Review

Pokemon X/Y Review

  • First Released Oct 12, 2013
    released
  • 3DS

The chosen one.

The foundation upon which the Pokemon series stands is firm and unyielding, meaning that catching critters and taking them into turn-based battles is its very essence. Pokemon X/Y--the first of the main series to make it onto the 3DS--is the same Pokemon experience at its core, which means it's a compelling adventure driven by complex rock-paper-scissors-like gameplay and a charming cast of hundreds of creatures to capture.

However, Pokemon X/Y is not just a copy of what has come before. Pokemon X/Y's foundations are surrounded by a scaffolding of new features that build upon its gameplay fundamentals. You will love the new ability to tinker with each individual pokemon's base stats, for example, and some gameplay frustrations have been ironed out to create a more enjoyable experience for old-school players and newcomers alike. For example, the ability to tinker with each pokemon's base stats is a great addition since it affords you an opportunity to optimize individual combatants for your play style. Perhaps you value speed above all else for the pokemon that you send out first but prefer others in your party to focus on damage output or survivability; these traits are malleable, and can really make a difference when you're well-trained team has its back to the wall. Whether you're a pokefreak or a trainer who hasn't played since the days of Red and Blue, Pokemon X/Y is easily the most enticing entry in the franchise in years.

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Now Playing: Pokemon X/Y Review

Some moves look pretty epic. Some just look like dancing.
Some moves look pretty epic. Some just look like dancing.

A lot of what makes it immediately enticing is its upgraded visuals. The move to full 3D environments and characters--a first for the main series--makes Pokemon X/Y not only the most gorgeous-looking Pokemon game ever, but also one of the better-looking games released on 3DS to date. It's impressive to finally see your pokemon battle it out as more than low definition 2D images, and the nicely detailed character models truly add to the connection you feel with your little critters. You'll wince as your expressive pokemon grimaces in pain after being struck, bite your lip in anticipation as a pokeball struggles to contain a freshly caught creature, and marvel at some of the sights you see in your travels.

Kalos, the region in which this particular adventure is set, is lush and green for the most part, with fields of colorful wildflowers adding vibrancy to the countryside. Some of the buildings you find yourself in are impressive as well. The bug pokemon gym, for example, sits atop a delicate spiderweb with dew hanging off its threads, while the electric gym puts you in a series of gaudily lit game-show-like sets. The camera does a good job of keeping things visually interesting, shifting angles as you move from location to location to give you dynamic views of the environment.

But the highlights of the game are the pokemon themselves. One of the hallmark features of the Pokemon series has always been the charming designs of its creatures, and they're shown off to great effect here. There are, unfortunately, quite a lot of shared animations in battle (such as the butt-facing shake of Tail Whip or the forward hop of a Charge), but the hundreds of pokemon feature enough unique moves and twitches that their personalities shine through regardless. You know an Azurill is a happy chappy by the way he bounces on his blue balloon, for example, while a little wag of Fennekin's bushy tail signals she's impatient for you to make a move. Pokemon attacks have some serious visual impact, too. Water pokemon lift high into the air on a column of blue water when initiating the surf attack, while the devastating laser-like beam of an Oblivion Wing looks like it could hurt. Pikachu and his pals have never looked so good.

With Super Training, trainers can now significantly alter any of their Pokemon's stats, boosting areas where they're weak or further improving on their strengths.

Its looks may be a major step forward, but Pokemon X/Y is still rooted in the series' classic tropes. Little about the core gameplay or the adventure you undertake is wholly new. You're a young trainer travelling the region and collecting data on pokemon, and along the way you run across a nefarious scheme being concocted by a group of villains (in this case, Team Flare). Team Flare has an interesting evil plot, and you'll come across a few lovely moments involving a major character and his beloved pokemon, but for the most part, the narrative, as always, plays second fiddle to the gameplay itself.

The core mechanics of capturing pokemon, using them and leveling them up in battles, exploiting type weaknesses, all to eventually defeat eight gym leaders and become the regional champion, remain the same. Pokemon games have long had a knack for bringing out latent compulsive tendencies, and X/Y is no exception. The game is still a compelling mix of strategy and collection. Pokemon X/Y adds a new type of creature to the mix, meaning its rock-paper-scissors-like mechanic of exploiting specific type weaknesses has become even more intricate. The thrill of playing out a well-executed battle where you successfully manage to prey on your opponent's weak points while minimising yours has long been one of the main joys of Pokemon, and it's still strong in X/Y.

You can train your Froakie to be the toughest little blue frog he can be.
You can train your Froakie to be the toughest little blue frog he can be.

There's more pokemon to catch than ever before, too, with this game's Pokedex spanning all of the previous games in the series. This means you'll see plenty of new and familiar faces.You'll find yourself relentlessly scouring patches of wild grass to try to capture that one elusive pokemon you know is hiding there, and you'll curse your bad luck when a random battle begins with a type mismatch against you. You'll become obsessed with your pokemon's stats, analyzing and comparing one creature against the other to see which is superior. And while the game's returning mechanics remain invigorating, other core aspects of the series remain frustrating. For example, the random encounter nature of dungeons and grasslands can still get annoying when all you want to do is make it to the next gym, and the storage system that you're forced to keep all but six of your pokemon in at all times is unwieldy enough that individuals can be difficult to find unless you devise your own system for organizing them.

Thankfully, there are positive additions too, the most significant being super training. In previous games, a pokemon's base stats could be only marginally affected through the use of specific items. With Super Training, trainers can now significantly alter any of their pokemon's stats, boosting areas where they're weak or further improving on their strengths. Stats can be improved by playing a series of minigames, and pokemon can even continue to train while you're playing the main adventure, through the use of gym bags you find as you play. You can concentrate your training on improving a Venusaur's special defense rating, for example, giving you a grass-type creature that can survive long enough against a fire type to eventually escape. Or you can significantly improve your Lucario's speed, making sure this heavy hitter always hits first. Super Training adds another complex layer of strategy and planning to the game, and is sure to be especially important when taking on other real-world trainers in Pokemon X/Y's multiplayer modes.

It's a great-looking game whose visuals can finally match the inherent charm of its many potential Pokemon protagonists.

The other new additions Pokemon X/Y brings are somewhat less impactful. Mega evolutions let certain pokemon temporarily evolve past their final stage during a battle. A mega evolved Pokemon's stats get significantly boosted, so for the most part, you always want to trigger these as soon as you get into a scrap. Mega evolutions play into your battle strategy only when you have more than one pokemon on your team with the ability, since you can mega evolve only one creature on your team per match. Another addition is Pokemon Amie, a Nintendogs-like mode where you can pat and feed your pokemon and play minigames with them to boost their affinity with you. It's admittedly charming to try to find where your fiercest-looking pokemon likes to be tickled, but while there are tangible benefits to having your pokemon like you, Pokemon Amie feels like a distraction at best.

Other changes make the game less of a grind. For one, you receive an Experience Share item early in the game that can split experience points among your entire party. This, coupled with the fact that you'll find a good range of pokemon types within the first few hours, means the grind that used to be necessary in previous games as you tried to cover any weaknesses you had before an impending gym battle is, for the most part, gone. It's quicker to move around the world now, too. You're given rollerblades very early in the game this time around, and you'll receive a bike soon after. There's also a taxi service that can take you to major points around Kalos, making it easy to quickly jump from one spot to another.

This Skidoo just longs to be free.
This Skidoo just longs to be free.

In fact, Pokemon X/Y is a less-challenging game than previous entries in the franchise. You're given some pretty solid pokemon by characters within the game, so it's likely that the team you have within a few hours in the Kalos region may be good enough to take you through the lengthy single-player campaign. The game, however, does an admirable job of tempting you with new creatures. Each different area you come across features a good mix of new pokemon to capture, and as always, they're levelled up sufficiently to match any challenges you'll find in the location you're in, making swapping to newly caught creatures a viable and attractive option.

Things only get truly challenging near the end of the story missions, when the game throws trainers and gym leaders at you that take some careful planning to defeat. Pokemon's postgame content is actually some of the best it has to offer, with new areas opening up and even more challenges appearing, significantly extending the life of the game past the 30 hours a straight run of the main campaign takes. Pokemon X/Y also has several multiplayer features, including a variety of battle modes, a global trading system for captured pokemon, and ways to support your friends through the awarding of temporary boosts. It's a comprehensive online offering, and it makes you feel more connected than ever before to other pokefans for battling or trading.

To put it in terms a Pokemon professor would understand, Pokemon X/Y is a welcome evolution in this long-running franchise. It's a great-looking game whose visuals can finally match the inherent charm of its many potential pokemon protagonists, and its engrossing core has been enhanced by the new additions to its gameplay. Pokemon X/Y isn't quite a mega evolution of its numerous predecessors, but like a dark move played against a ghost- or psychic-type pokemon, it doesn't disappoint.

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The Good

  • Core gameplay still solid and compelling
  • Super training adds more strategic depth
  • The hundreds of Pokemon look great
  • Less grind than in previous games
  • Compelling core gameplay

The Bad

  • Same core experience means same core frustrations
  • Less challenging than previous games

About the Author

Randolph Ramsay played Pokemon obsessively in his youth, and particularly loved the original 151 in Red/Blue. While he skipped the Black/White games, he still managed the watch the anime, so he’s Team Snivy all the way. Randolph finished Pokemon X/Y in around 35 hours for the purposes of this review.
707 Comments  RefreshSorted By 
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SubHumanTorch

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Edited By SubHumanTorch

Pokemon still don't make physical contact during battles, I know its because the the sheer number of physical moves and pokemon models would mean a longer development time and increased data on the cart but its still disappointing to see that they are still just wafting limbs at each other like they were 15 years ago in stadium.

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ziqi92

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Edited By ziqi92

@SubHumanTorch they dont do that because its a cosmetic change that doesnt add to the gameplay. the amount of manpower required to program and debug such a system simply does not pay off.

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HyouVizier

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Edited By HyouVizier

@SubHumanTorch yea I agree its disappointing, but there's still always room for improvement when 7th gen comes out within 2 to 3 years or so

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WolfGrey

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@SubHumanTorch

Ya I feel ya here.

Tbh its the reason that pokemon usually only gets an 8 or below, tons of wasted potential.

Still looks great though.

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trivolution

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Remember the time that you and your friends play Pokemon only to find out that all of you bought the same "Red" version and not even one "Blue"?

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Slade968

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@trivolution

haha yea, I do remember that. 4th or 5th grade if I'm not mistaken. Fortunately, once Yellow came out, we all stopped caring.

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ruffluffs

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I didn't like this review. they didn't even mention the ability to customize your character. Sure maybe they didn't think it brought much to the game or something but they could have at least mentioned it.


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porsche_game

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@ruffluffs Well they just slapped a 8.0 score just like all the nintendo games.

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snake63

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Edited By snake63

If Nintendo and Gamefreak generous they would offer a free download for Pokemon Red or Blue with the purchase of X or Y.

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chipwithdip

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@snake63 Why is that necessary?

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snake63

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@chipwithdip @snake63 Last year Nintendo gave Donkey Kong free with the purchase of Art Academy. It would be nice to do it again.

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chipwithdip

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Edited By chipwithdip

@snake63 @chipwithdip But for this game, that wouldn't be very...good. Pokemon's a type of game you play with others. If everyone's on X/Y, and everything of significance from Red/Blue can be obtained in X/Y, why in the world would someone need Red/Blue?

Just saying though...

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Big_Pecks

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@snake63 They've done a lot to cater to the gen I crowd in this game. The Kanto starters, the Mewtwo mega evolutions, general Eevee love...

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kidtony6

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@linthes999 @so_hai and black2 white2 as well

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lilflex1

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@kidtony6

X Y Z

blue & red = yellow

gold & silver = crystal

ruby & sapphire =emerald

diamond & pearl = platinum

w,b & w2,b2 = ?

white 2 & black 2 would never be z

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Elmarco39

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@remaster1989

Could not say it better

Also @barkalar
This game looks like THE best pkmn game ever and that is the thing I have seen everywhere on the internet, that has been the biggest hype

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barkalar

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@Elmarco39 I'm not going to go back and forth with anyone here, but when I read "This game looks like THE best pkmn game ever " I just had to say a few things... A lot of people have been bashing the looks of the game since day 1. The only people that didn't bash the graphics are the fanboys (A lot of them don't play anything aside from Pokemon) and we all know the fanboys are going to hype anything with the name "Pokemon" in the title. They do it all time. I don't recall anyone complaining about Pokemon having bad graphics until Pokemon Black / White was released. If there weren't a large amount of complaints about the same thing, you may have a point there. @remaster1989 People need to understand, Nintendo hasn't really had a game worthy of an 8.5, 8.8, 9.0, or 9.5 which is one of the reasons why so man people have been bashing Nintendo's consoles / handhelds... I don't think they're nearly as good as they were many years ago myself.

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Elmarco39

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I felt stupid posting before even listening to review, but now when I saw it and one of the frustrations were "The random encounters are annoying" Im even more pissed.

BUY A REPEL!

Learn the game if u are gonna review it...

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trivolution

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@Elmarco39 REPEL, the best item to use if you're passing an area with very low level Pokemon.

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Poison-tooth

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@Elmarco39 Its Pokemon... not rocket science. You dont have to learn this game lol

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chipwithdip

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@Poison-tooth @Elmarco39 Even then, just buy a damn repel...

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Kekira

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Edited By Kekira

@Poison-tooth @Elmarco39 If you wanna be good at it you do.

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SirNormanislost

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@Darksider141 @dannyodwyer @Wolflink001 nah changing the comment system to this is the worst

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hiphops_savior

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@PS4-Bra-PS4 I grew up, still played Pokemon.

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Elmarco39

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Edited By Elmarco39

Wait, "Same core frustrations"???
Since when has there been ONE SINGLE frustration with the PKMN game other than who to give ur HMs to?
Terrible...

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WolfGrey

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@Elmarco39

Floaty and ugly animations , box management , very slow changes in gameplay, removal of successful and very wanted features, and so on.

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MacaulayMcDerp

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Edited By MacaulayMcDerp

@WolfGrey @Elmarco39 red&blue where the 1st ones pal... how were they able to remove "succesful and very wanted" features of today, 15 years ago? Some paradox shit goin on here

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MacaulayMcDerp

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@Elmarco39 hmm... in the original red&blue, gold&silver you couldn't run, just walk. Back then it was totally OK, but try going back to the roots.. damn Why U No walk faster Red!?

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mrintro

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How come Kevin VanOrd does the voice over for reviews now?

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Darksider141

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@dannyodwyer @Wolflink001 I honestly think that's one of the worst ideas gamespot has had.

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purple_T

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I miss Kevin VanOrd reviews (although he is standing in for Randolph) but as always straight to the point, clear and informative... no drama, no poetic metaphors! It will be nice to see him reviewing again for real

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Shinteikun

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@Tylendal @Shinteikun true, everyone has their own opinion and I respect that... (That's why I said "Personally" at the start of the comment) Pokemonis an RPG game in it's core... some RPGs have thrilling battles... they could at least try to create few kind of different RPG pokemon games (coloseim and other stuff is silly)

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Tylendal

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@Shinteikun @Tylendal

Funny you should say that, I've actually been playing a game called Pokemon: Type Wild recently, a 2D fighting game made by one of the show's animators.

There are a few variations, such as Pokemon Rumble, which is a pretty solid game. I still maintain that the core games should be wary of changing up the battles too much though.

To be fair, Game Freak would have no guarantee that a new type of Pokemon game would be any good. Right now, they know that the battle system is what makes them successful, so releasing something that doesn't work with that will be forced to stand on its own merits, which isn't a sure thing.

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so_hai

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Edited By so_hai

What makes the game X/Y, precisely?

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linthes999

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@so_hai Because it's the first Pokemon game on the 3ds, they've named them after the 3 Dimensions; X, Y and quite possibly Z in the future, much like Yellow, Cyrstal, Emerald and Platinum.

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Tylendal

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@GAJY_FILTH It's a lot harder, because starting in Gen 5, experience earned began scaling to level. So, if you're David topples a Goliath, you're easily going to gain a whole level, level and a half. However, if you're stomping on weaklings, you get very little experience.

On the other hand, what you can do, is just slap an Exp Share on a low level pokemon, and watch its levels skyrocket as it gets half experience from opponents far higher levels than it.

Really though, ever since Gen 2, raising a single pokemon has been a dumb idea, because there's a cap to EVs, or Effort Values, which is the amount of bonus stats a Pokemon gains for fighting certain opponents.

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MacaulayMcDerp

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@remaster1989 true true. Barkalar is just upset cus My Little Pony Farm scored a 7.5

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barkalar

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@MacaulayMcDerp I have one question for you... Do you honestly think that lame comment is worth me giving a proper response?... Also, I see you're one of those people randomly going on and on about ponies for some odd reason all over the internet.

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immortality20

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This might be the first Pokemon game I enjoy since Red/Blue. I have no idea who any Pokemon are since the original though. And fanboys need to realize 8 is a fantastic score and just enjoy the game, I don't think you'll enjoy it any less if it got a 2 or a 10.

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kidtony6

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@immortality20 nothing will be better than the original because it was the first n the one that started everything but honestly u right ppl shouldnt cry, every single pokemon game has been top notch, only bad games might some of the spin offs but the main games are perfect all

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Elmarco39

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@kidtony6 @immortality20

I disagree,

Gold n Silver beat red n blue

then ruby saphire were good, but not better than the previous, However FireRed n LeafGreen which remade the original then beat all previous ones

I never played Pearl n platinum so dont know about them, but later HeartGold n SoulSilver to me stands as the ebst games, also the ones I spent most time playing.

I think Black n White had better features but the artstyle just didnt make me feel at home there.
Also, many mechanisms like the box system and item system became a lot more complicated than HG SS.

To me those games are the ones that has gotten the closest to perfection in the aspect of everything feeling simple, quick and accessible even though it misses some things that black n white added like for example:

U can use a potion many times before having to return to the menu all the time.

I expect this game to beat all however.

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Wensea10

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More Pocket Monsters means more amazing Pocket Monster games.

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nate1222

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Games like this make a Nintendo 2DS (I'm not interested in 3D) appealing. If I ever break down and get another dedicated gaming device, it'll be a 2DS.

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kidtony6

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Edited By kidtony6

@nate1222 i actually was lucky enough to buy a game at gamestop when their nintendo rep was there and she had the 2ds to show it to the workers, is pretty neat and it feels really good to hold, i dont feel like buying a 3ds either so i think you should get one too

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SirNormanislost

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@nate1222 be the 2DS looks awful...I don t give a crap about 3D either but id rather buy a 3DS just for the ability to fold the thing in half

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mbloof

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@SirNormanislost @nate1222 The clam-shell is handy for protecting the screen(s) from scratches. Is everyone really expected to carry their game system in a case?

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cchheeeessee1

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@mbloof @SirNormanislost @nate1222 is your cell phone a clam-shell..hmmmmmm....

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Elmarco39

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@mbloof @SirNormanislost @nate1222

That system is aimed at kids.

If u have a big bag, u an carry it yes. But otherwise its supposed to be so that parents look at it, see a good price tag, compare it to tablets etc and feel this is more worth the money for a toy.

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yamilvirginio

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There an item call repel just saying

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Wolflink001

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An 8.0? Seriously Gamespot? Why not just give the game a 7.5 or an 8.5 like you do ALL Nintendo related games???

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aiat_gamer

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@Wolflink001 Maaaan you look dumb now!

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dannyodwyer

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@Wolflink001 We have a 10 points score scale now.

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