Review

Star Wars Jedi: Fallen Order Review - A Good Feeling About This

  • First Released Nov 15, 2019
    released
  • PS4
  • PS4

By increasing difficulty, ratcheting back Force powers, and developing compelling characters, Jedi: Fallen Order delivers a worthy expansion to the Star Wars galaxy.

Star Wars games often feel estranged from the franchise that spawned them. Video games have gotten very good at capturing the aesthetic of Star Wars--the cold metallic angles of Imperial architecture, the powerful hum of a lightsaber, the electric snap of a blaster bolt hitting home--but can struggle to get beneath the surface. It's the rare Star Wars game that reaches beyond how Star Wars looks to explore what Star Wars is really about.

Star Wars Jedi: Fallen Order, the latest game in the canon, is one of the better offerings specifically because it tries to look beyond the trappings of Star Wars. It's not just another Jedi power fantasy, although wielding the Force with skill and resolve will certainly make you feel powerful. Like the best Star Wars games, it's one that adds to the ideas of the films and other material, exploring new corners of the galaxy while focusing on the core themes of the franchise: knowing yourself, fighting your own darkness, and braving adversity with the help of friends.

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Now Playing: Star Wars Jedi: Fallen Order Video Review

Friendship has always been one of the main drives of Star Wars, especially in the original film trilogy, and it's the core of what makes Jedi: Fallen Order work in both story and gameplay. The primary relationship of the game is between Cal Kestis, a Jedi padawan in hiding in the aftermath of the Jedi Purge that took place in Revenge of the Sith, and BD-1, a droid entrusted with a secret mission by the Jedi Master that previously owned it. Once Cal and BD-1 meet, they become inseparable, working together as partners to solve puzzles in forgotten ruins, navigate alien environments, and beat back the Empire.

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The pair work throughout the game to complete a scavenger hunt created by BD's last companion, Master Cordova. Before he vanished, Cordova locked away a list of Force-sensitive children throughout the galaxy that could be used to resuscitate the destroyed Jedi Order and challenge the Empire. He left clues to how to retrieve that list hidden in BD, requiring Cal and the droid to travel to various worlds, following in Cordova's footsteps to free up BD's encrypted memories.

Functionally, BD is Cal's constant companion as he rides around on the Jedi's back, and Cal regularly talks with the droid as they explore Fallen Order's planets. BD also serves several support functions in gameplay. Most importantly, BD provides Cal with "stims" that allow him to heal himself in the middle of Fallen Order's often-oppressive combat. He can also function as a zipline, unlock doors, and hack certain droid enemies to turn the tides of battle. BD is just enough a part of any given fight or puzzle that you're always aware of his presence and his help, but it's Cal's constant interactions with the little droid that really build out their relationship.

You definitely need BD's help and the upgrades you find for him throughout your journey, because Fallen Order can be punishing. It lifts a number of gameplay ideas directly from the Soulsborne genre; enemies are often tough-as-nails and can deal big damage if you're complacent, whether they're Imperial stormtroopers taking potshots or two-foot rats leaping out of burrows to snap at Cal's throat. Fighting isn't just about wailing on everyone with your lightsaber, but rather relies heavily on blocking and carefully timed parries if you mean to stay alive against even the most run-of-the-mill foes. You and your enemies also have a stamina meter to manage, which dictates how many blows you can defend against before you stagger, and adds a strategic element to duels. To win a battle, you need to whittle down an enemy's stamina while blocking, parrying, and dodging to manage your own. Since every blow you sustain can be devastating, combat becomes an exciting, cerebral exercise in pretty much every case. You'll spend a lot of time not only honing your parrying skills, but also making quick battlefield decisions about how you can isolate dangerous enemies or use your Force powers to even up the odds.

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You can only heal from a limited number of stims or by resting at periodic meditation points, similar to Dark Souls' bonfires, and using them respawns all the enemies in the area, which makes being a smart combatant even more critical. Killing enemies and finding collectibles nets you experience, which accumulates into Skill Points you can spend on new abilities for Cal. But dying costs all the experience you earned since your last Skill Point unless you can find and damage the enemy who bested you.

Though the elements of Fallen Order are Souls-like--it's probably most closely comparable to Sekiro: Shadows Die Twice, in fact--on most difficulty settings, it's far less brutal than From Software's games. Fallen Order might be considered Soulsborne-lite, making use of the same elements but to a different effect. It's tough, even occasionally frustrating, but not nearly so much as the games from which it draws its inspirations. That balance achieves something that feels essential to Fallen Order's identity: It makes you a powerful Jedi Knight, without turning you into an unstoppable Force-wielding superhero. Ratcheting back on the Jedi powers (and forcing you to unlock them as you work through the story and deal with Cal's past) helps Fallen Order's take on the Star Wars universe feel grounded and believable--a place where people could actually live.

Your lack of overwhelming power also helps make the ever-looming Empire a frightening threat, even as individual soldiers comedically call out their own ineptitude in pretty much every battle. Cal spends the entire game hunted by the Inquisition, a subset of the Empire's forces specifically tasked with exterminating Jedi. Because every fight is potentially deadly, running into the game's specially trained Purge Troopers is always an event, and you're forced not only test your lightsaber skills and timing, but to consider all the abilities at your disposal to make it out alive.

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The rest of the game often has to do with clambering around the environment and solving puzzles, not unlike Tomb Raider, God of War, or Prince of Persia: The Sands of Time. Navigating the world is as much about using observation and problem-solving skills as your Force tools. Respawn's Souls-inspired map design allows you to explore off the beaten path without ever really getting lost, and each planet is richly realized and fascinating to explore. The intricate pathways encourage you to wander off and visit each planet's varied environments to see what you might uncover, and Fallen Order always make sure you're rewarded with a bit of story, a cosmetic item, or even an optional miniboss fight.

When you're between missions on planets, you're spending time with Fallen Order's two other major characters, Cere and Greez. They're the pair who manage to save Cal in the early hours of the game when his Jedi nature is discovered by the Empire, and they put him on the quest to find the list of Force-sensitives before the Inquisitors can get their hands on it. Though the story is a little rough in the early going as Cal is thrown directly into the quest with little lead-up or explanation, Fallen Order's story starts to excel around the halfway point as his relationships with BD, Cere, and Greez really start to develop. Once Fallen Order starts to invest in the interpersonal dynamics and deepening friendships of its cast, it really hits a stride--and its quest feels less like an elaborate series of tasks to fetch a MacGuffin, and more like an essential addition to the ongoing Star Wars saga.

It does take Fallen Order a while to get there, though. The first few planets are a bit on the dull side, rushing to get Cal on his quest through the galaxy without really establishing why you should really care. Until it starts to click later in the game as you unlock more Force powers, combat can be a hassle, especially at certain boss battles or chokepoints, when your last meditation point is some distance away and you have to navigate through the same chunks of the map over and over. And while parrying is an essential part of the game, at higher difficulties, the timing can feel finicky and unreliable.

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The game also loves to throw handfuls of enemies at you all at once, which can be overwhelming, and combat against lower-tier enemies is built to lock you into finisher animations in a lot of cases. Instead of making you feel like a cool, well-trained warrior, these usually just leave you open to some Imperial dork wandering up with an electrobaton and clocking you in the head. It's only after you get enough Force powers to effectively control the crowds that these moments become more exciting than irritating. But throughout the game, there are always times when an enemy you couldn't see because of the game's tight targeting lock system gets in a cheap hit, forcing you to replay a fair stretch of its large, interweaving maps.

But especially as it wears on, Fallen Order becomes perhaps the strongest conception of what playing as a Jedi Knight ought to really be like. It's true that Fallen Order borrows liberally from other action games, but those elements work together with Respawn's combat and environment design, and a story that finds humanity in the Force and in its characters, to hone in on what makes the world of Star Wars worthy of revisiting again and again. Even with some rough edges, Fallen Order represents one of the most compelling game additions to the Star Wars franchise in years.

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The Good

  • Difficulty strikes a great balance between Jedi power fantasy and feeling grounded
  • Maps are vast and interesting to explore without getting you lost
  • Combat is often harrowing and forces you to be intelligent, especially in the second half of the game
  • Well-rounded characters help explore the most interesting themes of Star Wars

The Bad

  • Battles can be frustrating when paired with distant checkpoints
  • Story starts slow and takes time to become compelling
  • Getting the timing right on parrying can feel unreliable, especially in tough boss fights

About the Author

Phil Hornshaw spent about 22 hours exploring Jedi: Fallen Order on Jedi Master difficulty, but didn't uncover all of its secrets. He intends to return to finish his training. Review code was provided by the publisher.
292 Comments  RefreshSorted By 
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storjohan_

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Too much silly platforming for me, and only three force powers? And playing as a jedi should give you the feeling of being powerful, not scrambling around and getting smacked to death by a stormtrooper with a stick. Could have been so much more.

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sealionact

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@storjohan_: Wasn't he a padawan? Would explain his powers being limited....

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storjohan_

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@sealionact: Yes I know, but why did they make us play as a padawan with very limited force powers? Why not a true jedi? Weird and lame design choise.

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mogan

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mogan  Moderator  Online

@storjohan_: Same reason you start an RPG at level 1, or a shooter without all the guns. This is a pretty grounded, story focused game. If you're looking for Star Wars Jedi power fantasy, you're looking for The Force Unleashed, not Fallen Order.

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naomha1

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@storjohan_: Ummm, you're basically a padawan learning the ropes again bruh. What did you expect? Yeah, I could have used some force lightning or some other force powers but what they offer you is, without you knowing it, exactly what you need for this game.

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storjohan_

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@naomha1: Why are you defending mediocrity?

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KahnArtizt

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@storjohan_: What other Jedi powers would you put in the game? I can maybe think of one (a force shield, maybe?) There's not really a lot compared to Sith.

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storjohan_

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@KahnArtizt: I would just like too see more variety in combat to be honest. Maybe also a bit more enemy variety. The game is good no doubt, just not great. I had fun playing it don't get me wrong, but most of that fun came from it just being Star Wars. They nailed the Star Wars look and feel, I'll give them that.

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naomha1

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@storjohan_: I'm not. It's a well made Star Wars game. Excellent at times even. Your opinion isn't the "end all" of the gaming world bruh. Just like my is not. Personal opinions are like a$$holes. Everyone has one but that doesn't necessarily mean they need to show them.

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storjohan_

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@naomha1: I can fully voice my opinion as much as I want.

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naomha1

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@storjohan_: Didn't say you couldn't. If someone disagrees with your opinion it doesn't make them wrong. Doesn't make you right either. Period.

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deactivated-5ed3275ccace5

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wtf guys??!!!! we were hating on EA? wtf happened to that?

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KahnArtizt

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@hrv_25: Companies are capable of evolving but you have to speak with your wallet. Battlefront II was a huge paradigm shift for EA and this is the first sign of the results. Between Shadow of War removing all MT's, Battlefront II's progression being totally reworked and added a ton of content, and rumors going around that Anthem is getting a Final Fantasy XIV-esque soft reboot, EA may have a positive future ahead of them. Jedi was the first EA game other than Titanfall 2 I've bought since Battlefield 4. I did get Battlefront II because it's so much better now and because it was only $7.50.

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mogan

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mogan  Moderator  Online

@hrv_25: They published a good game.

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deactivated-5ed3275ccace5

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@mogan: So we should forget about the mess they sold us before that?! Cool!!! I dont any problem with EA, I was just taking a jab at hypocrite gamer dudes.

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mogan

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mogan  Moderator  Online

@hrv_25: Why would you worry about the bad games EA put out? If you don’t buy those, they can’t hurt you. Just buy the good games.

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lonewolf1044

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@mogan: Yes, finally.

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dmblum1799

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It's a good action game with a lot of content. The comments here are 99 percent retarded. I say that with judicious hesitation. I wanted to say 100 percent retarded.

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Crazy_sahara

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Edited By Crazy_sahara

@dmblum1799: 1% 👈 lol, joking. Or am I, nah.

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deactivated-611611d19b9ca

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I’ve already commented on this, but I have to comment again. I was not in any way a fan of this game, but what the **** does this game have to do with Death Stranding? Do you guys also compare tacos and spaghetti? That’s the difference between this game and Death Stranding, which I hated even more... Also irrelevant. You saw one recent game rank 1 point higher, and because you’re Star Wars nerds, you went ballistic. So many of you need to seek professional help. You nerds need to realize that these are opinions and in this case, they’re the opinions of two different people. There is no check sheet for reviews. You guys are fucking psycho morons.

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p1p3dream

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@justthetip: And you kinda sound like a serial killer. I for sure would not let you doggo sit my pooch.

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JIMDOG4442002

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@justthetip: Hmmmmmmmmm. I'm just going to take a wild guess here, but maybe because they were the most anticipated games to be released in this month a week apart maybe?

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Crazy_sahara

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@justthetip: I'd seek help from you if I could but I think you would rip me off one point, and I'm not sure if your aware of your own talents that I admirably look up to from time and again, what was your name again, hold on who are you?

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Gelugon_baat

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@justthetip: Dude, you are going to have to learn to put up with those fools. There is no end to them.

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JIMDOG4442002

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Edited By JIMDOG4442002

@Gelugon_baat: I say the same thing when someone has to make an opinion about an opinion for an opinion lol.

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Gelugon_baat

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@JIMDOG4442002: Yeah... It's a tiresome circling down the drain, isn't it?

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JIMDOG4442002

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@Gelugon_baat: Pretty much.

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Crazy_sahara

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@Gelugon_baat: I love you, never change being you.

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p1p3dream

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@Crazy_sahara: Gelugon_baat is Gelugon Batt will always be. I still have doubts of whether Gelugon Bat is a real person, and not a result of the future singularity of AI overtaking us.

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Crazy_sahara

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Battles can be frustrating when paired with distant checkpoints

Story starts slow and takes time to become compelling

Getting the timing right on parrying can feel unreliable, especially in tough boss fights

I like that, I agree death stranding can be slow and compelling, the battles can be frustrating, and lastly the timing when climbing with gear can be a pain.

Totally agree with the reviewer, luckily star wars the fallen orders nothing like death stranding.

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wolfpup7

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Edited By wolfpup7

Hmm, The difficulty sounds bad for me, but everything else about it sounds awesome. I was worried it was going to be some multiplayer nonsense, and I’m thrilled to hear that it’s an actual real story based game. The premise sounds great… Actually the premise sounds much better than any of the recent movies.

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deactivated-611611d19b9ca

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@wolfpup7: There is no difficulty in this game. You’re good to go. It’s only difficult if you set it at max. Otherwise, you can basically walk through the game.

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imajinn

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Edited By imajinn

Lol I'm reading a lot of " Wahhh but Death Stranding " comments. People forgot reviews are opinions? Two different people, two different opinions. Just like if you look up reviews on Youtube. You'll get a wide variety of reviews for both games. Some good, some bad.

Write or vlog your own reviews on what you feel they deserve instead of whining about it. That being said, i think both games are a lots of fun. But that's just my opinion. Go play either one, and enjoy em. Or don't.

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deactivated-611611d19b9ca

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I’m just about finished with the game, and I’ve gotta say, it’s not really that good. It’s super buggy. The story is meh. Traversing the maps is wonky and feels like a discount Uncharted or Tomb Raider. The combat is incredibly simplistic and not very challenging, unless you put it on Very Hard. The graphics aren’t anything to write home about. The force powers aren’t very fun and you don’t really have much of a reason to use them, due to the simplicity of the lightsaber combat. For me, this would be a 5 or 6.

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siarhei

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@justthetip: agreed, the story is very lackluster and traversing is not great. Having to walk back to the ship across entire map got old quickly. Desperately needs fast travel.

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wolfpup7

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@justthetip: Not very challenging sounds like a good thing to me. I got worried when they started comparing it to the souls games.

“Not very challenging” is still plenty hard for most people.

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deactivated-611611d19b9ca

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@wolfpup7: That’s fair. I don’t blame anyone for not wanting that level of difficulty. The comparisons to Dark Souls are things like rest spots & map designs. It is in no way related to Dark Souls as far as difficulty. They could never do that with a Star Wars game. Disney wants the game to sell. It’s kind of ridiculous to me that people don’t think about that and they think this game would actually be hard.

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obiken

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I haven't played the game yet, but they give Pokey man shield a 9 and this game an 8, gosh I am thinking this is a much harder game to make.

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wolfpup7

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@obiken: They seem like they both be hard games to make, and both real full games from the sounds of it.

Anyway those are both super high scores.

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obiken

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@wolfpup7: Yeah there is nothing wrong with an 8 WP7, some of my favorite games have been 8's. Silent Hunter 4 WOTP was the best Sub sim of all times, was an 8. Freelancer was a really good space sim they gave an 8 too. What is bad is if they give it a really good score and its a really bad game.

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ps3gamer1234

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Should be a 9.

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Gr4h4m833zy

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I gotta be honest, once i found out stig asmussen was was directing this game i was sold already. Thought it would be the next god of war but close enough i guess. This, dmc 5, the outer worlds and re 2 are goty contenders. I would say death stranding but most people dont really like that game. I do but hey, let the gamers game right? I love respawn but i wish they had just moved on to titanfall 3 and let amy hennig's project come out but im still very glad i bought this. Great game.

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G-Corleone

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@gr4h4m833zy: i also like death stranding :)

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JIMDOG4442002

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Just remember Death Stranding got a 9 on this site lol.

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off3nc3

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Edited By off3nc3

@JIMDOG4442002: Yea this is what baffles me the most , but hey this is gaming journalism nowdays.

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ballaShotCaller

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@JIMDOG4442002: different reviewers.

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johnny0779

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Edited By johnny0779

8.0?.....But Death Stranding deserved a 9.0?...lol

Obviously some here at GameSpot has it all wrong.

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