Review

The Last Of Us Part 2 Spoiler Review - Dog Eat Dog

  • First Released Jun 19, 2020
    released
  • PS4

Here are our more detailed thoughts about The Last of Us Part II.

Editor's note: You may have seen our spoiler-free The Last of Us Part II review, originally published on June 12, 2020. Due to a strict embargo, we were limited in what aspects of the game we could touch on in that review. Now that the embargo has lifted and the game is now available, I've expanded on my thoughts here; this review has the same arguments and score as the first one and is simply more detailed in my analysis. Note that this review contains spoilers, including one major character death. We also have a full spoiler chat covering every story beat in the game if you're looking for even more in-depth analysis of the story.

The Last of Us Part II begins with serious tonal whiplash. One moment, Ellie and her close friend Dina are becoming more than friends in a basement filled with weed plants and Naughty Dog porn puns; the next, Joel is being savagely beaten to death with a golf club. It's the first of many, many gruesome deaths. Some happen whether you want them to or not, in intimate cutscenes that are hard to watch, while others happen just because an NPC got in between you and your objective and killing them was the easiest thing to do. Either way, that brief glimpse of happiness at the beginning is left very much in the dust.

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But while the scale and severity of death and loss in this game is incredibly high, The Last of Us Part II is more a character study than a musing on the nature of violence. On that front, the story of Ellie, her playable foil Abby, and their quests for revenge and redemption is a gripping and harrowing one, and I found myself deeply emotionally entangled with each woman and her strengths and flaws. The bloodshed is very much a part of that story, but it's far from the most effective one, and it's where the game stumbles a bit.

Throughout the game, I often wanted to stop Ellie from making the choices she was making. Joel's death sends her on a relentless quest for revenge, and I had a hard time buying into it. Ellie's life in the settlement of Jackson is a good one--she has a new girlfriend, and it's about as nice a place to live as you could expect from a post-apocalyptic community. It was hard for me at first to understand why she'd want to risk all that for a dangerous revenge quest when she could process her grief among friends and loved ones in relative safety.

But Ellie decides to get revenge, so you go. As Ellie, you play three days in Seattle as you hunt down any and all the people present when Abby killed Joel. They're all members of the Washington Liberation Front, or WLF for short, and much of your time is spent killing random "Wolves" from one combat scenario to the next. You collect resources and weapons, upgrade those weapons, unlock new skill paths, and generally get very used to killing people (and infected) as the scrappy, agile Ellie.

Like I said in my spoiler-free review, the combat is intense and exhilarating. Ellie's movements are smooth enough that they almost look scripted; you can duck and dodge in a fight and deliver a return blow with a series of button presses that translate into a strangely graceful dance. You can accidentally alert an enemy to your presence only to slip through a tight space in the wall, vault through a window, and outrun your pursuer through a building to reestablish your cover and gain the upper hand. You can also easily get surrounded and die horribly, whether you're fighting people or infected.

Ellie with her bow and arrow, a favorite weapon for stealth.
Ellie with her bow and arrow, a favorite weapon for stealth.

Navigating any given combat scenario is a puzzle in which you have to figure out exactly how to get from point A to point B with the resources you have. I'm partial to stealth when possible, and it's especially rewarding to decide how you're going to silently kill each enemy with only a flimsy silencer, two arrows, and your default knife. Should you kill the blind clickers first because they're strong and deadly, or should you kill the infected runners first because they can see you? Can you retrieve an arrow from a corpse to be reused on their friend? Most importantly, where's the exit?

And, of course, it is brutal. Enemies use each other's names and cry out when you kill their friends. Killing someone's dog is a priority, as they can track your scent and maul you to death, and you have to hear them mourn the dog in real-time. But frankly, the fact that your enemies have names doesn't make them any less in your way. You have to do what you have to do to get to the next location, and you want to do that to see where the story goes next. They might as well be anonymous at that point.

The fact that your enemies have names doesn't make them any less in your way.

Overall, Ellie leaves an unbelievable amount of destruction in her wake in just three days. Day 3 itself ends in chaos, but before it can be resolved, the game cuts. The next thing you know, it's Seattle Day 1 again, and you're controlling Abby. This is where The Last of Us II contextualizes Ellie's rampage, and it's the entire reason the story works at all.

It can certainly be jarring to suddenly switch characters. In many ways, you have to start from scratch; you have a whole new set of weapons and skills to unlock, and Abby feels different in a fight. But you also know much of what happens to Abby's friends, and on Day 1, you see a lot of ghosts. There's a pang of sadness and overwhelming inevitability in every interaction you have with them; you wish you could change the outcome, but you can't.

Abby in combat.
Abby in combat.

Like Ellie, Abby was driven by revenge--and she got it. Through flashbacks, you learn exactly what happened and where she's come from, and it doesn't take long to side with her over Ellie despite any lingering feelings you might have for Joel. Done with a years-long search for vengeance, hers is a story of redemption. Unlike with Ellie, it's easy to get invested in Abby's goals, which include saving her friend and then saving some kids. Her motivations are complicated, sure, but it's not at all a struggle to get on board with what you're doing.

Abby is clearly a foil to Ellie, just further along in her journey. Through Abby, you get to see what redemption for Ellie might look like, even after all that she's done. It's a testament to Abby's characterization that I ended up more attached to her than I was to Ellie, and when the game ripped me back to Ellie's perspective for the final stretch, I was more concerned about Abby's safety than Ellie's pain.

It's a testament to Abby's characterization that I ended up more attached to her than I was to Ellie.

Like Ellie, though, Abby still kills a lot of people. Abby's main enemy is a religious group called the Seraphites, and they, too, are composed of mostly anonymous soldier types. They do get some humanization through Abby's companion, an exiled Seraphite boy named Lev, but it's about the same as that of the Wolves: just enough for the story, and not enough to make you change how you fight. In Abby's case, the onslaught of combat against human enemies feels more at odds with her character development, especially by Day 3, and a lot of that violence goes unexamined. Neither Abby nor Ellie faces real consequences for most of those deaths.

For both characters, this disconnect between the gameplay and the grander narrative is compounded by looting and collectible-hunting. Looting during a fight is exciting, especially when you find the one extra bullet you need or a bit of health that can keep you going. But more often than not, I'd loot and look for collectibles only after I'd killed every enemy in the vicinity. It's far easier and safer, for one, and I didn't want to miss any of the interesting sub-plots found in scattered notes and photographs just because I wanted to kill fewer people.

Both Ellie and Abby tend to leave destruction in their wake.
Both Ellie and Abby tend to leave destruction in their wake.

Most of the time, there aren't any collectibles to find in combat-heavy areas. But there are occasionally notes and things to find when enemies are around, and as a result, I ended up scouring every corner of every area in the hopes of finding something cool. Because most combat arenas give you multiple avenues of attack and escape, though, I ended up backtracking through most of them to try to find things, and that can severely disrupt the pacing. The nooks and crannies that work well in combat just become one more place to look for a note or trading card, and the fact that you're looking for trading cards at all often feels too game-y for the otherwise sobering tone.

I ended up enabling an accessibility option called high-contrast mode to help with my collectible hunt, not because it was difficult, but because I was getting annoyed. When toggled on, it mutes the background, removes textures, and highlights interactable objects and enemies. I used it after clearing an area of enemies to speed up the looting part, and while it wasn't the most elegant solution, it did help the pacing. It's one of a litany of accessibility options, too, which allow you to fine-tune the gameplay, sound, and visuals to your needs. It's a commendable suite that's incredibly inclusive, though I enabled an option just to circumvent a gameplay annoyance rather than to fit a need.

Abby is a fantastic character in her own right, and the way the game pits her against Ellie is what makes the story powerful.

Despite those annoyances, finding collectibles and piecing together the stories held within them is rewarding and paints a picture of the outbreak as it developed through the years. A bank robbery gone wrong sticks out as a favorite, and there are quite a few other stories worth finding. A lot of the time, seeking out these collectibles will force you to get creative--things like breaking windows to bypass a locked door or swinging on a cable to get to an area that's just out of reach. There's nothing so difficult that you feel like a genius for figuring it out, but it does make you feel appropriately resourceful.

It's a bleak, pessimistic world, and exploration issues aside, I didn't exactly want to leave it. The ending is devastating, and I almost wanted more time in-game to reflect on it. I instead put the game down for a full week after I was done so I could fully process what had happened.

In the original Last of Us, I wanted to make Joel's bad decisions right along with him; I knew it was "wrong," in a sense, but I wanted to save Ellie anyway. In Part II, I wanted nothing to do with Ellie's bad decisions. There's no "oh god, I'm the monster" moment; just profound sadness about all the pain she's caused. Without Abby, none of that works. Abby is a fantastic character in her own right, and the way the game pits her against Ellie is what makes the story powerful. It's a tragic, heartbreaking exploration of the consequences of the first game, even if not all your actions here have real consequences.

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The Good

  • Ellie and Abby are both complicated and flawed, well deserving of such an intense character study
  • The overall story is bleak and depressing, but ultimately more impactful for it
  • Combat is tense, and successfully navigating an encounter with limited resources is immensely satisfying

The Bad

  • Much of the violence you inflict goes unexamined, which makes the gruesomeness of it just unpleasant
  • Looting and collectible hunting can disrupt the pacing, and the presence of collectibles doesn't always fit the situation well

About the Author

Kallie completed The Last Of Us Part II in 30 hours on Hard difficulty and put in a handful of hours into a New Game Plus playthrough. She loves Dina. Review code was provided by Sony.
424 Comments  RefreshSorted By 
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DEVILTAZ35

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Edited By DEVILTAZ35

That was totally irresponsible to mention about a major character death in the lead in to this review. Not everybody ruined the game by watching spoilers and thankfully i have played past this part myself. Please for people that haven't played this game yet and didn't destroy the story watching spoilers , remove the part about the death and leave it as ''This review contains spoilers''. That is more than enough information.

Personally the game is far more interesting and engaging compared to the original and it's a refreshing approach with what they decided to do both with the characters and just overall gameplay.

From a technical perspective aside from framerate on the Pro it wipes the floor with the original. Even water caustics are vastly improved. It is a pretty impressive feat that only comes undone if you backtrack in large areas which causes pop in sometimes or the fact it still suffers from licence plate copying on the same car models like the first game lol.

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mogan

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Edited By mogan  Moderator

@deviltaz35: This is the spoiler review. It says so right in the title.

It's also bolded in the first paragraph.

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DEVILTAZ35

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Edited By DEVILTAZ35

@mogan: I have no problem with that. My point is it mentions it in the lead in not the actual review itself. There is no need to say anything other than it contains spoilers as the rest is covered in the actual article.

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Fedor

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Fedor  Online

@deviltaz35: Don't click on articles clearly labeled spoilers if you don't want spoilers. This is a non issue.

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DEVILTAZ35

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Edited By DEVILTAZ35

@fedor:

It is a major issue in critical thought process.

So what is the point of a spoiler filled review? A review is meant to be an overview and opinion of a game for someone thinking of buying it.

If they give away major plot points there is no point in playing the game at all.

This is what i meant about irresponsibility with game journalists on so many sites now.

They could easily just have a full guide seperate to a review that contained the spoilers for people new to games or whatever that had any trouble with it.

It just seems they are incapable of actually reviewing a game with any sort of credibility and fall back on doing their utmost to ruin the experience for people instead. Even if you have finished the game what use is a review that gives the game away? . You won't care as you already know and for anyone who doesn't know sure they can read the spoiler free review.

In reality though that actually makes this spoiler ridden review utterly pointless.

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skippert

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Edited By skippert

@deviltaz35: I agree with DEVILTAZ35. You write reviews for players who are yet to play the game and come to Gamespot (among other websites) in order to help them make the decision whether the game is for them or not.

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mogan

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Edited By mogan  Moderator

@skippert@deviltaz35: The spoiler free review have been up for days now, and it's linked at the top of this review as the option for gamers who don't want a few key plot points spoiled.

This review exists because it's very difficult to talk about the experience of playing such a story heavy game, and explain its pros and cons, without talking about the story in at least a little detail. This review doesn't spoil the ending of the game, or the details of the various characters' fates.

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skippert

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Edited By skippert

@mogan: I understand but would you mind adjusting the titles on the reviews section on the main page. I now see that there are two Last of Us II reviews in there but there is no way to tell them apart and I just clicked the top one.

Besides that I still believe you dont need a review with spoilers. But I understand you want people to come here and discuss the game as much as possible. Those clicks count.

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Fedor

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@skippert: They already have that review published. It's the one that doesn't have "spoilers" in the title.

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DEVILTAZ35

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@fedor: Exactly which means one with spoilers is pointless as nobody is going to buy the damn thing when they know what is going to happen lol

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korno96

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I think this review is fair. I’m about 6-7 hours in. It’s very similar to the first game as far as mechanics go. A couple of little tweaks and abilities here and there. The story is pretty good so far. The characters are engaging and you care about them. I feel like the people getting mad about this game haven’t played it because they were told not to like it. As a mostly right leaning conservative, I can comfortably say that there’s not a lot of leftist pandering. I can’t recall any, to be honest. To the people who are on the fence, I recommend it. Give it a try. To the people who hate it, despite not having played it, grow up.

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DEVILTAZ35

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Edited By DEVILTAZ35

@korno96: The combat is way better. Wait until you fully upgrade weapons. They have really improved the gun combat and melee is so much better than before. You actually have a fighting chance now with the way they have it. To me this is the gameplay i was looking for in the original and never found it.

What surprised me is the ton of extra dialogue too as i haven't seen that mentioned in the review and it is often extremely well written to add extra background to the characters etc.

I am not sure what people were expecting but this game really shows how the world has fallen apart in such a convincing way with only a few minor missteps at times with dialogue between characters not quite matching up with where you are. I have had this happen just a couple of times in indoor locations where it was a bit daft.

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Gr4h4m833zy

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Skillup is just a hater like the rest of you guys. He said this game doesn't have many set pieces. And he said playing as abby was boring and unbearable. Dude the whole game might have looked like one big cut scene minus the god of war one shot camera angle but it has a good amount of set pieces and intimate fights like the fight between nadine and nathan at that auction on uncharted 4. Yes, this game does have many cut scenes but they all fit the narrative perfectly. You all are just going in with low expectations without hopes of raising them. The game is so good it's hard to put down. I'm on my second playthrough now. Uncharted 4 or even the first last of us wasn't this replayable. This is up there with god of war 2018.

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musalala

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@gr4h4m833zy: People are allowed to have differing opinions, I mean does i mean everyone who liked this game is a shill?

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Edited By DEVILTAZ35

@gr4h4m833zy: Uncharted 4 was terrible and wussy . This actually feels like an adult content game for a change. As for Skillup he is entitled to his opinion though. He was used as a scapegoat unfortunately.

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@gr4h4m833zy: LMAO

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Edited By Shadow_Dancer

I would give this game a 7, definitely not worth a 10, the enemy AI is painfully dumb as Frack even on hard. At one point Dina was squat down in a doorway at the knees of an enemy, he didn't see her and couldn't move through the doorway because of her. This just breaks the world and indeed drags you out of the emersion in a bad way. I derived no joy from playing Abby for nearly 10 hours, I had no investment in this character whatsoever and she overburdened the story. Didn't Naughty Dog say once that you only get to play as Ellie, that is quite deceitful of them. All I wanted to do for those 10 hours was get back to playing Ellie. While the game did display fantastic graphical vistas and some varied combat options Part II lacks the sensitively emotional style that made the original epic such a masterpiece.

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@Shadow_Dancer: oh my, i can only imagine it being horrible to play a character you really despise for half the game. i liked Abby pretty much from when i took control of her, so for me it was an amazingly huge game from start to finish.

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hochstreck

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@Shadow_Dancer: You do realize that having to cope with enemies equiped with an overly realistic AI in a game with heavy stealth-mechanics(or even in most game concepts) isn't "fun" at all?

It might be big news to you, but realism generally comes at the dispense of interesting, fun and balanced dynamics and leads to gameplay which is simplistic in a bad way, frustrating and tedious.

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@hochstreck: True but it looks silly when your AI companion crouches down in full sight near a group of enemies and they only fire on you lol . It is better than first game but it still breaks at times. You will find in general the issue is lack of CPU grunt though as these current consoles are really weak in that area.

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Phooey442

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Sooooo happy I didn't read the leaks or listen to the children's small minded outrage. What an excellent game. Best since RDR2.

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Edited By DEVILTAZ35

@Phooey442: It's awesome hey? The issues i have with it are minor. A Lot more minor than i was expecting after all this outrage lol. I didn't ruin the game watching spoilers either.

Exploration and combat is so much more fun and engaging now. Stealth actually works this time too.

There just obviously isn't enough CPU grunt in a PS4 to do companion AI immensely well but it's better than the first game at least.

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Gr4h4m833zy

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@Phooey442: Finally! Someone who appreciates greatness. I keep saying the same thing but all they do is laugh at me.

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Phooey442

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@gr4h4m833zy: Yup. It's being hated on by immature children that haven't even played it. It is so good. Glad those kids will miss it :)

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Edited By DEVILTAZ35

@gr4h4m833zy: I really like the approach they took , not going to ruin anything though as often people still skim comments and don't read articles on here.

i have been surprised how much time i have just taken exploring houses and looking at individual objects crafted with such loving detail. Naughty Dog has true artists at that studio. I am amazed they put so much into something most will never even look at.

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GNS

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Is it just me or from the photos the face models look even worse than TLoU Remastered version?

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Edited By DEVILTAZ35

@gns: Nothing is worse. Everything is far better and more detailed aside from the option to run at 60 fps as you can't do that in this one.

I am still not sure on a lowly PS4 Pro just how they managed to do such convincing mirrors without ray tracing. It even has secondary characters in detail show up in mirrors at correct perspective to where they are moving or standing. Brilliant stuff.

It is usually computationally expensive to achieve this yet they do it seamlessly on a console from 2014. Remarkable.

The convincing way they do the lighting is what really elevates the graphics though. It will be interesting what they do with PS5 patch.

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analgrin

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@deviltaz35: Mirrors are always in smallish rooms so I think they simply render another copy of the room on the other side of "glass" so it looks like a mirror. It's not dynamic though so if you were to somehow move the mirror it would break the effect as the reflection would be wrong.

At least that's how it looks like it was done to me.

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@analgrin: Thanks , yeah i am really curious as i have come across larger room where they manage it too. It could be planar reflections which look better than screen space reflections but i just wasn't sure that the PS4 pro would be capable of such a thing. I guess if it is , naughty Dog would find a way to make it less expensive.

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GNS

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@deviltaz35: Well, to me they look like something from Dragon Age: Origins based from the photos.

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DEVILTAZ35

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@gns: They look good in the game lol. I would ignore photos and just play it lol. You can take your own photos within the game anyway.

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Gr4h4m833zy

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My playthrough took exactly 16 hours and 21 minutes without exploring or skipping any cut scenes. This game is not that long. But still very good.

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Edited By DEVILTAZ35

@gr4h4m833zy: Was that on story mode difficulty. ? lol. I did notice the more encounters with humans you have in this game . If you go back and play it a 2nd or third time just because it is fun , you can then easily find exploits you missed the first time around.

I can imagine people will speed run this game before too long as you don't really have to do every encounter at every area.

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analgrin

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@gr4h4m833zy: Took me 28 hours 15 mins. A couple of hours of that maybe from where I left the game on while going to eat/drink etc. Died a handful of times but didn't get particularly stuck anywhere. Maybe you played it as a shooter and not a stealth game? Running and gunning would be much quicker.

Did you stick just to the missions or did you explore Seattle? There's a few large buildings you don't have to go in at all but you'll find some handy equipment if you do and that would add a couple of hours on at least (probably more as I don't think I cleared EVERY building)

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LiveDreamPlay

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Edited By LiveDreamPlay

@gr4h4m833zy: The main story alone is around 20 hours and completionist is 30. Don't know how you managed to rush it like this. And this is not an opinion of mine, this is an average based on user input.

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Gr4h4m833zy

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@livedreamplay: Let me guess, you got that info from how long to beat? Dude, sooo many games on there are incorrect. Like god of war, spider man, gta v. It did not take me almost 40 hours to complete red dead 2 or assassins creed odyssey. Do me a favor, PLAY THE GAME YOURSELF!!!!

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@gr4h4m833zy: They're usually correct. And I'm currently playing it and it seems to be correct again. ;)

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Gr4h4m833zy

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@livedreamplay: No they're not. I have almost every game for this gen. Most of them are NOT correct. Always 5 to 10 hours off for me. How can i prove this to you? You got a twitter? I want to screen shot my play time and show you.

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LiveDreamPlay

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Edited By LiveDreamPlay

@gr4h4m833zy: So you're saying it's not correct because you're 5-10 hours off? You do understand the concept of 'average' right? You being under it doesn't make it any less correct.

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Gr4h4m833zy

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@livedreamplay: OH AVERAAAAAAAGE! Thats right. You are correct. I forgot.

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DEVILTAZ35

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@gr4h4m833zy: There is no way you explored everything and found all the safes etc. to finish it that quickly . Did you 100% locations? . Not knocking you but if not you missed out on some really interesting parts.

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Gr4h4m833zy

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@deviltaz35: Read my comment again. "My playthrough took exactly 16 hours and 21 minutes WITHOUT EXPLORING OR SKIPPING ANY CUT SCENES". Yes, i finished the game in 16 hours and 21 minutes. Didn't need to explore. And it is my second favorite game of all time.

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DEVILTAZ35

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@gr4h4m833zy: Yeah sorry i did re-read that. It is a shame you didn't explore though as this game is just made for that. I keep losing hours just exploring all the buildings and often there are extra dialogue exchanges because of that.

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Gr4h4m833zy

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@deviltaz35: i know but i just wanted to see how good the game is just through the main story. My top 3 all time:

1. Fallout 4

2.the last of us part 2

3.red dead redemption 2

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elbogdanoff

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Edited By elbogdanoff

Find the graphics awesome but the story is really strange at least the development of it. I find also really strange statements like the one of the reviewer "Abby is a fantastic character in her own right,". Abby is a fucking psycho. Who kills her saviour immediately after being saved just because of vengeance trip without even thinking about it?

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DEVILTAZ35

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@elbogdanoff: It's all about the end game with some characters :)

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analgrin

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The game looks seriously amazing. YouTube videos don't do it justice at all. It uses very fine film grain (which i personally don't mind at all) but unfortunately this just adds a layer of blur to compressed video and finer detail is completely lost.

This game will be the best looking game on PS5 for a while just like TLoU remaster was arguably the best looking game on ps4 on release.

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thehawk3986

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@analgrin : you have to remove motion blur... I personally hate motion blurs and film grains in video games period. I was grateful that you can turn motion blur off in this game. it helps bring out some more details.

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DEVILTAZ35

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@thehawk3986: Does removing motion blur also remove the film grain? I couldn't find a seperate control for this surprisingly?

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analgrin

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@deviltaz35: I think they may add the option to remove it later. You can remove it in camera mode so shouldn't be hard for them to add the option into settings menu.

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DEVILTAZ35

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@analgrin: Thanks hoping so

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thehawk3986

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@deviltaz35 unfortunately it does not. there is seemingly no option for film grain:

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DEVILTAZ35

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@thehawk3986: Yeah i checked that last night. Sadly lol. I am sure if enough mention it they will add the ability to disable in a patch if it's easy to do.

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blondie_82

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Another rousing success for Sony and Naughty Dog.

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DEVILTAZ35

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@blondie_82: I think so. It was the most pre ordered PS4 game this year apparently.

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