Review

Rally Championship Review

  • First Released Jul 30, 2003
    released
  • GC

If you've been waiting for a great rally racing game to come to the GameCube, keep waiting. Rally Championship isn't it.

It really goes without saying that while just about anyone, with any kind of budget, appreciates a good bargain, there are just some things that you shouldn't cut costs on. Take cars for example. While not everyone needs the fastest, sleekest sports car or the most luxurious SUV to take them from point A to point B, there is some general, basic functionality people expect from a car that just doesn't seem sensible to cut costs on. Another example of this would be Rally Championship for the GameCube. Published as a bargain title by Conspiracy Entertainment and developed by Warthog and SCi, Rally Championship is a well-meaning title that seems to have all the necessary ingredients, but its key features simply feel too underdeveloped to be any good.

Rally Championship isn't the first rally game to come to the GameCube, and for the sake of the platform, hopefully it isn't the last.
Rally Championship isn't the first rally game to come to the GameCube, and for the sake of the platform, hopefully it isn't the last.

The core gameplay of Rally Championship is that of a pure rally game, which is to say that it consists mostly of time trials on linear courses. There are three different single-player game modes: quick rally, arcade, and career mode. Quick rally lets you pick any car and race on any section of any course you have played through in the career mode. More than 20 cars are available, and they represent manufacturers such as Peugeot, Honda, Ford, Mitsubishi, Subaru, and a number of others. Rally courses take place in a variety of countries, including Scotland, Africa, Wales, Finland, and the United States, and each location boasts its own unique terrain and challenges. Arcade mode allows you to pick from a more limited selection of cars, places you on a randomly selected stage within each country, and lets you race the clock from checkpoint to checkpoint. The game also has a multiplayer mode for up to four players, where you race on eight different closed-loop tracks in a rally-cross, multicar type of race.

Like with most racing games, however, the meat of the game lies in the career mode. Career mode in Rally Championship is much like a cross between the simulation mode of the Gran Turismo series and the championship mode in Colin McRae Rally 3. You are given a small sum of money with which to purchase your first car and compete in a local rally at the privateer level. In the beginning, you will race in three separate countries, each containing three different stages. Between each stage, any car damage you sustained in the last stage is automatically repaired, and you are given a brief description of the course, surface, and weather conditions of the road ahead. You are also offered an opportunity to tweak your car's settings, such as suspension, gearbox ratios, and tire selection, to be appropriate for the course. At the end of each country, you are awarded championship points based on how you did in that country, and these points are tallied up at the end of the championship to determine the victor. Prize money is awarded, which will allow you to purchase a new car from any of the other competition levels, such as 1600cc, 2000cc, or pro level. Each level of car affords you the ability to compete in that level's championship, expanding not only the number of countries you will compete in, but also the number of stages within each country.

Graphical prowess is not one of the game's fortes.
Graphical prowess is not one of the game's fortes.

While the above description makes Rally Championship sound like you're getting a lot of bang for your buck, when you get down into the gameplay mechanics, graphics, and sound, the game falls apart pretty rapidly. Clearly one of the most rushed aspects of the game is its physics engine. Cars feel like they have little to no relationship to the ground, making the steering inputs wildly unpredictable, and the entire control scheme feels very floaty and disorienting. Similarly, imperfections in the road surface can also be quite shocking. One bump might simply unsettle your suspension and steering, while another, seemingly identical bump can send your car tumbling skyward, rolling onto its roof or careening over a cliff. Encounters with roadside obstacles are similarly random--sideswiping one tree might just slow you down a bit, while sliding past another may send you into a comically dramatic spin of even up to 720 or 1080 degrees.

There is a damage model in place, but damage doesn't seem to affect the performance of your car for the most part and seems mostly cosmetic. The exception to this would be the few stages that take place at night, where the loss of your headlights can leave you in the dark, making the stage all but impossible to complete. Also, if you opt to quit midrace, you don't just forfeit that stage, or even your score in that county--you give up on the entire championship, making the nighttime courses a painstaking process of staying on the beaten track. So long as you can maintain control of your vehicle, the game feels like a fast-paced futuristic racer, but all it takes is one random bump to turn it into a very frustrating experience.

You can expect a lot of slowdown if you intend to play Rally Championship with your friends.
You can expect a lot of slowdown if you intend to play Rally Championship with your friends.

Visually, the game is something of an eyesore. While the game's single-player modes move along at a brisk clip without a drop in frame rate, the trackside terrain is rendered with a woefully low number of polygons. Textures are not only blurry and drab, but also repetitive, and it isn't always clear which one is the intended road surface and which is the shoulder. The cars look fine in any of the third-person views, but the same model is used for the hood and in-car views, giving you a staggeringly pixilated and low-polygon model to look at as you drive. While a few of the stages have you driving through a thick blanket of fog, you can see a pretty dramatic level of draw-in whenever the weather is clear. Additionally, in any of the game's multiplayer modes, the level of slowdown increases with each player added, becoming all but unplayable when four people want in on the action.

Lose your lights in a nighttime course, and you'll be expected to finish the race under these conditions.
Lose your lights in a nighttime course, and you'll be expected to finish the race under these conditions.

The sound department isn't any better. In fact, it's actually worse. Instead of the throaty roar you would expect from the high-performance rally machines you'll be racing, they sound considerably more like a vacuum cleaner. The voice of your codriver, regardless of whether you opt for a male or female voice, sounds completely bored and disengaged from the competition at hand. Additionally, they are often misleading in their course notes. While the direction of the next turn is always correct, the notation of the difficulty of the turn seems almost completely random; a called-out hairpin often turns out to be a wide-open sweeper, and there seems to be a completely arbitrary level of difficulty between a "1" turn and a "5" turn. Sections of track will have an onlooking crowd, and there are a few other trackside sounds to be experienced, but these sound samples get heavily reused and not necessarily in good ways. The same samples are heard in every country, and these seem to continue on for several seconds after you pass by, even at 100-plus miles per hour. You will hear the same birds in Finland as you do in Africa, and for some reason, an old stone bridge you pass under in Wales makes the same ratcheting sound as the construction equipment you pass by in Scotland.

It's disappointing that despite the proliferation of rally games on other consoles, so few have actually made it onto the GameCube, and none of them have been particularly outstanding. If you've been waiting for a great rally racing game to come to the GameCube, keep waiting, because Rally Championship isn't it.

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