Review

The Last Of Us Part 2 Spoiler Review - Dog Eat Dog

  • First Released Jun 19, 2020
    released
  • PS4

Here are our more detailed thoughts about The Last of Us Part II.

Editor's note: You may have seen our spoiler-free The Last of Us Part II review, originally published on June 12, 2020. Due to a strict embargo, we were limited in what aspects of the game we could touch on in that review. Now that the embargo has lifted and the game is now available, I've expanded on my thoughts here; this review has the same arguments and score as the first one and is simply more detailed in my analysis. Note that this review contains spoilers, including one major character death. We also have a full spoiler chat covering every story beat in the game if you're looking for even more in-depth analysis of the story.

The Last of Us Part II begins with serious tonal whiplash. One moment, Ellie and her close friend Dina are becoming more than friends in a basement filled with weed plants and Naughty Dog porn puns; the next, Joel is being savagely beaten to death with a golf club. It's the first of many, many gruesome deaths. Some happen whether you want them to or not, in intimate cutscenes that are hard to watch, while others happen just because an NPC got in between you and your objective and killing them was the easiest thing to do. Either way, that brief glimpse of happiness at the beginning is left very much in the dust.

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But while the scale and severity of death and loss in this game is incredibly high, The Last of Us Part II is more a character study than a musing on the nature of violence. On that front, the story of Ellie, her playable foil Abby, and their quests for revenge and redemption is a gripping and harrowing one, and I found myself deeply emotionally entangled with each woman and her strengths and flaws. The bloodshed is very much a part of that story, but it's far from the most effective one, and it's where the game stumbles a bit.

Throughout the game, I often wanted to stop Ellie from making the choices she was making. Joel's death sends her on a relentless quest for revenge, and I had a hard time buying into it. Ellie's life in the settlement of Jackson is a good one--she has a new girlfriend, and it's about as nice a place to live as you could expect from a post-apocalyptic community. It was hard for me at first to understand why she'd want to risk all that for a dangerous revenge quest when she could process her grief among friends and loved ones in relative safety.

But Ellie decides to get revenge, so you go. As Ellie, you play three days in Seattle as you hunt down any and all the people present when Abby killed Joel. They're all members of the Washington Liberation Front, or WLF for short, and much of your time is spent killing random "Wolves" from one combat scenario to the next. You collect resources and weapons, upgrade those weapons, unlock new skill paths, and generally get very used to killing people (and infected) as the scrappy, agile Ellie.

Like I said in my spoiler-free review, the combat is intense and exhilarating. Ellie's movements are smooth enough that they almost look scripted; you can duck and dodge in a fight and deliver a return blow with a series of button presses that translate into a strangely graceful dance. You can accidentally alert an enemy to your presence only to slip through a tight space in the wall, vault through a window, and outrun your pursuer through a building to reestablish your cover and gain the upper hand. You can also easily get surrounded and die horribly, whether you're fighting people or infected.

Ellie with her bow and arrow, a favorite weapon for stealth.
Ellie with her bow and arrow, a favorite weapon for stealth.

Navigating any given combat scenario is a puzzle in which you have to figure out exactly how to get from point A to point B with the resources you have. I'm partial to stealth when possible, and it's especially rewarding to decide how you're going to silently kill each enemy with only a flimsy silencer, two arrows, and your default knife. Should you kill the blind clickers first because they're strong and deadly, or should you kill the infected runners first because they can see you? Can you retrieve an arrow from a corpse to be reused on their friend? Most importantly, where's the exit?

And, of course, it is brutal. Enemies use each other's names and cry out when you kill their friends. Killing someone's dog is a priority, as they can track your scent and maul you to death, and you have to hear them mourn the dog in real-time. But frankly, the fact that your enemies have names doesn't make them any less in your way. You have to do what you have to do to get to the next location, and you want to do that to see where the story goes next. They might as well be anonymous at that point.

The fact that your enemies have names doesn't make them any less in your way.

Overall, Ellie leaves an unbelievable amount of destruction in her wake in just three days. Day 3 itself ends in chaos, but before it can be resolved, the game cuts. The next thing you know, it's Seattle Day 1 again, and you're controlling Abby. This is where The Last of Us II contextualizes Ellie's rampage, and it's the entire reason the story works at all.

It can certainly be jarring to suddenly switch characters. In many ways, you have to start from scratch; you have a whole new set of weapons and skills to unlock, and Abby feels different in a fight. But you also know much of what happens to Abby's friends, and on Day 1, you see a lot of ghosts. There's a pang of sadness and overwhelming inevitability in every interaction you have with them; you wish you could change the outcome, but you can't.

Abby in combat.
Abby in combat.

Like Ellie, Abby was driven by revenge--and she got it. Through flashbacks, you learn exactly what happened and where she's come from, and it doesn't take long to side with her over Ellie despite any lingering feelings you might have for Joel. Done with a years-long search for vengeance, hers is a story of redemption. Unlike with Ellie, it's easy to get invested in Abby's goals, which include saving her friend and then saving some kids. Her motivations are complicated, sure, but it's not at all a struggle to get on board with what you're doing.

Abby is clearly a foil to Ellie, just further along in her journey. Through Abby, you get to see what redemption for Ellie might look like, even after all that she's done. It's a testament to Abby's characterization that I ended up more attached to her than I was to Ellie, and when the game ripped me back to Ellie's perspective for the final stretch, I was more concerned about Abby's safety than Ellie's pain.

It's a testament to Abby's characterization that I ended up more attached to her than I was to Ellie.

Like Ellie, though, Abby still kills a lot of people. Abby's main enemy is a religious group called the Seraphites, and they, too, are composed of mostly anonymous soldier types. They do get some humanization through Abby's companion, an exiled Seraphite boy named Lev, but it's about the same as that of the Wolves: just enough for the story, and not enough to make you change how you fight. In Abby's case, the onslaught of combat against human enemies feels more at odds with her character development, especially by Day 3, and a lot of that violence goes unexamined. Neither Abby nor Ellie faces real consequences for most of those deaths.

For both characters, this disconnect between the gameplay and the grander narrative is compounded by looting and collectible-hunting. Looting during a fight is exciting, especially when you find the one extra bullet you need or a bit of health that can keep you going. But more often than not, I'd loot and look for collectibles only after I'd killed every enemy in the vicinity. It's far easier and safer, for one, and I didn't want to miss any of the interesting sub-plots found in scattered notes and photographs just because I wanted to kill fewer people.

Both Ellie and Abby tend to leave destruction in their wake.
Both Ellie and Abby tend to leave destruction in their wake.

Most of the time, there aren't any collectibles to find in combat-heavy areas. But there are occasionally notes and things to find when enemies are around, and as a result, I ended up scouring every corner of every area in the hopes of finding something cool. Because most combat arenas give you multiple avenues of attack and escape, though, I ended up backtracking through most of them to try to find things, and that can severely disrupt the pacing. The nooks and crannies that work well in combat just become one more place to look for a note or trading card, and the fact that you're looking for trading cards at all often feels too game-y for the otherwise sobering tone.

I ended up enabling an accessibility option called high-contrast mode to help with my collectible hunt, not because it was difficult, but because I was getting annoyed. When toggled on, it mutes the background, removes textures, and highlights interactable objects and enemies. I used it after clearing an area of enemies to speed up the looting part, and while it wasn't the most elegant solution, it did help the pacing. It's one of a litany of accessibility options, too, which allow you to fine-tune the gameplay, sound, and visuals to your needs. It's a commendable suite that's incredibly inclusive, though I enabled an option just to circumvent a gameplay annoyance rather than to fit a need.

Abby is a fantastic character in her own right, and the way the game pits her against Ellie is what makes the story powerful.

Despite those annoyances, finding collectibles and piecing together the stories held within them is rewarding and paints a picture of the outbreak as it developed through the years. A bank robbery gone wrong sticks out as a favorite, and there are quite a few other stories worth finding. A lot of the time, seeking out these collectibles will force you to get creative--things like breaking windows to bypass a locked door or swinging on a cable to get to an area that's just out of reach. There's nothing so difficult that you feel like a genius for figuring it out, but it does make you feel appropriately resourceful.

It's a bleak, pessimistic world, and exploration issues aside, I didn't exactly want to leave it. The ending is devastating, and I almost wanted more time in-game to reflect on it. I instead put the game down for a full week after I was done so I could fully process what had happened.

In the original Last of Us, I wanted to make Joel's bad decisions right along with him; I knew it was "wrong," in a sense, but I wanted to save Ellie anyway. In Part II, I wanted nothing to do with Ellie's bad decisions. There's no "oh god, I'm the monster" moment; just profound sadness about all the pain she's caused. Without Abby, none of that works. Abby is a fantastic character in her own right, and the way the game pits her against Ellie is what makes the story powerful. It's a tragic, heartbreaking exploration of the consequences of the first game, even if not all your actions here have real consequences.

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The Good

  • Ellie and Abby are both complicated and flawed, well deserving of such an intense character study
  • The overall story is bleak and depressing, but ultimately more impactful for it
  • Combat is tense, and successfully navigating an encounter with limited resources is immensely satisfying

The Bad

  • Much of the violence you inflict goes unexamined, which makes the gruesomeness of it just unpleasant
  • Looting and collectible hunting can disrupt the pacing, and the presence of collectibles doesn't always fit the situation well

About the Author

Kallie completed The Last Of Us Part II in 30 hours on Hard difficulty and put in a handful of hours into a New Game Plus playthrough. She loves Dina. Review code was provided by Sony.
424 Comments  RefreshSorted By 
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DEVILTAZ35

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This game is massive. I am over 24 hours in playtime and barely half way through according to the chapter list. There are just so many places to explore and after all that time i am still missing tons of trading cards and a few notes here and there. There are obviously other hidey holes in the game. I found all the safes and workbenches so far though and coins.

The combat in this game is what elevates it so dramatically. It is like the very best Tomb Raider combat i could imagine and then some.

I could do without the on rails type parts though. They do nothing for me in any of the naughty Dog games and they are so talented it is just not necessary to have them.

I love how it swaps between characters in a meaningful way. However unless i missed something is there a major mistake in the storyline at the Aquarium on how Ellie knows where to go next? I don't want to spoil the game so will just ask in this section.

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RaveNRolla

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@deviltaz35: yeah the game is huge. not sure what you mean with the aquarium. Ellie does go back to the theater after that, basically giving up the whole revenge plan because she unknowingly killed an innocent unborn. i think it's cool to spoil here, it is the spoiler review anyway. so, what did you mean?

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DEVILTAZ35

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@RaveNRolla: Oh sorry what i meant was she wasn't told where Abby was and yet she says she knows where she is and it's this way etc . That was the confusing bit. I thought i must have missed some dialogue somewhere.

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RaveNRolla

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@deviltaz35: i'm pretty sure they were just planning their route home to Jackson after the aquarium. but hey, it's a huge game, so i may not be so clear on all the details either.

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blindbsnake

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@RaveNRolla: "basically giving up the whole revenge plan because she unknowingly killed an innocent unborn"

Actually... She doesn't give up nothing... She doesn't know where is Abby... no more leads...

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DEVILTAZ35

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Edited By DEVILTAZ35

@blindbsnake: Someone said Tommy tells her where to find Abby at the theatre before she sets off with Jessie to look for her but i must have missed his mumblings. **SPOILER** I don't like Tommy he killed Manny. The funniest guy in the whole game.

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RaveNRolla

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@deviltaz35: that doesn't make sense. tommy is only there at the end of day 3 for ellie, which is after she went to the aquarium with jesse.

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blindbsnake

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@deviltaz35: I don't think that's what happens...

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Edited By RaveNRolla

@blindbsnake: i understood that when they're all back at the theater after the aquarium she accepts that getting Dina home safe is the most important thing. You're right that Ellies's not happy about it but Tommy asks her if it's ok for her that Abby gets away and Ellie says "it has to be". And i think seeing that Mel was pregnant was the trigger for her to take a step back.

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DEVILTAZ35

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Edited By DEVILTAZ35

@RaveNRolla:Like there would be an easy way to get her home safe lol. At least you don't have to carry her to safety in the game lol

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blindbsnake

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@RaveNRolla: There is no doubt about the shock and revelation of Mel pregnancy... But even so, I believe that if there was a lead Ellie would follow. She didn't want to stop, only after being beaten and let alive again she starts to doubt about her revenge quest.

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RaveNRolla

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@blindbsnake: not sure, but yeah it might be she gave up because she had no more leads. as a player i did understand from Owen and Mel's discussion (right before they get killed) that Abby was heading to "some island" (and Owen wanted to go rescue her, but Mel didn't) and that's what Ellie must've heard as well. we get to know the island later with Abby, but at that point with Ellie all we know is "an island". so technically she must have had a lead, but the story continues with her seemingly having no lead. i agree though, if she did have an idea where Abby could be she might have gone after her after all. she did value going after her over rescuing tommy, i don't know if she could pull of the same when it's about Dina.

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blindbsnake

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@RaveNRolla: Owen reaction (that ultimately leads to his death and also Mel death) was to protect Abby. He didn't wanted Mel to tell Ellie the location of his love one... And an Island is avery vague location...

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cmarcosn33

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STOP being homophobic, I'm tired of the homophobia, this is a great game, it is fun, has amazing graphics and yes story is not that good but the gameplay and graphics make it up. This is not as good as the original but it is still a good game, stop being homophobic, it is ridiculous.

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DEVILTAZ35

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@cmarcosn33: The story is awesome for the most part so long as you piece it all together from extra notes found along the way. I love doing that and spend hours searching for safes, notes and artifacts.

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rushabs

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Edited By rushabs

I commend you for playing on hard difficulty, however I 1000000000% disagree with your score. It is a 10 plus and this comes from playing games way before you were born, WOW an 8

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JustPlainLucas

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@rushabs said:

I commend you for playing on hard difficulty, however I 1000000000% disagree with your score. It is a 10 plus and this comes from playing games way before you were born, WOW an 8

What does that matter? I've been playing games for roughly 35 years and I'm thinking the score is about right. An 8 is STILL a good score, you know?

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DEVILTAZ35

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@JustPlainLucas: The issue is sites giving games that don't deserve it higher than an 8. An 8 is an excellent score. I would personally give it a nine. There are a few issues with the dialogue not matching up and there are even sound issues which i am not used to in a naughty dog game. In one whole section smashing windows of cars results in zero sound of the smashing. As soon you get past the sound returns to normal. So it's either a mixing error or there are just too many sounds going at once for the PS4 Pro to handle perhaps in that certain spot.

However the incredible world detail created by the artist just has me gobsmacked that this is on current gen PS4/Pro . Once you reach the Stadium Naughty Dog out does itself in detail.

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Ardenes

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Edited By Ardenes

What made the first one so enjoyable was the chemistry between Joel and Ellie. In the second this doesn't happen as Ellie and Abby spend so much time apart and it's very frustrating to reach the climax of the story in day 3 and then have to play the game all over again as Abby.

Also the revenge story is hard to believe as both Ellie and Abby have killed hundreds of people. That either of them believes they have the moral high ground is downright laughable.

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gjozefi

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Edited By gjozefi

@ardenes: Well it is a post apocalyptic era, so all morals go out the window at this point. It basically goes back to the old testament. 'An eye for an eye'.

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DEVILTAZ35

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@ardenes: I think you missed an important thing there though. Women are stubborn :)

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RaveNRolla

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@ardenes: it frustrated you to get another whole game to play with Abby? it's not like she's just following in Ellie's footsteps. 95% of the maps are new. of course you wanna know what happened, i did too, but the whole point of the game is to see both sides and i'm happy that we didn't just get to play Abby for two quick hours, but instead a whole fleshed out story.

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DEVILTAZ35

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@RaveNRolla: Abby was actually far more enjoyable to play than Ellie. A much better fighter overall too.

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@ardenes: The chemistry in the first game was laughable at best. The relationship with Joel and his own daughter felt real but with Ellie it always felt forced in the first game. The sequences of them together in this sequel are better than the entirety of the original game which was mostly a clunky mess to control . The only slight issue with this one is jumping where at times i found i fell as it didn't register the button press while running.

Not enough to be more than a minor annoyance though. Other than that just on rails areas and not being able to backtrack when you realise you missed something sucks too lol

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Ardenes

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@deviltaz35: A divisive game to say the least.

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DEVILTAZ35

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@ardenes: Yeah i am not a fan of being locked out of areas when there are certain items needed to 100% the game. Sometimes it is not even clear that when you go through an area it is the lockout point whereas other places it is. The worst thing perhaps is you can't really just save where you like. The game will only actually save based on the autosave. I had collected everything in a room , upgraded a weapon and all and then went back to my save and although i was in the room it was prior to the upgrades and collections which was a annoying.

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Judge99

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The original was much better. And I waited a long time for this game lol..... thanks naughty dog, why did it take 47 years to come out with this !? :/

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@judge99: The Original is a joke compared to this gem.

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blindbsnake

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@deviltaz35: Both are awesome... 1Âş - From hate/insensibility to love... 2Âş - From love to loss/hate/revenge to acceptance/grief/redemption...

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DEVILTAZ35

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@blindbsnake: I could never get the love people had of the first game. The best character was Tess and they killed her off lol. Even his own Daughter Sarah was way better than Ellie ever was with her cheeky humour and banter. Ellie drove me mad that i just wanted to bop her on the head and put her in a sack and carry her to the fireflies in the first game lol

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blindbsnake

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@deviltaz35: So... What you doing here? You are playing a game or talking about a game you clearly never liked... I don't understand. I love this characters, I love their flaws, their human nature. There is only another game at the same level for me... TWD episodes season 1... No game cames close to those two...

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Edited By DEVILTAZ35

@blindbsnake: What? I am talking about the first game i never understood the love for as the original characters were all annoying aside from Tess who was killed off too early. I really like the 2nd game. I just finished it last night. Going to go through and collect the things i missed chapter by chapter though. Just missed a couple of letters and coins and super hero cards despite carefully looking so very interested as to where they are.

lol you lost me at Walking Dead i can't stand that crap not really into zombie tv shows and i can't stand that Norman Redus guy or whatever his name is so i'd never play that game he is in either.

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blindbsnake

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@deviltaz35: "I really like the 2nd game."

Oh... I did not understood...

"i never understood the love for as the original characters"

In my case I put myself in Joel shoes, so obviously, the love for Ellie is a natural feeling. But I do agree that Tess was great. But I´m biased, because I thought that everyone was great.

"lol you lost me at Walking Dead"

Clearly, because you certainly don't know what I'm talking about. The game is The Walking Dead Episodes from Telltale. Season 1. The gameplay is atrocious, but is one of the most beautiful stories I ever played in my life.

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no matter what some ppl are saying no matter how good the gameplay or the sound or music is i can't go past the fact that i have to play with Abby. How can you Neil think that if you give me a short cutscene i'm going to be invested to play and believe the Abby story more than the whole part one game in which you invested me in the journey story and relationship of Ellie and Joel

You screwed up big Naugthy Dog ...you could have had a strong chapter on Abby motivation and more twists and gameplay of Ellie and her friends a very good and unexpected ending ... but not this

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RaveNRolla

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@kahnkane: sorry it didn't work for you, it sure did for me. did you play it?

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KahnKane

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@RaveNRolla: i have finished the game and hated and and questioned every second of Abby gameplay...none of the cutscenes or Qwen events didn't trigger no emotion whatsoever....a good game creates a bond .. a journey .an attachment ..ex: God of War....

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RaveNRolla

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@kahnkane: sorry to hear that. is the issue for you that she killed Joel or did you think Abby was just not fleshed out enough?

i sort of immediately bonded with Abby and soaked up everything shown from "her world". the stadium bit at the beginning was just amazing.

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DEVILTAZ35

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@kahnkane: lol i could not stand God of war. That was overblown nonsense . This was far more engaging. What about the Abby gameplay didn't you like. She was a far better fighter than Ellie. This is the only part i had a major issue with actually. The fight between Ellie and Abby. Abby would have easily smashed her into the next century yet even at full health she is scared of Ellie. She would be able to kick the gun out of Ellie's hands with all the training she had.

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gjozefi

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@deviltaz35: You're right about Abby being a better fighter, but when playing as Abby and you sneak up behind a clicker and you see 'Shiv required'...that's pretty stupid lol. I mean a shiv is basically a knife and Ellie is able to use her's as many times as she wants. Kinda unfair.

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DEVILTAZ35

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Edited By DEVILTAZ35

@gjozefi: True it is a bit weird. You can turn all the prompts off though and sometimes it makes the game impossible on a first playthrough as they aren't consistent with what button to press at times lol. I usually just firebomb as much as possible or set traps anyway or use explosive arrows. I did try stealth for a bit but it gets boring lol . i love the section where you can sick the infected on the soldiers lol.

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blindbsnake

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@kahnkane: Empathy is not in everyone...

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DEVILTAZ35

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Edited By DEVILTAZ35

@blindbsnake: i was really hoping that at least her friend and the dog got to sail away lol. Ellie killing her pooch i reckon angered her the most. I was a bit shocked that after all the trouble of helping lev's sister they just kill her off anyway though. Manny also was a startling death. He was hilarious.

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Homesliice

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It's nice to see people speak out against the last of us 2. The majority of the population doesn't want to see lgbt content just like the lgbt community doesn't want to see political or religious content pushed. That's fair enough!

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DEVILTAZ35

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@homesliice: It's not really forced in this game though. Ellie was always Gay that was clear from Left Behind DLC back on PS3 years ago. The only other main character not straight is a young girl who wants to be a boy and that is actually handled really well. I am straight myself and wasn't the least bit offended by any of the choices they made here. Well that and Ellie's lover but she is BI seeing she is pregnant lol.

It's not like in a 30 plus hour game they dedicated half the game towards it anyway. There are a couple of cutscenes of Ellie and her lover that are not over the top and then the other with the kid is just dialogue and nothing is shown as they are just explaining things to Abby so she understands his reason for leaving.

In context it all works well enough.

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Pierce_Sparrow

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I'm at the 20 hour mark and I have failed to see what the issue is with the game. I don't find it as good as the first, mostly because I liked the plot structure of the first game better and the forward momentum it provided of you both trying to survive and get Ellie to where she needed to go. It was a solid goal. For this one, I have failed to see any of the issues players have talked about.

1. Joel dying: With what Joel did, it feels like a proper direction for the story. Not necessarily one I would go in, but the writer's haven't made a misstep. Joel did a terrible thing. In this post-apocalyptic world where each of these people probably only have a couple of others they can truly cling to and have a relationship with, losing even one person can mean the end of the world. That Abby would spend all that time plotting revenge and taking it doesn't come across as an issue to me. That it would actually happen to Joel too never stood out as a problem. He's old, he's grown to live comfortably, and he had absolutely no reason to think a group of people would try to murder him for no discernible reason, especially when they're all trying to escape a storm.

2. Ellie seeking revenge: This I can agree is a little less sound as a story element, since Ellie shows she would know WHY they would seek revenge and her relationship with Joel was apparently over. But I still don't see it as game breaking. Joel was still important to her, important enough that she would want revenge on whoever killed him. It doesn't seem out of character, at least for me, for he to go off and do this. Plus, when the game was advertised, they made it pretty evident she was off on a quest for revenge. It was pretty predictable that Joel would die during the game, or at least it's a theory I had and that I have heard others talk about, so it's not that big of a stretch to put two and two together. I've had zero problem with Ellie's journey.

3. Playing as Abby: I've actually enjoyed playing as her, more so than Ellie. As much as I like Ellie and Joel, I also understand the world of TLOU. There's more to it than those two characters and they are as imperfect as everyone else. The first one never painted them as some kind of heroes or anything. Hell, what Joel does at the end of the first game is downright villainous, so much so that I can totally understand why Abby does what she does. Playing as Abby gives insight into who she and her people are, not these horrible bad guys it seems like everyone wishes they WOULD be, but just people trying to survive. This seems to be a case of people not getting what they WANT as opposed to this being a bad part of the game. Abby's part is enjoyable and Abby herself is as interesting as both Joel and Ellie were.

I certainly have my criticisms, both in terms of gameplay and story, but nothing near as close as to what people are complaining about. I won't deny people's lack of enjoyment of the game or their criticisms. I do feel bad people don't like the game. That really sucks for them. I personally enjoy it and find 90% of it to be completely sound. Then again, I may not have had near the attachment to the first game or it's characters as others did. Oh well. Looking forward to finishing it.

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blindbsnake

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@Pierce_Sparrow: Well... As a person who loved TLOU1, who is also a game that´s on the top of my gaming experiences, all I can say about this game is that is awesome.

This has nothing to do with liking the first game or not, is about caring and empathy. If you gain empathy about Abby the last part of the game is something that will live with you forever. If don´t the game is not the same. I can undertand that.

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RaveNRolla

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@Pierce_Sparrow: i felt about the same. Joel's death was well used and completely understandable within the game world. i didn't realize he would die until minutes before it happened. from the trailers and info i saw i always thought Dina would be killed and that Ellie was avenging her. the trailer also showed Joel joining Ellie with the words "you didn't think i was going to let you do this alone", which is actually said by Jesse in the final game. so good mindgames on their part.

i loved Abby as well! and seeing both sides (or even all three sides, counting the scars) had great effect on me. in the first game i never thought bad about killing anyone, but here when you have to engage your own group it feels messed up.

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ElementalWeapon

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Edited By ElementalWeapon

@Pierce_Sparrow: dude f*cking spoilers. A tag at the start of your post is definitely necessary.

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Pierce_Sparrow

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@elementalweapon: Spoilers in a spoiler review?! You don't say? Maybe don't read the spoiler review if you don't want to read spoilers in the comments.

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ElementalWeapon

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Edited By ElementalWeapon

@Pierce_Sparrow: I read all the non-spoiler content, and had been able to since all the other folks in this comment thread warn people or black out details. Everyone’s doing it.

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analgrin

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@Pierce_Sparrow: With Point 2. You'll get to see more on Ellie & Joels "current" relationship which explains a little more why she flipped out the way she did.

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