Review

Resident Evil 6 Review

  • First Released Oct 2, 2012
    released
  • X360

Resident Evil 6's messy mix of annoying quick-time events and constant set pieces makes it a poor caricature of modern-day action games.

With Resident Evil 6, a once-mighty series makes another stumble. From a production standpoint, this atmospheric third-person shooter (this is no survival horror game, certainly) hits a number of high notes, weaving multiple stories into a single narrative that you untangle from different perspectives. It's unfortunate that actually interacting with Resident Evil 6 is an excruciating chore. This is a wannabe action film that resents your interference, and punishes you by forcing one horrible quick-time event after another upon you.

That Resident Evil 6 wants to be a movie is evident in almost every facet of its gameplay. Plenty of games dramatize their events through extended cutscenes, Metal Gear Solid being an oft-cited example of a series known for long-winded cinematics. Having many cutscenes isn't a problem in and of itself; constantly interrupting the flow of gameplay, on the other hand, is Resident Evil 6's disappointing calling card.

In a typical five-minute stretch, you might watch a cutscene, walk for five seconds, trigger another cutscene, open a door, perform a quick-time event, view another cutscene, shoot some mutated freaks, and then do nothing while you wait for your co-op partner to finish some task or another before you can continue on. All through that stretch, the camera changes position countless times, you're forced to walk really slowly for a while, and an almost-unavoidable scripted "gotcha" moment gifts you with a game-over screen ("You Are Dead"), forcing you to replay the sequence while wondering what you could have done to prevent it.

These problems infiltrate all four of Resident Evil 6's campaigns, though each campaign shifts its focus and tone--and all but Ada Wong's puzzle-driven campaign (unlocked when you have finished the other three) feature cooperative play. In Leon Kennedy's campaign, you play as either Leon or newcomer Helena Harper, while your cohort is left to the care of another player, or of the AI. Leon's campaign is the most traditional, recalling the fourth and fifth chapters of the series by way of mysterious locations like an eerie graveyard and creep-strewn city streets. In a campaign that looks to military shooters for inspiration, Chris Redfield joins fellow BSAA operative Piers Nivens in war-torn streets to shoot up infected foes and larger-than-life bosses. Jake Muller and Sherry Birkin's campaign is focused more on scripted events than the others and lacks the thematic cohesion of the other three (unless you count an overload of contextual button prompts as a theme). A short prelude introduces you to the basic mechanics, which are mostly identical across the campaigns. It also functions as a warning of what's to come.

Jiggle the stick as fast as you can if you wish to avoid a kiss from Aunt Mabel.
Jiggle the stick as fast as you can if you wish to avoid a kiss from Aunt Mabel.

Right off the bat, you notice what is to be a common theme in Resident Evil 6: quick-time events are prominent to the point of distraction. Keep your thumbs limber and your trigger fingers ready, for you will be hammering buttons and jiggling thumbsticks ad nauseam. Wiggle that stick to get the monster off you! Furiously tap that button to crawl faster! Making matters worse is that the quick-time events aren't even that well implemented. Some of them require superhuman wiggling speeds; others, like those that require alternating trigger presses, don't have a clear rhythm. And succeeding means triggering a sonic zing and a bright circular eruption that distract you from the dramatic animations.

Even ignoring quick-time events, button prompts are the rule rather than the exception. Capcom drops in so many set piece moments that they lose their luster. Good set pieces--that is, large scale events with major visual punch and limited interactivity--punctuate gameplay, rather than replace it. Here, they constantly disrupt the gameplay, and a few types of set pieces emerge as clear developer favorites. One such type is the "run toward the camera" bit, in which you hold a button to sprint toward the camera, and press buttons to leap over obstacles or slide under them. It takes a special talent to make such sequences work, but no such talent is demonstrated here; the camera constantly changes position, which destroys the flow of both the controls and the visuals.

That big boss doesn't look so imposing from a distance.
That big boss doesn't look so imposing from a distance.

Resident Evil 6 is constantly (and annoyingly) playing with camera angles, even outside of the running sections. The worst moments are those that yank control from you and force you to stare at a growling behemoth's dramatic entrance, or a helicopter's flyover, even when you're in the middle of a quick-time event, or engaged in a shoot-out. Smart games either have you hold a button if you want to witness a major incident, or simply allow the incident to happen. Resident Evil 6 is not a smart game. It doesn't care what you're doing: that monster is big, and the game forces the bigness upon you. (And when the sequence is done, the camera may not be in the position in which it started.) Such occurrences are, every time, detrimental to gameplay, and it's shocking how many of them there are.

Not that your co-op partner is usually harmful to the experience. If you play on your own, the AI does a great job of knowing what to do and where to go. The game does have a few good co-op ideas up its sleeve, such as a sequence in which one player swims from the snapping jaws of a finned fiend, and the other must shoot it. But the good ideas are too often let down by troublesome execution: in that same sequence, your mission objective might contradict what the game actually needs you to do. Other times, one player waits around with nothing to do, while the other slashes up bio-organic weapons (that is, B.O.W.s) and finally opens a door or lowers a ladder. Most cooperative actions simply involve opening a door together. And boy is there a lot of door opening in Resident Evil 6.

In between the frequent set pieces, the quick-time events, and the cooperative door kickings, there is some mutant killing. The core mechanics are similar to those in other third-person shooters, but with the idiosyncrasies that defined Resident Evils 4 and 5. The camera stays close behind your back, movements like leaping and crouching are contextual rather than freely available, and the pace is deliberate. Shooting grotesqueries often results in new mutations: bulbous growths sprout from the necks of advancing fiends, and disgusting diminutive creatures spawn from their hosts and skitter along the floor. You can also kick and pummel your foes, though whether you prefer to keep your distance or get right in there, the lumbering lunatics react properly, knocking over other infected as they lurch from the power of your shotgun blasts. If you find the deliberate action appealing, you can devote some time to the returning Mercenaries mode, in which you and a buddy (or you alone) off as many enemies as you can before the clock ticks down to zero.

It's unfortunate that Resident Evil 6's campaigns want so desperately to take you out of the action. A single bullet from a sniper can knock you to the ground; you can either get to your feet and reposition yourself, or just shoot while you're down until the right time to rise presents itself. In Jake's campaign, getting knocked down on a particularly icy slope means sliding all the way to the bottom, and having to make the climb again. As is typical for Capcom action games, long animations need to finish before you regain control--and that kind of approach could have worked fine in a game that sticks closely to the Resident Evil 4 template.

But Resident Evil 6 is focused less on building tension than any previous game in the main series, and the over-deliberate mechanics don't always mesh well with the action-game sensibilities and highly linear levels. The claustrophobic behind-the-back camera in cramped hallways, the knockback loops, the cumbersome method of combining herbs and healing yourself--these facets once worked well to help instill a sense of terror and make you consider every action and every step. In Resident Evil 6, a game that mostly leaves its survival horror roots behind, the same attributes hinder your enjoyment.

Another set piece event? You don't say!
Another set piece event? You don't say!

That isn't to say that Resident Evil 6 is hard. On medium difficulty, you can often run right past the baddies, or just spam a trigger and punch them to death. You needn't worry about ammo all that often; the only time you're likely to run out is when you face a bullet-sponge boss and there's no more ammo to be had in the battle arena. But while you won't often die due to the level of challenge (unless you crank up the difficulty, of course), you might not be able to escape a few of the game's "gotcha" deaths. With little warning, a vehicle might crash through a barricade, and if you happen to be in the wrong place at the wrong time, you're dead. When an avalanche occurs, if you don't know to expect it, you might not have enough room to veer your snowmobile away. (This is one of several mediocre vehicular segments.) That's not challenging: that's cheap, and it's bad game design.

While Resident Evil 6 is no survival horror game, it does have a few memorably tense moments. In Leon's campaign, flashes of lightning in a dark cemetery might have you jumping once or twice, and the appearance of Resident Evil's famous zombie dogs will have you reliving the franchise's good old days. The visit to an old cathedral that follows is similarly evocative, considering its roots in the series' past. Where the game most impresses is in its production values, particularly in sound and narrative. Each campaign tells a different story--but those four stories overlap in interesting ways before they diverge again. You need to play the unlockable campaign to make sense of every mystery, but this is a great way to learn tall tales of the latest global threat.

Leon recovers from a particularly exhausting struggle with the left analog stick.
Leon recovers from a particularly exhausting struggle with the left analog stick.

Grand voice acting gives the melodramatic story plenty of weight. The talented cast makes every sullen regret, every cry for help, and every enthusiastic encouragement ring true, even in the midst of the most fantastical of events. The gross, squishy sound effects are so potent that you might try to wipe imaginary goo from your clothes. The cutscenes deserve special mention. A slow-motion shot of a bus's interior, a character's shocking fall from a great height, and a tense standoff between allies are but a few examples of the excellent cinematics that drive the story onward.

But how far can cinematics get you when the gameplay sandwiched between them is so poorly paced, so utterly misconceived, so reliant on stick wriggles and button tapping? There's a place for contextual prompts and cinematic storytelling in video games, but Resident Evil 6 is a mishmash of elements put together without any sense of care or direction. Series faithful might stumble through for the sake of story, and perhaps to appreciate those few moments that recall when Resident Evil was at its peak glory. But this long, poor sequel is the ultimate test of patience for even the most dedicated.

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The Good

  • Intriguing narrative structure
  • Great voice acting and action-packed cutscenes draw you into the story

The Bad

  • Loads of bad, overlong quick-time events
  • Excruciating overemphasis on mediocre set piece events
  • Ruins the pace by constantly ripping control from you
  • Poorly executed scripted events lead to unavoidable deaths

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About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
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wildamnesia

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The wrong guy reviewed this game. I didn't buy this game on release because of this review (GS normally has good judgment). I've since bought and played a used copy of the game and loved it. Capcom didn't get any money from me because this review was so inaccurate.

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Thyasianman

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@wildamnesia EVERYBODY HAS DIFFERENT OPINIONS. STOP WHINING!

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HokutoSeikun

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@wildamnesia Wrong guy?who are you?he is a veteran gamer im sure he knows the roots of this franchise and how great it was,notice that he criticized the gameplay only theres a lot of nonsense and flaws behind the story too,all that bullshit that started with RE4.

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Kaz32

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Edited By Kaz32

@HokutoSeikunThe one thing wrong is when he/she said "Capcom didn't get any money from me because this review was so inaccurate". Huh??? He/she bought the game so that counts.

Ok I'll just assume it's a she who wrote that thing. She saw the review, she assumes the game must be bad and so she don't buy it, and afterwards when everything is said and done she finally played it and it turns out the game is great. that's pretty much what she means. I agree with her. At first I thought "wow, it's as bad as Operation Raccoon City in score? Geez, I got a bad feeling" cause I hated Operation Raccoon City for being completely broken and unplayable and I bought RE6 right after the Gamespot review is out. Then I played it, and to be honest, this is one of the best games of 2012 or any game before it, even RE5 and 4. I'm having a blast just playing Jake's campaign which is 5 hours over and over, and then there's Chris, Leon and Ada's campaign which in total is 30 hours of gameplay. I save a ton of money from skipping Black Ops 2 and Warfighter which I know are the same old pieces of generic boring fps that's only 5 hours. And I collected files that's related to past RE games from hidden emblems so I got great nostalgia.

Like I GET it, this guy is an old school RE player. Well so am I and to be honest, when you play the old games again, all the things that makes those old games "survival horror" are just out of the walls dumb. For example: the normal aim of the gun is always a shot to the zombie's chest. Only SOMETIMES it makes a critical headshot that blows the zombie's brains out. Why is it that the game doesn't give you a manual aim so you can do a critical shot to the head? Instead it's a chest shot that took 4 shots to kill a zombie. That's pretty stupid especially after the first RE where it's obvious that the best course of action against the zombies is to aim for the head and just kill them in 1 shot like in RE2's opening video but then the characters just decided "ok, I'll just do what I always do = waste bullets into zombie chests! That'll slow them down".

And then the puzzles from 1 till code veronica. They are fun, like playing moonlight sonata, get an emblem and then put that emblem into a slot on a fireplace and then you get a key to the next area...... WHO THE **** DESIGN THESE PUZZLES??? Some sick asshole who don't care about employee safety? No wonder the workers there died so easily. They must have thought "Oh no an outbreak! I need to get out of here! On shit, the key! I have to play the piano! Shit, I don't know how to play it what do I do ARRRRGH!!" Gets eaten by a zombie. I would just shoot the doors down with a shotgun and grenade launcher. Save me a lot of time. This is also the problem with RE2 and 3. So you're in the city infested with zombies. Why the hell is a gate locked with 3 different keys that has to be found in 3 completely unrelated places such as a factory, a pond and inside of a burning building? Does it make any sense? Pretty downright stupid now when you think about it. No wonder the people of the city died so easily there. RE4-6's puzzle are more logical. They don't rely on fetch quest and are straight to the point like it should be.

Saying the game is bad because it's all action is just an irresponsible and downright disrespectful behavior. If I want that old horror RE style again, I'll just play RE Revelations which is out in the same year.Why can't this guy just treat these two games differently instead of thinking "it's not like old RE anymore so it sucks"?

Besides, this guy can be pretty biased and wrong sometimes, like his review with Lost planet 2 giving it 5.5 and Ace Combat Assault Horizon a 5.5. Those two are one of the best games I have ever played in those category.

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HokutoSeikun

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@kingxsmoothy you know its ironic the only thing i wanted is to talk with veteran RE gamers who really loved the franchise like me thats why i came here,i was surprised to see how many people comes here to bash the reviewer for telling the truth,it is a fact that they dont know this franchise(new generation of gamers) and/or analyze the reviewer critic before insulting him,it makes you realize the reason the gaming world have become so generic and stupid.

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kingxsmoothy

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Edited By kingxsmoothy

@HokutoSeikun @Kaz32 just signed up to agree with hokuto, kaz is a loser, if he played older RE games they explain the reason for the puzzles. I just consider these new games "reboots" and ALL reboots are complete garbage and wastes of time. Just a way to anger veterans and fans of a seriers. (DMC, Castlevania)

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HokutoSeikun

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@Kaz32 and here you are again to make me laugh kid and every time you post something it makes more obvious how retarded you are,autistic troll you say?its funny its me who should say that to you your comments are a offense for the reviewer you dont share his vision about the game,a vision that is nothing more than the truth,you dont have any reason to come here and criticize him,you have to learn your place youre only a casual gamer,amusingly youre talking bad about someone who is much more experienced than you,you realize how ridiculous you are now?theres a lot of stupid reviews about RE6 with a 10 rating,get out of here and be happy there stoping TROLLING you idiot.

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Kaz32

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Edited By Kaz32

@HokutoSeikun

Sorry, I don't talk to autistic trolls. Get away from me freak.

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HokutoSeikun

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@Kaz32 I can perfectly use my brain and i love to use it,im a wise player its something that a brainless player like you will never be,youre already too busy running and shooting you whelp.

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HokutoSeikun

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@synned No one complained about the lack of action in RE,a survival horror based game dont need overdose of action the challenges that the franchise imposed was more than enough,you dont got my point in not against changes as long they are reasonable and help with the evolution of the game in question,that is not what happened with RE instead of upgrading the gameplay they discarted it and followed the typical action shooter formula,the story was ruined and dont makes sense anymore,you can seriously call this an evolution for a survival horror franchise?what hard work you are talking about?Capcom is even letting another companies to develop their games so that can freely work in another one,they dont care about the final results all they want is a fast and easy profit without thinking about everyone(including me)who helped turn their franchise in a sucess,and you say they are listening to us?please...we are not idiots.

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Kaz32

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@synned

Just so you know, I'm not saying old RE is bad. In fact I still play them to this day. Just pointing out that after 10+ years it's gone to the point where we gamers now use our logic and back then is limited, and the things on those games are pretty stupid. Wish it has RE6's control scheme, because it's perfect for situation like the game.

Oh, the reason I don't reply to that moron is because I don't even read what he said after I call him an autistic moron, because that's what he is. I don't want to encourage an autist to spew nonsence. You better not talk to him. He will keep on mocking RE6 because he has become a sheep who can't use his brains.

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synned

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@HokutoSeikun @Kaz32 Sorry Hokuto, I agree with Kaz. If RE4,5 & 6 are all still similar to RE1, people will start criticizing Capcom for not moving forward in this day & age. I'm not saying RE6 is a superior game over old school REs. I just feel we should give credit to Capcom's hardwork. Surely we can all see the impressive built quality and care taken into creating RE6? Albeit RE6's several letdowns, it's obvious Capcom is still listening to fan's requests. I can't imagine Chris still moving around like a tank in RE6! Will love to duck, slide, roll and kick in an RE1 environment. Cheers!

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HokutoSeikun

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Edited By HokutoSeikun

@Kaz32 Revelations is just an alternate version of RE4 with Chris and Jill theres no horror in it your vision of horror is based in the new installment and its stupid,i can say the same thing about the non canonical story

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HokutoSeikun

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@Kaz32 its useless for me to do that i lost all the interest in AH and AC is not solely based in gameplay for me to accept that,youre lying about the DFM its impossible to end the game without using it again you make me laugh with stupid comments

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Kaz32

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@HokutoSeikun @Kaz32

Not saying those old games are bad because of them, it is the selling point and are good because of it. Just that when you think logically about it its just plain dumb.

"3 people could be carrying a key and they could have dropped them in specific places after being attacked by a zombie" Are you serious? Play RE3 again, please I beg you. Where's the body then? Why are those 3 keys conveniently placed in an area that doesn't have body or even blood? Why are those things just laying around?

Congratulations troll, you have made a complete mockery out of yourself by replying here with the most insane logic of all internet trolls.You are now officially an autistic moron.
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Kaz32

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@HokutoSeikun @Kaz32

There's already RE Revelations with more horror to compensate for RE6's more action oriented game. Capcom could have just put RE6 without RE Revelations like Call of Duty, but nope, they still know their original game players and are nice enough to give that alternative.

So to complain about RE6 being "all action" when it's clear as day an alternative is already given to compensate for the lack of horror is just completely stupid and invalid.

BTW, I am 100% certain you haven't play the game yet. "wheres the story?where is the horror?where is the atmosphere?where is the OSTS?" Yeah, you obviously haven't play the game at all.

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Kaz32

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@HokutoSeikun @Kaz32

Have you tried playing Assault Horizon with the "old school" control scheme where it plays like the old Ace Combat exactly? I did and I did not once use dogfight mode. It's like Ace Combat 6 all over again, and its fun as hell.

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HokutoSeikun

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@Kaz32 You complain about such futile things...using that to talk about RE is plain stupid,even so i will go deeper in your argument about this...just think no one in RC would imagine that a viral outbreak would occur why they would care about all that?some puzzles arent supposed to make any sense thats why they are called puzzles...about the gate what you think?3 people could be carrying a key and they could have droped them in specific places after being attacked by a zombie or a bow,im not stating that its only a theory but still im using my imagination,you should do that too.

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HokutoSeikun

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@Kaz32 That is the problem with many of you....praising the new installment based in its currently gameplay that dont carry anything from the previous games,it is only a excuse to compliment those changes... a stupid opinion that is completely based in the gameplay which can be pretty overrated considering the new genre of the game,ignorance is bliss for people like you and i find it funny how all those people say they are lifelong players of this franchise,how i can believe that if none of you show any love or concern about RE?,wheres the story?where is the horror?where is the atmosphere?where is the OSTS?looks like you all dont know how great all that was.

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Mortz_88

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Edited By Mortz_88

I have to admit after playing this I'm having fun on the co-op campaign, but as a Resident Evil title its way off the mark, its all action now and not survival horror which is disappointing. I would like to see the next game go back to the roots of Resident Evil 1-3.

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shello12

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You true Resident Evil fans are amazing....criticising the franchise since RE 4 by bitching on websites like this, complaining about how the game changed and attacking whoever likes the new games... that aren't even bad, they did change the genre, but come on they are not bad games, if you don't like them just don't waste your money on them and look out for new ones that you will actually enjoy. Insulting people on the internet will sure get you your old RE back...just keep bitching you are almost there

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HokutoSeikun

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@shello12 what you know?i have to laugh when someone like you says that,''your old RE back'' you say?you dont even know how great this franchise was and how ridiculous it is now...you dont loved RE and dont missed its best elements like most of the gamers who started to play it since its birth

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shello12

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Edited By shello12

@HokutoSeikun hmmm no bro i´m sorry i don't really love video games, i like them but I stop liking them...then I stop playing them and play something else. I get that you guys miss horribly what the game used to be, they are a whole different thing. Now i'm gonna give you an advice my friend, money is what moves this world and RE changed their goal market a long time ago. Just deal with it, complaining about it on web sites is really not gonna bring it back. To me at least it was a fun game to play, sorry it wasn't the same for you

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HokutoSeikun

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Edited By HokutoSeikun

@shello12 Money moves this world?thats a obvious statement but Capcom profit was already high before those changes...the greed for more money consumed their heads and this is the result,you dont understand i never said this game was not fun,but it isnt RE if you were a longlife fan of this franchise you could understand,RE for us is much more than a simple game were you can have fun veteran players dont see a game like you and other casual gamers,we like to enjoy a game to its fullest and RE was one of the franchise that we could do that.

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zerantoss

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@shello12 lmao it's a bad game

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david60639

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Edited By david60639

This trash is now in the $20 bargain bin where it belongs.

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Kaz32

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@david60639

Wow, what a great discount! Farcry 3, Dishonored, Borderlands 2, Need for Speed Most Wanted, Batman Arkham City GOTY edition, Skyrim, Hitman Absolution, Xcom, Dark Souls and Assassin's Creed 3 are all in the bargain bin for $20 as well in 1 place! Going to buy all of these trashes!

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KoRnyMFer

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@Kaz32 @david60639 Although I don't believe you that some of those are in the $20 bin at Wal-mart, every game you just mentioned is a prime example of the decaying standard of quality that is more apparent with every new game release. It seems like now days they focus on making the graphics of a game look beautiful and hope that that feature alone mezmerizes players...and it works.

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Kaz32

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@david60639

BTW I'm not kidding. They really are that cheap in this store that I got to. Huge discounts.

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Edited By jark888

Kevin will never ever dare giving rating recklessly on any game with millions of fan base again.

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zfair89

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@jark888

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Kaz32

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Edited By Kaz32

If this game got 4.5, then by this guy's logic, Dead Space 3 will get 4.5 too. They are both similar to one another. That's why I don't trust reviews that are too far off the wall negative, except if the game really is terrible.

I don't mind with the direction RE6 takes place in. I expected that since the third game already. I have a ton of great fun with the game. And now I played Dead Space 3 and you know what? Both Dead Space 3 and RE6 is similar. The characters has now turned into badass zombie killers. I expected them to kick ass, I don't whine about "it's not like RE anymore so it sucks" because if I want old Re, I'll play the old RE games again. Though Dead Space 3 is like Jake's campaign, only more uncharted and futuristic cause EVERYTHING seems to go wrong. Isaac Clarke, Nathan Drake, Leon S Kennedy and Jake Muller has extremely bad luck with anything. They are what I can call "doom magnets". Everything around them falls apart fast.

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joke_man

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@Kaz32

DE3 was/is nothing like RE6--at all. That's like comparing dog shit with a banana split.

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NTM23

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Edited By NTM23

I think, for me at least, this is one of the only reviews on GameSpot to go down as the most flawed, for me personally. I mean, he has some truths in there about the game, of course, but I can't agree with him about the stuff he dislikes. It's kind of crazy how negative the review is compared to how much I enjoy it, and that just shouldn't happen.

I'm no different than many others, I like great games, and I dislike bad ones, so this isn't me having bad taste in games, but this is different I guess, 'cause I really, really like this game. I mean, as any game, it has its flaws, but the ones I had a minor problem with aren't stated here once in the review; that's fine, but the difference in opinion is as I said, crazy.

My brother's borrowing the game right now, has for a long time now. I don't know if he's even playing it, but I kind of want it back now to try out the updates. Kevin's score alone is on the total opposite side of what I'd give it, around an 8.5. And no, I'm not saying Kevin's a bad critic, not at all.

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jark888

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@NTM23 I gave the same score as yours.

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NTM23

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I would go into detail as to my dislikes for the game, but I'd have to save it for a time when I play the game again so I can remember all of that. I mean, I know the gist of it, but I like going into detail about what I think is wrong with it, and playing the game and thinking about it is the best way to do it.

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NTM23

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Oh, I do want to say however, while I haven't tried it yet, the addition of co-op for Ada and the fact that you can play her campaign at the beginning is a really stupid move. It's not bad to add co-op because it's co-op, I don't mind the co-op, I just don't like it because it makes no sense (unless they some how made it make sense with the update, which I doubt happened).

The reason it's dumb that they made it playable from the get-go is because it's going to ruin a nice story bit that you could only originally figure out if you get through all the other campaigns. I mean, through the other ones, you know something is up with Ada, but you don't quite know what's going on, and figuring out in detail what it was in person (as Ada) was really cool.

I just hope people don't play Ada's campaign until they finish the other's, if they haven't played the game yet.

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synned

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@NTM23 Heheh! I played Ada's campaign last even though Ada is available from the start. I'm glad I waited. :)

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Timothious187

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Edited By Timothious187

this is not a RE Game


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boyrush

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Edited By boyrush

Zombies with guns is just lame

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asumarione

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@boyrush well they might look like zombie but they're not, correct me if im wrong but ever since RE1 did someone on the game address those monster a zombie.

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radec69

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Edited By radec69

And with this crappy review we get right back to the age old argument that "it isn't resident evil anymore." Apparently everyone forgets that the plot from the beginning was to create new biological weapons/super soldiers. I guess people were too worried about their ink ribbons, item slots, and last few bullets to pay attention to a central plot that has been developing for 6 games now. (I cannot speak for spin-offs, I usually avoid them.) Is it so hard to understand that OBVIOUSLY the weapons the "bad guys" are creating are getting better? They aren't going to sit there and spread a useless zombie virus if they are trying to dominate the world. And I suppose it would make a lot more sense for all the main characters, knowing that armies of creatures deployed to take over entire countries or even continents are there, to venture into these areas with a pistol and a single cartridge? Don't be stupid. And also we are supposed to believe that no kind of military action be taken? You fanboys are disgusting and resent "change," which is what normal people call a progressing story. As it grows to a global threat, creeping around a mansion slowly isn't going to solve a damn thing.

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zfair89

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@radec69 I hate this argument. It's absolute nonsense especially given that the most revered game in the franchise is the one that not only instigated the most groundbreaking changes for the series but also for the medium itself. RE6\s problem isn't that it's different, it's just a bad game.

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stanleo35

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Edited By stanleo35

@radec69 Its astounding how someone can talk for so long whilst totally missing the point. Firstly, I like all the series 1-6 so i'm not some fan-boy who hates the newer games... although I still think 6 is pretty poor with 4 being my personal fave from the newer titles.

The point you are missing is that Capcom have totally changed the genre. Not you, not Capcom, not anyone - can be surprised if certain fans of the series are upset that the genre of a title they love has totally changed into a fast paced action game. If they did the same to other games there would be an understandable uproar also.

What the hell, lets turn Grand Theft Auto into a car racing game and Call of Duty into a Sims kinda game... i'm sure nobody will mind.

Nobody is suggesting we should still be creeping around a mansion, but I think you are being naive if you think the only possible way to evolve a story is to change it from survival horror to an action game - that's just ridiculous.

Like I said, I love RE4 - completed it many times and it's always a game I can go back to and enjoy, so I don't mind the new games. But, I can also appreciate the anger of folk who think what Capcom have done is wrong. Especially as there are much better games than RE5 and 6 in the genre they have chosen.

They've gone from being a big fish in a small pond to a small fish in a huge pond.


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HokutoSeikun

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@radec69 how stupid you are and you missed the point of this review with this comment,no the story is not only about creating BOW or ''soldiers'' this is not a shooter and FYI those are called ''evolutions'' that the viruses created,the story was something much deeper and it was linked in many ways,story development you say?since when?the canon plot died with RE3 after that everything was a complete nonsense,youre only a stupid and novice gamer who dont knows this franchise you should shut up for your own good.

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radec69

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@HokutoSeikun @radec69

And you single-handedly proved my point about these numbskull "true fans."

I suppose every game in the series should be killing stumbling zombies. Pray tell how you would write a story line with RE being "True RE." If Capcom took that route it would be you same idiots complaining that they keep making the same game repeatedly to get money and that they should stop. The best thing about the situation is no one tells you play, rent, buy, etc. any of these games. If you don't like them, go play something else and stop crying about your gamer-nostalgia bullcrap. They are GAMES. You guys sound so pathetic with your love/hate fandom. I'm sick of hearing it. "Novice gamer," don't make me laugh. You think you've accomplished something playing video games? It's idiots like you that give the video game community a shitty reputation of being a lot a fat nobodies with crunchflakes stuck in your beard. I hope being a "veteran gamer" gets you somewhere in life.

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Mar28jw

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Edited By Mar28jw

@HokutoSeikun @radec69 Somebodys diaper needs changing

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HokutoSeikun

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@radec69 you amuse me with that childish spelling,first the nostalgia dont exist for me i have a good time with the great games of the past but theres still some good games in this generation that are worth playing and i have a good time with them,changes are good as long they dont mess the entire game in the process its a shame Capcom let the greed get the best of them and dont realized that,RE could retain its essence and still be loved by everyone with standard upgrades like visuals,gameplay and a prequel to its plot,they decided to take the easiest and worst way for RE theres nothing good about what they did,they destroyed a unique franchise and transformed it in another game in the market.

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Kaz32

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@radec69

You made the most Excellent summary to this whole situation, just like what I did 1000 comments down bellow.

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rocketdog

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Edited By rocketdog

it is funny to think about, but resi games have always been personal for any fan of the series so i for one am glad it rated so poorly on here. these are the sorts of reviews that could potentially save the franchise and bring it back to a more traditional survival horror. i will almost certainly play this game eventually yet i dont feel as though capcom should profit from my purchase because they simply have not listened to people such as myself and what we have wanted in a RE game for some time now. they may as well have called it gears of resident duty.. with a lil mario party gameplay splashed in there from what it sounds like


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deactivated-5ebc942967df5

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A true gamer will tell u that RE 4 was the only good game in the series lol

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WillyWynn

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Edited By WillyWynn

A true fan from resident evil will never say this game don't deserve 4.5! I am true fan from the series, its my favorite games and i play since resident evil 1 for ps1, and for me this is less then 5. The only good thing about it is the story and characters from the series, the rest is garbage... Action game, no survival horror, no puzzles, no nothing... Capcom destroyed a franchise... All the good things made a resident evil a loved game and good game are miss from the pass 2 3 games! Resident Evil is completely dead lets be honest! In the past was only the spin off games bad, now is the spin off and the main games bad... really!

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badindian

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@WillyWynn so true, they changed the entire game I enjoyed and turned it into whatever the f they made.

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3v1LR0n1N

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Edited By 3v1LR0n1N

@WillyWynn revelations was/is going to be awesome probably better than RE5 and 6 to most. WAS it was for the 3ds, IS because it's coming out to consoles and pc

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shansss123

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Edited By shansss123

4.5 hahahaaha

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godmachine0603

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Im sorry, but 4.5 is ridiculous. This game has its flaws, but all in all its still a fun title. To anyone reading this, do not make your mind up as to whether or not to buy RE6 because of this review!

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jark888

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Edited By jark888

There would probably be more than 10,000 comments by now if they don't delete comment periodically. This review is so personal (=unprofessional).

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Resident Evil 6

First Released Oct 2, 2012
released
  • Nintendo Switch
  • PC
  • PlayStation 3
  • PlayStation 4
  • Xbox 360
  • Xbox One

Resident Evil 6 is a survival-horror game set in China that continues the struggle against the series' signature zombie inducing bio-terror.

4.5
Poor

Average Rating

2914 Rating(s)

6.9

Developed by:

Published by:

Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Mature
Blood and Gore, Intense Violence, Nudity, Strong Language, Suggestive Themes