The Fast and the Furious is a valiant attempt at an overhead racing title. Unfortunately, control issues keep the emergency brake on this one.
Based on the popular action movie, The Fast and the Furious pits you against five other street racers. The game itself is more like organized racing. You're given three laps per race, and the tracks themselves look like racetracks, not side streets.
Each race ends in the chop shop, where you can upgrade your car with prize winnings and money found on the racetrack. Items range from better steering to nitro boosts. After tricking out your vehicle, you can choose another race to compete in, provided you have enough cash on hand to pay the entry fee.
Digital Bridges was wise to give gamers two control scheme options. Control A has key 2 for gas, 8 for brakes, and 4 and 6 for turning. Alternatively, Control B uses 1/2/3/4/6/7/8/9 to move the car toward the respective direction immediately. In each system, key 5 gives a temporary boost if you have a nitro available.
Unfortunately, these control options don't really alleviate the game's slow response. The gas and brake work fine, but cornering is like trying to make a U-turn with a Cadillac--which is a serious defect in a game full of curves. Even purchasing steering upgrades from the chop shop doesn't seem to help.
The competitors themselves are generic racers--they are all the same blue/gray color--whose only intent seems to be to bump into you. This in itself wouldn't be frustrating if your car didn't slow to a crawl near an obstacle, be it a rival or the edge of the street. It's like every confrontation is made of mud.
The game concept itself is similar to Macrospace's excellent Crash 'N' Burn, minus the high speed, extensive options, and addictive gameplay. At least this one has Vin Diesel's mug pasted on it.