Review

The Amazing Spider-Man Review

  • First Released Jun 26, 2012
    released
  • X360

The Amazing Spider-Man is a fun and funny romp through a big, colorful city.

In The Amazing Spider-Man, the webslinger dispenses quick wit almost as fast as he dispenses justice. More importantly, he gets room to show off his high-flying acrobatics with a freedom his last two outings were lacking. This time, Spidey has the whole of Manhattan as his playground. As you fling yourself above the city, swinging past skyscrapers and vaulting from towers, you get a dizzying sense of what it would be like to slip into the famous red and blue costume.

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It's a joy when The Amazing Spider-Man thrusts you into this wide-open world. By holding down a single trigger, you propel webbing from your wrists, swinging in whichever direction you choose. Expectedly, you don't necessarily see the webbing attach to anything nearby, which is fine: the joyous locomotion is all in the name of fun. Yet the game does a great job of providing the illusion that the laws of physics still vaguely apply. When you swish through a park that isn't near tall buildings, you stay near the ground, practically brushing the grass underneath you. When surrounded by stately superstructures, you rise toward the heavens, from where you can look upon the entire city and admire its vibrancy.

Out here in the concrete wilds, The Amazing Spider-Man is at its best, simply because moving around is so much fun. Hundreds of collectible comic pages twinkle on rooftops and flutter in the air. They are simple but nice rewards for the act of locomotion. Come near a page, and you hear and see its telltale glimmer, and note the button prompt inviting you to fling toward it. These signs are enough to have you scanning the screen, searching for the elusive paper. But there's more to the game than webswinging, of course: most of the story-based missions take you off the streets and send you into the sewers and other such interiors. Out in Manhattan, most tasks are optional and involve picking up asylum escapees and returning them to their institution, beating up muggers, and so forth.

Spidey reaches out to touch someone.
Spidey reaches out to touch someone.

With a couple of exceptions, most of these tasks don't evolve in any way, and they become stale if you focus on them for too long. One minigame has you hovering a circle over Spidey as he flies through the air automatically; you're meant to keep him in view of the video camera that follows him. It isn't very challenging or fun, and in fact, on medium (Hero) difficulty, The Amazing Spider-Man is rarely challenging. Other tasks--rescuing sickly citizens and rushing them to a nearby makeshift hospital--are more enjoyable, in part because of the banter between Spider-Man and his poor passengers. ("No drooling on the suit, please!") But eventually, the voice samples repeat, and playing paramedic loses some of its appeal. Nevertheless, there are enough things to do that you'll be thrilled to have the chance to zoom through the air at top speed.

The missions that lead you through the story aren't as delightful as the open-world hijinks, though the story itself is as wonderfully absurd as any Spidey tale to come before it. The game begins (apparently) after the events of the upcoming The Amazing Spider-Man film, with a tour of the Oscorp facility, where the corporation is winding down some unusual experiments. Well, not everything is on the up-and-up, and soon a viral outbreak has the city in turmoil. Peter/Spider-Man's response? Break out an asylum inmate who holds the key to a cure. With so many variables, it's no wonder that Spidey's plans don't follow their intended script, though he stays pretty upbeat throughout. Spider-Man is as funny here as he's ever been, cracking wise in even the most stressful situations. The dialogue is a good mix of seriousness and ridiculousness, making it easy to stick with the plot even when it goes so far over the top it spills into bizarre territory.

This big boy is apparently unfamiliar with Asimov's Laws of Robotics.
This big boy is apparently unfamiliar with Asimov's Laws of Robotics.

Story-driven chapters are notably more confining than the free-form gameplay that surrounds them. You investigate dull-looking sewers, where you notice technical drawbacks like heavy aliasing that go overlooked in Manhattan, which is saturated with color and personality. In the indoor spaces, you confront hazards like steam valves (clog them up with your web shots!) and pools of acid (navigate around them!). You must take a more cautious approach, holding down a button to slow down time, choosing a proper perch, and then releasing the button to leap to that spot. You can tap the button should you prefer a more fluid pace, but you risk zipping into the wrong position if you aren't careful.

That same button, when used on a guard, a robot, or some other meanie, has you rushing in to initiate combat. The influence of Batman: Arkham City is keenly felt when you bash on baddies, though Spidey's game isn't as fluid as Batman's. Nevertheless, the basics are similar: you tap attack buttons to pound on your foes, and when the right visual prompt appears, you press the dodge button to somersault out of the way. And like Bats, Spidey is particularly vulnerable to bullets, though you have a one-button escape move that allows you to quickly flee danger. You can even web-grab objects like vending machines and dumpsters and smash them on the ground, stunning nearby foes and allowing you to easily blanket them with webbing.

The similarities to that other superhero game are obvious in sections that encourage stealth. You can hover above an enemy or slink from behind and perform a sneak attack. Dropping from a beam, tapping a guard's shoulder, and then wrapping him up and sticking him to the ceiling is a hoot. The AI is mechanical, and not too keen--it's usually simple to zip out of danger and resume your predation.

The guards aren't imbeciles, though, and shine their flashlights about when they are aware of your presence, potentially giving you away if a beam lands on you. Another great touch: you aren't limited to roosting in predetermined areas. Though you can't necessarily stick to every surface, you can usually flit to the wall right over your target's head and wrap him up from there. It's a nice, flexible system.

That contact lens has to be here somewhere!
That contact lens has to be here somewhere!

These gameplay basics are fine, but the interior missions are much less compelling than events that occur in the open city. A lengthy section toward the end of the game is even more limiting than many of the missions that come before, losing most of the fun in favor of providing narrative tension. But even before this, avoiding alarm lasers and acid puddles isn't as enjoyable as most aboveground missions, and there are few opportunities to swing with abandon. While the combat is entertaining enough to watch, it is entirely too easy most of the time. There's a simple upgrade system in place in which you spend experience points on new moves and other improvements. But there's no real sense that you are getting more powerful. Battles are easy from beginning to end, and never feel radically different or require more finesse just because you level up your skills.

That's even true of most of the boss fights, which rarely require more than a single attempt. Fighting half-man, half-beast abominations isn't that compelling due to the ease of combat. Robot battles in the streets of Manhattan, on the other hand, make up for their lack of challenge with an incredible sense of speed and the illusion of public danger. Imagine any given scene in a superhero movie in which the superstar faces a menacing rival in the midst of a bustling metropolis. The Amazing Spider-Man deftly re-creates that brand of visual rush when you race after marauding machines and glide about gigantic automatons. The skill required often comes down to hitting the right button when prompted, but when the excellent movement mechanics collide with the urgency of a boss battle, the game is explosive.

Spiders don't like water, but they love valve puzzles.
Spiders don't like water, but they love valve puzzles.

Such moments are the exception rather than the rule in The Amazing Spider-Man. The game spends too much time in drab drains and boring science facilities, where its best assets are sidelined in favor of easy combat scenarios. But when developer Beenox gives Spidey room to soar, you get caught up in the pure elation of swinging through a spirited city, where helicopters hover overhead and well-wishers call out to you in the streets. And that elation is the best reason to don the suit once more and remind yourself that with great power comes good fun.

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The Good

  • It's a blast to swing about the city
  • Clever, laid-back sense of humor
  • Some boss fights look very exciting
  • Nice mix of combat and stealth

The Bad

  • Indoor missions aren't as fun as outdoor ones
  • Combat and boss fights are too easy

About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
148 Comments  RefreshSorted By 
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Scarab83

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I demand complete and utter realism in my superhero games! Waaaaah! WAAAAAH!!

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Mariner32

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@Scarab83 It's not so much a whiny demand for realism as it is an expectation that a concept established in 2004 (webs actually attaching to buildings) be continued in subsequent games...

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Mumaki

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The web sticks to the clouds like magic.. Go spidy, don´t forget to call your unicorn.Please they could at least make the webs travel in the direction of the buildings

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Mariner32

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How could the web swinging mechanics possibly have gone backwards from a game that came out in 2004? The game looks pretty cool, but I think I'll stick to Spiderman 2.

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Xero1246

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@Mariner32 IMO i think it improved, but no doubt spiderman 2 web swinging was awesome!!!

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dom28

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@Mariner32 lol you mist be blind or something man, because the web swinging mechanics if anything is the best in this game.

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xHOJUx

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@dom28 I think you must be the blind one, this game has none of the control that you had in Spiderman 2. You just swing along on your magic cloud grabbing weblines and have none of the depth. No thanks.

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abnergoinbig

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@dom28 @Mariner32 the web swinging looks amazing and just by looking i can tell its the best so far. Just imagine what the second one will be like.

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Mumaki

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@abnergoinbig @dom28 @Mariner32 just becaus he does backflips ?

Webs need to attach to something, spiderman doesn´t fly

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Zero_Casualties

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@dom28 @Mariner32 The webs don't stick to buildings.

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Zero_Casualties

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Edited By Zero_Casualties

@dom28 @Mariner32 The webs don't sick to buildings.

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Ash2X

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Looks like a better looking Web of Shadows...which is actually egnough reason to buy it sooner or later.

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kkushalbeatzz

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Are there NPCs in this one? I would love to see a city thriving with life, it would make the game that much better.

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kerrman

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Just finished a solid 5 hour sit down with this game.

I'd give it an 8.0 or 8.5 so far. Fantastic game! Best Spider-Man game that has ever come out. Period.

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Zero_Casualties

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@kerrman Tell me straight, do the webs stick to buildings, or the sky?

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Mumaki

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to clouds aparently @Zero_Casualties @kerrman

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RedWave247

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I JUST walked in the door, holding my pre-purchased copy of this. And to be honest, I've been really hesitant about that pre-buy. The last time I pre-ordered a game was L.A. Noire, which was not worth the $70.

This review fills me with hope once I crack open this bad boy.

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Stoopid_Fool

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@RedWave247

How was your copy of L.A. Noire $70? I didn't think there was a collector's edition or anything like that. But yea I can see why you didn't like it that much.

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RedWave247

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@Stoopid_Fool Canadian pricing. Although, I could be mistaken. Might've been $60. Obviously, I don't have the receipt in front of me. :p

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Tiax19

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@RedWave247 Either way, 60$ would come out to about 67.50$ with tax, at least it does in Ontario.

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ShockSplicer

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@Chunkman

Whereas here in Australia we pay literally double what you guys pay! :)

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Chunkman

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@RedWave247 Mmm, Canadian pricing is essentially identical to American pricing. At the very least, here in N.S. everything is $59.99 new...Unless you're Mortal Kombat 2011, in which case the pricing is $5 more... But yeah, I'm thinking that this is one of the better Spidey games to come out in a long time.

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EPaul

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Wow, a good Spidey game might get it when it's 20 bucks

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residude

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Excellent! Spiderman 2 on PS2 was fantastic fun. Just loved being able to swing around the city doing sweet F.A. Finally another spiderman game of decent quality :) Gonna pick this up

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snout7

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Nevertheless... twice in one article... ugh *shudders*

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x_Xarion_x

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This game is fantastic, only a couple hours in but I'm very happy I got it, Beenox did an amazing job on this.

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SnakeEyesX80

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Is it just me or did Web of Shadows look better combat-wise. The combat in WoS was awesome!

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dragonballkid

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@SnakeEyesX80 I always found WoS really glitchy and repetitive. It was a lot of accidentally sliding on buildings and combo chains that amounted to little more than web-zipping foe to foe. Don't get me wrong I liked the idea of flowing ground to air combat but I didn't feel it anything spectacular.

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KidsNDad

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@SnakeEyesX80 It was better then what came before it, but I did not like the hide behind the web shield until healed, then bash buttons again combat aspect. This dodge and snipe game play seems to work much better. I do still think Ultimate and WoS are the best Spider-man games... Amazing Spiderman not included as I have no opinion about it yet.

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Sgthombre

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A movie license game that doesn't suck? Color me shocked.

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kkushalbeatzz

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@Sgthombre What about X-Men Origins: Wolverine? That game was AWESOME!

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RedWave247

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@Sgthombre Hey, it happens. In fact, some of the best Spidey games have been the licensed games!

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kylts

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@Sgthombre Everyone seems to Forget about "The Warriors" =P

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jamyskis

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@Sgthombre And besides that, the studio was given a decent amount of time with The Warriors. Games released to coincide with film releases usually suck, a few isolated examples notwithstanding.

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RedWave247

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@kylts Not everyone wants to come out and play. =p

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Stoopid_Fool

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@kylts

yea but that had Rockstar's name on it so you know it was gauranteed not to suck.

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Neutralgray

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@Sgthombre My thoughts exactly.

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ZZoMBiE13

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Thanks to Kevin's review, I'm still excited to play this. But it's not hard to see that even with the open-world trappings, this is not going to rival Spider-man 2. That doesn't mean it won't be a fun game mind you, but SM2 wrote the book on swing mechanics for the Webhead. And no one has done them properly since.

A few weeks ago I dug out that old game and my PS2 and played it for the better part of a day. It is still a blast to swing in that game. Everything else, and I mean everything, was busted. Weak combat, horrible VO, Mary Jane looking like Dunst, etc etc. But that one great thing, the web-swinging, it still resonates. It's still exciting. Even if your in game avatar looks like a broken action figure most of the time, it's still exhilarating. This new game seems to have a button you push to do all the cool stuff you could do yourself in Spider-man 2. I guess that's OK, but it'll never be as much fun as landing the moves through perfect timing and mastery of the mechanics.

Dear Beenox, I don't need a "look awesome" button. Just give me the tools to BE awesome. But I guess good Spidey is better than no Spidey. I can bitch all day but the truth is, I was going to buy this game no matter what. Spider-man games, the good and the bad, are my Kryptonite. My guilty pleasure. I love the character that much.

Thanks again for the review @fiddlecub

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jamyskis

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Well, well, well. A film licensed game that is actually good. And published by Activision at that. Wonders never cease.

Probably helps that Beenox developed it, a studio with a relatively good track record in film games.

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RealFabioSooner

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Reading this review I got a sense this game is closer to Spider-Man 2 than any other recent Spidey game, just with Arkham Asylum/City-based stealth and combat. Would you say that's accurate, Kevin? If so, it's the Spidey game I've been waiting for. In that setup I wouldn't mind the easiness (that's what harder difficulties are for, right?).

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Kevin-V

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@RealFabioSooner It's similar to Spider-Man 2, maybe even more similar to Web of Shadows. You can play the harder difficulty, but the game's not really much of a challenge even then.

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TintPole

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@Kevin-V I have to strongly disagree about the difficulty on hard. This game is kicking my butt and is far more difficult than Shattered Dimensions was on hard.

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RealFabioSooner

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@Kevin-V I was afraid you would say that (about the difficulty). Well, can't have it all. I guess I'll just approach the game as something for those moments where you just want to be entertained. There's always Dark Souls if one wants challenge #extremesolution :)

Thanks for your comment, much appreciated! (I like Web of Shadows too, so it's still all good)

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Romangelo

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Is it an open world game? can I kill people in the city?

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Kevin-V

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@Romangelo No. As Spider-Man, you cannot kill random people in the city.

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Altaireed

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@Kevin-V How long did it take you to finish it,can you continue to play after you finish it,or should I say is there any reason to do so?

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Valth101

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Yes you can continue as you finish the main plot. The main plot represents about 30-35% of completion. The remaining are side-missions, petty crimes- collectibles, challenges and such. The story is really nice but the afterward is even better.

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THExMANx91

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mm is it really worth 40 pounds? does it suck you in and makes you play it for hours.

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