Review

Sunset Overdrive Review

  • First Released Oct 28, 2014
    released
  • XONE

Take me down to the Sunset City where the monsters are green and the carnage is pretty.

If you're worn out on games with drab palettes and dramatic characters, then Sunset Overdrive is just the game you need to lift your spirits. It's dripping with color and upbeat personality, and its cast is filled with comical caricatures. Sure, its dialogue is vulgar and absurd, but unlike so many games that attempt to be edgy, Sunset Overdrive makes its quips feel natural rather than forced. It never takes itself too seriously, which in this case, is a good thing. It's also a blast to play thanks to it's movement system and over-the-top weapons. It's a liberating game that trades in rules and drama for freedom and pure unadulterated enjoyment, and Sunset Overdrive never pretends to be anything but an excuse to swear like a sailor, jump off of a skyscraper, and blow up a gang of monsters.

As you'd expect, an absurd game like Sunset Overdrive features an equally absurd plot. It's the end of days after the evil energy drink corporation, Fizzco, poisoned the citizens of Sunset City, turning them into violent rage beasts known as OD. On one hand, that means you need to fight your way out of the city, on the other hand, that means you get to fight your way out of the city. As a janitor that's been taken advantage of by Sunset's hedonistic jerks in the past, it's finally your turn dish out the pain, and you get to do it with an over-the-top selection of powerful and ridiculous weaponry.

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Before your crusade kicks off, you create a character of your choosing using the character customization system. There's a great variety of options to choose from, but should you grow bored with your character, you're free to go back to the drawing board at any time and revise your appearance. Over the course of your journey, you team up with small factions of survivors to devise your escape plan, and along the way, you go toe to toe with hundreds of monsters, Fizzco robots, and enemy humans known as scabs. Each faction you fight alongside sticks to a theme: there are the lazy, rich, preppy kids, a scout troop, and a gang of LARPers, to name a few. Though the factions' characterizations are slightly mocking and exploitative of the groups they represent, there are also plenty of times when representatives from each group call out and mock the stereotypes that are so often applied to them, striking a respectful balance.

Make no mistake, however: Sunset Overdrive is immature on all fronts. Nearly every character swears up a storm, dropping f-bombs like it's going out of style. Thankfully, unlike many games that take this approach, their foul language feels natural and it reinforces the brash attitude that permeates the game. Largely, the voice actors behind the game's cast do a commendable job of selling their roles. You'd think that everything would be colored by a hint of doom and gloom given the situation at hand, but the survivors you meet seem to take it in stride, giving the game a lighthearted and irreverent quality that's rather uplifting.

Sunset Overdrive is one of the best looking games on the Xbox One, both on a technical and artistic level. The city itself is large, dense with buildings and artifacts, with plenty of variation in architectural style. Everything's coated in a bright, saturated coat of paint, giving the game a cartoonish quality that's easy to love. When you're in the midst of battle, sometimes with what seems like a hundred enemies, the screen fills with explosions, bursts of lightning, and occasionally bright green ooze. Despite all of the chaos on screen, the frame rate remains rock solid. Sunset Overdrive isn't meant to look realistic, but that doesn't disqualify it as a top contender for the best looking Xbox One game. It's simply beautiful to behold.

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Of course, when you're zipping across town, you're going to miss a few of the finer details, but you'll be having too much fun to care. One of Sunset Overdrive's primary delights is its mobility system, which is loose and flexible in the name of enjoyment. Nearly every object and surface is an opportunity to gain ground, which makes it easy to travel great distances with speed and grace. You can grind along most objects, including telephone lines, ledges, handrails, and the like. Cars, awnings, and exhaust ducts act as trampolines that send you skyward, allowing you to work your way up and over buildings with ease. You can also wall-run indefinitely and, eventually, dash in mid-air and run atop bodies of water.

The only downside to the emphasis on movement is that if you find yourself standing in place in the middle of combat, you're going to be punished. It's easy to become overwhelmed by dozens of enemies at once if you're fighting while stationary, and they can quickly whittle away your health. There are times when your instincts tell you to fight rather than flee, but despite your best intentions, this is rarely the right decision.

Stringing movements together not only gets you to your destination safely and quickly, but it exemplifies what Sunset Overdrive is all about. Sometimes you slightly miss your target, but that's OK, because the game's very forgiving when it comes to timing and aiming. Once you get the hang of each move, you can free-run from one end of the city to another without ever touching the ground. The more tricks you use, the more style points you earn. As you fill up your style gauge, you activate elemental and stat boosts that make you more effective in battle. These "Amps" can be applied to you or your weapons, and are purchased with collectibles that are strewn throughout Sunset City. Similar to the open world game Crackdown, you have to explore every nook and cranny of the city to find them, but you can make it easier on yourself by purchasing maps for each type of collectible.

Sunset Overdrive never pretends to be anything but an excuse to swear like a sailor, jump off of a skyscraper, and blow up a gang of monsters.

As you perform certain actions, such as grinding, using automatic weapons, and air dashing, you earn badges that can be traded in for overdrives. Overdrives are another form of upgrade, which are similar to amps, but they're earned a different way. They can be applied to your character to increase style-point generation, boost weapon strength, or grant you health augmentations. Between Amps and Overdrives, there are a seemingly endless number of ways to upgrade your character and remix their strengths. If you want to explore the full range of options, you're going to spend a lot of time gathering collectibles, and even more time generating badges to unlock the best Overdrives.

Like the movement system, Sunset Overdrive's weapons are wild and varied enough to keep you entertained well beyond the end of the main mission path. Unlocking some weapons requires an absurd amount of the game's energy drink currency to unlock, and your best bet to earn them is to tackle the large selection of side missions, or to replay old missions for better rankings. You take aim with the likes of an acid sprinkler, a bowling ball cannon, an explosive teddy bear launcher, and a gun that bombards enemies with fireworks and illusionary Chinese dragons. Sometimes it's hard to choose which weapons to bring into battle, not because you need specific equipment, but because there are so many great options to choose from.

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Unfortunately, one of the few issues with the game is its selection of mission types. For a while, it feels like all you're doing are fetch quests. Someone needs supplies and they need you to go get them. It definitely helps that moving and shooting are so fun, but you still pine for something different after the dozenth fetch quest in a row. Give it time, however, and you'll eventually discover a wide variety of challenges, including a hefty dose of traversal challenges and combat scenarios to keep you busy and beef up your resources.

There are also more than a few great boss battles that challenge your ability to act quickly and move effectively, and these are some of the best moments in the game. Just when you think you're on the verge of boredom, an over-the-top mission appears, reigniting your enthusiasm. If you've always dreamed of taking on a massive inflatable mascot, similar to the Stay Puft Marshmallow Man from Ghostbusters, there's a boss battle for that. Maybe you've wanted to chase a train by grinding on rails, or you have a burning desire to ride on the back of a massive dragon that's winding through a vast cityscape. It's not that there's no fun to be had in Sunset Overdrive's typical missions, but the imaginative and surprising boss fights provide an enjoyable and taxing challenge.

You can freely replay any mission at a moment's notice, but eventually you'll want to jump online and screw around Sunset City with your friends. Hop into the Chaos Squad booths around the map, and you and a team of seven other warriors can tackle horde-like throngs of enemies, defend outposts, and put your traversal skills to the test. Sunset Overdrive emphasizes cooperation, but team members are awarded for their individual performance. Throughout the course of the game, you fight alongside computer-controlled warriors, but they're mostly useless fodder. In Chaos Squad, you're working with other tricked out players that are capable of zipping to-and-fro with a cache of arms at the ready. It feels like you're part of a stylish, amoral Justice League. Unfortunately, the difficulty of co-up doesn't scale based on the number of players in your party. With fewer than eight people, some Chaos Squad challenges are simply too hard; with fewer than four, you're almost always asking for trouble.

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Insomniac Games has crafted an excellent game in Sunset Overdrive. It's not without a few niggling issues, but you'll be too busy enjoying yourself to care. You can compare it to games like Crackdown, Tony Hawk's Pro Skater, and Ratchet and Clank, but by combining the best elements of those games into a single package and injecting it with an anything goes, rock and roll attitude, you'll never think of it as anything but a singular achievement that stands tall on its own merits. It's one of the best games on the Xbox One, and a refreshing shot of merriment.

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The Good

  • Vibrant and explosive action
  • Forgiving in the name of giving you an enjoyable experience
  • Convincing and entertaining voice acting
  • Empowering, superhuman mobility

The Bad

  • A few too many fetch quests at the start
  • Multiplayer doesn't scale well

About the Author

Peter blasted his way through the main mission path, taking the time to dabble in side missions and multiplayer matches along the way.
1130 Comments  RefreshSorted By 
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ps3gamer1234

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Edited By ps3gamer1234

How much did Microsoft pay Insomniac Games to make this for Xbox One only?

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CapnXtraObvious

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@ps3gamer1234 Man, I'd trade this exclusive for a Playstation exclusive, but you probably woukdn't want this sht anyway.

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Isane-Bishop

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@ps3gamer1234 Insomniac wanted to own this IP. Sony wanted to own it. and That's a No, No!!

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tzolynski

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@ps3gamer1234 An amount you will probably never know, and is pretty much irrelevant anyway.

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deactivated-63e66f5999640

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@snaketus @Gatman32 Me? I barely even post on this site, what are you talking about? Annnnnd I own both systems. Lol

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FlakJackets

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RIP PS4. we hardly knew ye.


Insomniac games, Kojima Pro., Square Enix, Kingdom hearts, Final Fantasy, Metal Gear... what next? All best on xbox or only on xbox (like SSOD).


Sony should just back out of the industry. they have no good exclusives anyway. no one will miss killzone, uncharted, resistance and driveclub lmao they suck

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thebassman720

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@flakjackets I prefer xbox, but this is dumb. Uncharted, infamous, TLOU, Shadow of the Colossus are just a few good playstation exclusives. Unfortunately there aren't any good exclusives on ps4 yet unless you just really love Infamous. Not worth buying the console for imo. Ps4's time will come though. Till then ill stick with Forza, Titanfall, MC collection, Spark, and Sunset Overdrive.

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Boodger

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@Crypt_mx @Talavaj That announcement felt more like damage control to me rather than an honest mistake.

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snaketus

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@Crypt_mx @Talavaj If this comes to PC the porting job goes to some other developer like in many other games, but I don't see why wouldn't Imsoniac be competent to do it. They have developed games for so many platforms so why would PC be any different? Only reason they screw it up is, because of lack of funding and time.

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rasterror

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It's funny how you're having a hard time when most have tons to play. But if your concern is playing a slightly better looking version of the same game then knock yourself out.

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snaketus

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This game looks fun, but not enough to buy Xone. And there's couple of problems that plagues games in this generation so far. 1. Motion blur. 2. Depth of field. Those two are the biggest reason I want to play all I can on PC where I can turn those off. Bad ports have this option as one with other on screen effects. Good ports lets you turn them on and off individually. I really hope this one comes for PC at some point.

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Isane-Bishop

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@snaketus That's YOUR OPINION! and I hope it don't come to PC!

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CapnXtraObvious

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Edited By CapnXtraObvious

Great. More immature games with a Mature rating. How fcking ironic.

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lewishim666

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@CapnXtraObvious Wow. That was clever. Nope. no it wasn't. Maybe the game is a mature rated game that is immature because besides "blood and gore" and "violence" the things that got the game the rating are immature things. The problem is with the rating system and what they call "mature", not with the game. You are missing the point. Trying to sound clever by putting your own spin on things is not a hard thing to do.

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tzolynski

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Edited By tzolynski

@CapnXtraObvious I like to be real serious when I play video games, no room for immaturity when you have a fcking controller in your hand and a headset on.

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santinegrete

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@tzolynski @CapnXtraObvious at least you relax while playing?

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PNOVA

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Edited By PNOVA

@CapnXtraObvious I don't know when mindless immature shooters became popular. I would rather play call of duty campaign 9 times without stopping than playing sunset overdrive lol. The thing is I don't like call of duty campaigns.

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thebassman720

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@pnova would you really?

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cptvincer

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Edited By cptvincer

Is just me or this review sounded waaaaay too much like an ad? I can't recall any review this year sounding like that. Theres one mention to crackdown during the video, until the end- only in the end its starts sounding like a review, but 'minor issues' are not explained at all and one sentence compare it to crackdown/clank/tony hawk.
Remove that one sentence and the other mention to crackdown and this could be a trailer from the devs. Its marketing language from start to finish. I almost puked.

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PNOVA

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Edited By PNOVA

@cptvincer crackdown isn't even a good game and didn't get amazing reviews
. You right he's not even reviewing the game, it's more like promotion.
IGN is even worst.

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Crypt_mx

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@cptvincer Sounds fine to me.

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Talavaj

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After seeing the "leaked" ad I have hard time believing this game will move the console numbers at all. Considering the history of MS straight up lying about their software exclusivity we may see this one on the PC in the next 6 to 10 months.

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Crypt_mx

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@Talavaj The ad was announced to be a mistake, there is currently no PC version planned, and MS has never lied about software exclusivity. When the games released, they were exclusive to the Xbox system, that is not a lie. There isn't a single MS exclusive that went to PC in 6 months, you usually have to wait a year. Not to mention Insomniac has never done a PC port ever, so good luck with performance.

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Talavaj

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@Crypt_mx @Talavaj That was damage control, they aren't stupid enough to make a mistake of that scale. The people responsible for the ad likely put it up prematurely, probably not being clearly told that people should not know about the PC version YET.

If the game comes out on PC later it will just show how dishonest Microsoft are.


And no sorry, Microsoft is lying, and falsely advertising left and right. It is almost borderline illegal really.

DR3 was announced as an Xbox one exclusive, not a timed exclusive, not a first-on-xbox one game but as EXCLUSIVELY ON XBOX ONE.


They purposely misadvertised Tomb Raider as an exclusive as well, only to admit that it wasn't because they realized they are swimming in very very dangerous waters.

Bullcrap like this can get you a class action lawsuit.

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oldtobie

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Edited By oldtobie

I'd buy it if I had an Xbox One. I wouldn't buy an Xbox One for this game though.

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snaketus

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Edited By snaketus

@oldtobie Same. Waiting for PC version. I wouldn't complain PS4 version though.

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jayjay444

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@oldtobie Halo MCC out in less than 20 days is the reason I have mine, even if this isn't you're cup of tea the x1 have plenty of good games to choose from.

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SkaiNett

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Edited By SkaiNett

Doesn't look like my style of game, but I'll give it a go just to see. Definitely a creative art style akin to Lollipop Chainsaw, TF2, and Saints Row. If the gameplay is anything like Infamous then it'll be a blast.

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neptune432

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@SkaiNett It's not, stupid people just say that. It's still awesomely fun though!

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BoxOfPocky

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Well guess "Sunset Overhype" won't be used by reviewers, lol. Not interested in the game, but it's good to see devs focusing on making games that fun versus relying on graphics and overly complex stories that end up making no sense anyways.

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SkaiNett

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Edited By SkaiNett

@BoxOfPocky Wow. I wish the game got poor reviews for that moniker alone. Kevin Van Ord, make it happen. JK. But really. Kevin. Stahp.


Sunset Overhype LMAO

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Crypt_mx

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Edited By Crypt_mx

@SkaiNett "Sunset Overhype" was a name made up by one of the devs named Brandon Winfrey. He said not to use the term Sunset Overhype, because it's lazy writing lol

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tzolynski

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Good to see this getting good reviews by most reviewers. Honestly have no reason to use my PS4 until February of next year, but when those exclusives drop I hope they get great scores just like sunset is getting.

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deactivated-63e66f5999640

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Why are Sony fanboys so angry?

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snaketus

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@Gatman32 what the piiiip you are talking about? I think biggest fanboy in town is you.

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rasterror

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Because they hate that the Xbox One games are pretty great and their games aren't. Maybe some are mad because they were fooled into believing the hype. Maybe their mommy doesn't love them. The world will never know.

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geosurface

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@rasterror Let's be real here, I have a PS4 and an XBox One (and a PS3/PS2/PS1 and X360/XBox) and I'm struggling to find anything to buy on the XBox One so far. I may grab Sunset soon, given the good reviews, and I'm looking forward to MCC - but MCC is a bunch of games I've owned for years.


Every game that comes out on both systems plays smoother and looks better on the PS4, and Last of Us is a masterpiece even if it is a re-release.


Neither system has much to get excited about in terms of exclusives, but overall right now the PS4 is definitely the system which is doing better.


MS really dropped the ball by not matching or exceeding Sony's specs.

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djdomingo

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Edited By djdomingo

@geosurface Beside Tomb Raider Definitive Edition, no game plays smoother on the PS4.... ALL the multi-platform has the same framerate.

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geosurface

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@djdomingo Word?


"while the Xbox One version delivers the core Alien experience mostly intact, overall immersion is compromised by frequent drops in fluidity. Performance is obviously the deciding factor here and it's clear PS4 has a distinct advantage." - Eurogamer Face-Off: Alien Isolation


"PS4 gets the nod - the higher resolution is welcome and the game simulation is more closely linked to the renderer, meaning less stutter than the Xbox One version." - Eurogamer Face-Off: Evil Within


"The Xbox One version unfortunately has a harder time delivering the same accomplishments, due to the lower 900p resolution and sharpening filter giving the game a much rougher look. The appearance of frame-rate drops in some scenes is also disappointing, considering the 30fps target and sub-native visuals" - Eurogamer Face-Off: Assassin's Creed Black Flag


And I could keep this up all day.


Mind you, I say this as someone who really, really wishes I could justify getting some of these cross platform titles on XBox One because right now I don't have much of a library for it (Just Destiny and Forza digital, really) and I prefer the Microsoft controller style.

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bluepuppy82

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@KamuiFei @flakjackets @bluepuppy82 you hit the nail head KamuiFei

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KamuiFei

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@zeldafan195 @KamuiFei What's your point? I call Sony fanboys ponies as well. They're nicknames, and nothing more.

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zeldafan195

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@KamuiFei @zeldafan195 It's really immature.

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KamuiFei

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@zeldafan195 @KamuiFei I agree. Fanboyism is immature, hence my point. ;)

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donmega1

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Edited By donmega1

looks like team fortress 2 and infamous met up and had a re-tar-d baby. ill pass...

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zeldafan195

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@donmega1 Well both of those are great games...

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oflow

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Edited By oflow

@donmega1 game is nothing like Team Fortress 2, fail.

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donmega1

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@oflow @zeldafan195 @bdrtfm

come on man, cartoon looking characters running around shooting goofy guns. The third person perspective of infamous. Maybe I should say jet set radio. Anyway, just off of sight, the game looks stupid as hell.

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