Review

Resident Evil: Revelations 2 - Episode Two Review

  • First Released Mar 17, 2015
    released
  • XONE

Evil is the thing that distracts.

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Resident Evil: Revelations 2 sets you down the same path at two different points in time, playing as iconic characters Barry Burton and Claire Redfield. In the first episode, Claire is stuck on an island that's under the control of a devious overseer, who subjected her and her companion, Barry's daughter Moira, to a veritable gauntlet of violent and deformed monstrosities as they tried to make their escape. Barry arrived six months later, hoping to rescue his daughter, and when he landed ashore, he befriended a mysterious girl named Natalia who can see enemies through walls, making her a very useful companion indeed. Even though you ran through the same locations twice, once as each party, different weapons, enemy types and companion abilities were enough to stave off repetitiveness, even if the latter wasn't always used creatively at all times.

Episode One ended with a compelling cliffhanger that introduced a pivotal plot point, and while it's not surprising that it doesn't come full circle by the time Episode 2 ends, it would have been nice to have a little more narrative to chew on as you near the halfway mark in the overall story. In total, there's very little new information revealed until Episode 2's own cliffhanger, which reinvigorates your interest in the events at hand, but also leaves you in the dark, with unanswered questions luring you back for Episode Three.

Get off my roof!
Get off my roof!

At least the action picks up some of the slack. Claire and Moira kick off the latest episode in a rundown village, where they encounter a pair of other people from TerraSave, Claire and Moira's employer. Unfortunately, the new characters you meet offer more poorly-written and -acted dialogue, much like Moira did in Episode One, but at least she's less abrasive this time around. With their help, you attempt to eradicate the once-active logging village of its afflicted vermin, an act that ends with you in a cabin as enemies burst through windows on every side. It's one of two peaks during Claire and Moira's chapter that gets your adrenaline flowing.

After escaping the village, you emerge in a rundown city, with derelict busses and violent dogs patrolling rusty playgrounds. In the middle, a tower stands tall. It juts from the city's foundation, dominating the skyline, and on top, a pulsing, ominous red light beckons you to enter. The number of stories between the ground level and the top inspires fear; you're a long way from the top, and it can only get worse as you close in on the den of your manipulator.

There's always a switch. There's always a girl. There's always a door.
There's always a switch. There's always a girl. There's always a door.

Revelations' puzzles, if you can really call them that, are standard fare. The challenge is often survival during the act of resolving the roadblock, rather than the process of coming up with the solution.

As you move through its halls, puzzles with switches and doors stand in your way, per usual, but after Episode One, you know the drill at this point. Revelations' puzzles, if you can really call them that, are standard fare. The challenge is often survival during the act of resolving the roadblock, rather than the process of coming up with the solution.

This is most evident when playing as Barry and Natalia, when the game introduces invisible monsters that only Natalia can see. They appear to her as orange or red clouds, depending on how close they are, but Barry sees nothing except screen-wide waves of luminance and color that disrupt his, and your, vision. Simply skirting past these enemies isn't an option; you die the moment you make physical contact with one. To overcome them, you have to use Natalia to figure out the general location of the enemy, and you have to switch to Barry to kill them, which is easier said than done when you're firing blind. The interplay of their two skills is valuable here, but it also comes across as forced, standing between you and the rest of the game.

Natalia and Barry must separate in order to make it past a door that stays open for a limited amount of time, for instance, with one person manning the switch while the other physically prevents the door from closing. You initially clear the area while fighting side by side, going through the motions of looking through Natalia's eyes and then Barry's to take down invisible monsters. Once the coast is clear, you both go your separate ways for a moment, but you ultimately need to reunite when another invisible monster appears between Barry and Natalia. Natalia can't sneak past it or defeat it; she can only see it. Barry must come to the rescue, but with each character on a different side of the monster, you practically have to triangulate its position as you fire blindly. The fact that it's invisible and will always kill you in one hit makes the experience frustrating, as you have to redo the previous steps of killing the other invisible monsters and fixing the door before you get to try that part again.

Where Barry and Natalia stole the show during the last episode, the best moments of Episode Two come from Claire's side of the story, because Barry and Natalia don't really accomplish a lot this time around. Other than the aforementioned cabin scene, the boss that Claire and Moira fight after entering the tower is one of episode two's other highlights. He's a large, cannon-wielding foe, and he's also got a team watching his back. Go big or go home: this battle is easiest won by fighting fire with fire. Fire bombs and other expendables may or may not have been useful to you in tense situations before, but you better pray that you have enough left here, because without them, it's going to be a long and arduous fight. Part of what makes this exciting is that you are probably fighting on your last legs, ammo-wise, but the boss itself is also smarter and more threatening than other enemies you've fought so far, and you have to be proactive rather than reactive to come out on top. It's a great conclusion to Claire's time in the spotlight, but it leaves a lot for Barry's story to live up to.

I felt a great disturbance in the force.
I felt a great disturbance in the force.

Sadly, it doesn't, and it's disappointing to see that, once again, only one half of this week's episode is praise-worthy. Claire and Moira face tense situations, and when you come upon a new environment, you're seeing it for the first time, but once you take control of Barry, you're essentially going through the motions in the same environments that Claire did until you encounter the invisible enemies, which are more frustrating than anything else. The concept of an invisible enemy is interesting, but the fact that it also kills you in one hit makes its purpose so transparent that you loathe it, rather than appreciate the opportunity it presents. Were it not for Claire's chapter, it wouldn't be hard to sit out the rest of Resident Evil: Revelations 2, but the memory of the good times, and the latest cliffhanger, ultimately stick with you when the credits roll.

Back To Top
The Good
The first half of the game gets things off to a good start
Some scenes are composed to inspire fear and action to great effect
Claire's chapter ends with a difficult and exciting boss fight
The Bad
Some bad writing takes you out of the moment
Barry's chapter would have been just as good if it were a cutscene
An interesting and unusual enemy ends up a wasted opportunity
6
Fair
About GameSpot's Reviews
Other Platform Reviews for Resident Evil: Revelations 2

About the Author

Peter breezed through episode two of Resident Evil: Revelations 2 in about two hours, and was glad it only took 36 minutes to complete Barry's chapter.
318 Comments  RefreshSorted By 
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GlassICE

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Edited By GlassICE

I have just 2 question if someone could answer just 1 i will be thankful

In Resident Evil Revelations 2:

How much does it cost for Alex Wesker to build such workforce in that Island and how did she gathered it all and most important is where did she get the money to do such research ? Did she get a Loan and if yes, how and which bank ?

2rd Question: And where is that Island which was out of the Radar from FBI CIA etc...etc...

The most important for me is the first question Thank you

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Gelugon_baat

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@doc-brown: You didn't like Barry's puns, did you? :P

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Gelugon_baat

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Edited By Gelugon_baat

When I heard a machine revving during the first ten minutes of this episode, I thought that the player is going to face yet another chainsaw-wielding maniac (the sort which seems to permeate the series ever since Resident Evil 4). To my amusement, it was not exactly what I expected.

Also, two episodes in, and Barry's daughter is still very much unpleasant.

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jackyccm

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Something seems odd about this review. I just finished episode two and certain things did not happen the way Peter noted. For one, the door with the switch stayed open for Barry and Natalia. Secondly, Claire and Moira didn't go into the tower. Their chapter ended as they approached the tower.

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Arsyad00

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@jackyccm: the dude get confuse with chapter 3 where claire fight the boss

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seann_currell_7

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im getting many many extra hours of fun in raid mode with albert wesker

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Tshipe

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I read an article at pwnzoiged.com that Capcom is doing a complete RE:1 remake. Whole new mansion, all new characters, puzzles, story, with the same RE:1 roots. It's rumored to have Jill sandwich easter eggs and Lisa Trevor will make an appearance somehow. Can't wait.

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Tshipe

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It's been officially confirmed on 03/07/2015 10:40 am eastern time that Mega Man (from Mega Man 2) and Ryu will be unlockable playable characters with their own special abilities!!!

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RabidBurp

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@tshipe:

What in the hell are you talking about?

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wizemanschaos

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Jill sandwich or GTFO

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gantarat

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@wizemanschaos: This Time is Claire Sandwich !

<< LINK REMOVED >>

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geo89pap

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so how long each episode takes to clear?

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StGunner316

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@geo89pap: It took my friend and I almost 2 hours exactly to get through episode 2 on the hardest difficulty. It took just under 2 hours to complete episode 1 on the hardest difficulty. So it's a safe bet that each episode is about 1 1/2 - 2 hours long. It depends on how thorough you are in exploring the areas, and how many times you die and have to restart segments.


But the game will end up being around 6-8 hours long, not counting the 2 extra episodes you get with the season pass. And of course excluding Raid mode stuff, which for me at least, has been surprisingly enjoyable and addicting.


That's not bad for a $26 game.

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NTM23

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I'm just now playing it solo, and I like it.

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zyxahn

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I didn't have a problem with the dialog or it's delivery. I love the episode route as well. Telltale's success with it says it's a well liked thing.

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NTM23

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@zyxahn: Yeah, it's a bit goofy at times, but it's not necessarily 'bad' and it doesn't take me out of it.

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StGunner316

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@NTM23@zyxahn: Yeah, it never took me out of it either. There were just moments where certain character dialogue made me think, "that's kinda silly." Some of it actually made me laugh just because I wasn't expecting that tone of dialogue to be coming from the game. It adds a certain character to the game, which at times can seem endearing, even if it is a little bit "off".

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electronic_eye

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Wasn't GS's review for this already posted by a different editor (Chris P I think) a couple of days before this?!? And didn't he give it a score of 7?! I don't personally care about the score; I would just find it disconcerting and unprofessional if they did take down the initial review and post a different one by another editor,

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electronic_eye

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Nevermind. I figured it out - didn't realize this latest Revelations review was for the 2nd episode, not the first.

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unfreak-believ

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While I agree that Claire's story moved the plot forward more, I thought gameplay-wise Barry's portion was much more interesting. Perhaps it was because I was playing solo on Survival mode, but Claire's boss fight was awful. On the other hand, trying to identify where the invisible enemies were using Natalia's guidance was tense and quite refreshing.

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naryanrobinson

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Can't say I'm surprised.

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ewjiml

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If people would stop buying this crap, then Capcom might get the hint. You want a campy, poorly acted action/horror game? Here you go. You want masterpieces like RE1 or 2? Never will happen.

3 • 
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Moko_Mokoreto

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@ewjiml: you call RE 1 and 2 a masterpiece? LOL eeewww

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GamerOuTLaWzz

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@moko_mokoreto@ewjiml: Yes,and I can tell youre pretty bad at them. 2 words, get good.

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RSM-HQ

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@moko_mokoreto@ewjiml: . . . They are MasterPieces.


MasterPieces of the 90's that is.

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gantarat

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@ewjiml: Crap ? did you play this game/episode ?

4 • 
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mickyfinn84

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RE1 is one of the cheesiest and worst acted games I've ever played and it was great. I read an interview with the creators of this in which they admit purposely aiming for the same tone with revelations 2.

I personally enjoyed episode 1 and have since bought season pass, its a lot better than RE6 at least.

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csthomas888

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@mickyfinn84: RE:6 is a low bar my friend.

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StGunner316

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@csthomas888@mickyfinn84: Yes it is, that's why pretty much anything would be great after that. But Revelations is more than just "better than RE6". It can hold on its own. It's an enjoyable game, and it's nice to see the pacing set more towards the better RE games.

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RSM-HQ

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@mickyfinn84: Rose tinted glasses are in high demand right now. People like TC don't like thinking new stuff is fun.

2 • 
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NTM23

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It was alright, I enjoyed it. I played it on splitscreen, so it probably wasn't as good. The thing that makes one want to continue onto the next, in the first episode, wasn't even a thing that happened, so it felt like an attempt to make the player more interested in it for the sake of doing it, rather than actually have it a real part of the story. I would go into more detail about what I'm talking about, but some people haven't played it yet, so I won't. Barry's mission was actually an hour long. I'm going to go through it again on my own in a little while.

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RabidBurp

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Sounds like Capcom needs new writers.

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BradBurns

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@RabidBurp: They never had good writers. I don't think anyone ever expected a well written Resident Evil game. Some are good games but the writing's always been bad.

5 • 
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seann_currell_7

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@BradBurns@RabidBurp: good writers? lol have you seen the movie franchise it sucks ass

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rarerichz

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@BradBurns@RabidBurp: and resident evil is still great and original , lets see you come up with something better..... and go

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Micropixel

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Honestly, Dying Light or ZombiU.

Pass on this.

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deathstream

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Was this a review or a walkthrough?

10 • 
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Sylveon128

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Oh how the mighty capcom has fallen. It is really sad I also really hope that street fighter 5 is good

4 • 
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deathstream

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@sylveon128:


They will release SF5 at least 10 times over the first 18 months. Might want to wait for the expanded versions.

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Resident Evil: Revelations 2 More Info

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  • First Released Mar 17, 2015
    released
    • Nintendo Switch
    • PC
    • + 5 more
    • PlayStation 3
    • PlayStation 4
    • PlayStation Vita
    • Xbox 360
    • Xbox One
    Resident Evil Revelations 2 brings the terror to a new setting for PlayStation 4, PlayStation 3, Xbox 360, Xbox One, and PC.
    7.5
    Average Rating198 Rating(s)
    Please Sign In to rate Resident Evil: Revelations 2
    Developed by:
    Capcom, Frima Studio
    Published by:
    Capcom, SCEA, SCEE
    Genre(s):
    Adventure, Survival, 3D, Action
    Theme(s):
    Horror
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    Blood and Gore, Intense Violence, Strong Language