Review

The Sinking City Review - Draining

  • First Released Jun 25, 2019
    released
  • PS4

A mountain of badness.

In the fall of 1945, in the pages of the New Yorker, Edmund Wilson lambasted H.P. Lovecraft as a peddler of "hack-work" who was, in short, "not a good writer." His most cutting (and famous) remark has dogged the author's legacy since: "The only real horror in most of these fictions," Wilson quipped, "is the horror of bad taste and bad art." I was reminded of the quote as I played The Sinking City, a supernatural-horror mystery game inspired by Lovecraft's fiction. Faced with this game's crude visuals, monotonous storytelling, and graceless mechanics, I knew exactly how Wilson felt.

The Sinking City is a pastiche of Lovecraft lore that draws heavily on the characters, settings, and themes of some of his most celebrated stories. The game especially draws from "The Shadow Over Innsmouth," about a young man's perilous visit to a mysterious port town on the coast of New England overrun by a race of fish-people. You are Charles Reed, a shell-shocked veteran turned sullen private investigator, newly arrived in the fictitious town of Oakmont, Massachusetts to learn more about the disturbing visions that have been troubling you since the war. The town, however, is beset by its own eerie problems, and naturally you are tasked, the moment you step foot in the place, to solve these and others as you look to uncover the truth.

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From the outset, the game presumes a lot of interest in Oakmont and the various political machinations of its inhabitants. You'll hear all about warring families, fraught racial tensions between factions of mutated denizens, long-vanished naval expeditions, unexplained natural disasters, plundered historical artifacts, arcane regional dialects, infestations of deadly critters from the sea, and a whole suite of murders, extortions, mutilations, and conspiracies--and that's all just in the first two missions. This information is conveyed in long, dull expository monologues and conversations that are entirely one-sided and feel endless. These interminable data-dumps are grueling to click through and are the primary means of proceeding through your investigations. The order in which you choose to ask questions is irrelevant, and there's nothing you can do to alter or vary these talks at all.

Your missions are a series of convoluted, interconnected cases, a bit like LA Noire, in which evidence must be gathered, suspects must be "interrogated" (that is, listened to), and conclusions must be drawn. These moments are punctuated by rudimentary moral dilemmas, such as whether a perpetrator ought to face justice or be allowed to walk free in light of extenuating circumstances. The length of these missions is irritatingly protracted by how far apart relevant clues, characters, and other mandatory waypoints tend to be from one another, as well as by backtracking, repetitive searching, and an overall lack of clarity about where you need to go next and what you're meant to do there. Oakmont is an open world, and it is enormous--way too huge, plainly, for how little one section is differentiated from another and how little there is in it worth seeing.

By contrast, there is a frankly huge number of game mechanics--so many that the tutorial is mapped to one of the controller keys. One of the game's more unwieldy features is the "Mind Palace," which takes the form of an ungainly submenu cluttered with information collected from clues retrieved and interviews conducted during a mission. You have to combine different pieces of information with related facts, which in my experience was achieved mainly by sticking them together at random until I found two that fit. By connecting the pieces successfully, you create inferences, which can then be connected to reach conclusions. It's simplistic, vague, and a poor approximation of the process of solving a real mystery.

Some of this information must be unearthed from archives, which can be found in various places around town, such as the newspaper office and the hospital. Searching the archive for info about a particular event or incident involves selecting search criteria from among different categories, including the period of time, people involved, and location, based on your best guess of what might be relevant to the matter at hand. For example, if you want to learn about an expedition to discover the origin of an outbreak of mass hysteria, you can narrow your search to when the expedition took place and from which port the ship embarked. None of this info is visualized or actually browsable in any meaningful way, and the archives are as robust as a bill of fare. Like so much in this game, it seems designed to give you something to do, but it feels like busywork, with no clear purpose.

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Your hero has certain supernatural powers, and from time to time you must avail yourself of them in the course of an investigation. You can use "retrocognition" to witness a glimpse of the past--a blurry, blue-tinted silhouette of whatever event happens to be on your itinerary--and, if you can correctly guess the order of these past events chronologically, you'll find out some revelation about the case at hand. Another power works as a kind of Batman: Arkham-style Detective Mode, allowing you to see things that aren't visible to the naked eye; yet another allows you to accept guidance from ghostly figures, who will kindly point you in the right direction. None of these powers make for dynamic gameplay, and aesthetically they tend to be lumpy, lurid, and goofy. Your supernatural gifts mostly amount to a lot of shimmering gelatinous blurs.

And there's more. You can drive a motorboat, clumsily--the boat turns slowly and gets stuck on junk all the time. There's a very simplistic, entirely pointless crafting system, which seems to follow no logic at all--coil springs and alcohol can be combined to craft a health kit, even though just finding health kits lying around would surely do. You have a camera, for reasons that were not quite clear to me, and you can take pictures of things. There is a meter that tracks your sanity, which falls if you spend too much time around monsters--though it only makes your vision a bit blurry.

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This drab, lifeless town lacks any of the slow-burn dread or looming menace of the towns in Lovecraft's stories. Wandering through, you might encounter small spider-like creatures, called Wylebeasts, which you can dispatch by negotiating the awkward, clunky combat system to execute a pistol or melee attack. Or you might encounter a more formidable foe: loading screens, which are even more treacherous. The game loads if you walk into a building. It loads if you prompt a cutscene or chat with a passerby. It loads if you walk too fast and see more of this unsightly town than it can handle revealing to you. Between missions, or after dying, these loading screens can last several minutes, after which a message to "press any button to continue" appears rather unobtrusively.

There's tension in Lovecraft's fiction between the terrifying and the absurd, and of course tales of fish-people and nefarious amphibian monsters are bound to at least verge on the ridiculous. The Sinking City has a tenuous control of tone; it frequently seems less nightmarish than farcical. Grim encounters with the darkly macabre, depicted without the requisite gravitas, elicit laughter rather than fear, and ironically the game's stern humorlessness makes it all the harder to take seriously. Finding the fresh corpse of a local sailor with a pair of axes buried in his chest, your hero simply muses, "You've got to be out of your head to do this to a man," delivered with roughly the feeling of a mundane answering machine message. These sights ought to be harrowing. Instead, they're just flat--or worse, silly.

The Sinking City has a tenuous control of tone; it frequently seems less nightmarish than farcical.

The Sinking City's problems aren't only technical, but conceptual. It's one thing to clip through objects that are meant to be impassable; it's another to feel, when the game seems to be working, that its design is inelegant, or that its writing lacks wit. Despite the outrageously long conversations you're asked to endure, characterizations are paper thin--what's said conveys plot but expresses no psychological shading. A brewing conflict between different species of human-animal hybrids, while containing some of the overtones of allegorical prejudice found in The Shadow Over Innsmouth, shys from engaging seriously with Lovecraft's noted racism.

It's hard to resent a game as unapologetically dweeby as The Sinking City. It's an old-fashioned, bookish mystery rooted in the mythology and mysteries of a pulpy, cult-favorite mid-century American novelist--an effort not without charm, to be sure. But no matter how fond your affection for H.P. Lovecraft and the idea of a wide-eyed, slow-burn literary adventure, the poor design, cliched writing, and lumbering pace make this far more tedious than delightful, let alone unsettling or terrifying.

Back To Top
The Good
Endearing, sometimes charmingly old-fashioned spirit
The Bad
Cluttered, ungainly menus and systems
An inordinate number of gameplay mechanics, not one of them interesting, properly integrated, or well-developed
Oversized open world with a drab aesthetic that captures none of the lurking menace of Lovecraft
Poor characterizations and cliched writing composed almost exclusively of bone-dry exposition
Prodigiously long load times between missions, after death, and at random intervals mid-game
Clunky, simplistic combat
3
Bad
About GameSpot's Reviews

About the Author

Calum Marsh played a dozen or so hours of the Sinking City on PS4, including a sizable portion spent waiting out loading screens. A code was provided by the publisher for review.
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Aurora

I have to agree with this review. This was the most disappointing game I have ever bought. EVER. Between the character falling in between the stairs and having to restart at the last load, to monsters glitching in between the doors and walls, the long loading times, this was a put off. But I threw in the towel at the end. The three choices aren't choices. If you managed to complete all the side quests and the DLC, the ending is very disappointing. Well, there is Red Dead Redemption 2....

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Aurora

I have to agree with this review. This was the most disappointing game I have ever bought. EVER. Between the character falling in between the stairs and having to restart at the last load, to monsters glitching in between the doors and walls, the long loading times, this was a put off. But I threw in the towel at the end. The three choices aren't choices. If you managed to complete all the side quests and the DLC, the ending is very disappointing. Well, there is Red Dead Redemption 2....

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Jane1811

Finally first and correct review of this absolute junk of crap textures and over hyped promises

First at all: why the f*ck a detective have a damn shovel ?! Why the monsters designs are far away from any of the Cthulhu stories and reminds more Stranger Things or Silent Hill creatures?!? Why there is so many cars in 1920 ?!! especially after the floods !! seriously ?O_o? there is hundreds of them everywhere dropped in whole city ( in city 100x times smaller than a New York and in that massive monster you wouldn't see so many cars at this time). There is hundreds of glitches. Why as a detective you are not curious what is going on in the city?!

He is walking on the streets observing all those freaks and he is not mentioning a word about it. Not even single word about any strange looking item which is lying anywhere. He is not damn curious about the place he is trapped at all !

In every adventure game even if items are not part of any objectives they have some description or some words which are attached to them. When we are doing a quest where two guys killed an antique collector in his house there is two knights standing in the room. Moving their heads will open the doors (normally in that case in any other adventure game they will open some secret doors behind which we expect to find another item useful for further part of the story) ........but You know what I found behind this doors?! a BULLET !! a damn ******* bullet. I'm not even mentioning that he as a detective didn't even say a word about one of the missing heads !!. You can't record any videos or photos in game and share them online ..... why ?? cause game is bugged as hell. Dialogues are predictable and without any explanation most of the quest are clearly understandable for a detective who is not curious about anything!! At the beginning in our dream we landing on a bed. Straight after this we leaving the boat and we speaking to a guy. All of this is happening too fast. We don't know where the heck he came from and absolutely nothing about the city itself . He is pointing us to find ape man and he is just 4 steps from place where we started. I thought I will have to look for him and track him ..... But that's nothing ... accidentally I land in water and I have been constantly touched by invisible squid with no water effects on the surface. The squid effect is terrible and red colour is so cheap and horrible that I don't even know how to describe it. Do you know that we are able to farm the monsters saving and reloading the last game all the time and unlock new attributes without any challenge?!! all bins, cases, crates which contain any parts are refreshing all the time after a while so You can pick up an items in endless way making this boring as HELL. Difficulty level has no affection on gameplay or achievements. After unlocking every attribute game difficulty level has no meaning and You can do that in one two days farming mobs LOL. I was swimming in a boat and all this wracks which are on the water surface where in my boat cause textures have no colliding attributes with our boat ..... I was standing on stairs half up to my knees. City is way to big and half empty. 60% of interiors are copy/paste. Every location looks horrible and textures are awful. Travelling is boring and monsters are everywhere separated from others by weak wooden fences. Who seperate them?! Who found a time to build all this structures ?? You can kill anyone without any penalty. Even a cop... Pluses? Music is really good, sound and narrative parts are done quite well by actors. But there is a part in game when we speaking with Throgmorton at his son funeral and we can hear in background a switching between the microphones !! that was absolutely ruined to the max. I loved this production on paper and trailers just before release and now I'm so frustrated and disappointed like never in my life after purchasing this game. Recent Call of Cthulhu had a cult. Very nice graphics and some story in which loads of people were involved. Call of Cthulhu Dark Corners of the Earth had shit graphics but they were acceptable cause of scary atmosphere and brilliant game mechanics. Healing, being driven by madness was absolutely perfect ! No aiming support, feeling of being spied all the time and observed by ''something''. Sneaking and hiding in shadows was a must. What we have here? this game is not even scary. Monsters have simple moves and they are easy to kill. There is no dark locations. There is no feeling of being hounded to death and that's fundamental things what we should have in Lovecraftian game. I was so excited when I was playing Sherlock Holmes. Finished every game on 100% of achievements and never been so in love of solving puzzles and mind clues. This game is far behind anything which has been already released about Cthulhu and Dagon. Game is running on Unreal Engine ... and is probably using 20% of it. You can destroy a wooden logs by shovel but You can't destroy an aquarium or brake a glass. First Rayman has better physics than this game !! And at the end please ignore any reviews from IGN. They have no clue about reviewing the games. They gave this game 7.8 ..... 7.8 !! and excellent Alien Isolation 5.9 .... are they blind ?!? please don't make me laugh ....

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HandsomeJack011

This review is way too harsh. Yes, I agree with some of it; graphics aren't the best, the facial animations look like they're pieces of flesh glued to planks of wood like a bona fide skin pizza, and the loading screen times are straight up atrocious.

But the atmosphere, the exploration and the detective work is sooo much more than this review suggests. Not once did I feel like I had to aimlessly throw the different clues together by trial and error, but I found that time and time again, if I stopped for a second, and tried thinking "what would the most logical thing be in this situation" it worked a VAST majority of the time. Granted I will agree that the game does a poor job with progression, but if you're looking for something irl, you're only gonna get so many directions. You do have to do some of the work yourself.

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PrinceEV

I completely approve this review. I'd give it even a 2. This studio's games have become horrible after Sherlock: Testament.

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HanzWeiss1

Excellent review, IGN gave it like 8/10 - called the combat "serviceable" which is the most egregious understatement I've ever seen, bordering on intentional deception.

This review is far more level-headed imo, rather than scoring based on the concept of the game or what its TRYING to be, its scoring it on what's actually there, which isnt much of worth. Congrats, you just converted an IGN user to gamespot.

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moh_sakhaii

I played it, I can say that its score is around 6.5, but 3!!!!? come on, they did not pay you Gamespot, I guess. This game is very atmospheric and it is really something new, well worth a try.

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HanzWeiss1

@moh_sakhaii: if you think they "paid" IGN, why wouldn't they also pay gamespot who is the major competing games media site? Logic doesn't quite add up. And you've played this, surely youve dealt with the God awful combat, terrible animations and trial and error investigations that make you feel less like a detective and more like a clerk.

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Jane1811

@hanzweiss1: well said

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speed45823

This game is absolutely horrible, horrendous, full of bugs and glitches, piss poor voice acting, dull and stale gameplay and overall boring. Without a doubt, this is one of the worst games of 2019.

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Jane1811

@speed45823: agree. First Rayman have a better physics

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NSA_Protocol44

Effing Epic Shills coming here defending their purchases so they can feel better.

Game is shit END OFF

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thesoundboy

@nsa_protocol44: you can have your opinion that you don’t like it, but saying anyone who does is just trying to defend their purchase is just straight garbage. Try harder next time.

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thremon

it is not that bad if ya wait for the game to get on half of its price :)

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Mogan

@thremon: Fingers crossed for Game Pass. I want to try The Sinking City, but I sure don't want to spend real money on it.

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SabreDJ

Hmmm...

GameSpot 3, IGN 7.5, Game Informer 7.5, Gamingbolt 6, The XboxHub 7, Push Square 7...

What's wrong with this picture? It's getting to the point that we can't trust reviews on this site anymore.

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Jane1811

@sabredj: If You seriously think this game deserves more than 7 You should visit an optician and read about 'paying for reviews as well' for example Alien Isolation which is 20 times more beautiful,realistic and in same hand the closest to the Alien franchise got 5.9 ! by IGN so go on You Tube wrote Alien Isolation IGN and read peoples comments. See as well votes for video. IGN and Game Informer are JUNK

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Herschelle

WTF 3 out of 10?? I don't agree with this review.

Check out this review, which I think is really fair.

https://pro-gamers-arena.blogspot.com/2019/07/the-sinking-city-review.html

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DudesaL

Interesting how the average rating by viewers on this site is a 5.9 for Sinking City, which is what I believe as well, as I rated a 6.

So viewers completely disagree with the review which is becoming more common on this site.

A 3 rating is complete garbage, just like the review for Days Gone was also garbage.

Anthem is a 6, but Days Gone is a 5, while Sinking City is a 3. Sorry but majority of people do not agree with that.

At least Metacritic is an average of 68 between the platforms as of today and user rating average is a 5.8 for Sinking City

I just appreciate the ambition they have and the risks that these smaller AA developers are taking and I'm glad to see as a whole this game is receiving decent marks on Metacritic.

Sinking City is not a terrible or broken game by any stretch of the imagination. I have not had a game breaking bug on PS4 and I would say the frame rate issues and bugs are on par with Bethesda games.

The loading screens are too long, sure, but they are not as bad as Anthem and other AAA games I have played recently, so again, you have to be fair.

I'm not going to platinum the game or anything but I will complete the campaign as it is really interesting. I've played about 15 hours so far.

Please Gamespot, we need to see more consistent and fair reviews on games. Do you not have a solid scoring criteria policy in place? Take emotion out of the review process, as much as possible.

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hosedandhappy

@dudesal: You don't seem to understand what a review is.

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Mogan

@dudesal: Review scores aren't based on a vote, man. If this reviewer didn't like this game at all, he should explain why and give it the commensurate score.

Also, whether The Sinking City is a 6 or a 3, neither of those scores sound like something I want to spend time on. I don't even have time to play all the highly scored games.

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DudesaL

@Mogan: I like to support smaller developers that make solid games with less resources than these big budget AAA games.

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Mogan

@dudesal: If the game is good, so do I. The Sinking City kinda looks like a small developer biting off more than they can chew though.

I'd still like to try it, but with these reviews it'll have to be on a pretty big sale before I'll buy it. Hopefully, it'll come to Game Pass.

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spikebeast

Spot on review - wish Id read this before wasting some money on this game.

After playing for a few days, I found myself drained as well...and have just uninstalled the game.

As soon as I started exploring this open world, it was clear that most streets were copy&paste jobs...How mnay times I walked past that Tophats and something-or-other shop.

It sure ain't no Novigrad..haha..consequently as a result of this tedious sameyness, disorientation abounds as there are no real road markers...for those of us who don't enjoy having to go through an annoying menu everytime we need to check our bearings (which is many)

I also found the graphics to be sub par for the price of the game. PLaying in 4k and it was nothing special. There was nothing pretty here to stop and look at...just the same ol, same ol. Im thinking again of the Witcher here..and if they can do what they did with that...then theres no exucse for this.



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thesoundboy

Lovecraft's influence has been seeping into gaming more and more, without it we wouldn't have wonders like Bloodborne, Sunless Sea and countless others. The original Xbox/PC game Call of Cthulhu was ahead of its time and sadly killed the studio that made it. Many of us that adored that game have been waiting for a worthy successor, and while the latest Call of Cthulhu wasn't bad, The Sinking City is that game.

The ambition this team had was enormous, and yes it's not as polished as an EA/Activision/Ubisoft game, but that's all very easy to get past. The game is an open-world, non-linear, detective game that actually accomplishes what it sets out to do. Looking around, a lot of us who have been looking forward to this game have mostly been very impressed by it.

Everyone is entitled to their own opinion, but if a review is representing an entire website, why would you put someone who seems to have no interest in the material on the game? It is absolutely fine to not like this game, but to write this obviously heavily slanted garbage, and hurt a small team with a ridiculous 3/10 is just mean for the sake of being mean.

I have been looking forward to this for a long time, and thought my hype mixed with an overly ambitious game by a small team would leave me feeling slightly let down, but my jaw was constantly agape. I kept saying to myself "they did it! they actually did it!".

So congrats, you've gotten some extra traffic by people coming by just to ask "what the hell, man?". I'm sure a lot of this traffic won't be back anytime soon though. I hope you find a game that makes you feel all happy and explains everything to you, without too many mechanics, or "ungainly menus". Hopefully it is polished to a sheen on the backs of a hundred over-crunched developers, at the whip of a publisher dangling bonuses on the metacritic score that your numbers decide.

3 out of 10. What a dick.

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Ormgaard

@thesoundboy Epic failure sellouts let em burn in hell. had it been on any other platform i woulda actually bought it on sale to try it out at some point but not now nor never.

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thesoundboy

@ormgaard: I feel ya on the Epic stuff, but a) I can’t blame a smaller company wanting a bigger cut and b) it’s the publisher who makes those decisions.

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Mogan

@thesoundboy: Grow up, man. It's a review. Nobody kicked your dog.

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Jane1811

@Mogan: he paid for shitte game and he can't handle it

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Gladiator80

@thesoundboy: Lol, Gamespot, I think you really pissed off one of the developers disguised as a player.

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lloydwabbit

@gladiator80: or how about, asswipe, it’s just somebody like myself who realizes how unfair a review dunking on a small studio’s *actually pretty great* AA game is.

And how discouraging single player efforts from small studios looks in an era where live service trash is king.

I’ll take endless sinking cities over one more AAA piece of recycled, uninspired, re-hashed, live service garbage ANY DAY.

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NandoSupes

@lloydwabbit: I agree one hundred percent. I remember when Greg Kasavin, Jeff Gerstmann use to write for this site, those were the days, were journalists wrote objective reviews instead of this thrash. If this was Activision, or EA, with their non original same boring, repetitive, FPS fest games devoided of any original story whatsoever, I assure you this game would been a 9 or a 10.

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thesoundboy

@gladiator80: I'll take that as a compliment!....? i think?

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lloydwabbit

@thesoundboy: you know your site is cooked when the commenters’ takes are better than the official review.

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lloydwabbit

"But no matter how fond your affection for H.P. Lovecraft and the idea of a wide-eyed, slow-burn literary adventure, the poor design, cliched writing, and lumbering pace make this far more tedious than delightful, let alone unsettling or terrifying."

Hey, how about not speaking for us all, eh? As an HPL superfan and Keeper of Arcane Lore I can safely say this is one of my favorite games of the past couple years. I have an absolute blast and always feel good about supporting AA games whose intentions are pure.

Your review on the other hand is not just unfair, it's complete dogshit. It's so unfair I had to sign up just so I could post this review and tell you how much of a bottom-feeding schmuck you are.

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spikebeast

@lloydwabbit: I played the game and found the review startlingly similar to my own experience. Go figure.


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lloydwabbit

@spikebeast: truly sorry map management is too hard for you. Sounds like you’d do better sticking with AAA games from now on.

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gamingdevil800

Pro tip watch out for "star" fast travel points on your mini map bar when you visit new areas. Can easily be missed and save a lot of time travel wise.

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monsterguru

I would like to know why this guy is even playing a mystery investigation game. The whole point of the game is to solve the cases yourself. To read this article, it would seem he would rather they just tell him the outcome of the case without even having to do any detective work. I loved playing this game. The atmosphere alone was very engrossing. I thought stumbling onto new cases by just exploring was brilliant. Cases like Granny Weaver and the Aztec witch were amazing, albeit the Granny Weaver grossed me out. I'm willing to bet this guy would give the next Call of Duty a perfect score. I'm all for people having their own opinions on games but Gamestop really should have assigned a reviewer who liked thinking games. It seems mighty clear that this one does not. Frogwares may be a smaller game company but they have great ideas. I would like to see this game succeed in the hopes that maybe they'll be inspired to finally create the open-world Sherlock Holmes game I've been clamoring for. Sorry for the long-winded response but a 3/10 score is simply unfair to both the players and the creators. Gamespot needs to fix this.

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dynamotnt

not woke enough? no lgbtq fish ppl?

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gamingdevil800

@dynamotnt: There actually is a picture of a human man kissing a gorilla guy lmao.

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blueinheaven

Well there you have it this is Gamespot 2019. They slaughter an ambitious, imaginative title with an evocative premise and atmosphere sure it's not perfect but a fucking 3?

Just sit and wait for a 9/10 for some horrible indie garbage that would be more at home on a Nintendo Entertainment System than any modern videogame device.

Absolute cretins.

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plazus

Gamespot had great reviews in the past, this is a horrible review!

It's clear that the author didn't understand the concept of the game, and it's just throwing shades at it.

i don't even like this game, but its nowhere a 3

Miss Kevin Van Ord

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TxuZai

@plazus: Kevin Van Ord was the pinnacle of gamespot.

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Mogan

@txuzai: People complained just as much then too. It's not the reviewers, it's the gamers.

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SmugglinPlums

Okay so let me start by pointing out you open the article with a blatant insult on Lovecrafts original works, then you later double back stating the game had none of the gradual dread and pace that Lovecraft was known for *insinuating you appreciated it?*.

I feel like AAA studios probably payed you a hefty sum to put another single player story driven title on blast. At least be consistent while lying.

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taylor12702003

This is a good game and deserves a higher score. What happened to gamespot?

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Beelze333

I haven't logged in on this site for years, but I had to after seeing this pile of shit that is the review.

All this bitching about game mechanics and being required to turn on your brain can't possibly come from someone who actually enjoys video games and likes a challenge, or even a brain tease.

90% of this review is pure garbage.

Yes the combat is mediocre, and yes there are some technical issues (none of which are gamebreaking), but this is where the negatives end. Great story that keeps you engaged, great voice acting, fun detective work. There's your game.

"OH BuT I DOn't HavE FAst TRaveL ARoUnd EVEry CoRNeR!"

Go **** yourself and watch a movie if you're too lazy to hold a button to move.

The Sinking City More Info

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  • First Released Jun 25, 2019
    released
    • Nintendo Switch
    • PC
    • + 2 more
    • PlayStation 4
    • Xbox One
    The Sinking City is a game of investigation and mystery taking place in a fictional open world inspired by the works of H.P. Lovecraft.
    5.4
    Average Rating33 Rating(s)
    Please Sign In to rate The Sinking City
    Developed by:
    Frogwares
    Published by:
    BigBen Interactive, Epic Games
    Genre(s):
    Adventure, Survival, 3D, Action
    Theme(s):
    Horror
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    Blood and Gore, Suggestive Themes, Violence