Review

Star Wars Jedi: Fallen Order Review - A Good Feeling About This

  • First Released Nov 15, 2019
    released
  • PS4
  • PS4

By increasing difficulty, ratcheting back Force powers, and developing compelling characters, Jedi: Fallen Order delivers a worthy expansion to the Star Wars galaxy.

Star Wars games often feel estranged from the franchise that spawned them. Video games have gotten very good at capturing the aesthetic of Star Wars--the cold metallic angles of Imperial architecture, the powerful hum of a lightsaber, the electric snap of a blaster bolt hitting home--but can struggle to get beneath the surface. It's the rare Star Wars game that reaches beyond how Star Wars looks to explore what Star Wars is really about.

Star Wars Jedi: Fallen Order, the latest game in the canon, is one of the better offerings specifically because it tries to look beyond the trappings of Star Wars. It's not just another Jedi power fantasy, although wielding the Force with skill and resolve will certainly make you feel powerful. Like the best Star Wars games, it's one that adds to the ideas of the films and other material, exploring new corners of the galaxy while focusing on the core themes of the franchise: knowing yourself, fighting your own darkness, and braving adversity with the help of friends.

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Now Playing: Star Wars Jedi: Fallen Order Video Review

Friendship has always been one of the main drives of Star Wars, especially in the original film trilogy, and it's the core of what makes Jedi: Fallen Order work in both story and gameplay. The primary relationship of the game is between Cal Kestis, a Jedi padawan in hiding in the aftermath of the Jedi Purge that took place in Revenge of the Sith, and BD-1, a droid entrusted with a secret mission by the Jedi Master that previously owned it. Once Cal and BD-1 meet, they become inseparable, working together as partners to solve puzzles in forgotten ruins, navigate alien environments, and beat back the Empire.

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The pair work throughout the game to complete a scavenger hunt created by BD's last companion, Master Cordova. Before he vanished, Cordova locked away a list of Force-sensitive children throughout the galaxy that could be used to resuscitate the destroyed Jedi Order and challenge the Empire. He left clues to how to retrieve that list hidden in BD, requiring Cal and the droid to travel to various worlds, following in Cordova's footsteps to free up BD's encrypted memories.

Functionally, BD is Cal's constant companion as he rides around on the Jedi's back, and Cal regularly talks with the droid as they explore Fallen Order's planets. BD also serves several support functions in gameplay. Most importantly, BD provides Cal with "stims" that allow him to heal himself in the middle of Fallen Order's often-oppressive combat. He can also function as a zipline, unlock doors, and hack certain droid enemies to turn the tides of battle. BD is just enough a part of any given fight or puzzle that you're always aware of his presence and his help, but it's Cal's constant interactions with the little droid that really build out their relationship.

You definitely need BD's help and the upgrades you find for him throughout your journey, because Fallen Order can be punishing. It lifts a number of gameplay ideas directly from the Soulsborne genre; enemies are often tough-as-nails and can deal big damage if you're complacent, whether they're Imperial stormtroopers taking potshots or two-foot rats leaping out of burrows to snap at Cal's throat. Fighting isn't just about wailing on everyone with your lightsaber, but rather relies heavily on blocking and carefully timed parries if you mean to stay alive against even the most run-of-the-mill foes. You and your enemies also have a stamina meter to manage, which dictates how many blows you can defend against before you stagger, and adds a strategic element to duels. To win a battle, you need to whittle down an enemy's stamina while blocking, parrying, and dodging to manage your own. Since every blow you sustain can be devastating, combat becomes an exciting, cerebral exercise in pretty much every case. You'll spend a lot of time not only honing your parrying skills, but also making quick battlefield decisions about how you can isolate dangerous enemies or use your Force powers to even up the odds.

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You can only heal from a limited number of stims or by resting at periodic meditation points, similar to Dark Souls' bonfires, and using them respawns all the enemies in the area, which makes being a smart combatant even more critical. Killing enemies and finding collectibles nets you experience, which accumulates into Skill Points you can spend on new abilities for Cal. But dying costs all the experience you earned since your last Skill Point unless you can find and damage the enemy who bested you.

Though the elements of Fallen Order are Souls-like--it's probably most closely comparable to Sekiro: Shadows Die Twice, in fact--on most difficulty settings, it's far less brutal than From Software's games. Fallen Order might be considered Soulsborne-lite, making use of the same elements but to a different effect. It's tough, even occasionally frustrating, but not nearly so much as the games from which it draws its inspirations. That balance achieves something that feels essential to Fallen Order's identity: It makes you a powerful Jedi Knight, without turning you into an unstoppable Force-wielding superhero. Ratcheting back on the Jedi powers (and forcing you to unlock them as you work through the story and deal with Cal's past) helps Fallen Order's take on the Star Wars universe feel grounded and believable--a place where people could actually live.

Your lack of overwhelming power also helps make the ever-looming Empire a frightening threat, even as individual soldiers comedically call out their own ineptitude in pretty much every battle. Cal spends the entire game hunted by the Inquisition, a subset of the Empire's forces specifically tasked with exterminating Jedi. Because every fight is potentially deadly, running into the game's specially trained Purge Troopers is always an event, and you're forced not only test your lightsaber skills and timing, but to consider all the abilities at your disposal to make it out alive.

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The rest of the game often has to do with clambering around the environment and solving puzzles, not unlike Tomb Raider, God of War, or Prince of Persia: The Sands of Time. Navigating the world is as much about using observation and problem-solving skills as your Force tools. Respawn's Souls-inspired map design allows you to explore off the beaten path without ever really getting lost, and each planet is richly realized and fascinating to explore. The intricate pathways encourage you to wander off and visit each planet's varied environments to see what you might uncover, and Fallen Order always make sure you're rewarded with a bit of story, a cosmetic item, or even an optional miniboss fight.

When you're between missions on planets, you're spending time with Fallen Order's two other major characters, Cere and Greez. They're the pair who manage to save Cal in the early hours of the game when his Jedi nature is discovered by the Empire, and they put him on the quest to find the list of Force-sensitives before the Inquisitors can get their hands on it. Though the story is a little rough in the early going as Cal is thrown directly into the quest with little lead-up or explanation, Fallen Order's story starts to excel around the halfway point as his relationships with BD, Cere, and Greez really start to develop. Once Fallen Order starts to invest in the interpersonal dynamics and deepening friendships of its cast, it really hits a stride--and its quest feels less like an elaborate series of tasks to fetch a MacGuffin, and more like an essential addition to the ongoing Star Wars saga.

It does take Fallen Order a while to get there, though. The first few planets are a bit on the dull side, rushing to get Cal on his quest through the galaxy without really establishing why you should really care. Until it starts to click later in the game as you unlock more Force powers, combat can be a hassle, especially at certain boss battles or chokepoints, when your last meditation point is some distance away and you have to navigate through the same chunks of the map over and over. And while parrying is an essential part of the game, at higher difficulties, the timing can feel finicky and unreliable.

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The game also loves to throw handfuls of enemies at you all at once, which can be overwhelming, and combat against lower-tier enemies is built to lock you into finisher animations in a lot of cases. Instead of making you feel like a cool, well-trained warrior, these usually just leave you open to some Imperial dork wandering up with an electrobaton and clocking you in the head. It's only after you get enough Force powers to effectively control the crowds that these moments become more exciting than irritating. But throughout the game, there are always times when an enemy you couldn't see because of the game's tight targeting lock system gets in a cheap hit, forcing you to replay a fair stretch of its large, interweaving maps.

But especially as it wears on, Fallen Order becomes perhaps the strongest conception of what playing as a Jedi Knight ought to really be like. It's true that Fallen Order borrows liberally from other action games, but those elements work together with Respawn's combat and environment design, and a story that finds humanity in the Force and in its characters, to hone in on what makes the world of Star Wars worthy of revisiting again and again. Even with some rough edges, Fallen Order represents one of the most compelling game additions to the Star Wars franchise in years.

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The Good

  • Difficulty strikes a great balance between Jedi power fantasy and feeling grounded
  • Maps are vast and interesting to explore without getting you lost
  • Combat is often harrowing and forces you to be intelligent, especially in the second half of the game
  • Well-rounded characters help explore the most interesting themes of Star Wars

The Bad

  • Battles can be frustrating when paired with distant checkpoints
  • Story starts slow and takes time to become compelling
  • Getting the timing right on parrying can feel unreliable, especially in tough boss fights

About the Author

Phil Hornshaw spent about 22 hours exploring Jedi: Fallen Order on Jedi Master difficulty, but didn't uncover all of its secrets. He intends to return to finish his training. Review code was provided by the publisher.
292 Comments  RefreshSorted By 
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uchihasilver

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Gamers: screw EA they make nothing but MT garbage

Also gamers: EA released their first single player game with no MT in years hard pass

EA reverts backs to MT garbage . . . Nice logic guys guess in the end they didn’t really care about what EA was doing they just wanted to jump on some drama xD

5 • 
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deactivated-64efdf49333c4

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@uchihasilver: One of the other major reasons I'm giving this game a serious look. Gotta give the dog a pat on the head when it does something right.

2 • 
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brievolz84

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@Barighm: Ah the old Pavlovian psychology, eh!

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uchihasilver

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@lurker_: an EA game with no micro transactions & decent single player this is what you do vote for with your wallet but like I said most gamers just seem to love joining drama than actually care these days =/

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Gr4h4m833zy

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@uchihasilver: exactly. Couldn't wait until 10 am so i could rush down the street to gamestop for this. Its amazing.

3 • 
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shane33046

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EA to close down Respawn immediately

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Gr4h4m833zy

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@shane33046: but this game is amazing!?!? You're definitely trolling.

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shane33046

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@gr4h4m833zy: woosh!

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walbo

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Was going to buy this until i seen the insane amount of content gamepass just dropped.

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deactivated-64efdf49333c4

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@walbo: Yeah, it's a good day for Game Pass. Wish Remnant was on PC though.

Mind you, I'm not happy with all the shit MS has been installing on my PC via Game Pass' downloader. Normally I funnel all of that shit through my install manager.

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walbo

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@Barighm: playing remnant now with my kid. Its good fun its like a cross between dark souls and strange brigade.

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lionheartssj1

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@walbo: I need more time...

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mogan

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mogan  Moderator

@walbo: Yeah, Christmas kinda came early there.

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Crazy_sahara

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Edited By Crazy_sahara

EA needs to build the old PS2, battlefront series with out the shitty drop in and drop out flying, geez what happened to battlefront now it's just legendary power players, and jump in and jump out, what happened to the vehicles you can jump in at home base.

Narrative driven star wars 😑

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deactivated-64efdf49333c4

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@Crazy_sahara: Keep on eye on Galaxy in Turmoil, a game that uses the original Battlefront 3's core engine before the game was inexplicably scrapped. Well, not anymore if they're using Unreal 4, but still, the goal is to be a spiritual successor to the original formula.

Woah, this is Crazy Sahara? Wow, totally didn't recognize you with this comprehensible and non-sarcasm driven post . Good boy! Keep it up.

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SystemOverload

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EA needs to build on the Shadow of Mordor nemesis system, would work in Star Wars...

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dashaka

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@systemoverload: a shadow of mordor type Star Wars game would be insane. I never thought about it and now I need it.

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deactivated-64efdf49333c4

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@dashaka: Upvote upvote upvote upvote upvote upvote upvote upvote upvote upvote upvote upvote upvote...

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egger7577

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Looks interesting but I'll wait until Christmas time when it comes down in price and I have extra time to play to pick this one up. Too busy with Red Dead 2 and Far Cry 5 and work to add this one at the moment.

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phili878

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Edited By phili878

Guys, I really want this but.... yeah you guessed right, EA. They murdered so many good companies (Westwood studios etc) and so many games..... but I want to play this but not pay them a cent on the other hand...

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santinegrete

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@phili878: The right thing to do in my opinion is to just purchase the games we actually, really want (no peer pressure bs attached). I think the last one I really wanted is Titanfall 2, because it included the SP campaign I've been asking. And now I got it brand new to send the message.

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dashaka

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Edited By dashaka

@phili878: So EA finally makes a good game, and you don’t vote with your wallet. Let them know this is what we want, buy it. If this does extremely well, maybe they’ll start making better games with less micro transactions.... we can dream. Just don’t buy their other trash.

4 • 
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cboye18

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Edited By cboye18

@dashaka: EA's executives and shareholders have already decided that microtransactions and "games as a service" are permanent additions to their games. They'll just use their few "pro-consumer" games like this one as a decoy to reel suckers in for the monetization schemes they'll eventually reveal.

It's basically the abusive husband tactic and I definitely won't fall for it. At this point, EA has to either go bankrupt or undergo a major company overhaul to regain my trust.

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mogan

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Edited By mogan  Moderator

@cboye18: Only gamers on the internet would equate getting the thing they say they want with being in an abusive relationship.

If you, random gamer, can figure out that Fallen Order not being a service game doesn't mean EA's next game also wont be, I don't think other gamers are going to be real confused about it either. And you don't need to trust EA to buy this game if its good. Buying Fallen Order doesn't somehow lock you into pre-ordering more EA games.

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Bread_or_Decide

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@dashaka: Gamers are truly the worst. They beg for SP star wars and now don’t want to buy it.

Lmfao

They deserve More MP games with MT’s.

3 • 
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phili878

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@Bread_or_Decide: remember tho, it is still EA. How many studios have they raped and murdered, how many games have they destroyed, how many Microtransaction schemes have they implemented, so I am rather vary with those guys before throwing my money to them.

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Bread_or_Decide

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@phili878 said:

@Bread_or_Decide: remember tho, it is still EA. How many studios have they raped and murdered, how many games have they destroyed, how many Microtransaction schemes have they implemented, so I am rather vary with those guys before throwing my money to them.

Raped and murdered? Goodness, relax man. It's just video games, and they're just companies. No one is actually being hurt. If people spend the money, its cause they want the product.

Its just electronic entertainment. Tons of products you use daily probably have tons of horrible stories behind those companies. Just live in a cabin and give up all comforts if it means that much to you.

4 • 
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dcheard2

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Edited By dcheard2

@Bread_or_Decide: but.. studios close, ppl lose their jobs but EA still stands strong regardless... that's not something to be taken likely. sure, not rape and murder but maybe a foreclosed home and a shitty debt situation that could drive anyone down the wrong path... possibly rape and murder so who knows.

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phili878

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@dashaka: Good point, convinced. EA, here comes my wallet you sons of bitches !

2 • 
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LiveDreamPlay

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I'll get it in a month for 2$ or something.

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yofroshi

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@livedreamplay: very cool.

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phili878

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Edited By phili878

@livedreamplay: thanks, that was really important to know.

5 • 
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LiveDreamPlay

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@phili878: Misplaced sarcasm much?

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santinegrete

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@livedreamplay: why even care man? it's a plan for 2 bucks, just go get soda and some donuts if you change your mind.

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phili878

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@livedreamplay: No, seriously. We are all really excited for you! Please, let us always know the games you buy and what you pay. Such info should never be excluded.

5 • 
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LiveDreamPlay

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Edited By LiveDreamPlay

@phili878: It was to underline that it will lose in value quick, not to show you what I buy. But since you seem so interested, I'll probably get Death Stranding for Christmas as it will likely have a good price. With pleasure.

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commander

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no video review because what? broadband isn't here yet?

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phili878

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Edited By phili878

@commander: Video reviews on their own are shit.

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Blackened_Halo

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Edited By Blackened_Halo

just one word to the reviewer:

GIT GUD!

6 • 
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dashaka

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@Blackened_Halo: I don’t normally think this way, but I couldn’t agree more. It sounded like they docked a few points because they just don’t understand that this is a Dark Souls lite game. Ffs it’s challenging, and that’s GOOD.

3 • 
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Henry518

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@dashaka: "Dark Souls lite game" OH FFS! I thought the age of comparing everything to Dark Souls was over

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Bread_or_Decide

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@dashaka: it got an 8. Docked a few points? Thats a high score.

3 •