Review

Resident Evil 6 Review

  • First Released Oct 2, 2012
    released
  • X360

Resident Evil 6's messy mix of annoying quick-time events and constant set pieces makes it a poor caricature of modern-day action games.

With Resident Evil 6, a once-mighty series makes another stumble. From a production standpoint, this atmospheric third-person shooter (this is no survival horror game, certainly) hits a number of high notes, weaving multiple stories into a single narrative that you untangle from different perspectives. It's unfortunate that actually interacting with Resident Evil 6 is an excruciating chore. This is a wannabe action film that resents your interference, and punishes you by forcing one horrible quick-time event after another upon you.

That Resident Evil 6 wants to be a movie is evident in almost every facet of its gameplay. Plenty of games dramatize their events through extended cutscenes, Metal Gear Solid being an oft-cited example of a series known for long-winded cinematics. Having many cutscenes isn't a problem in and of itself; constantly interrupting the flow of gameplay, on the other hand, is Resident Evil 6's disappointing calling card.

In a typical five-minute stretch, you might watch a cutscene, walk for five seconds, trigger another cutscene, open a door, perform a quick-time event, view another cutscene, shoot some mutated freaks, and then do nothing while you wait for your co-op partner to finish some task or another before you can continue on. All through that stretch, the camera changes position countless times, you're forced to walk really slowly for a while, and an almost-unavoidable scripted "gotcha" moment gifts you with a game-over screen ("You Are Dead"), forcing you to replay the sequence while wondering what you could have done to prevent it.

These problems infiltrate all four of Resident Evil 6's campaigns, though each campaign shifts its focus and tone--and all but Ada Wong's puzzle-driven campaign (unlocked when you have finished the other three) feature cooperative play. In Leon Kennedy's campaign, you play as either Leon or newcomer Helena Harper, while your cohort is left to the care of another player, or of the AI. Leon's campaign is the most traditional, recalling the fourth and fifth chapters of the series by way of mysterious locations like an eerie graveyard and creep-strewn city streets. In a campaign that looks to military shooters for inspiration, Chris Redfield joins fellow BSAA operative Piers Nivens in war-torn streets to shoot up infected foes and larger-than-life bosses. Jake Muller and Sherry Birkin's campaign is focused more on scripted events than the others and lacks the thematic cohesion of the other three (unless you count an overload of contextual button prompts as a theme). A short prelude introduces you to the basic mechanics, which are mostly identical across the campaigns. It also functions as a warning of what's to come.

Jiggle the stick as fast as you can if you wish to avoid a kiss from Aunt Mabel.
Jiggle the stick as fast as you can if you wish to avoid a kiss from Aunt Mabel.

Right off the bat, you notice what is to be a common theme in Resident Evil 6: quick-time events are prominent to the point of distraction. Keep your thumbs limber and your trigger fingers ready, for you will be hammering buttons and jiggling thumbsticks ad nauseam. Wiggle that stick to get the monster off you! Furiously tap that button to crawl faster! Making matters worse is that the quick-time events aren't even that well implemented. Some of them require superhuman wiggling speeds; others, like those that require alternating trigger presses, don't have a clear rhythm. And succeeding means triggering a sonic zing and a bright circular eruption that distract you from the dramatic animations.

Even ignoring quick-time events, button prompts are the rule rather than the exception. Capcom drops in so many set piece moments that they lose their luster. Good set pieces--that is, large scale events with major visual punch and limited interactivity--punctuate gameplay, rather than replace it. Here, they constantly disrupt the gameplay, and a few types of set pieces emerge as clear developer favorites. One such type is the "run toward the camera" bit, in which you hold a button to sprint toward the camera, and press buttons to leap over obstacles or slide under them. It takes a special talent to make such sequences work, but no such talent is demonstrated here; the camera constantly changes position, which destroys the flow of both the controls and the visuals.

That big boss doesn't look so imposing from a distance.
That big boss doesn't look so imposing from a distance.

Resident Evil 6 is constantly (and annoyingly) playing with camera angles, even outside of the running sections. The worst moments are those that yank control from you and force you to stare at a growling behemoth's dramatic entrance, or a helicopter's flyover, even when you're in the middle of a quick-time event, or engaged in a shoot-out. Smart games either have you hold a button if you want to witness a major incident, or simply allow the incident to happen. Resident Evil 6 is not a smart game. It doesn't care what you're doing: that monster is big, and the game forces the bigness upon you. (And when the sequence is done, the camera may not be in the position in which it started.) Such occurrences are, every time, detrimental to gameplay, and it's shocking how many of them there are.

Not that your co-op partner is usually harmful to the experience. If you play on your own, the AI does a great job of knowing what to do and where to go. The game does have a few good co-op ideas up its sleeve, such as a sequence in which one player swims from the snapping jaws of a finned fiend, and the other must shoot it. But the good ideas are too often let down by troublesome execution: in that same sequence, your mission objective might contradict what the game actually needs you to do. Other times, one player waits around with nothing to do, while the other slashes up bio-organic weapons (that is, B.O.W.s) and finally opens a door or lowers a ladder. Most cooperative actions simply involve opening a door together. And boy is there a lot of door opening in Resident Evil 6.

In between the frequent set pieces, the quick-time events, and the cooperative door kickings, there is some mutant killing. The core mechanics are similar to those in other third-person shooters, but with the idiosyncrasies that defined Resident Evils 4 and 5. The camera stays close behind your back, movements like leaping and crouching are contextual rather than freely available, and the pace is deliberate. Shooting grotesqueries often results in new mutations: bulbous growths sprout from the necks of advancing fiends, and disgusting diminutive creatures spawn from their hosts and skitter along the floor. You can also kick and pummel your foes, though whether you prefer to keep your distance or get right in there, the lumbering lunatics react properly, knocking over other infected as they lurch from the power of your shotgun blasts. If you find the deliberate action appealing, you can devote some time to the returning Mercenaries mode, in which you and a buddy (or you alone) off as many enemies as you can before the clock ticks down to zero.

It's unfortunate that Resident Evil 6's campaigns want so desperately to take you out of the action. A single bullet from a sniper can knock you to the ground; you can either get to your feet and reposition yourself, or just shoot while you're down until the right time to rise presents itself. In Jake's campaign, getting knocked down on a particularly icy slope means sliding all the way to the bottom, and having to make the climb again. As is typical for Capcom action games, long animations need to finish before you regain control--and that kind of approach could have worked fine in a game that sticks closely to the Resident Evil 4 template.

But Resident Evil 6 is focused less on building tension than any previous game in the main series, and the over-deliberate mechanics don't always mesh well with the action-game sensibilities and highly linear levels. The claustrophobic behind-the-back camera in cramped hallways, the knockback loops, the cumbersome method of combining herbs and healing yourself--these facets once worked well to help instill a sense of terror and make you consider every action and every step. In Resident Evil 6, a game that mostly leaves its survival horror roots behind, the same attributes hinder your enjoyment.

Another set piece event? You don't say!
Another set piece event? You don't say!

That isn't to say that Resident Evil 6 is hard. On medium difficulty, you can often run right past the baddies, or just spam a trigger and punch them to death. You needn't worry about ammo all that often; the only time you're likely to run out is when you face a bullet-sponge boss and there's no more ammo to be had in the battle arena. But while you won't often die due to the level of challenge (unless you crank up the difficulty, of course), you might not be able to escape a few of the game's "gotcha" deaths. With little warning, a vehicle might crash through a barricade, and if you happen to be in the wrong place at the wrong time, you're dead. When an avalanche occurs, if you don't know to expect it, you might not have enough room to veer your snowmobile away. (This is one of several mediocre vehicular segments.) That's not challenging: that's cheap, and it's bad game design.

While Resident Evil 6 is no survival horror game, it does have a few memorably tense moments. In Leon's campaign, flashes of lightning in a dark cemetery might have you jumping once or twice, and the appearance of Resident Evil's famous zombie dogs will have you reliving the franchise's good old days. The visit to an old cathedral that follows is similarly evocative, considering its roots in the series' past. Where the game most impresses is in its production values, particularly in sound and narrative. Each campaign tells a different story--but those four stories overlap in interesting ways before they diverge again. You need to play the unlockable campaign to make sense of every mystery, but this is a great way to learn tall tales of the latest global threat.

Leon recovers from a particularly exhausting struggle with the left analog stick.
Leon recovers from a particularly exhausting struggle with the left analog stick.

Grand voice acting gives the melodramatic story plenty of weight. The talented cast makes every sullen regret, every cry for help, and every enthusiastic encouragement ring true, even in the midst of the most fantastical of events. The gross, squishy sound effects are so potent that you might try to wipe imaginary goo from your clothes. The cutscenes deserve special mention. A slow-motion shot of a bus's interior, a character's shocking fall from a great height, and a tense standoff between allies are but a few examples of the excellent cinematics that drive the story onward.

But how far can cinematics get you when the gameplay sandwiched between them is so poorly paced, so utterly misconceived, so reliant on stick wriggles and button tapping? There's a place for contextual prompts and cinematic storytelling in video games, but Resident Evil 6 is a mishmash of elements put together without any sense of care or direction. Series faithful might stumble through for the sake of story, and perhaps to appreciate those few moments that recall when Resident Evil was at its peak glory. But this long, poor sequel is the ultimate test of patience for even the most dedicated.

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The Good

  • Intriguing narrative structure
  • Great voice acting and action-packed cutscenes draw you into the story

The Bad

  • Loads of bad, overlong quick-time events
  • Excruciating overemphasis on mediocre set piece events
  • Ruins the pace by constantly ripping control from you
  • Poorly executed scripted events lead to unavoidable deaths

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About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
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bipolar_shango

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Edited By bipolar_shango

My question to the reviewer and to all who bash this game is... Do you hate it because its a "Bad game" in general or because its a "Bad" Resident evil?

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stanleo35

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@bipolar_shango

Thats a fair question. The problem is that Capcom are making lots of money by using the name resident evil but not giving original fans of the series a game that is expected of that name.

If another popular title like COD turned on its head with puzzles and a serious lack of amunition, there would be an outcry, and rightly so because its not what people are wanting from the name COD, and its the same here.

We loved the first 3games because they were survival horror so if they are going to completely change the genre than its fair to say that it shouldn't be called resident evil.

Games like Alan Wake prove that top class survival horrors can still be achieved and resident evil should be the title leading the way in this genre.

Its still not a bad game, its just not resident evil.

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HokutoSeikun

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@bipolar_shango obviously you dont know the reviewer he is a veteran player like me and i can assure you he loved this franchise for what it was,a magnificent survival horror with a unique story,if you say this game is good without considering its title then youre ignorant or a fool who dont knows shit about it.

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bipolar_shango

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@HokutoSeikun @bipolar_shango You are obviously an inbred Fanboy.. Try to be objective. This review is very unprofessional. Veteran my arse, I've been gaming since the 80's. I've beat every resi game apart from the survivor series, ORC and Resi 6(which i have but haven't found time to play yet). Based on the "very personal gripes" the reviewer has mentioned it sounds like an 8.0

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HokutoSeikun

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@bipolar_shango you and a lot of imbeciles who lacks neurons have to learn the meaning of the word ''fanboy'',we are not the ones suporting Capcom to continue with this nonsense we only want to see a RE game true to its origins again,fanboys are fools like you who bindly support Capcom until the end no matter how twisted their games are,that is a fanboy for you whelp.

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HokutoSeikun

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@bipolar_shango show some facts kid that the new installment is worth of its good name,you cant?of course theres nothing good about a pseudo RE game that is a failed copy of generic action oriented franchises.

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HokutoSeikun

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@bipolar_shango are you trying to make me laugh now?you a gamer since last 80's with that kind of comment?ridiculous and you dont said anything about the franchise itself kid im a gamer since last 80's and i know this franchise better than any stupid novice gamer,to a point where i can make a fair critic about it unlike some people like you.

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stanleo35

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Edited By stanleo35

One thing that struck me after finishing this game was that it would be a hell of a long time before I wanted to play it again. I had a similar feeling with re5. For all the action and great visuals, the other games in this series are far superior to me and i'm gonna buy a gamecube this year wth the sole intention of playing the remake of re1.

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HokutoSeikun

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@stanleo35 i felt the same thing playing RE6...why that happens?because theres nothing memorable about this ridiculous and messy game.

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andrelias

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Edited By andrelias

Everything Kevin said about RE6 I agree. He said everything I thought about the game, and I only read this review after playing it. But I still would give it a 6.5 or 7. There are good moments, even with all problems.

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mxgod

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Edited By mxgod

Just want to point out that the co-op doors are checkpoints.

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josh7845

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Edited By josh7845

https://www.youtube.com/watch?v=rI9wns8HqPU

For those of you who disagree with the review, just watch the above review.

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Devampake

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Even though Resident Evil 6 was tough, I thought it was a good game to me. It may be a lot harder than the 5th Resident Evil, but it's still a good game. Can't wait to see what the other character's stories have in store for me.

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badindian

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@Devampake you know nothing about resident evil. By the way how old are you. If you were born anytime after 1996 when the first resident evil was release which gave way to the survival horror genre, you know nothing about what you're saying. It may be a good game, but it's not resident evil for all the fans who know resident evil.

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Devampake

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@badindian I disagree with you on that. I am a Resident Evil fan. Have been for a while. I believe that everybody has their own opinion on this game. And by the way you shouldn't be asking anybody how old they are for any reason for that matter. I love all of the Resident Evil games as well as the movies. So if you don't have anything nice to say to me about this topic then you should just not comment on anything that I post on here. Okay.

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badindian

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@Devampake You're not a resident evil fan you know nothing of resident evil, it may be a good game, but it's not resident evil. By the way how old are you. If you were born anytime after 1996, you know nothing about resident evil and that crap they made and called it resident evil 6, is just shameful.

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mxgod

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@Devampake I love hard games, shame there is practically none on the market anymore :-/

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Mabrry

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Edited By Mabrry

Sorry but I disagree with this. I've played the old RE titles but I gotta say, RE 6 was probably one of the most entertaining and best titles i've played with my brother. Two campaigns alone took me 20 hours!! Thats a dookie load of time when im only half way through the game. But really, I'd give RE 6 an 8 at least. I think blaming it on QTE and "inconsistencies" is just looking for reasons to hate. QTE's have been around since RE 4 but that game got wonderful reviews... and I know people hate them but I absolutely love QTE's. Keeps me on my toes :D

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HokutoSeikun

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@Mabrry You disagree?your opinion is insignificant and dont reflect the truth about the major twists that occured in the franchise,this game is not even a shadow of what RE used to be talking about its gameplay is only an excuse to say its good but it dont mean shit considering the fact that its action oriented,FYI RE used to be horror based and that why it was so amazing.

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Mabrry

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@HokutoSeikun @Mabrry My opinion wasn't meant to reflect what Resident Evil used to be. It was to reflect that the review criticized the game way too much, and that the 6th installment delivers a fun coop filled adventure that lasts a very long time for a third person shooter. Pretty much, that this game is underrated by many. (Which as I said earlier, is just my opinion.) "talking about its gameplay is only an excuse to say its good but it dont mean shit considering the fact that its action oriented." First off, no, the gameplay is not the only thing I find good about this game. The graphics in the game, and cutscenes are phenomenal, very good looking. The replay value is very high, (Emblems, higher difficulties, achievements, Agent Hunt mode.) and the coop gameplay offers a unique experience as the second player. Oh and FYI, I realize Resident Evil was a horror game, but as the series developed, you could clearly tell that it was becoming more and more action oriented, especially after 4. I've played Code Veronica, and RE 1 and 2, so I know how the game used to be. But I think people are clinging to the past way too much, and criticizing RE 6 for its action set pieces. Everyone has their opinions, but I disagree with the large amount of people that say this game BLOWS because of it's QTE's and action gameplay. (There were more QTE's in RE4.) But this is just me, and I don't want to argue. Arguing online is silly. Now the RE 2 remake looks interesting. That should satisfy the horror aspect for a bit, and Revelations was pretty scary in my opinion. They still have their moments!

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Mabrry

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Edited By Mabrry

@HokutoSeikun Well, it is a game.... gameplay is pretty important, no matter the game. This includes RE. So gameplay does have something to do with RE.... and no actually, there are plenty of xbox 360/ps3 games that have very bad graphics. (Two Worlds, Vampire Rain, Prototype even.) And ,again, no. They tried pleasing everyone with the three campaigns having different tones and distinct set pieces.

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HokutoSeikun

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@Mabrry and again you talk about the gameplay...it can be fun but what the hell it have to do with RE?great graphics you say?this is the newest gen what else you could expect?and i tell you that is all about the new installment RE was not supposed to please casual gamers with this kind of generic gameplay,Capcom gone senile because of the marketing and forgot how deep and complex RE truly was
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mxgod

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@Mabrry Yeah this was was the best, had plenty of coop game-play it's really awesome playing couch(local) co-op.

Some people really miss the point of why RE's controls are the way they are. It makes the game better but hard to understand for a casual gamer. (but I do agree that backwards camera running sections are annoying but at least they were easy)

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Mabrry

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@mxgod @Mabrry Agreed, this was better than Gears 3 to me, and I loved that game. The mobility is great, and it never gets old to slide lol. I'd do that with my friend for like 20 minutes. But, this is just my personal opinion. RE 7 is obviously going to come, and I hope that when it does, it gets much better praise than the underrated predecessor.

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stanleo35

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Edited By stanleo35

Its not a bad game by any stretch. I think many of us though yearn for the feeling resi 1 gave us. Some moments in the original genuinely scared the crap out of me, you were always on edge and even now, remembering the sound of Jill's footsteps as she's walking through the mansion gives me something no game since has managed to do. But its like having a new girlfriend, do you live in the past and compare her to a previous love, or do you appreciate what's new and different about her?

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dj-armeliaz

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Edited By dj-armeliaz

Okay, time for nagging! :D I just don't agree with 'the Bad' in this review. The controls were great, even better and smoother than before. A typical fast-paced hc gamer could play the game without blaming the characters movement when in a tight spot. The camera was made with the same idea as the game itself, action. It does have its goods and bads. The quick-time events were the easiest ones I've ever faced in Resident Evil games before this. My first Resident Evil was the first, when it was released years ago. I like those type of survival horror games, and I like this fast-paced-action also.

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HokutoSeikun

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I will say again those who dont agree with Kevin dont loved RE like the veterans who started to play it since its birth,their reasons to like this game are futile it can be a mere character,graphics,gameplay or any other bullshit that the new installment can provide its unlikely that they enjoy horror or care about the story(not to say impossible),RE greatness was a sum of many things like the story,horror elements and OSTS and theres nothing of the sort in the new installment

RE4,5 and 6=fail

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NTM23

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@HokutoSeikun Yeah, um... You're wrong. :) Just because one likes one game doesn't mean they don't like the other.

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Kryptonbornson

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Broke down and purchased the PS3 Uncharted bundle. Played the RE6 demo and have to say I'm impressed. They've went past adding elements of Gears (which copied from RE4) and added elements of Uncharted (which copied from Gears) and comes up with something that's basically Resident Evil 4 mixed with the best games that were inspired by Resident Evil 4's over-the-shoulder perspective and mix of high octane action adventure and intermitten downtime which Uncharted and the Resident Evil series fills with puzzling. That said, Uncharted 3 isn't blowing me away and I can clearly say I was more impressed by games like Alan Wake. The RE 6 demo also likely means I'll like RE6 more than Uncharted. So, if you'd like to know my Resident Evil 6 estimated score it will be Uncharted 3's true score plus one or two. I'll likely give Uncharted a 7 or 8. A notch below games like Gears, Arkham City, Alan Wake and such, but not bad at all. By the way, Uncharted has ALOT of quick time events, even in hand-to-hand combat, my fingers often need a break, especially at the part Charlie was drugged. Didn't seem to hurt Uncharted 3's score.

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HokutoSeikun

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Capcom is sacrificing the story to make RE last longer just for the sake of marketing,this non canonical and nonsensical adventure is ridiculous and they keep ridicularizing renowned characters,''Albert Wesker son'',Ada ''clone'' argh...kill yourself Crapcom!

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HokutoSeikun

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Those who dont agree with Kevin dont know this franchise the rate is well deserved for RE6,RE used to be amazing until that abomination called RE4 showed up,i despise the new installment it is generic and stupid RE dont deserve to end like this,another mere shooter in the market without any of the elements that made it shine for so long

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Duckduckwilson

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I actually agree with Kevin. The one thing I can't believe wasn't mentioned on here was how damn DARK the entire game is. Most of the time I'm walking blindly into things because I can't see a thing. And the camera changing angles drives me nuts. I was so happy with res 4 and 5 and was extremely excited for 6, which I can't seem to play for more than one chapter if that due to boredom and frustration

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mxgod

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@Duckduckwilson You could turn the brightness up if you didn't want it that dark and then you can see the guys even without heat vision in a dark, perhaps you didn't adjust the brightness level correctly for the game.

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silverwolfj

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@mxgod @Duckduckwilson I must admit I agree with the darkness issue. I maxed the in-game brightness and also needed to turn up my TVs brightness a bit to feel like I could see something and keep the expected darkness of a zombie game (I obviously can't say a survival horror game 'cause this one is a zombie packed action game)

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game-time

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I just finished this game, and loved it. The only thing I really disliked was the unresponsiveness of attacking enemies when they were getting up. You would just kick or punch right through them. Other than that issue, this game really rocks. I'll agree with corp and give it an 8.5. This game is definitely not below a 6, the gamespot reviewer must have just been mad that the game has less of the subtle horror than the early RE games and much more action. I'd rank this RE game not quite as good as RE 4 or Code Veronica but much better than RE 5.

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Corpload

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Edited By Corpload

4.5 rating. for real?. even IGN giving 7.9. what a crap. for me r.6 6 still around 8.5 rating. no lower than that.

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KillerZangetsu

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Edited By KillerZangetsu

this review its so false, this game its not that bad, have the problems and no weapon tunning but 4.5? why ACIII have a 8.5? this is a big lie, this game deserves a 7.5 or 8 for much, you are exaggerated , but please be right, you are discriminating the game, im not a fan but i like the RE games, that the people decide.

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ktahir

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awful review....i know this game is not as good as the previous ones but come on....4.5???seriously....i saw the score but still played the game and ended it bcz i have been a fan of the series from the start....this game deserves an eight atleast....all the campaigns were totally awesome...leon's being the best...my score on this game...9.5

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pas10484

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Dude, this game was not THAT bad. I think Kevin has exaggerated some things in his review as well and was maybe having a bad day when he wrote this. Super human wiggling speed? Ever played Metal Gear Solid 1 where youre being tortured by Ocelot? That part actually made me break a sweat....it's not even close to that in this game (or maybe I AM super human lol). The part where you are climbing the building in Leons campaign....it wasnt THAT frustrating just took me a second to realize what I was supposed to do...I think some people were just confused. I also did not find myself waiting for my co op partner all that much...and actually that was kind of a nice little challenge fighting of monsters til your partner arrived. These are just a couple examples that stood out to me.

Now, don't get me wrong, there were plenty of flaws and I am actually a little dissapointed after how epic the previous two games were....but a 4.5 out of 10? Really? I actually had a lot of fun with this game...I would have at LEAST given it a 6 or 7 for all of the content, the voice acting, the decent story and imo the overall satisfying Resident Evil experience.

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Tonitendo

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To make it short for you guys. the primary reason why he gave RE6 a 4.5 score is because he wants to make Capcom aware that RE6 isn't actually "Resident Evil" anymore. He proves that by providing a detailed review about the game and its flaws, such as crapload of QuickTime events that rip you out of the game's control.Let's be honest, when you played RE5, were you ever scared in the game? Did you ever stop for a minute just to get the horror feeling off you before you open the door to the next room? No. You and me, we both went ape sh** on those zombies.The reason why I was talking about RE5 in my previous paragraph was because that is where they "continued" the essence of Resident Evil franchise. The essence (true form) changed since RE4.Zombies riding motorcycles and shooting you with automatic weapons? Come on... We barely ever worried about running out of ammo or find herbs (recovery items) on RE4, RE5 and RE6.We were so careful with our ammo and item slots, but not anymore. The reason why we were so careful was because we wanted to "SURVIVE" (hence why RE0, RE, RE2 & RE3 are survival-horror and the latter ones are not).Cheers.

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mxgod

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@Tonitendo I agree the new RE games are no longer survival horror, but they are now good action games for Local Coop only I can't see playing single player or online with someone just rips away the experience completely.

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kristava

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I was looking around today and I saw a review of Silent Hill HD collection. Its hard to believe that it received a 7..

http://www.youtube.com/watch?v=58n-Gg1GrE4&feature=relate

and RE6 gets a 4.5?

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Donrock12

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I have never made a comment on a video game website before in my life...but this had to be done. I am utterly disgusted with what I have seen here...I used to check gamespot and ign everyday for idk...the past 6+ years. I will definitely be tuning in less often after reading this review.

First of all...for Leon's campaign alone...I would give this game over an 8.0. Why? Because the game gave us pretty much exactly what we wanted from Leon all along...a look at what the intro to RE2 would have been like in today's age. My only problem with his campaign was the beginning of the first chapter felt a little slow. Unfortunately that was what the demo displayed...which really doesn't give you a good feel for the rest of the game.

Let's talk about Mercenaries...this seriously could be a standalone title. I'm not saying it would go for full retail price of $60, but still Capcom could easily have sold this on its own (technically they did for the DS...but still). I have had so much fun with mercenaries this time around. I think I liked the RE5 version better though...ehh.

Lastly, the game does so freaking much. There was a lot of fan service here people. Four campaigns? come on...and the co-op actually does work pretty well. I had people jump into my game while they were at different parts of the story that intersected with mine. I was completely blown away by how awesome that was. Hey, if you don't like that then you could always cancel or skip that feature.

Have you people seen Resident evil.net? I mean I really think capcom tried with this game...

My only gripe is this...these on disc skins...just release them and be good to the fans. If you make a whole new campaign...or a new map...fine I will pay. But a skin? Seriously?

(Final note... RE series has drifted away from what defined 'survival horror' on the playstation since its first sequel. Where has everyone been? The only game that truly replicated that sense of vulnerability was RE 0. Ever since then the series has moved slowly towards more action over the creepy horror feel of the first game. Please...tell gamespot...how was this game sooooo vastly different than RE 4 and RE 5. If any game should have gotten this type of review then it should have been RE4. I love that game, but seriously it was completely irrelevant to the series. Saving the presidents daughter...really. Quick time events up the wazoo. and lets not forget the first 'boss' of the game...a fat man with a bag over his head and a chainsaw. Love RE4...but really please take a look at every game -RE 0,1,2,3,4,5, Code Veronica, Revelations- before you pass judgement )

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Mabrry

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@Donrock12 AGREE COMPLETELY. People complain about the QTE's in this game, but there was a shit load more in RE4. I think that, since RE 4, 6 has improved vastly.

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verminator83

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Edited By verminator83

I may be in the minority (Or not, reading through some of these comments) But I really am not minding this. even if Chris' campaign is a bit GOW-Lite, the overall game has had to keep up with a fickle and ever changing gaming demographic and I think they did a decent job, especially as they juggled many different elements to try and appease fans with a myriad of different desires for the game's direction. The game has developed over time and has become a very different beast to the original entries, which, aside from RE2, weren't exactly all that great to begin with.

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ajay1708

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@verminator83 Man Resident Evil 3 and 4 were classics man, and Code veronica was bad either.

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verminator83

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@ajay1708 I'll concede on RE4, it revitalised the series, but Nemesis? We'll have to agree to disagree on that one.

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ajay1708

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@verminator83 Resident Evil 3 and 4 were classics man

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Kaz32

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@verminator83 You are definitely not a minority on this. IGN's section is much more open minded about the game than Gamespot ever will. They are mostly negative because they have never played the game before and just assume it's bad, which is moronic. And about changing demography, they're not changing anything at all. It's the same as RE4 & 5, only much bigger. Even then, to complain about Capcom not caring about the franchise and ruining it is disrespectful. They got RE Revelations on 3DS, so they should shut up.

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blairstheman

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My cats name is Ollie too!

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Edited By proclaimor

Average the Gamespot and User Review scores gives you 5.9 which is what I give the game after over a hundred hours of playtime. The abundance of quick time events is crazy, and some are very difficult and frustrating, so the breakout skill is an absolute must, because it make qte's so much easier. Also firearm is a go to skill, so customizing your character basically boils down to your choice of third skill. I'm a co-op campaigner and like to play with other people rather than an npc, but there's almost no point because all you work together to accomplish is opening doors or boosting someone up a broken ladder so they can open a door for you. The bot is almost always quicker to aid you, help you open yet another co-op door, and never fails the incessant qte's. Unless you need help on your first playthrough or with the highest difficulties, there is no advantage in co-oping. At least you can pause the game in single player, which is nice because the chapters all seem to run long. Skip all the cutscenes and each one is forty five minutes or an hour of nonstop action, not a roller coaster ride with peaks and valleys, so it feels like a chore and most co-op play lasts through the chapter and good bye. Agent Hunt allows you to enter someone else's campaign as an enemy creature, which sounds fun, but the spawns and controls are wacky and the enemies in the game are so weak that it's basically unplayable. Mercenaries mode fans only got three maps with the standard game and two have to be unlocked by completing two and three campaigns, respectively. Additional mercenary map dlc is cheap though. Capcom is also patching the camera somewhat to be able to pull back further from the player and will be releasing some free dlc to unlock content already on the disk. Being a resident evil fan, I chose to purchase this game over Dishonored and now regret that decision. I wish I had only rented it. I still love killing zombies though and will keep playing it alot until 11/13/12, so I guess I'll change my rating for RE6 to just that, a six.

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Kaz32

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It's weird that Kevin complains about RE6 because of the QTEs, and yet Assassins Creed 3 doesn't have any of that complaint even though it has even more QTEs.

Yes, Assassins Creed 3 has QTEs too, I am serious. One false button press and you are dead.

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razgriz_101

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Edited By razgriz_101

sure its not the greatest, but damn 4.5 is harsh.

oh the best bit is this games got 4 campaigns and you fail to even include that as a positive, what happened to bang for your buck.

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omidimilad

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Kevin!! It's time for you to leave Gamspot !! ....... I also remember your poor critisizing about "Duke Nukem For Ever" ......... you are the enemy of most anticipated games

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Resident Evil 6

First Released Oct 2, 2012
released
  • Nintendo Switch
  • PC
  • PlayStation 3
  • PlayStation 4
  • Xbox 360
  • Xbox One

Resident Evil 6 is a survival-horror game set in China that continues the struggle against the series' signature zombie inducing bio-terror.

4.5
Poor

Average Rating

2914 Rating(s)

6.9

Developed by:

Published by:

Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Mature
Blood and Gore, Intense Violence, Nudity, Strong Language, Suggestive Themes