Review

Resident Evil 6 Review

  • First Released Oct 2, 2012
    released
  • X360

Resident Evil 6's messy mix of annoying quick-time events and constant set pieces makes it a poor caricature of modern-day action games.

With Resident Evil 6, a once-mighty series makes another stumble. From a production standpoint, this atmospheric third-person shooter (this is no survival horror game, certainly) hits a number of high notes, weaving multiple stories into a single narrative that you untangle from different perspectives. It's unfortunate that actually interacting with Resident Evil 6 is an excruciating chore. This is a wannabe action film that resents your interference, and punishes you by forcing one horrible quick-time event after another upon you.

That Resident Evil 6 wants to be a movie is evident in almost every facet of its gameplay. Plenty of games dramatize their events through extended cutscenes, Metal Gear Solid being an oft-cited example of a series known for long-winded cinematics. Having many cutscenes isn't a problem in and of itself; constantly interrupting the flow of gameplay, on the other hand, is Resident Evil 6's disappointing calling card.

In a typical five-minute stretch, you might watch a cutscene, walk for five seconds, trigger another cutscene, open a door, perform a quick-time event, view another cutscene, shoot some mutated freaks, and then do nothing while you wait for your co-op partner to finish some task or another before you can continue on. All through that stretch, the camera changes position countless times, you're forced to walk really slowly for a while, and an almost-unavoidable scripted "gotcha" moment gifts you with a game-over screen ("You Are Dead"), forcing you to replay the sequence while wondering what you could have done to prevent it.

These problems infiltrate all four of Resident Evil 6's campaigns, though each campaign shifts its focus and tone--and all but Ada Wong's puzzle-driven campaign (unlocked when you have finished the other three) feature cooperative play. In Leon Kennedy's campaign, you play as either Leon or newcomer Helena Harper, while your cohort is left to the care of another player, or of the AI. Leon's campaign is the most traditional, recalling the fourth and fifth chapters of the series by way of mysterious locations like an eerie graveyard and creep-strewn city streets. In a campaign that looks to military shooters for inspiration, Chris Redfield joins fellow BSAA operative Piers Nivens in war-torn streets to shoot up infected foes and larger-than-life bosses. Jake Muller and Sherry Birkin's campaign is focused more on scripted events than the others and lacks the thematic cohesion of the other three (unless you count an overload of contextual button prompts as a theme). A short prelude introduces you to the basic mechanics, which are mostly identical across the campaigns. It also functions as a warning of what's to come.

Jiggle the stick as fast as you can if you wish to avoid a kiss from Aunt Mabel.
Jiggle the stick as fast as you can if you wish to avoid a kiss from Aunt Mabel.

Right off the bat, you notice what is to be a common theme in Resident Evil 6: quick-time events are prominent to the point of distraction. Keep your thumbs limber and your trigger fingers ready, for you will be hammering buttons and jiggling thumbsticks ad nauseam. Wiggle that stick to get the monster off you! Furiously tap that button to crawl faster! Making matters worse is that the quick-time events aren't even that well implemented. Some of them require superhuman wiggling speeds; others, like those that require alternating trigger presses, don't have a clear rhythm. And succeeding means triggering a sonic zing and a bright circular eruption that distract you from the dramatic animations.

Even ignoring quick-time events, button prompts are the rule rather than the exception. Capcom drops in so many set piece moments that they lose their luster. Good set pieces--that is, large scale events with major visual punch and limited interactivity--punctuate gameplay, rather than replace it. Here, they constantly disrupt the gameplay, and a few types of set pieces emerge as clear developer favorites. One such type is the "run toward the camera" bit, in which you hold a button to sprint toward the camera, and press buttons to leap over obstacles or slide under them. It takes a special talent to make such sequences work, but no such talent is demonstrated here; the camera constantly changes position, which destroys the flow of both the controls and the visuals.

That big boss doesn't look so imposing from a distance.
That big boss doesn't look so imposing from a distance.

Resident Evil 6 is constantly (and annoyingly) playing with camera angles, even outside of the running sections. The worst moments are those that yank control from you and force you to stare at a growling behemoth's dramatic entrance, or a helicopter's flyover, even when you're in the middle of a quick-time event, or engaged in a shoot-out. Smart games either have you hold a button if you want to witness a major incident, or simply allow the incident to happen. Resident Evil 6 is not a smart game. It doesn't care what you're doing: that monster is big, and the game forces the bigness upon you. (And when the sequence is done, the camera may not be in the position in which it started.) Such occurrences are, every time, detrimental to gameplay, and it's shocking how many of them there are.

Not that your co-op partner is usually harmful to the experience. If you play on your own, the AI does a great job of knowing what to do and where to go. The game does have a few good co-op ideas up its sleeve, such as a sequence in which one player swims from the snapping jaws of a finned fiend, and the other must shoot it. But the good ideas are too often let down by troublesome execution: in that same sequence, your mission objective might contradict what the game actually needs you to do. Other times, one player waits around with nothing to do, while the other slashes up bio-organic weapons (that is, B.O.W.s) and finally opens a door or lowers a ladder. Most cooperative actions simply involve opening a door together. And boy is there a lot of door opening in Resident Evil 6.

In between the frequent set pieces, the quick-time events, and the cooperative door kickings, there is some mutant killing. The core mechanics are similar to those in other third-person shooters, but with the idiosyncrasies that defined Resident Evils 4 and 5. The camera stays close behind your back, movements like leaping and crouching are contextual rather than freely available, and the pace is deliberate. Shooting grotesqueries often results in new mutations: bulbous growths sprout from the necks of advancing fiends, and disgusting diminutive creatures spawn from their hosts and skitter along the floor. You can also kick and pummel your foes, though whether you prefer to keep your distance or get right in there, the lumbering lunatics react properly, knocking over other infected as they lurch from the power of your shotgun blasts. If you find the deliberate action appealing, you can devote some time to the returning Mercenaries mode, in which you and a buddy (or you alone) off as many enemies as you can before the clock ticks down to zero.

It's unfortunate that Resident Evil 6's campaigns want so desperately to take you out of the action. A single bullet from a sniper can knock you to the ground; you can either get to your feet and reposition yourself, or just shoot while you're down until the right time to rise presents itself. In Jake's campaign, getting knocked down on a particularly icy slope means sliding all the way to the bottom, and having to make the climb again. As is typical for Capcom action games, long animations need to finish before you regain control--and that kind of approach could have worked fine in a game that sticks closely to the Resident Evil 4 template.

But Resident Evil 6 is focused less on building tension than any previous game in the main series, and the over-deliberate mechanics don't always mesh well with the action-game sensibilities and highly linear levels. The claustrophobic behind-the-back camera in cramped hallways, the knockback loops, the cumbersome method of combining herbs and healing yourself--these facets once worked well to help instill a sense of terror and make you consider every action and every step. In Resident Evil 6, a game that mostly leaves its survival horror roots behind, the same attributes hinder your enjoyment.

Another set piece event? You don't say!
Another set piece event? You don't say!

That isn't to say that Resident Evil 6 is hard. On medium difficulty, you can often run right past the baddies, or just spam a trigger and punch them to death. You needn't worry about ammo all that often; the only time you're likely to run out is when you face a bullet-sponge boss and there's no more ammo to be had in the battle arena. But while you won't often die due to the level of challenge (unless you crank up the difficulty, of course), you might not be able to escape a few of the game's "gotcha" deaths. With little warning, a vehicle might crash through a barricade, and if you happen to be in the wrong place at the wrong time, you're dead. When an avalanche occurs, if you don't know to expect it, you might not have enough room to veer your snowmobile away. (This is one of several mediocre vehicular segments.) That's not challenging: that's cheap, and it's bad game design.

While Resident Evil 6 is no survival horror game, it does have a few memorably tense moments. In Leon's campaign, flashes of lightning in a dark cemetery might have you jumping once or twice, and the appearance of Resident Evil's famous zombie dogs will have you reliving the franchise's good old days. The visit to an old cathedral that follows is similarly evocative, considering its roots in the series' past. Where the game most impresses is in its production values, particularly in sound and narrative. Each campaign tells a different story--but those four stories overlap in interesting ways before they diverge again. You need to play the unlockable campaign to make sense of every mystery, but this is a great way to learn tall tales of the latest global threat.

Leon recovers from a particularly exhausting struggle with the left analog stick.
Leon recovers from a particularly exhausting struggle with the left analog stick.

Grand voice acting gives the melodramatic story plenty of weight. The talented cast makes every sullen regret, every cry for help, and every enthusiastic encouragement ring true, even in the midst of the most fantastical of events. The gross, squishy sound effects are so potent that you might try to wipe imaginary goo from your clothes. The cutscenes deserve special mention. A slow-motion shot of a bus's interior, a character's shocking fall from a great height, and a tense standoff between allies are but a few examples of the excellent cinematics that drive the story onward.

But how far can cinematics get you when the gameplay sandwiched between them is so poorly paced, so utterly misconceived, so reliant on stick wriggles and button tapping? There's a place for contextual prompts and cinematic storytelling in video games, but Resident Evil 6 is a mishmash of elements put together without any sense of care or direction. Series faithful might stumble through for the sake of story, and perhaps to appreciate those few moments that recall when Resident Evil was at its peak glory. But this long, poor sequel is the ultimate test of patience for even the most dedicated.

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The Good

  • Intriguing narrative structure
  • Great voice acting and action-packed cutscenes draw you into the story

The Bad

  • Loads of bad, overlong quick-time events
  • Excruciating overemphasis on mediocre set piece events
  • Ruins the pace by constantly ripping control from you
  • Poorly executed scripted events lead to unavoidable deaths

More Platform Reviews

About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
3651 Comments  RefreshSorted By 
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bluecat68

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4.5 ya .. i dont know if thats right but i give 7~7.5, yeah there some camera problem but not that bad & i fine with those QTE gameplay. So far i had spend over 20 hrs and still enjoy playing.

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fog90

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RE6 is like the first Teenage Mutant Ninja Turtles movie. Critics hated it, average of 44% on Rotten Tomatoes for whatever retarded reasons they have for a kids movie, but for those who watches it its a great movie and a lot of fun to watch. For RE6, its the same thing. All of my friends, and i mean ALL 20 of my friends and me played this and we loved it. At first we're like "hm, 45? I have a bad feeling about this." Then we actually played it, and its one of the best third person shooter game that we have ever played in a while. Good thing for the negative review though because Capcom needs the bad publicity to stop their stupid dlc scams. Oh wait, RE REvelations will be out and critics will give that game a 85 out of 100 and RE6 haters will like it even though they said they hated CApcom. What a bunch of hypocrite morons.

I still play RE6 To this day, and teenage mutant ninja turtles. Great fun back then and still is fun now.

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VampySS

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Edited By VampySS

You have to be mentally challenged to give this game a 4.5 rating. Of course there's another reason one would do that.. I mean.. it's not a Blizzard game and Capcom didn't keep the cash flowing with adverts like they did.


I bought this game for it's co-op and I am not disappointed. Of course there are glitches here and there and a slight camera problem (especially when running) but this is not enough to take it under 5. It's not a 9 either.. nor an 8.. but a 6-7 seems suitable and fair. Too bad fair isn't in Gamespots`s dictionary anymore.


If I were to beg you BeardedMan (Kevin VanOrd), I'd beg you not to push me to other IGN-ish sites. Of course I won't do that (beg) because I have a bit of honor and dignity left unlike you! I've spent too many years on Gamespot to be pushed back.

Please delete this humiliating 'review' wannabe, for your sake.


PS: I'd rate this game 6.5 on singleplayer and 7.5 on co-op which results in a 7 overall.

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Rohan75

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Edited By Rohan75

@VampySS

I dunno if you've heard but there a things called opinions ?

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VampySS

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@Rohan75 There are opinions and there are people that form opinions through expressing their own. The Bearded Man is one of them. Plus, he's also a... "journalist" of sorts.

Either way, when the opinion you express is influenced by policy (you advertise with us, you get a good review) it's not a really pure one, you get it?


People come here for some facts about the game, not for the Bearded Man's very, very.. extremely subjective opinion.

AND ALSO, I DON'T KNOW IF YOU'VE NOTICED - I EXPRESSED MY OPINION TOO, ABOUT THE GAME AND ABOUT HIS TAKE ON THE GAME.

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Lucasdxx

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I have just finished the first chapter of Leon's campaign, in my humble opinion this game is a huge improvement over Racoon City.

Granted the game has many flaws, the QTE clearly has gone overboard among other things but the 4.5 score is a bit too harsh.

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Diogladius

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Edited By Diogladius

This game is great. Had a great time with Co-op. I don't get all the hate. Nor did I find the camera to be a problem.

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Nightelf123

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@Diogladius the only places that camera has a problem are places that camera shows you a chopper that is shooting you and even if you are aiming the camera change position.

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mischiefmeerkat

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Edited By mischiefmeerkat

it's so funny capcom overhyped the crap out of this and said it'd be the best selling in the series..

Pride always comes before a fall.

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deactivated-58270bc086e0d

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When they say it must be an action game and that the change needed to happen, I do understand. What I don't understand is why it can't be a free running, open action game that had the same sort of puzzle and adventure aspects that the first games had. I mean imagine if they remade Resident Evil 1 completely. Where it was the same game but the camera wasn't fixed and you couldn't be shot by a fucking corpse! (Just eaten). Then you had to search around the mansion and find keys and do puzzles, fight massive snakes etc etc. Why did they have to go with the stunted story lines and linear missions? It doesn't make sense to me. I mean change up the situations and locations but that adventure, lost alone with zombies possibly around any corner, searching for a way forward is why the games worked. Plus they had great stories! Do they want our money or what?

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HokutoSeikun

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@Dannystaples14 No one complained that RE needed action...RE was always great as a horror based franchise,twisting it to a generic genre was the start of the doom it destroyed RE by taking away everything that made it unique,RE4 is the proof of the decline it can hardly be recognized as a game of this franchise and the ignorants always praise it because of the gameplay,i say **** the gameplay almost everyone loves it for stupid reasons and having a famous name behind it is like an oasis in the desert for the idiots,it is because of that retarded audience that RE ended this way not to mention others classics and renowned franchises as well,this stupid new ''order'' of the gaming world.

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BiiteMe

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Possibly the worst game in the series. I will not be aquiring another RE game unless they give it away for free.

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joesguy

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@BiiteMe The worst demerit goes to Survivor, hands down. But yes, this was pretty awful too.

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Cpt_Cosmonaut

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The A.I is so stupid in this game it's incredible. While you are dying, 90% of the time your partner is running around the map just screaming. Horrible A.I, Sheva (RE5) went to Yale I guess....and Sherry to some community college.

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fend_oblivion

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Edited By fend_oblivion

@Cpt_Cosmonaut Call your partner with V (if you're playing the PC version).

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HokutoSeikun

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Kevin dont deserve this...there are too many stupid gamers here complaining about his person and review for stupid reasons,it is a shame that Gamespot dont have rules like some blogs or official sites this place is turning into a mess just like Youtube and other open sites.

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Lucasdxx

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Edited By Lucasdxx

@HokutoSeikun

The HUGE spoilers you give away without restraint in your previous comments are a better reason to have rules especially against posters like you.

Besides the fact you find it difficult to accept that other people may have a different opinion than yours, you also proceed to the next level and show that you are not a great fan of free speech either.

Your inability to grasp the simple concept that some of the gamers commenting here are not "stupid" and just have a different opinion than yours is also testament to your extreemly biased point of view.

Btw you should apply to gamespot for Kevin VanOrd's personal suckup position, judging by his reviews lately he may need your services.

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HokutoSeikun

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@Lucasdxx Who the hell are you and who you think you are?you talk about spoilers but what relevance the story of this game have?you dont know me so watch your tongue and im not talking about personal opinions,im talking about the truth of this franchise about how great it was and how ridiculous it has become,its so obvious but some people are so blind or ignorant that they fail to realize or accept it,i will ask again WHO THE HELL ARE YOU?Kevin is a veteran gamer like me and he knows what he is talking about you dont have any reason to criticize him,you are a child and must learn your place.

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HokutoSeikun

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Edited By HokutoSeikun

@VampySS I hate Naruto you fool

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VampySS

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@HokutoSeikun Dumb ****. Go play with your small thing, Naruto.

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joesguy

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@HokutoSeikun @VampySS Childish...

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HokutoSeikun

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Edited By HokutoSeikun

@VampySS youre only another clown that comes here to amuse me and spoil a good review,your commentary up there defines exactly what you are you scum.

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HokutoSeikun

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Edited By HokutoSeikun

@Lucasdxx This review is only meant for those who knows Resident Evil and loved it for what it was,the rate was especifically based in that vision its stupid to generalize it and its ridiculous to come here and criticize Kevin for that,he only talked the truth and its important to notice that he only talked about the gameplay,oh yes if he talked about the morbid story the review would be very large,you understand now child?you dont belong here

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HokutoSeikun

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@Lucasdxx And again you talk nonsense...i only talked in your level child are you angry?you a veteran gamer?you make me laugh i hear that all the time you all fail to show some simpathy for the origins of this franchise and dont even care about the grotesque changes that happened with it,its time for idiots(possibly mentally declined) people like you to stop pretending to be something else you look like a kid wearing a clown costume practicing politics,its something beyond your imagination.

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Lucasdxx

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@HokutoSeikun @Lucasdxx

Although It's beside the point, I am just somebody who has been playing games since the Atari 2600 came out back in 1977, I am quite confident that's longer than your gaming experience and Van Ord's put together.

Furthermore your juvenile and insulting response is proof that you are the child here, you should know better than to start pissing contests over the internet with people you do not know.

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VampySS

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@HokutoSeikun @Lucasdxx

HokutoSeikun, let me give you something worth deleting, you little prick:


F.U.C.K. Y.O.U.!

2 • 
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KoRnyMFer

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Edited By KoRnyMFer

F this linear game meant only for people with ADD. All the old REs are classic, their formula always worked. NO ONE complained that the game needed to be more action based. RE4 was a bizarre twist on the gameplay, but was done well. RE5 and 6 are cheaply done generic clones of RE4 that fail to realize the folly of their stupid AI controlled team mates.

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HokutoSeikun

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@KoRnyMFer i agree with you and that is the truth,about RE4 i cant compliment it only based in the fast paced generic shooter gameplay it could be great in another game but it has nothing to do with this franchise,it was responsible for the atmosphere destruction of RE the game is called Resident Evil 4 and it have nothing to do with the prequels in both gameplay and story,then its not a good game.

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Kaz32

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Edited By Kaz32

Hm, I have to create my own ratings for games now I guess cause the scoring system in general is just not a good indication of how fun a game is:

1. So bad I immediately trade the game away after playing it (consoles only cause PC stucks to Steam forever)

2. Finished it and I don't want to touch it again

3. Good game but it's too boring so I skipped it at least until I want to play it again

4. Finished it and during playing I like it so much that I purposely prolong the gameplay but in the end I'm satisfied and can't wait for the sequel

5. Finished it and because it's so awesome I'm still playing it again and again.

RE6 fall into number 5 surprisingly.
2 • 
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Rohan75

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Edited By Rohan75

@Kaz32 https://www.youtube.com/watch?v=rI9wns8HqPU

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Kaz32

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@Rohan75 @Kaz32

Here's a counter video:

http://www.youtube.com/watch?v=XIykE9x9Vl4

http://www.youtube.com/watch?v=3_MY3BRrE1g

http://www.youtube.com/watch?v=0KbwLRo0MX8

I trust these videos more than Yahtzee whose has no sense of logic sometimes, especially for giving crap to nintendo, as listed in these mark of shame.

http://tvtropes.org/pmwiki/pmwiki.php/DethroningMoment/ZeroPunctuation

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asumarione

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At least the reviewer nailed the Good part of this game, haven't played this game yet still waiting for the PC released. Ever since RE1 the story is what kept me following this game.

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HokutoSeikun

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@asumarione Bad news for you...the story is horrible as well Capcom is still insisting with the parasitic organisms,the root of all this nonsense since RE4 this time they have ''mixed'' it with a virus to create the pseudo C-virus,a ridiculous virus with the properties of giving more ''intelligence'' to the zombies [amusingly they can use weapons,run and jump] and other creatures infected with it,and they have brought out of nowhere Albert Wesker ''son'' that is the most ridiculous thing in this game,Albert always hated umbrella for what they did with him he started to hate humans because of them,he would never go after a woman and have a son Capcom loves to ridicularize the characters now that is one of the things that i most HATE about them.

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Stabba_The_Kutt

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@HokutoSeikun @asumarione Spoiler alert

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HokutoSeikun

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I still remember how amazing RE was after i played one game i was so anxious for another release,so curious to know what would happen the story was always so interesting,every aspect of it be plot or character based...i still remenber the epilogues of RE3 and from that i could imagine a possible sequel based in it i never imagined RE would die so prematurely...

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1blackone

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Edited By 1blackone

Interesting.

type "true" in the 'find word' function in your browser and see how much it pops up beside "gamer", "fan", and "resi"...


Everyone thinks they are in the absolute "right" side. Even the people feigning to be TRULY (see?) ambivalent.


To go full stereotypically gamer nerd:

"Only the Sith speak in absolutes, young padowan"

And since nothing can be gained from blind people arguing about the color of the sky...

/comments

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joesguy

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@1blackone Had they payed attention to Assassin's Creed, they'd know nothing is true. ;P

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blackskillz24

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Edited By blackskillz24

@1blackone You do realize that the phrase "Only a Sith deals in absolutes," is an absolute statement, right? According to his statement, Obi Wan himself is a Sith. The prequels were filled with terrible dialogue...

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Resident Evil 6

First Released Oct 2, 2012
released
  • Nintendo Switch
  • PC
  • PlayStation 3
  • PlayStation 4
  • Xbox 360
  • Xbox One

Resident Evil 6 is a survival-horror game set in China that continues the struggle against the series' signature zombie inducing bio-terror.

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2914 Rating(s)

6.9

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Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Mature
Blood and Gore, Intense Violence, Nudity, Strong Language, Suggestive Themes