The Dark Hour Review

When the action starts things get a little sketchy.

POWs are trapped in the world of Quake, soldier, and it's your job to go in and rescue them! This promising premise may well be the best thing about Microforum's well-intentioned, but spotty, offering.

The CD is broken up into several sections. The useful and well-organized level installer lists all of the 23 new levels and gives a brief summary of each, complete with helpful hints and a recommendation for either single-player or deathmatch play. When you've decided which levels sound like they'd launch your grenade, you can simply install them with the touch of a button. When actual play time comes, just a couple of mouse clicks load the level of your choice.

Unfortunately, when the actual action starts things get a little sketchy. While the levels are inventive and promise plenty of surprises and excitement for deathmatches, the graphics and sound fall far behind the quality of the original id offering. In an attempt to facilitate deathmatch play, each level is extremely crowded with passages, columns, weapons, and power-ups. In addition, the Dark Hour is aptly named. In an effort to create multiple shadowy hiding places, each level is darker than the one before it, making it virtually impossible to see anyone or anything around you. Finally, the distinctive qualities of each level don't offer the continuity necessary for single-player action, making anything played alone a mere practice session for later multiplayer confrontations.

The CD does offer an extensive list of worldwide Quake servers, information sites, and gameplay hints, which may alone make it worth the price. For gameplay, graphics, and action, though, I'm afraid The Dark Hour doesn't live up to the excitement promised in its mission briefing.

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  • First Released
    • PC
    When the action starts things get a little sketchy.
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