Review

Star Wars Jedi: Fallen Order Review - A Good Feeling About This

  • First Released Nov 15, 2019
    released
  • PS4
  • PS4

By increasing difficulty, ratcheting back Force powers, and developing compelling characters, Jedi: Fallen Order delivers a worthy expansion to the Star Wars galaxy.

Star Wars games often feel estranged from the franchise that spawned them. Video games have gotten very good at capturing the aesthetic of Star Wars--the cold metallic angles of Imperial architecture, the powerful hum of a lightsaber, the electric snap of a blaster bolt hitting home--but can struggle to get beneath the surface. It's the rare Star Wars game that reaches beyond how Star Wars looks to explore what Star Wars is really about.

Star Wars Jedi: Fallen Order, the latest game in the canon, is one of the better offerings specifically because it tries to look beyond the trappings of Star Wars. It's not just another Jedi power fantasy, although wielding the Force with skill and resolve will certainly make you feel powerful. Like the best Star Wars games, it's one that adds to the ideas of the films and other material, exploring new corners of the galaxy while focusing on the core themes of the franchise: knowing yourself, fighting your own darkness, and braving adversity with the help of friends.

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Now Playing: Star Wars Jedi: Fallen Order Video Review

Friendship has always been one of the main drives of Star Wars, especially in the original film trilogy, and it's the core of what makes Jedi: Fallen Order work in both story and gameplay. The primary relationship of the game is between Cal Kestis, a Jedi padawan in hiding in the aftermath of the Jedi Purge that took place in Revenge of the Sith, and BD-1, a droid entrusted with a secret mission by the Jedi Master that previously owned it. Once Cal and BD-1 meet, they become inseparable, working together as partners to solve puzzles in forgotten ruins, navigate alien environments, and beat back the Empire.

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The pair work throughout the game to complete a scavenger hunt created by BD's last companion, Master Cordova. Before he vanished, Cordova locked away a list of Force-sensitive children throughout the galaxy that could be used to resuscitate the destroyed Jedi Order and challenge the Empire. He left clues to how to retrieve that list hidden in BD, requiring Cal and the droid to travel to various worlds, following in Cordova's footsteps to free up BD's encrypted memories.

Functionally, BD is Cal's constant companion as he rides around on the Jedi's back, and Cal regularly talks with the droid as they explore Fallen Order's planets. BD also serves several support functions in gameplay. Most importantly, BD provides Cal with "stims" that allow him to heal himself in the middle of Fallen Order's often-oppressive combat. He can also function as a zipline, unlock doors, and hack certain droid enemies to turn the tides of battle. BD is just enough a part of any given fight or puzzle that you're always aware of his presence and his help, but it's Cal's constant interactions with the little droid that really build out their relationship.

You definitely need BD's help and the upgrades you find for him throughout your journey, because Fallen Order can be punishing. It lifts a number of gameplay ideas directly from the Soulsborne genre; enemies are often tough-as-nails and can deal big damage if you're complacent, whether they're Imperial stormtroopers taking potshots or two-foot rats leaping out of burrows to snap at Cal's throat. Fighting isn't just about wailing on everyone with your lightsaber, but rather relies heavily on blocking and carefully timed parries if you mean to stay alive against even the most run-of-the-mill foes. You and your enemies also have a stamina meter to manage, which dictates how many blows you can defend against before you stagger, and adds a strategic element to duels. To win a battle, you need to whittle down an enemy's stamina while blocking, parrying, and dodging to manage your own. Since every blow you sustain can be devastating, combat becomes an exciting, cerebral exercise in pretty much every case. You'll spend a lot of time not only honing your parrying skills, but also making quick battlefield decisions about how you can isolate dangerous enemies or use your Force powers to even up the odds.

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You can only heal from a limited number of stims or by resting at periodic meditation points, similar to Dark Souls' bonfires, and using them respawns all the enemies in the area, which makes being a smart combatant even more critical. Killing enemies and finding collectibles nets you experience, which accumulates into Skill Points you can spend on new abilities for Cal. But dying costs all the experience you earned since your last Skill Point unless you can find and damage the enemy who bested you.

Though the elements of Fallen Order are Souls-like--it's probably most closely comparable to Sekiro: Shadows Die Twice, in fact--on most difficulty settings, it's far less brutal than From Software's games. Fallen Order might be considered Soulsborne-lite, making use of the same elements but to a different effect. It's tough, even occasionally frustrating, but not nearly so much as the games from which it draws its inspirations. That balance achieves something that feels essential to Fallen Order's identity: It makes you a powerful Jedi Knight, without turning you into an unstoppable Force-wielding superhero. Ratcheting back on the Jedi powers (and forcing you to unlock them as you work through the story and deal with Cal's past) helps Fallen Order's take on the Star Wars universe feel grounded and believable--a place where people could actually live.

Your lack of overwhelming power also helps make the ever-looming Empire a frightening threat, even as individual soldiers comedically call out their own ineptitude in pretty much every battle. Cal spends the entire game hunted by the Inquisition, a subset of the Empire's forces specifically tasked with exterminating Jedi. Because every fight is potentially deadly, running into the game's specially trained Purge Troopers is always an event, and you're forced not only test your lightsaber skills and timing, but to consider all the abilities at your disposal to make it out alive.

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The rest of the game often has to do with clambering around the environment and solving puzzles, not unlike Tomb Raider, God of War, or Prince of Persia: The Sands of Time. Navigating the world is as much about using observation and problem-solving skills as your Force tools. Respawn's Souls-inspired map design allows you to explore off the beaten path without ever really getting lost, and each planet is richly realized and fascinating to explore. The intricate pathways encourage you to wander off and visit each planet's varied environments to see what you might uncover, and Fallen Order always make sure you're rewarded with a bit of story, a cosmetic item, or even an optional miniboss fight.

When you're between missions on planets, you're spending time with Fallen Order's two other major characters, Cere and Greez. They're the pair who manage to save Cal in the early hours of the game when his Jedi nature is discovered by the Empire, and they put him on the quest to find the list of Force-sensitives before the Inquisitors can get their hands on it. Though the story is a little rough in the early going as Cal is thrown directly into the quest with little lead-up or explanation, Fallen Order's story starts to excel around the halfway point as his relationships with BD, Cere, and Greez really start to develop. Once Fallen Order starts to invest in the interpersonal dynamics and deepening friendships of its cast, it really hits a stride--and its quest feels less like an elaborate series of tasks to fetch a MacGuffin, and more like an essential addition to the ongoing Star Wars saga.

It does take Fallen Order a while to get there, though. The first few planets are a bit on the dull side, rushing to get Cal on his quest through the galaxy without really establishing why you should really care. Until it starts to click later in the game as you unlock more Force powers, combat can be a hassle, especially at certain boss battles or chokepoints, when your last meditation point is some distance away and you have to navigate through the same chunks of the map over and over. And while parrying is an essential part of the game, at higher difficulties, the timing can feel finicky and unreliable.

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The game also loves to throw handfuls of enemies at you all at once, which can be overwhelming, and combat against lower-tier enemies is built to lock you into finisher animations in a lot of cases. Instead of making you feel like a cool, well-trained warrior, these usually just leave you open to some Imperial dork wandering up with an electrobaton and clocking you in the head. It's only after you get enough Force powers to effectively control the crowds that these moments become more exciting than irritating. But throughout the game, there are always times when an enemy you couldn't see because of the game's tight targeting lock system gets in a cheap hit, forcing you to replay a fair stretch of its large, interweaving maps.

But especially as it wears on, Fallen Order becomes perhaps the strongest conception of what playing as a Jedi Knight ought to really be like. It's true that Fallen Order borrows liberally from other action games, but those elements work together with Respawn's combat and environment design, and a story that finds humanity in the Force and in its characters, to hone in on what makes the world of Star Wars worthy of revisiting again and again. Even with some rough edges, Fallen Order represents one of the most compelling game additions to the Star Wars franchise in years.

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The Good

  • Difficulty strikes a great balance between Jedi power fantasy and feeling grounded
  • Maps are vast and interesting to explore without getting you lost
  • Combat is often harrowing and forces you to be intelligent, especially in the second half of the game
  • Well-rounded characters help explore the most interesting themes of Star Wars

The Bad

  • Battles can be frustrating when paired with distant checkpoints
  • Story starts slow and takes time to become compelling
  • Getting the timing right on parrying can feel unreliable, especially in tough boss fights

About the Author

Phil Hornshaw spent about 22 hours exploring Jedi: Fallen Order on Jedi Master difficulty, but didn't uncover all of its secrets. He intends to return to finish his training. Review code was provided by the publisher.
292 Comments  RefreshSorted By 
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zolo420

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I'm not a big fan of star wars games, last one I played was on PS2, but after watching on YT this film https://www.youtube.com/watch?v=iK2qCmAgvSM& that says it's a great film game and after this article i will check it for sure in free time !

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deactivated-64efdf49333c4

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Only just got the game. Combat is a little wonky, few odd decisions like double O to Dodge instead of just giving me an outright dodge, and a wind up on all lightsaber strikes that messes with my timing. Doesn't feel very smooth but it's pretty cool. Long load times make death very punishing which you absolutely can't have in a Souls-like. Loot is no fun to search for because it's almost entirely aesthetics and EXP bonuses and there is no build variety. You're always just hacking and slashing with the odd bit of Force magic. Graphics are nice but they glitch a lot.

Still a nice overall Star Wars game, and one with a story good enough to feel like this should have been the new trilogy. Not the best Souls-like but competent. I'd say it actually plays better on the easier modes and wouldn't be surprised if the sequel drops the Souls thing entirely.

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ayman_adry

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One of the best games I've played so far

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SebB

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SebB  Online

Having finished the game on pc, here is my review: microfreezing, stutter, microfreezing, stutter, stutter, microfreezing.

This is a no BS review of this game. Sad because the story, setting, characters, platforming and combat are actually good but what will leave the longest lasting impression will be the microfreezing. EA/Respawn Execs hopefully you can plan game releases better so that you don’t sell people an unfinished product. But I know you don’t care and will always favour shareholders.

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RaveNRolla

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played it through on master. good game, fun gameplay, nice star wars feeling (nailed the look of the planets). honestly i was expecting fast travel early on and i was positively surprised it isn't there. especially since the game regularly tells you to get back to your ship and you have to explore how to get back yourself (e.g. in Zeffo you can't go back the same way you came). one of my favourite parts of the original dark souls is how you can't just fast travel, it's a midgame reward and until you get it you have to go to the areas back and forth which i think is great, because it adds both life to the game and difficulty. and truly in this game you don't need it, it's never that long to walk and the game does send you through new areas on the way back.

the combat is overall pretty easy, but not forgiving. if you mess up often you die, but it's way easier to not mess up compared to other hard action rpgs and there aren't any bosses you have to study for an hour to beat them. start the game by taking on oggdo bogdo, which is a nice encounter to start the game with (it always had me on the edge dying 10 times, but at the same time giving me the feeling that i can do it if i don't mess up, which for me is the perfect way to keep me engaged). the dash attack plus jumping over the enemy (hold triangle, then press x) feels very cheesy to a lot of the enemies, including bosses, but it never seemed completely overpowered and you can't spam it (at least until you unlock the very OP ability to have stims also restore all your force at which point even the bosses become a spamfest). the combat is fun though and that is the most important part because that is what the game is focused on. it's definitely good you're not playing an overpowered jedi.

as far as the exploration goes, it follows the same concept as the newer tomb raider games. you unlock keys and movement abilities that let you go back to previous visited areas to unlock certain doors or make a certain jump you weren't able to do before. the rewards, well, they are only for real star wars fans. although there are some upgrades for max hp and max force, most of the stuff you find are cosmetic items. and for everyone early on wondering (like i did) if there are additional colours for your lightsaber, the answer is yes, but much later. there are some really nice platforming sequences with you sliding down, the kind of i really missed in uncharted 4, where they had all the elements in the game (sliding, grapple) but somehow the developers didn't dare to make an exciting platforming section, maybe because they thought it'd be too difficult for the players. well in this game there were a couple of moments where the platforming got exciting and long and i was definitely feeling it, reminding me of the good ol' prince of persia (not quite up there though).

there's no ng+, but for me it wouldn't really fit into this game either. it would be like last of us ng+, which doesn't increase the difficulty but instead makes it easier, because of your skill unlocks. i started on grandmaster after i finished it and i think it's the best difficulty to play on. parrying is still feels easy to do and the enemy damage output seems more appropriate.

great game, i had a good time with it. not much replayability alone, but i bet i'll play it a few more times with a friend, because it's star wars and lightsabers are fun.

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SebB

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@RaveNRolla: the lack of fast travel becomes an issue when you gain new powers and revisit planets to open up new areas or get previously inaccessible loot. It can be very long to cross an entire level. Not to mention having to remember the inconspicuous passages (e.g.: crack in wall at the top of a ledge) that sometimes constitute the only way to access another area.

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RaveNRolla

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@sebb: i disagree on this. i like revisiting maps if they are well-made and i like seeing a level the other way around. figuring out how to get back to firelink shrine after Queelag was part of the game. and in this game they used the "way back" for something interesting too.

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SebB

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SebB  Online

@RaveNRolla: Fair enough.

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RestatBonfire

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After beating it, I give it 7.5. decent game. Missing a few things like fast travel, more weapons, more bosses. But overall decent. The ending and the finally boss didnt feel like the end.

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Edited By phili878

Played the game, it was pretty decent, I'd say an 8 is about right. I am not a big fan of going back to the same locations over and over again to unlock new map sections but it wasn't that bad, the holomap is great once you get the hang of it, as initially it is rather confusing. For me it was fun because I have not played an adventure game in a while. A major down for me tho was the graphics. I know the graphics are not all but if this had anywhere near SWBF1 graphics (or SWBF2), it would be amazing. I know SWBF2 was crap, I am talking just about the visuals, it is a major set back compared to the two. Story was also meh.

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Croxus

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Best star wars game of the decade! Definitely a nine!

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stevo302

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It was decent but the cynic in me believes it's getting rave reviews purely because we feel a need to make it clear to organisations like EA this is what we as gamers want. Either that or we're so desensitized to AAA banality that this actually feels like a great game, when really it's just good.

All in all it just merely ticks boxes and does nothing all that great. Adventure puzzle elements of Uncharted... there's like 2 room puzzles that were interesting. The rest is just A to B platforming that has little engagement.

Metroidy style exploration... except it's pointless because every time I explore I get a shitty cosmetic. No thanks. That literally killed the level design for me.

Soulslike combat... except the balance is whack. It honestly feels like your character is bound to the rules of Soulslikes while enemies are bound to the rules of generic hack/slashers like DMC with how hitboxes and i-frames line up. The non-humanoid fights are awful, and the humanoid fights try so hard to be like Sekiro, yet they lack the diverse options and combat tightness to be anywhere near as good.

In fact, all this game really makes me want to do is play Sekiro again.

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rushabs

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When the directors, producers. writers need a positive response. let me know, over 40 years of playing ever console. That includes VR currently. 15 months till retirement as a captain, if they can produce an excellent game like this, CHEERRRRRRRRRRRS ,20 hours in and loving the balance of all gameplay. love the positivity

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rushabs

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Best game ever,simple

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phili878

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@rushabs: no way , lol.

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Edited By DinoBuster

I love the soulsborne stuff, and have completed and got all the trophies for each, but in my opinion, ever since From’s games took off, there have been entirely to many freakin games incorporating the hard as balls difficulty s**t, quite a few of them mimic the souls games formula exactly with the loss/retrieval of your points and checkpoints that respawn enemies. It’s like really? A freakin Star Wars game has to be like Dark Souls? I’m sure it’s a good game, I’m just personally over the tough as nails gameplay gimmick.

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RaveNRolla

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@DinoBuster: the punishment for dying is only pseudo-hard, just like in Sekiro you don't lose any skill points you already have, you only lose the progress to the NEXT skill point. Sekiro was a bit more punishing letting you permanently lose 10% of your cash as well, although cash loses relevance towards the endgame.

as someone who finished fallen order with 5 more skill points than available skills i can tell you it is not very punishing. at least that's my opinion

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GamerOuTLaWzz

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People complaining about lack of force powers... Youre a JEDI not a SITH.

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MurderINC

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Oh gamespot we can always count on your ass backwards review scores. Lets give games that don't deserve a better score a better score and those that do, don't.

This game is a SOLID 9 for the same pros and cons you gave yes. I agree mostly with the parry con. Still IMO probably one of the better games of 2019.

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KahnArtizt

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@murderinc: Way too many bugs and rough edges to elevate it beyond an 8 in my opinion. Also, its very derivative gameplay-wise. Nothing in the game is original. It's basically just Tomb Raider's semi-open world gameplay and exploration in the Star Wars universe, with a little Dark Souls added in for good measure.

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MurderINC

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@KahnArtizt: nope, still a solid 9. For me atleast. They updated the game and fixed most of the bugs. I've played through twice the second after their updates and I've had no issues. Occasionally a rough edge here and there but certainly not enough to bother me or affect my score.

Story wise it's a phenomenal story, a nice addition to the star wars universe. A tad linear but still gives you alot of room to free roam and explore. Truly my biggest gripe is that there weren't enough worlds to explore. As far what you said about it not being "original" lol it's 2020 what game is original these days? Your comparisons were spot on though. I think more so its like witcher (combat) and assassins creed (free roam) with dark souls added in also (rpg/respawn with exp.loss etc.)

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RestatBonfire

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@murderinc: it's pretty buggy and there's no fast travel. A 9?

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RaveNRolla

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complaining how such a good game "only" got an 8 (referencing comments, i haven't played it yet). oh gs commenters, you never change, do you? i sometimes wonder how you people can take yourself and your personal evaluation methods seriously.

but there are a lot of good and informative comments in here as well, so i appreciate it. you guys know who you are.

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Knottoday

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Definitely a 9/10 for me. Its fun, engaging, and most importantly, deserving of the Star Wars name.

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phili878

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@knottoday: 8 for me because of going back to the same maps over and over just to explore new sections. I wish it added 2-3 more worlds.

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KahnArtizt

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@phili878: Revisiting worlds isn't bad when they give you new powers to unlock new paths. It's the tried and true Metroidvania style.

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naomha1

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So, I'm really enjoying the game. I have minor gripes (lack of various force powers, etc) but there is one HUGE nagging issue this game suffers from. Lack of saving points or the complete and utter lack of saving when you want to. Now, I'm playing on the Pro so not sure if PC players get that added boon or not but this needs fixed big time. You sometimes go through huge swaths of area before you get to a new meditation area and if you get killed right before the med point you have to trudge through that $hit all over again. I'm playing it on the "Hard" difficulty, whatever it is named, and some of these enemies are no joke. 2 hit deaths and such. The controls need tightened up a bit as well. When you get hit you should be able to instant block and the timing is all off.

Anyway, awesome game. Just fix the saving issue.

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GamerOuTLaWzz

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Edited By GamerOuTLaWzz

@naomha1: Jedi never had a huge variety in force powers compared to the sith.


Seriously, have you ever seen a Jedi use force lightning or choke? lmao it feels like people complaining about lack of force power never watched or played a Star wars game/movie before.

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drod0756

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This is the Star Wars game we have been waiting for. It is fantastic and has exceeded all of my expectations from gameplay, to plot, and even length. If you are a Star Wars fan and especially if you are a Star Wars fan that has lost interesting in the series after the disaster that was Last Jedi I guarantee this game will bring back the love to you for the series.

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civilenginerd

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enjoying the game. but wish there were more force powers, maybe something similar to the witchers magic wheel where you can select which one is active would have been nice. Would have loved something similar to one of the older star wars games too where you could either go sith or light and opened up a different skill tree of force powers.

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GamerOuTLaWzz

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@civilenginerd: Jedi never had a huge variety in force powers compared to the sith.

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GNS

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@gameroutlawzz:

KOTOR I and II disagreees....

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NashEquil

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I can't get through 2 hours of the game... it is boring. It is basically like Tomb Raider, and I don't mean the recent ones. I mean, the original one. Linear, repetitive, boring.

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KahnArtizt

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@nashequil: It's way more like the new Tomb Raider games than the old ones. Old TR never had any backtracking or revisiting of areas as far as I recall. It's what I call "semi-open world" as in you can revisit all areas you've been to but it's segmented levels as opposed to one cohesive world.

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Tekarukite

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@nashequil: I got that Tomb Raider vibe, too, at first (but in a good way) but it's really more of a Metroidvania when you get further into it.

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Edited By sladakrobot

I swore not to buy an EA game and i held my promise for 10 years...and then Respawn made a Star Wars game...

I must jump over my shadow and get this game.

It will be the 2nd Star Wars game ever (does Lego SW Trilogy count? I dont count it as such) after the very first on the Super NES!

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DaVillain  Moderator

@sladakrobot: I'm really enjoying Jedi Fallen Order, you should give it a try and the game itself is good if you love Star Wars lore series that is. I bought the game just for Respawn, not for EA mind you.

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brunorr

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@sladakrobot: I feel your pain..

I guess EA should be rewarded for publishing a good game. Like when you give your bad dog a treat when he behaves nicely. Maybe he learns in the long run..

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naomha1

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Easily the best Star Wars game since Kotor 1 and 2. EASILY. You can tell Respawn did their homework and had some back and forth with LucasArts. Game is extremely well done. Still, they gave you this huge game, with huge worlds and huge enemies but then said, "Let's only give them 3 force powers". That sucks but it doesn't kill it. Still, force lightning, some minor mind control, a little force control would have been so freaking awesome in this game.

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lonewolf1044

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Edited By lonewolf1044

I am in shock but EA managed to pull it off and I am really enjoying it.

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Just1MoHr

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This one is a 9 for me bros and I have to appreciate the single-player games nowadays.

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