Review

Resident Evil 6 Review

  • First Released Oct 2, 2012
    released
  • X360

Resident Evil 6's messy mix of annoying quick-time events and constant set pieces makes it a poor caricature of modern-day action games.

With Resident Evil 6, a once-mighty series makes another stumble. From a production standpoint, this atmospheric third-person shooter (this is no survival horror game, certainly) hits a number of high notes, weaving multiple stories into a single narrative that you untangle from different perspectives. It's unfortunate that actually interacting with Resident Evil 6 is an excruciating chore. This is a wannabe action film that resents your interference, and punishes you by forcing one horrible quick-time event after another upon you.

That Resident Evil 6 wants to be a movie is evident in almost every facet of its gameplay. Plenty of games dramatize their events through extended cutscenes, Metal Gear Solid being an oft-cited example of a series known for long-winded cinematics. Having many cutscenes isn't a problem in and of itself; constantly interrupting the flow of gameplay, on the other hand, is Resident Evil 6's disappointing calling card.

In a typical five-minute stretch, you might watch a cutscene, walk for five seconds, trigger another cutscene, open a door, perform a quick-time event, view another cutscene, shoot some mutated freaks, and then do nothing while you wait for your co-op partner to finish some task or another before you can continue on. All through that stretch, the camera changes position countless times, you're forced to walk really slowly for a while, and an almost-unavoidable scripted "gotcha" moment gifts you with a game-over screen ("You Are Dead"), forcing you to replay the sequence while wondering what you could have done to prevent it.

These problems infiltrate all four of Resident Evil 6's campaigns, though each campaign shifts its focus and tone--and all but Ada Wong's puzzle-driven campaign (unlocked when you have finished the other three) feature cooperative play. In Leon Kennedy's campaign, you play as either Leon or newcomer Helena Harper, while your cohort is left to the care of another player, or of the AI. Leon's campaign is the most traditional, recalling the fourth and fifth chapters of the series by way of mysterious locations like an eerie graveyard and creep-strewn city streets. In a campaign that looks to military shooters for inspiration, Chris Redfield joins fellow BSAA operative Piers Nivens in war-torn streets to shoot up infected foes and larger-than-life bosses. Jake Muller and Sherry Birkin's campaign is focused more on scripted events than the others and lacks the thematic cohesion of the other three (unless you count an overload of contextual button prompts as a theme). A short prelude introduces you to the basic mechanics, which are mostly identical across the campaigns. It also functions as a warning of what's to come.

Jiggle the stick as fast as you can if you wish to avoid a kiss from Aunt Mabel.
Jiggle the stick as fast as you can if you wish to avoid a kiss from Aunt Mabel.

Right off the bat, you notice what is to be a common theme in Resident Evil 6: quick-time events are prominent to the point of distraction. Keep your thumbs limber and your trigger fingers ready, for you will be hammering buttons and jiggling thumbsticks ad nauseam. Wiggle that stick to get the monster off you! Furiously tap that button to crawl faster! Making matters worse is that the quick-time events aren't even that well implemented. Some of them require superhuman wiggling speeds; others, like those that require alternating trigger presses, don't have a clear rhythm. And succeeding means triggering a sonic zing and a bright circular eruption that distract you from the dramatic animations.

Even ignoring quick-time events, button prompts are the rule rather than the exception. Capcom drops in so many set piece moments that they lose their luster. Good set pieces--that is, large scale events with major visual punch and limited interactivity--punctuate gameplay, rather than replace it. Here, they constantly disrupt the gameplay, and a few types of set pieces emerge as clear developer favorites. One such type is the "run toward the camera" bit, in which you hold a button to sprint toward the camera, and press buttons to leap over obstacles or slide under them. It takes a special talent to make such sequences work, but no such talent is demonstrated here; the camera constantly changes position, which destroys the flow of both the controls and the visuals.

That big boss doesn't look so imposing from a distance.
That big boss doesn't look so imposing from a distance.

Resident Evil 6 is constantly (and annoyingly) playing with camera angles, even outside of the running sections. The worst moments are those that yank control from you and force you to stare at a growling behemoth's dramatic entrance, or a helicopter's flyover, even when you're in the middle of a quick-time event, or engaged in a shoot-out. Smart games either have you hold a button if you want to witness a major incident, or simply allow the incident to happen. Resident Evil 6 is not a smart game. It doesn't care what you're doing: that monster is big, and the game forces the bigness upon you. (And when the sequence is done, the camera may not be in the position in which it started.) Such occurrences are, every time, detrimental to gameplay, and it's shocking how many of them there are.

Not that your co-op partner is usually harmful to the experience. If you play on your own, the AI does a great job of knowing what to do and where to go. The game does have a few good co-op ideas up its sleeve, such as a sequence in which one player swims from the snapping jaws of a finned fiend, and the other must shoot it. But the good ideas are too often let down by troublesome execution: in that same sequence, your mission objective might contradict what the game actually needs you to do. Other times, one player waits around with nothing to do, while the other slashes up bio-organic weapons (that is, B.O.W.s) and finally opens a door or lowers a ladder. Most cooperative actions simply involve opening a door together. And boy is there a lot of door opening in Resident Evil 6.

In between the frequent set pieces, the quick-time events, and the cooperative door kickings, there is some mutant killing. The core mechanics are similar to those in other third-person shooters, but with the idiosyncrasies that defined Resident Evils 4 and 5. The camera stays close behind your back, movements like leaping and crouching are contextual rather than freely available, and the pace is deliberate. Shooting grotesqueries often results in new mutations: bulbous growths sprout from the necks of advancing fiends, and disgusting diminutive creatures spawn from their hosts and skitter along the floor. You can also kick and pummel your foes, though whether you prefer to keep your distance or get right in there, the lumbering lunatics react properly, knocking over other infected as they lurch from the power of your shotgun blasts. If you find the deliberate action appealing, you can devote some time to the returning Mercenaries mode, in which you and a buddy (or you alone) off as many enemies as you can before the clock ticks down to zero.

It's unfortunate that Resident Evil 6's campaigns want so desperately to take you out of the action. A single bullet from a sniper can knock you to the ground; you can either get to your feet and reposition yourself, or just shoot while you're down until the right time to rise presents itself. In Jake's campaign, getting knocked down on a particularly icy slope means sliding all the way to the bottom, and having to make the climb again. As is typical for Capcom action games, long animations need to finish before you regain control--and that kind of approach could have worked fine in a game that sticks closely to the Resident Evil 4 template.

But Resident Evil 6 is focused less on building tension than any previous game in the main series, and the over-deliberate mechanics don't always mesh well with the action-game sensibilities and highly linear levels. The claustrophobic behind-the-back camera in cramped hallways, the knockback loops, the cumbersome method of combining herbs and healing yourself--these facets once worked well to help instill a sense of terror and make you consider every action and every step. In Resident Evil 6, a game that mostly leaves its survival horror roots behind, the same attributes hinder your enjoyment.

Another set piece event? You don't say!
Another set piece event? You don't say!

That isn't to say that Resident Evil 6 is hard. On medium difficulty, you can often run right past the baddies, or just spam a trigger and punch them to death. You needn't worry about ammo all that often; the only time you're likely to run out is when you face a bullet-sponge boss and there's no more ammo to be had in the battle arena. But while you won't often die due to the level of challenge (unless you crank up the difficulty, of course), you might not be able to escape a few of the game's "gotcha" deaths. With little warning, a vehicle might crash through a barricade, and if you happen to be in the wrong place at the wrong time, you're dead. When an avalanche occurs, if you don't know to expect it, you might not have enough room to veer your snowmobile away. (This is one of several mediocre vehicular segments.) That's not challenging: that's cheap, and it's bad game design.

While Resident Evil 6 is no survival horror game, it does have a few memorably tense moments. In Leon's campaign, flashes of lightning in a dark cemetery might have you jumping once or twice, and the appearance of Resident Evil's famous zombie dogs will have you reliving the franchise's good old days. The visit to an old cathedral that follows is similarly evocative, considering its roots in the series' past. Where the game most impresses is in its production values, particularly in sound and narrative. Each campaign tells a different story--but those four stories overlap in interesting ways before they diverge again. You need to play the unlockable campaign to make sense of every mystery, but this is a great way to learn tall tales of the latest global threat.

Leon recovers from a particularly exhausting struggle with the left analog stick.
Leon recovers from a particularly exhausting struggle with the left analog stick.

Grand voice acting gives the melodramatic story plenty of weight. The talented cast makes every sullen regret, every cry for help, and every enthusiastic encouragement ring true, even in the midst of the most fantastical of events. The gross, squishy sound effects are so potent that you might try to wipe imaginary goo from your clothes. The cutscenes deserve special mention. A slow-motion shot of a bus's interior, a character's shocking fall from a great height, and a tense standoff between allies are but a few examples of the excellent cinematics that drive the story onward.

But how far can cinematics get you when the gameplay sandwiched between them is so poorly paced, so utterly misconceived, so reliant on stick wriggles and button tapping? There's a place for contextual prompts and cinematic storytelling in video games, but Resident Evil 6 is a mishmash of elements put together without any sense of care or direction. Series faithful might stumble through for the sake of story, and perhaps to appreciate those few moments that recall when Resident Evil was at its peak glory. But this long, poor sequel is the ultimate test of patience for even the most dedicated.

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The Good

  • Intriguing narrative structure
  • Great voice acting and action-packed cutscenes draw you into the story

The Bad

  • Loads of bad, overlong quick-time events
  • Excruciating overemphasis on mediocre set piece events
  • Ruins the pace by constantly ripping control from you
  • Poorly executed scripted events lead to unavoidable deaths

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About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
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terraphond

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Edited By terraphond

If RE6 was a movie, it would be one I would definately watch again. But unfortuantely, this was suppose to be a video game. While RE6 does go back to being a part of the horror genre, the game play is shotty at best. It's inconsistant of how these zombies have a longer range with their normal swiping attacks than a player does with their kick. It is also unfair of how a zombie is just slighty off center, and the knife attacks from the players will miss. Then you take the player(s) standing behind the same zombie, and they can still get hit.

It is also unfair for CAPCOM to force the players into situations that can be avoidable; such as comming accross a body that is clearly in your path and no way to walk around it. You decide to put a couple bullets into its head to be safe and sure right? Too bad!! When you eventually walk by it, it'll lunge at you and grapple dealing damage to the player that cannot be avoided. So what if players are paranoid and waste ammo shooting corpses that aren't really zombies. To me, that's a job well done if you're trying to keep players on their toes and forces them manage their resources. But with RE6, don't bother shooting at any corpses. If it's a zombie, it's going to get you no matter what.

There was also several times where I came accross a part in the game that was an obvious trap, but I did not have the option of avoiding it. For instance, I saw my path was going to take me through a metal detector. Being the smart guy I am, I looked for a way around it to prevent setting the alarm off. There was a desk to the side where I should have been able to jump over it and bypass the detector. But no, CAPCOM has taken the mentallity of, "You're going to play this game how WE dictate, and you're going to like it!!". Thanks for not giving the smart players any rewards ya jerks.

As to the graphics, it is of my opinion that they got worse compared to RE5 (I play on the Xbox 360 btw). They are still good, but I don't see any evidence of people's claims that CAPCOM has improved the look of the game. But to me, the game play and story are what matters to me the most. RE6 has good story and nice graphics, but since the game play is such a detrement, I cannot justify giving this game better than a 5 on a scale of 1-10.

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dsvsdvsv

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Edited By dsvsdvsv

@terraphond You are as dumb as Kevin. Just like the reviewer you have this mentality that you should not die/get injured in a video game. That's just stupid. You pretty much expect the enemy to be stupid and easy to kill, which will kill all the fun in the game. You also expect to play this game as a stealth game. Again, stupid, this is not a stealth game, you are going to get zombies on your face no matter what because that's the point of the game.

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terraphond

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@dsvsdvsv

LOL, read my post again there genius. Where did I say that I should not die or get injured? If you are refering to my part about shooting a corpse that is suspect of being a zombie, that's just playing smart. I don't mind if a zombie grabs a hold on munches on me. What I do mind is that CAPCOM is forcing the player to experience the game how THEY dictate.

When a video game does that, it becomes more of a movie instead of a game. So if you're fine with following a singular style of play, go right ahead. But I like to have options.

Just one more thing, I was being sarcastic when I called you a genius.

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philMcCrevis

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@dsvsdvsv @terraphond No i think he made his point rather well - something you failed to do. Rather you chose to insult someone for their opinion. The point he made, well, is that RE6 is a linear, choice-less game that disappointed him relative to his expectations

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Villimax

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@philMcCrevis @dsvsdvsv @terraphond RE6 is a linear action game with a terrible plot. That doesn't make it bad. Why should a linear game have "choices"? You mean like avoiding that metal detector? Everyone hates the metal detector, but literally nothing happens when you walk through it. The alarm wakes up two zombies in the room you're in that you would have had to fight anyway.

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halloevans

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Edited By halloevans

We just finished the game and it kinda sucks, re is already part of my family. Since I was a kid I always watch my dad play re from ps1 up to ps3 and I must say..again that re6 sucks, I finished playing re4 and re5 countless times and re6 is just... i dunno "different". The story is great, really great BUT the graphics, the controls (the adjustments were killing me since I'm not really good at inverted controls, we're using ps3 btw) the places, even the monsters (as if the monsters were taken from left for dead) are ordinary. I was expecting so much from this game but it somehow failed to meet the expectations of re fans -_-

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Villimax

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@halloevans Ew, you liked the story?

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cash_chabuk

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Kevin is right I just played the game its a disrespect to the fans a mess and so stupid never deserve to be given score more than 5.0

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Villimax

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@cash_chabuk How does it disrespect the fans?

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ooter9000

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@kittiegocat I agree with you.

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ClawsOfSteel

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Edited By ClawsOfSteel

Good game. Reviews of this game went more like "Waah, the deaths are bulls***." Yes, there are parts where the deaths are lame, but I have found many and most games to have them. At least this game succeeds at rectifying what RE5 was to the series. I will say that the melee was inconsistent, although fun, but other than that, the parts of this title add up well. I've been an RE fan for over a decade and I have to say that since I know we aren't going back to the original style, I have to think about what I liked and didn't like about those titles. Few of those elements carried over into this title, but at least it brought back zombies and had better and more layered enemy interaction.

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joesguy

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@jediknight52501 @Korgamer84 You never fail to be empty and vacuous, do you? Try a degree with honors in screen writing, animation and editing. Maybe I'll continue to pay my taxes so you can sass people out on the internet and get your failing ass through school. I wonder what your academic record has been thus far.

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joesguy

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@jediknight52501 @markjet23 Apparently I'm not as lame as your grammar. And good job explaining why it deserves a 6. I've already made my argument clear, and yet you still refrain from elaborating on why you think it's worth a 7. This ought to be good. See everyone, RE6 caters to cretins like this. Well done Capcom.

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joesguy

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@jediknight52501 Lol how, exactly? All your doing is throwing insults without any substance to them. Sorry kid, you are sinking fast.

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joesguy

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@jediknight52501 @dsvsdvsv Again, demonstrate the fault here. You're just looking like a simpleton.

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joesguy

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Edited By joesguy

@jediknight52501 @Shadyhype Perhaps you'd like to demonstrate why you think this, instead of looking like a crybaby throwing a tantrum because he cannot thatch together a cohesive argument.

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joesguy

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Edited By joesguy

@jediknight52501 That's the most inane kindergarten logic of all time. I'm not black, do I need to be black to know them? You can't be for real, surely. No one is this empirically idiotic. We could learn a lot from someone like you, and I say that with zero hyperbole.

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NakedSnakeBoss1

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I have to disagree with you and probably the majority of ppl bashing this game. I love this game and not because it has a Resident Evil title on the game. The 3 campaings intertwining was soo well executed and very interesting to me, especially after playing all 3 and seeing the points where each characters story intersects. The music is aboslutle epic! Every campaign has an excellent score that fits well with the story. Graphics and animations are top notch. Gameplay is decent and when you add the ability to use just about any wall, table, axe, or other extranal surface or object as a weapon depending on where you are, its outright amazing. I love slamming a zombies head into a wall or snatching an axe from one of em and slicing their head off! Yes some of the controls are a bit clunky but to be honest the controls for resident evil have ALWAYS seemed clunky to me even from the ps1 days. At least now you can kick and duck and dive from your enemy like you would actually do IN REAL LIFE adding to the realism and fun of the game. Its certainly not as scary as the other RE's but overall in each campaign and especially Leons was alot of scary and intense sections. RE5 was an action game and not scary at all. Boring, predictable, always sunny outside, and no atmosphere. RE6 is leaps and bounds more atmospheric than RE5. I feel if this game had ANY other title it wouldve got a higher rating. In my opinion it deserves between an 8.5- 9 out of 10. The good in the game FAR OUTWIEGHS the bad. Thats my 2 cents.

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soheil_nassri

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@NakedSnakeBoss1 Yes 8.5 or 9 same as God of War, Uncharted, RE4, Batman Arkham City, Devil May Cry 1 & 3. I think you are one of the Capcom developers. For Commodore 64 game is 8.5 or 9 for sure

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Villimax

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Edited By Villimax

@soheil_nassri STFU

All of those games are overrated and then RE6 is adversely underrated.

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Amardeep24

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Edited By Amardeep24

4.5 is vry less score for this great game....it is a great game with superb storyline..i played both RE4 and RE5..it is also very good game like both of them.games graphics are very good..i am waiting for next addition RE 7.....

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MelodicMizery

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Edited By MelodicMizery

this game is worse then the low budget games out there. wolfenstein and singularity had hours more of playing fun and tight controls and good camera angles. this game is a complete nightmare in every direction. i tried leon and at first glance thought the game was going to be awesom ei was so excited and as i played more and more the excitement turned into wtf, then turned into omg this is awfull, then turned into what the hell were they thinking, then shutting the game off and not trying the other scenarios, then a few days later re trying them and saying wtf again. i honestly think this might just be the absolute worst game ever. i have around 150 ps3 games, and i think this might be the topper of awfull game programming. im not suprised though i read a article stating that everyone left capcom all the original re programmers and big hit programmers of all the classics like mega man are all gone. the re franchise will not be getting better they lost 200 million dollars last year in sales. now there milking what money is left out of re

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Vkain

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@MelodicMizery Are you talking about the newer version of Wolfenstein? Ugh that game was horrid.

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MelodicMizery

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Edited By MelodicMizery

@Vkain yah but wolfenstein was a work of art compared to this game. the point im trying to make is games they barely put any money into were more better put together then this. if the shooting, camera angles, and sloppy controls werent so bad then the game could of been better. really were talking about resident evil one of the best franchises on earth this game seemed like a low budget piece of crap

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joesguy

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@jediknight52501 And there you have it, idiocy in its highest form. Stay classy.

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joesguy

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@jediknight52501 Wow, arrogant as hell and liberal use of ad hominem non-arguments. You're a real winner, kid. Pick up your game, because as far as ad hom fallacies go, you're not even any good at that. Oh, and good luck finding people to take your "reviews" seriously too. You have a bright future ahead of you bagging my groceries. See what I did there? That's how you ad hom, champ. ;D

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soheil_nassri

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Edited By soheil_nassri

4.5 is too much for this game. Guys we do not want to play Gears of War or Binary Domain, we want Resident Evil, low ammo and great bosses. I played the game for 3 hours, you just walk and kill millions of zombies with full ammo and no puzzles. The upgrade system is dull. environment is so generic just screen after screen. Graphics is exactly like RE4 HD. We don't need shooter games anymore. People who are upset of review because some of them are die hard fans or newcomers. Japanese companies should really review their strategies. They see western companies and they want copy their methods but you are Japanese and they are westerners. See Konami ruined Silent Hill capcom ruined RE series and gave away DMC, no more Onimusha, Shenmue, Dino Crisis (1&2). Just they want make easy money and making games like Dead Rising and western RPGs. The review did the exact what they should do I know RE6 is a good shooter game but it is not anymore RE. Maybe they should change the title to Gears of Evil.

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NakedSnakeBoss1

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@soheil_nassri

the graphics are nothing like re4 hd. The graphics are this games main strongpoint, even the reviewers have said that much. You say 4.5 is too much for this game yet you admitted its a good shooter. RE5 recieved a higher rating than this game and it was WAY more action oriented. RE6 at least brought zombies back and some of that old RE scary atmosphere. People are inconsistent with their critisism. If you give RE6 a 4.5 you HAVE to give RE5 a 1.0... Im almost done with the last campaign and havent gotten bored yet. The quick time events ARE annoying but theyre soo far and in between that its just petty to sit and complain about them in my opinion. Most of the time your shootinng zombies heads off or melee'ing the j'avo. And for people who feel the weapon ammo conservation wasnt neccecary, try playing on veteran or professional difficulty, I never play any game on normal or easy, of course the enemies will drop more ammo and health. Not saying the game is prefect cause its far from it but a 4.5 is not what it deserves.

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WillyChong

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Wish this is a decent game, but man 4.5 that's even worst then that famous truck game, but then maybe Gamsespot is serious this time, maybe the next COD is going to get a real serious reviewer and not Gamespot as Alice in Wonder Land, again!

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WillyChong

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Damn, maybe avoid the Xbox 360 version and see how the PC version fair any better, but man, Kevin must be Yahtzee to bashed such amazing series, though his review and you guys make me a little worried on purchasing this now.......

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vadagar1

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4.5, 8, 1 ...etc anything below 9 is a bad game for me, yes I'm THAT picky

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Korgamer84

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@vadagar1 you are way too dependent of reviews. You should pick the games your actually interested in rather than going by reviews because most reviews are just opinions and it doesnt neccessary mean your going to have the same experience as the reviewer. ive played some games that got a 7-8 and it feel like a 9 to me and sometimes i play a game that got a 9 but it felt like a 6-7. This is one of those really bad reviews that just doesnt justify the review score imo. This game felt like a 9 to me dispute me reading this review before i played the game. I was actually really suprised how good this game was. But for some they might think it should get a 6-7 thats fines. But i honestly think 4.5 is ridiculous no matter how you look at this game. This review just blows my mind. so bad.

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WillyChong

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Edited By WillyChong

@vadagar1 Damn...... then I recommend Dark Souls then, 9.5 for you to grab XD Its an awesome game and give Gamespot a walk for that money, go get it and play, remember to PM me how the first 3 hours of your experience of a 9.5 game, better if it is a Prepare to Die Edition XD

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vadagar1

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Edited By vadagar1

@WillyChong oh god i saw it at a friend the controls for PC are horrible XD the game looked nice and hard (my kinda game) but I don't have a pad and I don't want to get one for just one game....some times gamespot gets it wrong (like giving Amnesia anything below 9.5 is just retarded, that game rocks) and sometimes they just plain give crappy scores for no reason whatsoever.

whoever over all they are right-ish and RE6 just sucks ass cause I played all the RE games before so i have something to compare it with

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SuperB56

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Edited By SuperB56

I think we can all say that this game can really go either way. In one corner, one person may love the game, while in the other corner, another person may hate the game with a fiery passion. I can personally say that I enjoyed the game. It wasn't a horrible game, but it wasn't a great game either. A lot of things could have been improved. I feel that based on both player and critic reviews on Metacritic, this game was rated fairly based on that. I feel that a 4.5 is a little too low, yes, but I also feel that, considering the circumstances, this review is honest, sincere, and well written, as these are legitimate, real issues within the game that I have also encountered. This rating as well as the rating on many other websites, really describe that this game isn't going to be loved by everyone, just like every single other game that is mass-produced.To take one review as fact is ridiculous, and I feel that you will miss out on a somewhat decent game if you base your views on one poor review. Give the game a chance, and then decide whether you like it or not, even if you would like to wait for a price drop.

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MelodicMizery

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@SuperB56 nah your wrong the game sucks its clear as that, your just trying to not feel bad for wasting so much money on it and forcing yourself to like it. as soon as you trade it in youll get out of denial

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joesguy

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@jediknight52501 You'll forgive me for thinking you're full of crap. How conceited can you be, when you've not qualified you apparent superior reviewing skills? All you've said is "i gave the game a 7.5. take that you Kevin VanOrd" which is pathetic. Until you've demonstrated you can write a better review, and I'm not holding my breath here, I'm calling bullshit on your attempt to sound smart.

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RAD_TRBO

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I don't think this game was bad at all, after the review i talked myself out of buying it and rented it instead and i wasn't a bit disappointed except that i didn't have time to finish it bc i was too busy! I played through the Chris campaign and it was great, idk why so many people are saying its lame and boring? I think its far more entertaining than the previous RE, which i did buy! I really think they should reconsider the incredibly low score!

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jaypricel19

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Edited By jaypricel19

i don't know why everyone is moaning, iv just finished the Chris levels and its f'in awesome!

if this game didn't have the res evil name and had different characters it would score ALOT higher IMO!

i know its not scary, so what, am 26 i don't get scared playing games anymore

the only flaw i found is the cover system, its rubbish, which is strange because it was good in the res evil ORC game, so why didn't they copy that system, anyway you don't need to use the cover system at all, so no biggy.

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alioli

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@jaypricel19 your age is quite irrelevant here isnt it? you can get equally scared at the age of 26 as in the age of 16, incredibly silly argument if I may.

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inferno394

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@jaypricel19 Be gone capcom BOT! you have only been a member here for a couple weeks. Every True RE fan knows this game is trash. Nothing more, nothing less.

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dsvsdvsv

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@inferno394 @jaypricel19 inferno ...STFU you stupid pig

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josh494

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@inferno394 @jaypricel19

I've played RE games my whole life and love this game. The monster design is great with some very unsettling ones like the J'avo and Lepotitsa. The gameplay is different with it's great freedom of movement that really makes scenes more tense as you narrowly dodge the snake boss or duck under the jumping C-Dog.

Leon's campaign was great fun and did a great job of showing the devastation of a zombie outbreak in Tall Oaks.It was hell and it really felt like it. Your constantly overwhelmed by zombies and specials. It actually feels like the 7,000 citizen town has turned mostly into zombies. So the game is more action oriented. Does that make it bad? No, it makes it different. So please don't label all of us Resident Evil fans as haters of this game. Some of us enjoy the hell out of it.

If the focus on a horror/action mixture doesn't suit go on and play Amnesia or Penumbra or Lone Survivor.

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jaypricel19

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@inferno394 i only registered because people like you are being unfair and i wanted to give MY view on the game. iv being using this site for years

how am i not a true RE fan? i was playing res evil 2 last week on my ps1, its my fav all time game, but res have moved on, if you dont like it then sell your game and buy something eles and stop moaning

res evil 6 is a good action game, the new tomb raider game looks abit more chilling/scary/alone, try that!

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BlackCanopus

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Edited By BlackCanopus

I think the review and the score are fair. The review points out critical flaws which can be game-breaking and frustrating for most people. So, for the people who care about gameplay and quality it deserves a 2 or 3, for people who can tolerate its flaws it's a 6-7, and the final score (4.5) is fair considering both audiences.

I actually prefer reviews like this which point out strengths and flaws equally, so people with different opinions know whether they are going to get the game or not, and have a clear image of what they are going to get before they actually pay for the game.

Thanks for the review, Kevin VanOrd.

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joesguy

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Edited By joesguy

@jediknight52501 And yet you're not an unbiased, professional reviewer. Why would we give credence to your review when you just gave a score and a snide remark?

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DiscGuru101

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Basically, if the camera and controls are really bad: a game can't rate higher than a five.

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markjet23

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Edited By markjet23

4.5 ??? maybe 7 or 8 something

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joesguy

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@markjet23 Not by a long shot. A 6 is good, which is far more accurate.

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jark888

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@joesguy @markjet23 Six is the least it could be.

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joesguy

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Edited By joesguy

@jark888 @joesguy @markjet23 Six is above average, which in some respects is overly generous, but anything more than a six is pandering to fanboys.

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Korgamer84

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If This was just someone's opinion I wouldn't care less but this guy is suppose to be a "professional". Gtfo. This review is totally non objective and gives a poor ratin because he sucks at this game. He doesn't have the reflex or a bit of enthusiasm to perform the quick times events. The way i see it he started the game got a bad impression of it because its not what he would of liked the game to be and didn't play the whole game with an open mind. Unprofessional like. Btw if you had played the game long enough you would know you don't even have to wiggle the analog instead If you rotate both the analog it's doesnt even take any effort and most events are so easy why would you even complain about that. And don't you say it's bad game design cause your reflex is shit. And i dont see the problem when if you fail the checkpoint is set so you can retry that moment instantly. Gtfo with your nonsense review.

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joesguy

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@Korgamer84 I'd say it's a pretty fair review. All the points brought up were legitimate flaws. A 4.5 is pretty hard though.

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Resident Evil 6

First Released Oct 2, 2012
released
  • Nintendo Switch
  • PC
  • PlayStation 3
  • PlayStation 4
  • Xbox 360
  • Xbox One

Resident Evil 6 is a survival-horror game set in China that continues the struggle against the series' signature zombie inducing bio-terror.

4.5
Poor

Average Rating

2916 Rating(s)

6.9

Developed by:

Published by:

Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Mature
Blood and Gore, Intense Violence, Nudity, Strong Language, Suggestive Themes