Smashing Drive Review

By no means the most technically impressive GameCube game, Smashing Drive would hold the interest of only the most dedicated arcade racing fans.

Smashing Drive is Namco's arcade-to-home translation of a simplistic game that casts you as a cabbie trying to score big bucks in bustling New York City. What makes Smashing Drive superficially different from being just another Crazy Taxi clone is your checker cab's ability to pick up a variety of useful power-ups. Actually, Smashing Drive plays more like a standard racing game than like Crazy Taxi, as you don't pick up fares--you will instead be challenged to race through checkpoints in an effort to improve your time, add seconds to your ticking clock, and top the best overall score. By no means the most technically impressive GameCube game, Smashing Drive would hold the interest of only the most dedicated arcade racing fans.

Smashing Drive includes three main modes of play: arcade, survival, and two-player. The arcade mode is the standard game in which you race against a computer-controlled cabbie, in three different levels and their three subroutes, picking up such items as the turbo boost, 4x4 tires, glider wings, and the crash bumper. There are three shifts to play through, corresponding with the easy, medium, and hard difficulties. Playing through each of the shifts and finding all of the shortcuts is relatively simple if you have any experience with racing games, and it is eased greatly by the game's infinite continues. Beating all three of the standard courses can be done in about an hour, which unlocks the final bonus stage, adding up to an extremely short-lived single-player experience.

You can then attempt the survival mode, which is identical to the arcade mode except for the fact that car damage will end your current run instead of simply leaving you as a limping wreck. The head-to-head mode lets you and a friend challenge each other, which can be slightly more entertaining than facing the computer-controlled cabbie if you can find a friend patient enough to play. At any rate, the game doesn't seem very well designed for two-player, as there is generally a best route to take, and the lead player will usually end up nabbing all of the power-ups. All things considered, Smashing Drive offers at the most a single afternoon's worth of entertainment before most players will feel as though it has overstayed its welcome.

Smashing Drive's visuals, which use blocky car models and pedestrian models, are none too impressive. While there's a lot of variety to the brief levels, there's not much here that draws you visually--everything seems flat and hollow. However, you'll be able to find many hidden risky routes or shortcuts. You can race straight up the side of buildings, race across the top of passenger jets on an airstrip, and even fly off ramps over passing ferryboats. While none of these look very good, finding them and watching the mayhem as it unfolds can be satisfying the first time through.

On the other hand, knocking cars about as you race through busy streets is all too simple--you almost plow right through them--and this calls undue attention to the simplicity of the game engine itself. It's possible to blow up vehicles that are in your way, but amidst the destruction, the game uses a distracting effect that shakes and blurs your view both at the same time. Smashing Drive's graphics may be substandard, but they do their job and let you properly locate and explore the ins and outs of each of the game's creatively conceived shortcuts. Also, Smashing Drive does run at a smooth steady frame rate, even during the head-to-head mode.

The graphics aren't half as bad as the game's audio. Generic crash effects and explosion effects accompany the many acts of vehicular violence, which are the least noteworthy of the game's audible traits. One of the most-often-used power-ups, the sonic horn weapon, encourages you to blare an extremely aggravating horn that blasts everything out of your way, with a blaring sound that would seem out of place even in a game about 18-wheelers. But the worst culprit is the game's music, which is just as disappointing as the game's short life span. There are three grungy garage rock songs in total, and all three are of absolutely abysmal production value. A single song loops every 30 seconds or so for each level--listening to the same horrible song over and over again for 20 minutes will practically be enough to drive you mad.

Perhaps the best thing to be said for Smashing Drive is that its often-used formula is still somewhat entertaining today. Games such as Crazy Taxi and the Rush series have shown that driving games need not necessarily be about simply racing around a track, and Smashing Drive, with its wacky courses, still makes a decent arcade game. However, its extremely short life span, accompanied by its lukewarm presentation, ensures that few players will get more than a couple of hours' worth of enjoyment out of the home version. Given that, it's impossible to recommend purchasing the game.

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Smashing Drive More Info

  • First Released Feb 18, 2002
    • Arcade Games
    • Game Boy Advance
    • + 2 more
    • GameCube
    • Xbox
    By no means the most technically impressive GameCube game, Smashing Drive would hold the interest of only the most dedicated arcade racing fans.
    Average Rating152 Rating(s)
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    Developed by:
    Gaelco, Raylight Studios, Point of View, Namco
    Published by:
    Gaelco, Zoo Digital Publishing, DSI Games, Namco
    Arcade, Driving/Racing
    Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.