Review

Star Wars Jedi: Fallen Order Review - A Good Feeling About This

  • First Released Nov 15, 2019
    released
  • PS4
  • PS4

By increasing difficulty, ratcheting back Force powers, and developing compelling characters, Jedi: Fallen Order delivers a worthy expansion to the Star Wars galaxy.

Star Wars games often feel estranged from the franchise that spawned them. Video games have gotten very good at capturing the aesthetic of Star Wars--the cold metallic angles of Imperial architecture, the powerful hum of a lightsaber, the electric snap of a blaster bolt hitting home--but can struggle to get beneath the surface. It's the rare Star Wars game that reaches beyond how Star Wars looks to explore what Star Wars is really about.

Star Wars Jedi: Fallen Order, the latest game in the canon, is one of the better offerings specifically because it tries to look beyond the trappings of Star Wars. It's not just another Jedi power fantasy, although wielding the Force with skill and resolve will certainly make you feel powerful. Like the best Star Wars games, it's one that adds to the ideas of the films and other material, exploring new corners of the galaxy while focusing on the core themes of the franchise: knowing yourself, fighting your own darkness, and braving adversity with the help of friends.

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Now Playing: Star Wars Jedi: Fallen Order Video Review

Friendship has always been one of the main drives of Star Wars, especially in the original film trilogy, and it's the core of what makes Jedi: Fallen Order work in both story and gameplay. The primary relationship of the game is between Cal Kestis, a Jedi padawan in hiding in the aftermath of the Jedi Purge that took place in Revenge of the Sith, and BD-1, a droid entrusted with a secret mission by the Jedi Master that previously owned it. Once Cal and BD-1 meet, they become inseparable, working together as partners to solve puzzles in forgotten ruins, navigate alien environments, and beat back the Empire.

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The pair work throughout the game to complete a scavenger hunt created by BD's last companion, Master Cordova. Before he vanished, Cordova locked away a list of Force-sensitive children throughout the galaxy that could be used to resuscitate the destroyed Jedi Order and challenge the Empire. He left clues to how to retrieve that list hidden in BD, requiring Cal and the droid to travel to various worlds, following in Cordova's footsteps to free up BD's encrypted memories.

Functionally, BD is Cal's constant companion as he rides around on the Jedi's back, and Cal regularly talks with the droid as they explore Fallen Order's planets. BD also serves several support functions in gameplay. Most importantly, BD provides Cal with "stims" that allow him to heal himself in the middle of Fallen Order's often-oppressive combat. He can also function as a zipline, unlock doors, and hack certain droid enemies to turn the tides of battle. BD is just enough a part of any given fight or puzzle that you're always aware of his presence and his help, but it's Cal's constant interactions with the little droid that really build out their relationship.

You definitely need BD's help and the upgrades you find for him throughout your journey, because Fallen Order can be punishing. It lifts a number of gameplay ideas directly from the Soulsborne genre; enemies are often tough-as-nails and can deal big damage if you're complacent, whether they're Imperial stormtroopers taking potshots or two-foot rats leaping out of burrows to snap at Cal's throat. Fighting isn't just about wailing on everyone with your lightsaber, but rather relies heavily on blocking and carefully timed parries if you mean to stay alive against even the most run-of-the-mill foes. You and your enemies also have a stamina meter to manage, which dictates how many blows you can defend against before you stagger, and adds a strategic element to duels. To win a battle, you need to whittle down an enemy's stamina while blocking, parrying, and dodging to manage your own. Since every blow you sustain can be devastating, combat becomes an exciting, cerebral exercise in pretty much every case. You'll spend a lot of time not only honing your parrying skills, but also making quick battlefield decisions about how you can isolate dangerous enemies or use your Force powers to even up the odds.

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You can only heal from a limited number of stims or by resting at periodic meditation points, similar to Dark Souls' bonfires, and using them respawns all the enemies in the area, which makes being a smart combatant even more critical. Killing enemies and finding collectibles nets you experience, which accumulates into Skill Points you can spend on new abilities for Cal. But dying costs all the experience you earned since your last Skill Point unless you can find and damage the enemy who bested you.

Though the elements of Fallen Order are Souls-like--it's probably most closely comparable to Sekiro: Shadows Die Twice, in fact--on most difficulty settings, it's far less brutal than From Software's games. Fallen Order might be considered Soulsborne-lite, making use of the same elements but to a different effect. It's tough, even occasionally frustrating, but not nearly so much as the games from which it draws its inspirations. That balance achieves something that feels essential to Fallen Order's identity: It makes you a powerful Jedi Knight, without turning you into an unstoppable Force-wielding superhero. Ratcheting back on the Jedi powers (and forcing you to unlock them as you work through the story and deal with Cal's past) helps Fallen Order's take on the Star Wars universe feel grounded and believable--a place where people could actually live.

Your lack of overwhelming power also helps make the ever-looming Empire a frightening threat, even as individual soldiers comedically call out their own ineptitude in pretty much every battle. Cal spends the entire game hunted by the Inquisition, a subset of the Empire's forces specifically tasked with exterminating Jedi. Because every fight is potentially deadly, running into the game's specially trained Purge Troopers is always an event, and you're forced not only test your lightsaber skills and timing, but to consider all the abilities at your disposal to make it out alive.

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The rest of the game often has to do with clambering around the environment and solving puzzles, not unlike Tomb Raider, God of War, or Prince of Persia: The Sands of Time. Navigating the world is as much about using observation and problem-solving skills as your Force tools. Respawn's Souls-inspired map design allows you to explore off the beaten path without ever really getting lost, and each planet is richly realized and fascinating to explore. The intricate pathways encourage you to wander off and visit each planet's varied environments to see what you might uncover, and Fallen Order always make sure you're rewarded with a bit of story, a cosmetic item, or even an optional miniboss fight.

When you're between missions on planets, you're spending time with Fallen Order's two other major characters, Cere and Greez. They're the pair who manage to save Cal in the early hours of the game when his Jedi nature is discovered by the Empire, and they put him on the quest to find the list of Force-sensitives before the Inquisitors can get their hands on it. Though the story is a little rough in the early going as Cal is thrown directly into the quest with little lead-up or explanation, Fallen Order's story starts to excel around the halfway point as his relationships with BD, Cere, and Greez really start to develop. Once Fallen Order starts to invest in the interpersonal dynamics and deepening friendships of its cast, it really hits a stride--and its quest feels less like an elaborate series of tasks to fetch a MacGuffin, and more like an essential addition to the ongoing Star Wars saga.

It does take Fallen Order a while to get there, though. The first few planets are a bit on the dull side, rushing to get Cal on his quest through the galaxy without really establishing why you should really care. Until it starts to click later in the game as you unlock more Force powers, combat can be a hassle, especially at certain boss battles or chokepoints, when your last meditation point is some distance away and you have to navigate through the same chunks of the map over and over. And while parrying is an essential part of the game, at higher difficulties, the timing can feel finicky and unreliable.

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The game also loves to throw handfuls of enemies at you all at once, which can be overwhelming, and combat against lower-tier enemies is built to lock you into finisher animations in a lot of cases. Instead of making you feel like a cool, well-trained warrior, these usually just leave you open to some Imperial dork wandering up with an electrobaton and clocking you in the head. It's only after you get enough Force powers to effectively control the crowds that these moments become more exciting than irritating. But throughout the game, there are always times when an enemy you couldn't see because of the game's tight targeting lock system gets in a cheap hit, forcing you to replay a fair stretch of its large, interweaving maps.

But especially as it wears on, Fallen Order becomes perhaps the strongest conception of what playing as a Jedi Knight ought to really be like. It's true that Fallen Order borrows liberally from other action games, but those elements work together with Respawn's combat and environment design, and a story that finds humanity in the Force and in its characters, to hone in on what makes the world of Star Wars worthy of revisiting again and again. Even with some rough edges, Fallen Order represents one of the most compelling game additions to the Star Wars franchise in years.

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The Good

  • Difficulty strikes a great balance between Jedi power fantasy and feeling grounded
  • Maps are vast and interesting to explore without getting you lost
  • Combat is often harrowing and forces you to be intelligent, especially in the second half of the game
  • Well-rounded characters help explore the most interesting themes of Star Wars

The Bad

  • Battles can be frustrating when paired with distant checkpoints
  • Story starts slow and takes time to become compelling
  • Getting the timing right on parrying can feel unreliable, especially in tough boss fights

About the Author

Phil Hornshaw spent about 22 hours exploring Jedi: Fallen Order on Jedi Master difficulty, but didn't uncover all of its secrets. He intends to return to finish his training. Review code was provided by the publisher.
292 Comments  RefreshSorted By 
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RestatBonfire

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Controls are whack, and some enemies are WAY too fast on response time.

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dcheard2

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@restatbonfire: both of those comments seem to more of an indictment on how bad you are at the game. try putting it on story mode (easy mode) and you may have more enjoyment. controls aren't GoW good but they definitely do the trick. if i can grab, slow, or force push the exact object I want without even having to aim at it then that's a good thing. overall, i give the controls on GoW a 10.. fallen order an 8.. a bit clunky in certain situations but for the most part they work and it doesn't take away from my overall experience. the devs for GoW have been refining their mechanics on it for years. respawn is kinda new to this and for this being their first outing, they have won me over. i can see them just getting better at the entire thing.

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dynamotnt

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Edited By dynamotnt

@dcheard2: lol god of war was shit dude. I mean the game as a whole was amazing. but it was clunky as f*** literally the only smooth action you could take was turn and use a skill. actual combat was terrible if you're a fan of souls, and you come from souls, and someone sticks GoW in front of you, it's just clunky as hell.

I played lords of the fallen, even that is less clunky then gow. the entire game is about using skills at the right time because those skills prevent you from being interrupted but everything else is just bad.

BoC does reduce the clunkyness of the axe, but still it's just about facing your character in the right direction and becomming uninterruptable. whilst i got the platinum and enjoyed the game the combat was it's worst part imo.

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dcheard2

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@dynamotnt: you have your opinion and mine is that the only flaw i found was switching between weapons.. so let me re-adjust and say 9.5.. but your opinion is the exception in this case. maybe you feel like that because of the type of combat? different games have different types of combat styles. i think any game that relies heavily on parries, counters, projectiles, and unlockables will always be a little clucky when you're constantly having to worry about being attacked from behind and projectiles at every angle, then yeah. the devs would sacrifice something in order for the player to not get overwhelmed also so players can feel like a badass. you may try to get into an uninterrupted combo with one guy but having to dodge or block from several others prevent you from just going hack&slash on one enemy.

they did have the mechanic where, if you side-step Vs roll-dodge, you won't break your combo and start over, instead, you can complete your combo smoothly after the side-step which was one of my favorite things in the combat system.

i would have to imagine slower pace combat is easier to pull off.. whereas in bloodborne it was faster pace so the controls weren't as smooth as souls but much faster with the addition of guns and the capability to switch weapon forms in mid-combat. with the addition of more complexity, more layers, the design has more opportunity to feel less fluid. just as in engineering, more complexity adds to the probability of error.. more mistakes. so simplicity is key but if a combat system can't be simple, it must do what it can to mitigate the flaws and in this case, i guess clunkiness.

I'm not saying GoW is perfect, but with everything going on in the screen and the multiple layers of combat, it pulls it off damn near perfect.

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dynamotnt

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Edited By dynamotnt

@dcheard2: it just felt like kratos was getting stuck in his animations, and he waddled a bit stiff instead of moved with freedom, every free flowing action he could do wasn't until you turned and positioned yourself to activate it. and when the skill was over you went back to waddling and chopping haphazardly.

but then i've seen youtube videos of a young lad play. " the real kratos " and he doesn't miss a single move. which just goes to show I prefer souls/borne style, and was playing GoW wrong, but for that it felt absolutely awful.

that bit when you appear in an area currently contested by two warring factions, and those little flying bastards on the bridge, i raged allot. but then, the Valkyries I killed mostly first time, because the stun skill and the ridiculously long skill that did so much damage just absolutely trashed everything.

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dcheard2

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Edited By dcheard2

@dynamotnt: right on.. i do get where you're coming from on that and have to agree. i suppose i was so caught up in how great it was for me, i forget the flaws. i actually waiting like 6 months before i picked up GoW and was like.. "why the hell did i wait so long" haha. maybe a 10 isn't deserving as far as combat mechanics go but i know it felt good when i played it and i think games try to tailor to the broadest audience possible.

a child could pick up GoW and have fun but they sure as hell won't with souls/borne/sekiro... they definitely were not considering young children when they made those.. definitely have to have some fine motor skills..hahaha.

good to actually agree/disagree with someone and not get bombarded with dumbass child-like comments and actually have a discussion.

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wolfpup7

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@dcheard2: glad to hear it’s got an easy mode.

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Moistcarrot

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@dcheard2: The funny thing about that is that the director of this was the same guy who directed god of war 3

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dcheard2

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@moistcarrot: yeah i heard that. but how much influence does he have on the actual devs on the game? i would think the director wouldn't be as involved in the battle mechanics Vs the bigger picture/scope of the game and would give the devs breathing room to grow, be creative and learn. i'm definitely no expert on job titles in the gaming world though. the game is absolutely rough around the edges but man.. so far it's solid to me. i did get a point where i was like.... i'm am completely lost and wish i had fast travel... got tired of beating up the same guys over and over.

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Moistcarrot

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@dcheard2: I imagine he had some involvement in the combat since I recall him being quite involved with that in the GoW3, and that game had the best gameplay in the original trilogy imo. I could be wrong though.

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Gr4h4m833zy

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@moistcarrot: gow 3 is still in my top 5. Stig asmussen is genius. And for him to do a game like this with respawn as their first single player experience and it score as well as it did is just amazing. But then again, respawn and stig are geniuses any way.

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Gr4h4m833zy

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@dcheard2: wow. My favorite comment of the month. This should've been said in the review but the review was still good.

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xHedon

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This game is awesome. 9.5 for me. Very Souls like. Great map. Well thought out level design. Awesome story and keeps you wanting to not put the controller down.

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RestatBonfire

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@xhedon: the enemies arent very consistent. My only complaint, they're too fast for how big some of them are leaving no room for dodge

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dcheard2

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@restatbonfire: some may say that lend to variety in enemies. you shouldn't have the same. some enemies can be sidestepped.. others you'll need to dodge. learning this is part of the enjoyment and the feeling of accomplishing something.

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PeterRoberts123456

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Been playing for about an hour. its quite awesome so far. giving it a 9 at this point.

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RestatBonfire

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@peterroberts123456: after beating the game I give it a 7.5. I like the game slot but it was just missing things. Fast travel. Cant tell you how much I hate back tracking to the ship every time.

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masscrack

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after playing this game for 10 hours straight, it's well beyond a 8.0.. the best star wars game since KOTOR.

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triplebullet

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Best part. Play for $15 with EA Premiere. Not having to buy The Outer Worlds, Star Wars, Gears 5, etc is so awesome. Play them, beat them and if you really love it. Buy it.

Gamepass and EA Premiere are honestly awesome. Saves me a lot of money lol. #Plugged

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siarhei

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The game is too much like Tomb Raider imo once you look past Souls mechanics. Very poor map. No fast travel. Confusing level design. Lackluster story with no sense of urgency.

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Janpieterzun

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@siarhei: perhaps its more of the player's (you) inability to grasp the context, it's a slow story of rebuilding the Jedi order, what sense of urgency does it need? Or are you confusing it with story pacing? If anything I feel with the story's pacing and your character's narrative lack of combat experience there should have been stealth options to avoid fighting. At least in the earlier hours of gameplay, and as the story picks up so should the sense of urgency, which does happen.

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siarhei

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@Janpieterzun: the mcGuffin gets destroyed in the end. The whole quest was pointless.

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ZmanBarzel

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@siarhei: But the recent "Tomb Raider" games have had good maps, fast travel, level design confusing only in the sense that it's for a metroidvania, and pretty good stories with urgency.

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dcheard2

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@zmanbarzel: hahaha.. right

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deactivated-5e7f8a21de9dd

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I was worried about this one, glad it's reviewing well.

I'm still a bit baffled as to why all the marketing gave the impression that this was super linear and scripted

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Gr4h4m833zy

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@realguitarhero5: yeah thats what i thought it would be because of the videos of gameplay and most reviewers descriptions. Good game though. Bought it today and its hard to put down.

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off3nc3

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Edited By off3nc3

This game is the best STAR WARS game ever made alongside Jedy Academy, atleast miles ahead of the Unleashed series aswell and it gets an 8 ? Death Stranding was a 9 , bruh idk why I still surf this board 15 years later...

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RaveNRolla

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@off3nc3: i know right? they gave it an 8, clearly the reviewer thought the game was utter trash. i mean on a scale from 1-10 an 8 is clearly, VERY CLEARLY almost at the bottom.

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mogan

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mogan  Moderator

@off3nc3: That's a long time to still be upset over opinions from two different people about two different games.

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JustPlainLucas

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As much as I love Souls games, I can't say I'm a fan of the Souls-like mechanics. I'm supposed to be playing a Star Wars game, yet I'm constantly being reminded of Dark Souls. It also doesn't make any sense for a Storm Trooper to hold your XP or Force or whatever. At least in Dark Souls, the creatures are all connected so absorbing souls from you when you die makes sense... But here? Storm Troopers are just light saber fodder. They're not supposed to have Force sucking abilities. I don't know... maybe the game explains it in the story?

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deactivated-5e7f8a21de9dd

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@JustPlainLucas: The Souls games to an exceptional job of explaining normal video game abstractions within its world. It's basically deconstructing those tropes, in a way. It's not really fair to hold other games to that standard

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dcheard2

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@JustPlainLucas: they just want to put some tension in the game and provoke players to play with a little more caution instead of just trying to hack&slash up everything. so what if it makes sense or not.. the entire universe is fiction. it's a game mechanic.. there doesn't need to be an explanation for why this happens.

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HAWK9600

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@JustPlainLucas: Or maybe they're trying to make the enemies more than "fodder". I'm happy to see them making it more challenging. And in dark souls they don't absorb your souls.

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Good_Coop89

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Edited By Good_Coop89

Hey games industry, could you start sucking again? I don't have enough time to play all these great games that are getting fired out lately!

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CAPTAINAHAB101

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Edited By CAPTAINAHAB101

Like it a lot so far, upped the difficulty makes the combat more akin to Sekiro. Parrying is very important to stagger your enemy and “break” Their posture. You gain force energy by dealing damage and the Force power usage so far is somewhat akin to spirit emblems in Sekiro. Digging it.

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CAPTAINAHAB101

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Like it a lot so far, upped the difficulty makes the combat more akin to Sekiro. Parrying is very important to stagger your enemy and “break” Their posture. You gain force energy by dealing damage and the Force power usage so far is somewhat akin to spirit emblems in Sekiro. Digging it.

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SkyHighGam3r

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No video? Reading is SO 2010

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SkyHighGam3r

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Y'all get it's just a joke right? lol I can read just fine.

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demayor

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Edited By demayor

@skyhighgam3r: I prefer reading. I look at video for gameplay examples but the review itself I prefer it through text.

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Jkloepfe

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@skyhighgam3r: I was disappointed to not see a video review for such a big game. Gamespot is growing cheaper and lazier by the day.

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deactivated-611611d19b9ca

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@skyhighgam3r: Stop being lazy. No one watches the videos.

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off3nc3

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@skyhighgam3r: And that's why you never graduated , they are doing you a favour see ?

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Tekarukite

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Kudos to the reviewer for beating it on Master difficulty, but I don't think that should bring the score of the review down. It's *supposed* to be harder to time your parries and hits.
Here's hoping Fallen Order wins GOTY this year!

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deactivated-64efdf49333c4

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Well, a lot of things I'm hearing about this game are contradictory. All of the sites I don't trust one lick say the game is great (no, I don't read GS reviews anymore, but I find the comments helpful...and amusing). Then there were a bunch of reviews that said the game was buggy as shit, but user reviews don't seem to back that up. Then there are people arguing it's more Force Unleashed than Souls which is not surprising because nobody seems to know what a Souls-like is anymore. Then there are people saying the game has 40 sec. load times. And now I hear the game has a good story that is NOT woke which is...shocking.

So...looks like this is one I'm just gonna have to try myself. Obviously. Duh. I'm sure the trolls are lining up to tackle this post (don't bother, not gonna read your replies, but doing so and wasting your time anyway will please me). I just wasn't expecting to care about this game given how poor the gameplay looked at first.

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mogan

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mogan  Moderator

@Barighm: Don't post bait.

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siarhei

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@Barighm: just Redbox it and see for yourself. $3

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