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The Amazing Spider-Man Review

  • First Released Jun 26, 2012
  • Reviewed Jun 26, 2012
  • X360

The Amazing Spider-Man is a fun and funny romp through a big, colorful city.

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In The Amazing Spider-Man, the webslinger dispenses quick wit almost as fast as he dispenses justice. More importantly, he gets room to show off his high-flying acrobatics with a freedom his last two outings were lacking. This time, Spidey has the whole of Manhattan as his playground. As you fling yourself above the city, swinging past skyscrapers and vaulting from towers, you get a dizzying sense of what it would be like to slip into the famous red and blue costume.

It's a joy when The Amazing Spider-Man thrusts you into this wide-open world. By holding down a single trigger, you propel webbing from your wrists, swinging in whichever direction you choose. Expectedly, you don't necessarily see the webbing attach to anything nearby, which is fine: the joyous locomotion is all in the name of fun. Yet the game does a great job of providing the illusion that the laws of physics still vaguely apply. When you swish through a park that isn't near tall buildings, you stay near the ground, practically brushing the grass underneath you. When surrounded by stately superstructures, you rise toward the heavens, from where you can look upon the entire city and admire its vibrancy.

Out here in the concrete wilds, The Amazing Spider-Man is at its best, simply because moving around is so much fun. Hundreds of collectible comic pages twinkle on rooftops and flutter in the air. They are simple but nice rewards for the act of locomotion. Come near a page, and you hear and see its telltale glimmer, and note the button prompt inviting you to fling toward it. These signs are enough to have you scanning the screen, searching for the elusive paper. But there's more to the game than webswinging, of course: most of the story-based missions take you off the streets and send you into the sewers and other such interiors. Out in Manhattan, most tasks are optional and involve picking up asylum escapees and returning them to their institution, beating up muggers, and so forth.

Spidey reaches out to touch someone.
Spidey reaches out to touch someone.

With a couple of exceptions, most of these tasks don't evolve in any way, and they become stale if you focus on them for too long. One minigame has you hovering a circle over Spidey as he flies through the air automatically; you're meant to keep him in view of the video camera that follows him. It isn't very challenging or fun, and in fact, on medium (Hero) difficulty, The Amazing Spider-Man is rarely challenging. Other tasks--rescuing sickly citizens and rushing them to a nearby makeshift hospital--are more enjoyable, in part because of the banter between Spider-Man and his poor passengers. ("No drooling on the suit, please!") But eventually, the voice samples repeat, and playing paramedic loses some of its appeal. Nevertheless, there are enough things to do that you'll be thrilled to have the chance to zoom through the air at top speed.

The missions that lead you through the story aren't as delightful as the open-world hijinks, though the story itself is as wonderfully absurd as any Spidey tale to come before it. The game begins (apparently) after the events of the upcoming The Amazing Spider-Man film, with a tour of the Oscorp facility, where the corporation is winding down some unusual experiments. Well, not everything is on the up-and-up, and soon a viral outbreak has the city in turmoil. Peter/Spider-Man's response? Break out an asylum inmate who holds the key to a cure. With so many variables, it's no wonder that Spidey's plans don't follow their intended script, though he stays pretty upbeat throughout. Spider-Man is as funny here as he's ever been, cracking wise in even the most stressful situations. The dialogue is a good mix of seriousness and ridiculousness, making it easy to stick with the plot even when it goes so far over the top it spills into bizarre territory.

This big boy is apparently unfamiliar with Asimov's Laws of Robotics.
This big boy is apparently unfamiliar with Asimov's Laws of Robotics.

Story-driven chapters are notably more confining than the free-form gameplay that surrounds them. You investigate dull-looking sewers, where you notice technical drawbacks like heavy aliasing that go overlooked in Manhattan, which is saturated with color and personality. In the indoor spaces, you confront hazards like steam valves (clog them up with your web shots!) and pools of acid (navigate around them!). You must take a more cautious approach, holding down a button to slow down time, choosing a proper perch, and then releasing the button to leap to that spot. You can tap the button should you prefer a more fluid pace, but you risk zipping into the wrong position if you aren't careful.

That same button, when used on a guard, a robot, or some other meanie, has you rushing in to initiate combat. The influence of Batman: Arkham City is keenly felt when you bash on baddies, though Spidey's game isn't as fluid as Batman's. Nevertheless, the basics are similar: you tap attack buttons to pound on your foes, and when the right visual prompt appears, you press the dodge button to somersault out of the way. And like Bats, Spidey is particularly vulnerable to bullets, though you have a one-button escape move that allows you to quickly flee danger. You can even web-grab objects like vending machines and dumpsters and smash them on the ground, stunning nearby foes and allowing you to easily blanket them with webbing.

The similarities to that other superhero game are obvious in sections that encourage stealth. You can hover above an enemy or slink from behind and perform a sneak attack. Dropping from a beam, tapping a guard's shoulder, and then wrapping him up and sticking him to the ceiling is a hoot. The AI is mechanical, and not too keen--it's usually simple to zip out of danger and resume your predation.

The guards aren't imbeciles, though, and shine their flashlights about when they are aware of your presence, potentially giving you away if a beam lands on you. Another great touch: you aren't limited to roosting in predetermined areas. Though you can't necessarily stick to every surface, you can usually flit to the wall right over your target's head and wrap him up from there. It's a nice, flexible system.

That contact lens has to be here somewhere!
That contact lens has to be here somewhere!

These gameplay basics are fine, but the interior missions are much less compelling than events that occur in the open city. A lengthy section toward the end of the game is even more limiting than many of the missions that come before, losing most of the fun in favor of providing narrative tension. But even before this, avoiding alarm lasers and acid puddles isn't as enjoyable as most aboveground missions, and there are few opportunities to swing with abandon. While the combat is entertaining enough to watch, it is entirely too easy most of the time. There's a simple upgrade system in place in which you spend experience points on new moves and other improvements. But there's no real sense that you are getting more powerful. Battles are easy from beginning to end, and never feel radically different or require more finesse just because you level up your skills.

That's even true of most of the boss fights, which rarely require more than a single attempt. Fighting half-man, half-beast abominations isn't that compelling due to the ease of combat. Robot battles in the streets of Manhattan, on the other hand, make up for their lack of challenge with an incredible sense of speed and the illusion of public danger. Imagine any given scene in a superhero movie in which the superstar faces a menacing rival in the midst of a bustling metropolis. The Amazing Spider-Man deftly re-creates that brand of visual rush when you race after marauding machines and glide about gigantic automatons. The skill required often comes down to hitting the right button when prompted, but when the excellent movement mechanics collide with the urgency of a boss battle, the game is explosive.

Spiders don't like water, but they love valve puzzles.
Spiders don't like water, but they love valve puzzles.

Such moments are the exception rather than the rule in The Amazing Spider-Man. The game spends too much time in drab drains and boring science facilities, where its best assets are sidelined in favor of easy combat scenarios. But when developer Beenox gives Spidey room to soar, you get caught up in the pure elation of swinging through a spirited city, where helicopters hover overhead and well-wishers call out to you in the streets. And that elation is the best reason to don the suit once more and remind yourself that with great power comes good fun.

Back To Top
The Good
It's a blast to swing about the city
Clever, laid-back sense of humor
Some boss fights look very exciting
Nice mix of combat and stealth
The Bad
Indoor missions aren't as fun as outdoor ones
Combat and boss fights are too easy
About GameSpot's Reviews
Other Platform Reviews for The Amazing Spider-Man

About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
148 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Gelugon_baat

About an hour into somebody else's playthrough, I am impressed with the story-telling thus far, or at least pleased that this game is more than just some side-project that Activision's licensed games tend to be. This was certainly Beenox-quality stuff.

Again though, it's unfortunate that Beenox is working on Skylanders projects now. What a waste of its talent.

Avatar image for Gelugon_baat

At least this game is made by an in-house Activision-owned developer instead of a contractor. Still, it's unfortunate that Beenox was reduced to doing movie tie-ins by 2012 - and even worse now that it's working on Skylander projects.

Avatar image for theonesofgames

this game is better than the sequel regardless of its mistakes

Avatar image for Kevlar101

The pop-in on this game looks really bad..... is it?

Avatar image for modamemo

wait guys do you mean spiderman 2 pc or ps2

Avatar image for modamemo

plz gamespot can you say to a company to make a first person spider man plz

Avatar image for jordanl2500

This game is dope but the camera angles can get anoying. I only got it cause it was25 bucks @ walmart

Avatar image for Creed02

@jordanl2500 and the 25 bucks worth it ?

Avatar image for Warmuro

I think we need Iron Man, Spider-Man, Hulk games just like Batman Arkham Asylum-City. Oh man it would be great !!! I wish web swinging was more realistic and optimization was better in Amazing Spider-Man, still good though.

Avatar image for Epicurus-Reborn

hmmmm. i have to say spiderman2 for gamecube was surprisingly fun for me. The missions were lame. But running around the city after being fully upgraded was such a blast. This looks like it could be just as fun, but the fact that your webs dont actually attache to buildings like they did in spiderman 2 worries me a bit. Swinging around in the game was just.... so much fun. I dont see how it can still be with the change.

Avatar image for brainlord

this is the best spidey game yet... not close enough to batman arkham city or asylum but a decent game at last for spidey...

Avatar image for Bumblebee1138

@brainlord A LOT of Spidey games are better than this one: Web of Shadows, Ultimate Spider-Man, Shatered Dimensions, Spider-Man 2, Spider-Man (2000).....

All of them are better.

Avatar image for moataz1993

Bottom line:

If you want to play the role of a superhero, go for Batman arkham games nothing will ever beat em

Avatar image for moataz1993

not even close to our friendly neighborhood spiderman. badly ported to PC, the combat system is a cheap rip off. dull city not colorful at all. spiderman movements feel artificial and not fluid.

Avatar image for Warmuro

After playing Batman Arkham Asylum and Arkham City, my expectations have been increased. This game is really good for spider-man fans, but it didn't impress me. Just one question, why spider-man just throws web to the empty air and how does he swing with that way ? I think he uses clouds to swing, right ? lol

Avatar image for IronSpider2099

BEST SPIDEY GAME EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Avatar image for Mephistophelos

better than spiderman 2 game?will see this week.

Avatar image for GrimJesta

I enjoyed the hell out of this game. I felt like the next generation "Web of Shadows", which is a Spiderman game I loved.

Avatar image for sweetSWA99ER

Beeonox: "why does everyone hold Spiderman 2 in such high regard? OH WAIT, THE OPEN WORLD!"

That's part of it Beenox, but not quite. The reason why I love spiderman 2 so much is because you FELT like you were doing everything that Spiderman was doing just a minute ago in the cutscenes. You could control how high you jumped, the arch of your swing, how many webs you shot out, how high you jumped off a web, slide along a building and leap off, sprint and dive off a building, and spin 2 webs and use them to slingshot yourself! (and that's not even everything!). This new game dumbs everything down and just makes it look prettier, and that's why this game fails. If I wanted to watch Spiderman swing around, I'd go watch the freaking movie.

Avatar image for mickey_mickey48

I say this game deserves less than 7.5. I'm sure Drama queens didn't even play it..

Avatar image for derekfrostwest

why couldnt they put more qick time events in this game?

Avatar image for DCUnionGuy

Question: Just got a 360 ( the 1st system I've owned since the original Nintendo..) and I'm wondering if I should get this or the older, Spiderman: Web of Shadows. That seemed to get better reviews.

Avatar image for GrimJesta

@DCUnionGuy Both are good games. But Web of Shadows feels a bit dated now. But, if you can get it on the cheap it's worth it for the storyline. The newer one is fun for the story as well, but the stealth and web-zipping action is what makes it a blast.

Avatar image for DCUnionGuy

Just got a 360, should I get this or the older, Web of Shadows?

Avatar image for SFamicom

Yikes. Maybe I'm just too hard on games. Or maybe my expectations were too high. Either way... I just wasn't impressed. I feel bad about it... but I'm just not enjoying this game as much as everyone else. I wanted to...

Avatar image for SFamicom

SERIOUSLY. 7.5??? Where is the game that these people are playing? Ugh. Wish I'd saved my money. Check out my thoughts before you buy this one:

Avatar image for epic542

I absolutely love this game, best spiderman game since spiderman 2, free roam elements are great and i like that it is not the movies story line rather the after story of the movie. My score, 8.5.

Avatar image for fajin36

I think this is a fair and balanced review.

I have not quite finished the game yet, but I've played 10 hours so far, and while I'd be tempted to give the game an 8, it's really splitting hairs a bit. I

The game is a lot of fun, especially the web-slinging parts outdoors and it's extremely stylish overall, but the boss fights (or the boss fights I've had) have been mostly anticlimactic and too easy.

No justice was done to poor Rhino at all, imo.

But still, I think the core elements are in place for Beenox to really do something great with a sequel. This is much more in line with what a Spider-Man game should be than the previous two releases.

Avatar image for QrGmNcShip016

I guess all movie games are like this, being balanced rated. Even if i havent play it but kevins Review saz it all. This Game Deserves an 8.5, Period :)

Avatar image for xpvpx231214

the game is way too short 5 hours of gameplay will be good!

Avatar image for Westbean365625

why rating 7.5

Avatar image for Westbean365625

the amazing spider man is great game and biggest hit in spiderman franchise

Avatar image for PrpleTrtleBuBum

I don't get it: it says right there that 7.5 translates to "Good". How can some complain that 7 is too low, when this game obviously isn't anything near GOTY material? Pretty good, but not even that great. Lack of negative points doesn't mean a game is perfect or even great.

Like some have said there still aren't that much improvements. I can't believe Spiderman 2 is almost 10 year old game and very little has changed. How hard it actually is to do a proper Spiderman simulation with a living NYC GTAIV style, all the major villains (the robots are just boring) and actually good gameplay that doesn't just rely on fun webswinging?

Oh right but Activision doesn't want to go the extra mile. The game has to be cheap to make and leave a lot to improve for the future, so they can improve babysteps or kill the series midway. Atleast it's a huge comeback after the EoT disaster.

Avatar image for DeanG642

I agree with what quite a few are saying here: That the small negatives portrayed in the review don't really seem like enough to warrant knocking it down to 7.5.

Avatar image for Carton_of_milk

Well it isn't "as expected" that the webs wouldn't cling to any visible structure cause in that Ultimate Spiderman game of years back, you couldn't shoot your webs to swing if there wast a building near to swing from. They should have kept that. It worked fine. I'm still annoyed that Activision started with a fine Spiderman game concept nearly ten years ago and never really improved on it much other than graphically like they should have. If they did instead of getting he expected 7 or 7.5, their spiderman games would get a 9.

Avatar image for gamekingpin

Even though you cant see where the web attaches just like the review said the game does an excellent job at making it believeable. Even though all you have to do is hold the button down to swing, if you are in an open area or you are higher in the air than any of the rooftops spiderman will just go into a dive until there is a structure close enough to swing from still making it feel like it is latched on to something even though you cant see it. That and the new webrush (takes a little getting used to) changes things up pretty nicely and collecting those comic pages is addictive. I found myself swinging around just to find them and I still had plenty of the story to play.

Needless to say i like this comeback for spidey.

Avatar image for UnaSolida

terrible gameplay video...

Avatar image for TxtBin

I really don't get how those 2 minor 'niggles' justify a score of 7.5

At least an 8 or 8.5 should be awarded... if a repetitive game like Web of Shadows managed to get an 8.5, I don't understand why a genuinely good Spidey game shouldn't get a higher score. Many people go ahead with purchases after viewing these reviews, and I really think ASM deserves a lot of profit so they can polish up the possible sequel game.

Like I said, these minor 'niggles' can easily be looked past: if it's too easy, bump up the difficulty to 'Superhero' - if you don't like the indoor levels, just go around swinging outside and do side missions... it really isn't that big of an issue to pull this good game down to a 7.5

Avatar image for gamekingpin

I agree the game could have been an easy 8 for me. Spider man looks bad ass with the more realistic and less comic design.

Avatar image for TxtBin

I'd also like to add how the positives of this game surely outweight the smaller issues: the new combat is pretty damn fun (although could be a bit repetitive until you unlock all the different moves), the boss fights are genuinely fun (e.g. that huge Spider reaper thing just gave a hugh sense of what it feels like to be Spidey, with this huge vertigo effect and endless destruction around him), the voice acting is actually good (*cough*WebOfShadows*cough*), DLC is pretty cool (how come they never though of introducing Stan Lee as a playable character in previous games?), graphics are really good (especially for a Spidey game). There's a lot of good stuff going for this and it just bugs me (no pun intended) that this game is generally receiving above average reviews and not the 'great' reviews it deserves for being a polished experience.

Avatar image for we1rdkid

aweeeeesooooooomme!!! I LoVe it

Avatar image for evaunit24

I just bought this yesterday and have enjoyed it so far :) Granted the last Spiderman game I played in depth was "Spiderman" for Playstation 1. lol

Avatar image for KingdomROXAS

the best spidermam game

Avatar image for assassins8creed

this looks different to other spider man games im going to get it

Avatar image for gix47

so not just a movie tie?

and and the Dev. took lessons for Batman if i rad all of this right,mmm may have to check this out.

Pretty big spidey fan but not real excited about the coming movie,so was not too excited for the game but may give it a chance now

Avatar image for aam77t


"Indoor missions aren't as fun as outdoor ones Combat and boss fights are too easy."AND WEBBING SOURCE PLACE IN SCENE


Avatar image for aam77t

i think it is better than batman arkham series in some aspects and in some not like:

1-experiencing colorful scenes and city (not black and so much dark theme colors) in day

2-webing is so much fun even when it comes to compete with grappling that we can use it in specific edges(specially in asylum but it got better not completely in arkham city)

3-combat is batman like but spidy animation is more like catwoman not batman because he is not as muscular as bruce

4-side missions is far far away better in batman arkham city

5- this is the most exciting spidy of all time

i still doesnt play it does it have comic books guys like batman or not and if it have how many of them would become manifest.

Avatar image for unicornvisions

@aam77t lol

Avatar image for JediHeadband

@aam77t Dude. Damn. Learn to write in english.

Avatar image for fend_oblivion

Well I'll be damned! The game doesn't suck! :D

Me being a huge Spidey fan, this is very good news indeed!

The Amazing Spider-Man More Info

  • First Released Jun 26, 2012
    • 3DS
    • Android
    • + 10 more
    • DS
    • iOS (iPhone/iPad)
    • Mobile
    • PC
    • PlayStation 3
    • PlayStation Vita
    • Wii
    • Wii U
    • Windows Mobile
    • Xbox 360
    The Amazing Spider-Man is a free-roaming, web-slinging action game set shortly after the events of the film where Spider-Man must protect the Big Apple from a deluge of unimaginable threats.
    Average Rating746 Rating(s)
    Please Sign In to rate The Amazing Spider-Man
    Developed by:
    Beenox, Gameloft, Other Ocean Interactive, Mercenary Technology
    Published by:
    Activision, Gameloft
    Adventure, Action
    Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
    Mild Language, Mild Suggestive Themes, Violence