Review

The Last Of Us Part 2 Spoiler-Free Review

  • First Released Jun 19, 2020
    released
  • PS4

The Last of Us Part II is messy, bleak, and brutal.

Editor's note: Due to embargo restrictions around spoilers, parts of this review are intentionally vague. We've done our best to explain certain parts of the game and our critique without discussing any story spoilers; however, if you want to understand the full context of our analysis here, you can read the spoilery version of this review, which discusses the story in greater detail and further explains our thoughts. That review has the same score and just serves as a deeper, more detailed analysis for those who want to read more.

At the beginning of The Last of Us Part II, you get a glimpse of Ellie's life in idyllic Jackson, Wyoming. If it weren't for the walls surrounding the town, you could almost forget that the world is crawling with infectious monsters that would kill everyone in sight; its main road, blanketed in snow, is a charming row of old buildings with decks for sidewalks, more Old West town than post-apocalypse settlement. Its residents grow food, care for horses, tend bars, and even have dances and movie nights. Four years after Joel saved (kidnapped?) Ellie from the Firefly hospital, this is the life he wanted for her.

The Last of Us Part II grapples with Joel's decision not through Joel, but through Ellie. This life is clearly not enough for her; she's distant and brooding, obviously conflicted about something. She's changed a lot. And when everything falls apart and she sets out in search of vengeance, you see her pain in its rawest, most brutal form. It's a devastating, gruesome story of revenge in which the purpose of violence gets muddied by its intensity. But as a character study, The Last of Us Part II is beautiful and haunting, and I found myself completely overwhelmed by the emotional weight of it.

In some ways, I mean that literally. The game gave me stress nightmares, not because you kill a lot of people per se, but because playing as Ellie felt more like being dragged by my hair than being immersed in her mission. From the very beginning, I wanted to reach out and shake Ellie, as her proxy in all this, and get her to do anything other than what we were about to do. I knew her revenge quest was bad news before the killing and maiming really began.

There are narrative reasons for that, though, and they do work. Being helpless as a player in the face of Ellie's destruction serves a grander purpose that I won't spoil here. The biggest issue is that the most impactful of her kills occur in cutscenes rather than in combat, and that obscures the purpose of combat's more upsetting aspects.

Ellie and her gal pal Dina in Jackson.
Ellie and her gal pal Dina in Jackson.

The Last of Us Part II's combat is tense and exhilarating, though confronting in its brutality. Ellie is scrappy and agile, and moving through a combat arena is an art. Her movements are smooth enough that they almost look scripted; you can duck and dodge in a fight and deliver a return blow with a series of button presses that translate into a strangely graceful dance. You can accidentally alert an enemy to your presence only to slip through a tight space in the wall, vault through a window, and outrun your pursuer through a building to reestablish your cover and gain the upper hand. You can also easily get surrounded and die horribly, whether you're fighting people or infected.

Navigating any given combat scenario is a puzzle in which you have to figure out exactly how to get from point A to point B with the resources you have. I'm partial to stealth when possible, and it's especially rewarding to decide how you're going to silently kill each enemy with only a flimsy silencer, two arrows, and your default knife. Should you kill the blind clickers first because they're strong and deadly, or should you kill the infected runners first because they can see you? Can you retrieve an arrow from a corpse to be reused on their friend? Most importantly, where's the exit?

Ellie fighting one of the new infected types, a poisonous shambler.
Ellie fighting one of the new infected types, a poisonous shambler.

You can also find yourself going up against both humans and infected at the same time, and this is when combat is properly fun instead of just tense. By throwing a bottle, you can draw a clicker toward an enemy soldier and simply wait for them to kill each other. You can shoot glass above an enemy's head to send a runner or two straight to their location. You can simply take advantage of the chaos and start shooting indiscriminately. Regardless, it makes you feel clever and giddy and weirdly proud of yourself.

Of course, that's if you numb yourself to the guttural screams of the man whose arm you just shot off or the awful gurgling sound of someone drowning in their own blood. Enemies use each other's names and aren't shy about crying out when they find their friend David or Rachel or whoever lying face-down in a pool of blood, suddenly dead from your silent knife takedown. Killing someone's dog is a priority, as they can track your scent and maul you to death, but you have to hear them mourn the dog in real-time. It helps--or maybe doesn't help--that the game runs flawlessly, even on a standard PS4, so there are no hiccups to dampen the viciousness.

Ellie's movements are smooth enough that they almost look scripted; you can duck and dodge in a fight and deliver a return blow with a series of button presses that translate into a strangely graceful dance.

All of that surely exists to make you feel bad about killing people and their dogs. But like I said above, the kills that actually matter in the broader scope of the story happen in cutscenes. Some are triggered by a button prompt or preceded by a brawl, but it's all very controlled; it's not like you're killing these important people in a regular combat scenario, realizing with horror later what you've done. These are the kills that end up hurting the most, and they're going to happen no matter what you do or what you think of all the violence. That's why they work so well for the story, but that also leaves the rest of the bloodshed rather unexamined.

Frankly, the fact that your enemies have names doesn't make them any less in your way. You have to do what you have to do to get to the next location, and you want to do that to see where the story goes next.

I don't know these dudes' names, but I definitely killed them.
I don't know these dudes' names, but I definitely killed them.

This disconnect between the video game-y aspects and the grander narrative is compounded by looting and collectible-hunting. Looting during a fight is exciting, especially when you find the one extra bullet you need or a bit of health that can keep you going. But more often than not, I'd loot and look for collectibles only after I'd killed every enemy in the vicinity. It's far easier and safer, for one, and I didn't want to miss any of the interesting sub-plots found in scattered notes and photographs just because I wanted to kill fewer people.

Finding collectibles and piecing together the stories held within them is rewarding and paints a picture of the outbreak as it developed through the years. A bank robbery gone wrong sticks out as a favorite, and there are quite a few other stories worth finding. A lot of the time, seeking out these collectibles will force you to get creative--things like breaking windows to bypass a locked door or swinging on a cable to get to an area that's just out of reach. There's nothing so difficult that you feel like a genius for figuring it out, but it does make you feel appropriately resourceful.

Most of the time, there aren't any collectibles to find in combat-heavy areas. But there are still notes and things to find when enemies are around, and as a result, I ended up scouring every corner of every area in the hopes of finding something cool. Because most combat arenas give you multiple avenues of attack and escape, though, I ended up backtracking through most of them to try to find things, and that can severely disrupt the pacing. The nooks and crannies that work well in combat just become one more place to look for a note or trading card, and the fact that you're looking for trading cards at all often feels too game-y for the otherwise sobering tone.

High-contrast mode, one of The Last of Us Part II's many excellent accessibility options.
High-contrast mode, one of The Last of Us Part II's many excellent accessibility options.

I ended up enabling an accessibility option called high-contrast mode to help with my collectible hunt. When toggled on, it mutes the background, removes textures, and highlights interactable objects and enemies. I used it after clearing an area of enemies to speed up the looting part, and while it wasn't the most elegant solution, it did help the pacing. It's one of a litany of accessibility options, too, which allow you to fine-tune the gameplay, sound, and visuals to your needs. It's a commendable suite that's incredibly inclusive.

In the second half of the game, these exploration issues persist, as do the horrors of combat and violence. But for reasons I can't explain due to spoiler restrictions, the narrative shifts significantly at a certain point, and the context of everything you've done up until then changes along with it. There's a lot I want to say that I'm not allowed to until the game is out, but this half of the game is the reason anything in it works at all. It examines a lot of the violence that happens early on, though not all the violence in general, and it's where the story finds its meaning.

There's a lot I want to say that I'm not allowed to until the game is out, but the second half of the game is the reason anything in it works at all.

By the time I finished The Last of Us Part II, I wasn't sure if I liked it. It's a hard game to stomach, in part because so much of who Ellie is and what she does is beyond your control. She is deeply complicated and flawed, and her selfishness hurts a lot of people. At times, the pain you inflict feels so senseless that it can leave you numb. It's all messy and bleak and made me profoundly sad for myriad reasons, but the more I reflect on it, the more I appreciate the story and characters at its core. I wanted almost none of it to happen the way it did, and that's what's both beautiful and devastating about it.

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The Good

  • Ellie is complicated and flawed, well deserving of such an intense character study
  • The overall story is bleak and depressing, but ultimately more impactful for it
  • Combat is tense, and successfully navigating an encounter with limited resources is immensely satisfying

The Bad

  • Much of the violence you inflict goes unexamined, which makes the gruesomeness of it just unpleasant
  • Looting and collectible hunting can disrupt the pacing, and the presence of collectibles doesn't always fit the situation well

More Platform Reviews

About the Author

Kallie completed The Last Of Us Part II in 30 hours on Hard difficulty and put in a handful of hours into a New Game Plus playthrough. She loves Dina. Review code was provided by Sony.
696 Comments  RefreshSorted By 
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varez

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Just like Days Gone, no comments on the graphics and sound design - they are amazing in this game, literally the best achievement ever on the ps4, and not even mentioned in "the good" - what?!?

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Homesliice

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I read that they were getting death threats and violent comments. That is totally the wrong way to show dislike on something but again it's ironic because it is a violent game. Who do they think plays these types of games! Would there be this many violent comments if it were a sport game or perhaps just a new Jak and daxter game. Do they have a North American mind set and forget that lgbt stuff is viewed extremely low in many countries where they are jailed and killed for it? I guess we will see where the next game goes.

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Alkutraz

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Great read, I enjoyed your dance around the spoilers, looking forward to your spoiler filled review. Always enjoy your take on games Kallie.

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deactivated-5f7fc8bf6f09a

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First, I would like to tell that I liked TLOU2 very much. This game makes me to reflect about the way we live, as Bioshock made before.Even that the Seraphites made many bad things in the game, it was bad the argument that peace will happen only if the Wolfs eliminate all them. I believe that many people thinks like this in real life. One point that TLOU2 makes me think about was the human need to be part of a group. Maybe due an animal instinct, we look to create groups to feel safer. Many times, this attitude generate more violence. Like soccer teams supporters that fight each other because of a "game". So what we can do to be better? We need to try to understand the others. This means that it is ok if there are people that did not like "this game". They have the right to say their thoughts. We need to learn live with people that have different opinion than us, without promote the violence. One final remark: I was not expecting play with Raiden in Metal Gear Solid 2, but I really enjoyed it.

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analgrin

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I just looked at some of the User reviews on Metacritic. You just have to laugh.

"I watched the spoiler video. Gameplay looks rubbish 0/10"

"My husbands friends son played it and was upset with the story 2/10"

Lots of Zero scores minutes after the game released lol. What a sad world we live in now.

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mdinger

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@analgrin: To be fair there are also a lot 10/10 scores from Sony/Naughty Dog shills. In fact just every score is either 0 or 10.

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Benzo396

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I definitely do not agree with your assessment of the game. I swear I feel like Gamespot.com reviews are skewed to be harsher. Definitely not the Gamespot of 10 years ago.

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WisdomCJS

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Edited By WisdomCJS

I've had no issues with the pacing that were mentioned in the review. The time you spend collecting is a relaxing filler between clearing enemies and progressing the story, and it hasn't felt like too much or too little at about 10 hours in. So far it's been a fantastic game in that sense, and the combat is amazing

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analgrin

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@wisdomcjs: The pacing does drag out more in the second half of the game so you're not there yet. It's still not too bad though. I just wanted to spent more time focused on the main character instead of . . well I won't spoil it.

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DEVILTAZ35

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Edited By DEVILTAZ35

@wisdomcjs: So true and i am so happy i avoided all the spoilers pre release as there are certain scenes / areas in this game you just don't want spoiled beforehand by idiots. (Not talking about reviews) This is Naughty Dog at their best. Never been invested in a game as much from them as this and i absolutely loved the first 3 Uncharted games but this is so different. The combat is just so much fun to experiment with and the locations are so grounded in reality so often apart from the Infected lol. Nothing seems too overwhelming for the most part though.

This is well crafted in almost every part.

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DEVILTAZ35

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Edited By DEVILTAZ35

If like me you didn't ruin the experience by looking at spoilers beforehand then check all expectations at the door and you will see how impactful this game truly is.

I don't think i have ever seen a game that better demonstrates the utter hopelessness and lack of compassion a destroyed world would result in and how just to survive people are driven to such extreme lengths. This is the first game that truly deserves the R rating here in Australia as there is no way a child or anyone under 18 should be anywhere near this title.

This feels like a real place so much of the time and that is something i've never felt in a video game before now.

It's an excellent game that seems to be really underappreciated based on some reviewers but each to their own.

A game review score has no reflect on if i buy a game or not only what they have to say in the body of a review has some bearing towards a buying decision for me anyway.

I didn't really like the first game but I am really enjoying this one. It takes exploration in the direction of an Uncharted game which i appreciate though it doesn't go that far out of the realms that you forget what you are doing.

Combat is way more fun and engaging instead of the complete clunkiness of the first game. The incredible amount of time it must have taken to create these environments (Even just the inside of a house to explore) is mind boggling.

Best advice for anyone is turn all hint systems off as it makes it all too easy and ruins the exploration factor.

I am not going to give this a score personally as i don't believe in a number score for game reviews. Especially massive games such as this that can't really be narrowed down to a number that makes sense in the larger context of the narrative.

I'll just say it's easily a contender for game of the year and would be surprised if it's not nominated.

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Sindroid

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Been playing for a few hours now, and i have to say, the level design is the best of it. It is out of this world..

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DEVILTAZ35

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Edited By DEVILTAZ35

@Sindroid: I like how you go through many more buildings . It just grounds it in the real world so much better than the original did. The design is just so much more 3 dimensional and the verticality in parts is cool too.

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ydnarrewop

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Beautiful review :)

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bpmike83

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Edited By bpmike83

Gamespot is so bad, lmao. 8/10 more like a 10/10 in the first freaking HOUR. PERFECT stealth gameplay, graphics, voice acting, pacing, sound. Gamespot always gives games scores that are lower than what they deserve. No surprise here.

Gamespot probably going to try to give Animal Crossing or FF 7 remake game of the year, lmao. They seriously gave FF7 remake a TEN out of TEN, LOL. FF 7 remake is not even close to being on the original FF 7's level. It's 8/10 at most and just look at Metacritic to get that confirmation.

Meanwhile Last of Us 2 has an average of 95. Gamespot is in the minority on both FF 7 AND Last of Us 2 scores so that tells ya they are incompetent reviewers. To give a great, but amazingly flawed FF 7 remake a perfect 10, but give a great, and basically FLAWLESS Last of us 2 an 8 is beyond me. Gamespot for you. FF 7 remake is so much more unfaithful to the original, yet Last of Us 2 is not only faithful to the first game, but it improves on it in EVERY SINGLE WAY.

IGN hit it on the head here, and Gamespot failed miserably. Like, wtf does this even mean, Gamespot?

"THE BAD Much of the violence you inflict goes unexamined, which makes the gruesomeness of it just unpleasant

Looting and collectible hunting can disrupt the pacing, and the presence of collectibles doesn't always fit the situation well".

^^^ Literally the worst complaints I've ever seen written in a article. This reviewer clearly has never played Uncharted either. And what in the actual heck is unexamined violence and unpleasant gruesomeness? Are you actually kidding me with this reviewer?

Thankfully some of us know how great the violence really is.

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Mickpunx

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@bpmike83: it’s an opinion. You think it’s 10/10? Good for you, doesn’t mean your opinion is more or less valid. Plus 8/10 is a good score, and I’d say pretty accurate, I’m enjoying it so far but it’s not perfect for me

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m7stech

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oh its not a 10/10 review? that's gonna upset a lot of certain group of internet dwellers.

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Mickpunx

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@m7stech: that guy who replied to this comment really nailed home your point didn’t he haha.

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m7stech

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@mickpunx: LOL not at all! I dont argue with random people on the internet, if he had something constructive he would've left a separate comment rather than disagreeing with other people's comments, this is not the soviet Russia for everyone to have the same idea and comment. I still stand by my comment the backlash is big, I am yet to play it myself but I am waiting for the PS5 version.

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DEVILTAZ35

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@m7stech: I am surprised how well it plays on PS4 Pro but if they do a 60 fps version for the PS5 it will make combat even more awesome.

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bpmike83

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@m7stech: not really, because the majority knows it is a 10/10 already in the first 2 hours alone. and game of the year for 2020, just like the first game. common sense really.

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DEVILTAZ35

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@bpmike83: The first game was rather crap gameplay wise. This is much more interesting during combat. Especially when fighting people.

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rulloa

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gamespot bends the knee...

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Theguyskt

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More SJW BS, pass

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Externalpower43

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@theguyskt: You passed and no one cared. Lol.

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Gr4h4m833zy

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And i just pre ordered my copy from gamestop. Glad too. Come to find out i had 2 $5 coupons so i saved $9 and 91 cents. Thanx elite pro account.

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Gr4h4m833zy

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2 MORE DAYS!!!

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analgrin

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"Much of the violence you inflict goes unexamined, which makes the gruesomeness of it just unpleasant"

Isn't that the point though? Murder is gruesome and unpleasant and if that's conveyed well enough through the action itself then it doesn't need to be "examined" through the story if it makes you feel bad just doing it. Isn't that what they are going for?

Sitting watching the timer on my PS4 waiting for it to unlock. 40 hours left!

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Rzagtx

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People are getting ruined emotionally in this times of covid 19 and yet the writer expect that inA psot apocalyptic post pendemic world when people have turned into zombies a young lonley girl be happy and think about her life. Flawed??? Rellay? What a critic you have gamespot great.

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Gr4h4m833zy

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3 MORE DAYS!!!

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analgrin

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@gr4h4m833zy: 40 hours until mine unlocks!!

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DEVILTAZ35

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@gr4h4m833zy: 2 not including today :)

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Stark1177

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VIOLENT GAME IS VIOLENT! Shocking...Christ...

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n0matter

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I wish they would just turn off comments altogether. 99% who bash games never have and never will play them. And 99% of people who jump on here praising them are just trying to justify their purchase or want the game to succeed so much they refuse to believe otherwise. Stop treating video games like they're your favorite sports team and just play or don't playing the effing things.

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Mickpunx

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@n0matter: this is what more people should be saying. Couldn’t agree more

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runzwithscissor

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@n0matter: And 99% of people who quote percentages are full of S41T! Although, I do get where you are coming from and agree on the premise.

People come here to discuss. To vent. To share their thoughts on the product.

I get more out of the comments then I do out of ANY of the articles... especially when they are written by people who shouldn't be writing them.

It is also the place where developers and creators can come and read about the fallout from the crap they are creating (and the good stuff every now and then).

It is the only place that people can read about how PATHETIC this "woke movement" is, and how it is pissing people off. Because you don't get that from the corporate sponsored employees of sites like this. They are too busy pushing this bulls***.

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DEVILTAZ35

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@n0matter: I am glad they didn't . It's great to see such a variation of feedback in these comments. The gameplay looks great and that's all i care about personally.

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gargungulunk

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Edited By gargungulunk

@n0matter:

The challenge is that now instead of playing the game, players are going to scrub through the experience just so they can be first to retort.

Or instead of taking in the storyline, players will be thinking about witty one-liners to post.

Reviews kill the initial perspective and come along for the ride. This game has a hard road to travel....1 game all gen? Naughty Dog is in it now.

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DEVILTAZ35

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Edited By DEVILTAZ35

@gargungulunk: lol waiting for the 40 min speed run video on Youtube. 'Developer reacts' . How did glitching games for speed runs become entertainment?

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The Last of Us Part II

First Released Jun 19, 2020
released
  • PlayStation 4

The Last of Us Part II is an upcoming third-person action-adventure survival horror video game from Naughty Dog.

8
Great

Average Rating

307 Rating(s)

6.1
Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Mature
Blood and Gore, Intense Violence, Nudity, Sexual Content, Strong Language, Use of Drugs