.

As for side quests being more interesting than the main story that is not necessarily all that a bad thing. It worked to Kotors favor I believe (or at least didn't harm it that much as the game is my all time fave).

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hahaha, who the f*ck released you from the itinerant circus where you were at? get back there ASAP you clown. see? trying to insult people on the internet is dead retarded but let me try getting down to your level so you can understand a thing or two. go back to /v/ you neckbeard.

and using a game relased 10 years ago and compare with 2015's GOTY is just pedant and ignorant. it's not a matter of being a sheep but giving merit to the impact of the game, you must be blind if you don't see. either that or you're just part of the small group of people who can't simply be pleased by anything. what a cool like you ought to have.

w3 is an action oriented, story driven game with the majority of it's elements being of RPG. you talk to people, do stuff for them, craft your utilities and fight monsters. the execution stunned me since i never seem anything quite like it since zelda oot and... guess what? everyone's else in the process but you and a handful of haters. i am not hardcore fan of RPGs and my usage the masses acclaim is just an argument to justify that i am not the only guy who i liked the game, there are million others.

i genuinely liked the game and so i like to see it getting all the praised it deserves so go cry in a corner somewhere else. you coming here to hate on a game you don't like just proves my point.

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@lgzn: I am sorry, but I think you missunderstood me man. I said the game has its moments, and some of those moments are awesome. My problem is with the scale and length of the main quest, which does play against the pacing of the story and its characters. My point is that developers and players in general think that scale = quality. The more content the better. And that is not the case most of the time. I spent around 100 hours in this game, mostly exploring the world/map which is rich and beautiful. Unfurtunately, half of that time I was forced to go on a quest that I was not that interested in. I am just suggesting here that a game like that, open-world which a lot of good "extra" content, does not need countless hours of a main quest. Players, like me, would still be interested and invested in that world even if the main quest took them 15 hours to complete. If that main quest was a hell of a ride, people will be drawn to go back to that world. At least I would.

My two most rpg whore friends LOVED this game. One of them even changes armor before entering different areas, because for him, it does´t make sense walking around a city wearing a battle armor (!!!!!). BOth of them have double the hours I spent on the game. They think the game is awesome. However, none have finished the main quest, and probably never will (since Fallout 4 is now out and they will jump right into it). I guess that says something about what part of this game is really awesome!

Also, games like The Walking Dead and Life is Strange prove that it is possible to convey emotions without a lot of stuff going on in the game. The last of Us is another example (although I don´t like the gameplay bits, the story is very well played). And those games do a better job than Witcher 3 at telling a story and pulling us in that world.

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Don't apologize! He should be thanking you for bringing him into the true gaming light!

You're doing everyone a favor in fact by not agreeing with the crowd, and saying it as it is.

It's pretty simple. All one has to do is sit down, turn on the game, play it for a while, and ask him / herself....Is this a "great" game?

Won't take a genius to tell you no.

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@guibova: Different games, different genres. You can't compare apple to oranges. I am not sure what you meant by being forced to do a quest. You can play whatever the way you want. I defeated a Fiend 10 levels below the recommended and the fight took me an hour or so but the game "let" me do it even though it wasn't originally intended. How many games have that scope of freedom? TLOU is a game about the bonds and redemption as opposed to a borderline zombie story and a give Naughty Dog props for that but you can't deny the game is far too linear.

It's a matter of defining your purpose, CDPR said you'd get lore fidelity and freedom to do whatever you'd like within the boundaries of the world. You get that. I am very clueless on what you're complaining here other than bias regarding something that the developer informed beforehand.

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@lgzn: Yeah, looking at your thread here on this page I can see that I am the bias one. Also, the main quest of this game is preetty linear. And you still don´t get my point, which I won´t repeat. Take care.

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@guibova: I did not call you biased, I said you had bias against something. i realize it doesn't matter anymore but that's a huge comprehension gap.

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So much hate this game gets..

I just finished it. As a whole, the game is fantastic. Was VERY confusing in the beginning and so much to settle in to that i get many bail out of this game. I did find myself skipping a lot of the dialogue later in the game though.

Can´t really get why people think map was boring. I thought it was mesmerising. And the details put in to this map was immense. Some of the locations was very intriguing to explore and there are so many to see..The Map is HUGE and makes GTA V map look like a childrens sandbox in comparison.. There are tons of places to look up after the finishing the game., like The Nilfgardian Army settlement south west in Velen and Novigrad (maybe as a side quest or i missed it). I just had to ride there to check it out.

Story was great and kept me interested all the way. AND FINALLY a game that has side quest that does not repeat itself like Ubisoft lazily does to ALL their games just to fill it up with rinse and repeat content that just makes you want to snap the controller in half. CD Project has done a lot of work with them and all of them are unique and rewarding. Could not believe how much my quest log just kept piling up with them over time. And as the main story progress, one should find time to do lots of them as well to gain experience. The more you do, the better are you fit to be more successful on your main journey. I found it to be very balanced that way. So thumbs up for the work put into this.

The controls could be better. Bit to sensitive on movement but got used to it in the end. The shoulder buttons took many many hours for me to memorise, and still after finishing the game i keep hitting the wrong buttons at time.

Loved it as much as Skyrim to be sincere. Two things they have in common was loading time and occasional crashes. Witcher crashed 3 times at me one evening and it was making me awry. Luckily it auto-saves frequently

Boring game?? Pfff gimme a break.. Kids today demand to much...9/10 from me.

The Witcher 3: Wild Hunt More Info

  • First Released May 18, 2015
    • Macintosh
    • PC
    • + 2 more
    • PlayStation 4
    • Xbox One
    The Witcher 3: Wild Hunt is a story-driven, next-generation open world role-playing game, set in a visually stunning fantasy universe, full of meaningful choices and impactful consequences. In The Witcher, you are a professional monster hunter, tasked with finding a child of prophecy in a vast open world rich with merchant cities, dangerous mountain passes, and forgotten caverns to explore.
    Average Rating2056 Rating(s)
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    Developed by:
    CD Projekt Red Studio, CD Projekt RED S.A.
    Published by:
    Warner Bros. Interactive Entertainment, CD Projekt RED S.A., Bandai Namco Games, Spike Chunsoft, CD Projekt Red Studio
    Role-Playing, Action
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Alcohol