Review

Pokemon X/Y Review

  • First Released Oct 12, 2013
    released
  • 3DS

The chosen one.

The foundation upon which the Pokemon series stands is firm and unyielding, meaning that catching critters and taking them into turn-based battles is its very essence. Pokemon X/Y--the first of the main series to make it onto the 3DS--is the same Pokemon experience at its core, which means it's a compelling adventure driven by complex rock-paper-scissors-like gameplay and a charming cast of hundreds of creatures to capture.

However, Pokemon X/Y is not just a copy of what has come before. Pokemon X/Y's foundations are surrounded by a scaffolding of new features that build upon its gameplay fundamentals. You will love the new ability to tinker with each individual pokemon's base stats, for example, and some gameplay frustrations have been ironed out to create a more enjoyable experience for old-school players and newcomers alike. For example, the ability to tinker with each pokemon's base stats is a great addition since it affords you an opportunity to optimize individual combatants for your play style. Perhaps you value speed above all else for the pokemon that you send out first but prefer others in your party to focus on damage output or survivability; these traits are malleable, and can really make a difference when you're well-trained team has its back to the wall. Whether you're a pokefreak or a trainer who hasn't played since the days of Red and Blue, Pokemon X/Y is easily the most enticing entry in the franchise in years.

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Now Playing: Pokemon X/Y Review

Some moves look pretty epic. Some just look like dancing.
Some moves look pretty epic. Some just look like dancing.

A lot of what makes it immediately enticing is its upgraded visuals. The move to full 3D environments and characters--a first for the main series--makes Pokemon X/Y not only the most gorgeous-looking Pokemon game ever, but also one of the better-looking games released on 3DS to date. It's impressive to finally see your pokemon battle it out as more than low definition 2D images, and the nicely detailed character models truly add to the connection you feel with your little critters. You'll wince as your expressive pokemon grimaces in pain after being struck, bite your lip in anticipation as a pokeball struggles to contain a freshly caught creature, and marvel at some of the sights you see in your travels.

Kalos, the region in which this particular adventure is set, is lush and green for the most part, with fields of colorful wildflowers adding vibrancy to the countryside. Some of the buildings you find yourself in are impressive as well. The bug pokemon gym, for example, sits atop a delicate spiderweb with dew hanging off its threads, while the electric gym puts you in a series of gaudily lit game-show-like sets. The camera does a good job of keeping things visually interesting, shifting angles as you move from location to location to give you dynamic views of the environment.

But the highlights of the game are the pokemon themselves. One of the hallmark features of the Pokemon series has always been the charming designs of its creatures, and they're shown off to great effect here. There are, unfortunately, quite a lot of shared animations in battle (such as the butt-facing shake of Tail Whip or the forward hop of a Charge), but the hundreds of pokemon feature enough unique moves and twitches that their personalities shine through regardless. You know an Azurill is a happy chappy by the way he bounces on his blue balloon, for example, while a little wag of Fennekin's bushy tail signals she's impatient for you to make a move. Pokemon attacks have some serious visual impact, too. Water pokemon lift high into the air on a column of blue water when initiating the surf attack, while the devastating laser-like beam of an Oblivion Wing looks like it could hurt. Pikachu and his pals have never looked so good.

With Super Training, trainers can now significantly alter any of their Pokemon's stats, boosting areas where they're weak or further improving on their strengths.

Its looks may be a major step forward, but Pokemon X/Y is still rooted in the series' classic tropes. Little about the core gameplay or the adventure you undertake is wholly new. You're a young trainer travelling the region and collecting data on pokemon, and along the way you run across a nefarious scheme being concocted by a group of villains (in this case, Team Flare). Team Flare has an interesting evil plot, and you'll come across a few lovely moments involving a major character and his beloved pokemon, but for the most part, the narrative, as always, plays second fiddle to the gameplay itself.

The core mechanics of capturing pokemon, using them and leveling them up in battles, exploiting type weaknesses, all to eventually defeat eight gym leaders and become the regional champion, remain the same. Pokemon games have long had a knack for bringing out latent compulsive tendencies, and X/Y is no exception. The game is still a compelling mix of strategy and collection. Pokemon X/Y adds a new type of creature to the mix, meaning its rock-paper-scissors-like mechanic of exploiting specific type weaknesses has become even more intricate. The thrill of playing out a well-executed battle where you successfully manage to prey on your opponent's weak points while minimising yours has long been one of the main joys of Pokemon, and it's still strong in X/Y.

You can train your Froakie to be the toughest little blue frog he can be.
You can train your Froakie to be the toughest little blue frog he can be.

There's more pokemon to catch than ever before, too, with this game's Pokedex spanning all of the previous games in the series. This means you'll see plenty of new and familiar faces.You'll find yourself relentlessly scouring patches of wild grass to try to capture that one elusive pokemon you know is hiding there, and you'll curse your bad luck when a random battle begins with a type mismatch against you. You'll become obsessed with your pokemon's stats, analyzing and comparing one creature against the other to see which is superior. And while the game's returning mechanics remain invigorating, other core aspects of the series remain frustrating. For example, the random encounter nature of dungeons and grasslands can still get annoying when all you want to do is make it to the next gym, and the storage system that you're forced to keep all but six of your pokemon in at all times is unwieldy enough that individuals can be difficult to find unless you devise your own system for organizing them.

Thankfully, there are positive additions too, the most significant being super training. In previous games, a pokemon's base stats could be only marginally affected through the use of specific items. With Super Training, trainers can now significantly alter any of their pokemon's stats, boosting areas where they're weak or further improving on their strengths. Stats can be improved by playing a series of minigames, and pokemon can even continue to train while you're playing the main adventure, through the use of gym bags you find as you play. You can concentrate your training on improving a Venusaur's special defense rating, for example, giving you a grass-type creature that can survive long enough against a fire type to eventually escape. Or you can significantly improve your Lucario's speed, making sure this heavy hitter always hits first. Super Training adds another complex layer of strategy and planning to the game, and is sure to be especially important when taking on other real-world trainers in Pokemon X/Y's multiplayer modes.

It's a great-looking game whose visuals can finally match the inherent charm of its many potential Pokemon protagonists.

The other new additions Pokemon X/Y brings are somewhat less impactful. Mega evolutions let certain pokemon temporarily evolve past their final stage during a battle. A mega evolved Pokemon's stats get significantly boosted, so for the most part, you always want to trigger these as soon as you get into a scrap. Mega evolutions play into your battle strategy only when you have more than one pokemon on your team with the ability, since you can mega evolve only one creature on your team per match. Another addition is Pokemon Amie, a Nintendogs-like mode where you can pat and feed your pokemon and play minigames with them to boost their affinity with you. It's admittedly charming to try to find where your fiercest-looking pokemon likes to be tickled, but while there are tangible benefits to having your pokemon like you, Pokemon Amie feels like a distraction at best.

Other changes make the game less of a grind. For one, you receive an Experience Share item early in the game that can split experience points among your entire party. This, coupled with the fact that you'll find a good range of pokemon types within the first few hours, means the grind that used to be necessary in previous games as you tried to cover any weaknesses you had before an impending gym battle is, for the most part, gone. It's quicker to move around the world now, too. You're given rollerblades very early in the game this time around, and you'll receive a bike soon after. There's also a taxi service that can take you to major points around Kalos, making it easy to quickly jump from one spot to another.

This Skidoo just longs to be free.
This Skidoo just longs to be free.

In fact, Pokemon X/Y is a less-challenging game than previous entries in the franchise. You're given some pretty solid pokemon by characters within the game, so it's likely that the team you have within a few hours in the Kalos region may be good enough to take you through the lengthy single-player campaign. The game, however, does an admirable job of tempting you with new creatures. Each different area you come across features a good mix of new pokemon to capture, and as always, they're levelled up sufficiently to match any challenges you'll find in the location you're in, making swapping to newly caught creatures a viable and attractive option.

Things only get truly challenging near the end of the story missions, when the game throws trainers and gym leaders at you that take some careful planning to defeat. Pokemon's postgame content is actually some of the best it has to offer, with new areas opening up and even more challenges appearing, significantly extending the life of the game past the 30 hours a straight run of the main campaign takes. Pokemon X/Y also has several multiplayer features, including a variety of battle modes, a global trading system for captured pokemon, and ways to support your friends through the awarding of temporary boosts. It's a comprehensive online offering, and it makes you feel more connected than ever before to other pokefans for battling or trading.

To put it in terms a Pokemon professor would understand, Pokemon X/Y is a welcome evolution in this long-running franchise. It's a great-looking game whose visuals can finally match the inherent charm of its many potential pokemon protagonists, and its engrossing core has been enhanced by the new additions to its gameplay. Pokemon X/Y isn't quite a mega evolution of its numerous predecessors, but like a dark move played against a ghost- or psychic-type pokemon, it doesn't disappoint.

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The Good

  • Core gameplay still solid and compelling
  • Super training adds more strategic depth
  • The hundreds of Pokemon look great
  • Less grind than in previous games
  • Compelling core gameplay

The Bad

  • Same core experience means same core frustrations
  • Less challenging than previous games

About the Author

Randolph Ramsay played Pokemon obsessively in his youth, and particularly loved the original 151 in Red/Blue. While he skipped the Black/White games, he still managed the watch the anime, so he’s Team Snivy all the way. Randolph finished Pokemon X/Y in around 35 hours for the purposes of this review.
707 Comments  RefreshSorted By 
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Tso11

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Funny how everyone is trying to say the score needs to be higher, and they haven't played it yet.

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abHS4L88

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Edited By abHS4L88

@Tso11

Others are also saying the opposite, make sure to recognize both ignorant parties.

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RainIsMyDrug

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The Good

  • Compelling core gameplay
The Bad
  • Same core experience means same core frustrations


What? Its good and its bad?? someone explain to me

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StaticPenguin

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Edited By StaticPenguin

@RainIsMyDrug It's got a compelling enough gameplay mechanic to keep you moving forward but it's still the same one that's been used over and over and with that it's still got the same frustrations we've had over and over again.

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DoctorsTardis

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Edited By DoctorsTardis

@GAJY_FILTH @WolfGrey @SubHumanTorch Except pikachu... Pikachu actually uses his anime voice.... maybe a sign of things to come..

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dlm93

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The only thing I will ask to GameFreak is why they don't give us a difficulty option, the last time i struggle in pkmn was when I was playing gen 1 in 1996, I was a newb at this time... Now I need to compete in competive battle or tournament for a challenge.

On a side note its note GS score that will ruin my pkmn experience I'm huge fan of this franchise since 1996 haha :D

p.s sorry for my english and grammar

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Bloodspectre

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Edited By Bloodspectre

@dlm93 Black 2/White 2 actually has a difficulty option, but it was slightly cumbersome to unlock (Beat Black 2, or get it from someone who beat Black 2).

It would be nice to have a difficulty setting up-front, though. That's the one thing missing from what is looking like an excellent entry to the series.

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dlm93

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Edited By dlm93

@Bloodspectre I didn't know about thanks for the info and would be nice if our character could have option,I want to create a bad team or good team in the game could have been cool *maybe its too much D:* haha

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ParanoidPaal

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@dlm93 That would be absolutely incredible. I'd LOVE a difficulty option, and also being able to have more than one save slot would just be absolutely fantastic.

That being said, Pokemon X/Y is the one game that tempts me to get a 3DS. :P

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dlm93

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@ParanoidPaal @dlm93 I hope the story will be less linear than black and white, like in emerald with the puzzle or when you had to find the team Aqua Submarine (something like that)


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KBFloYd

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not to worry zelda a link between worlds is garunteed 9.0..

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garywood69

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Edited By garywood69

Lol I'm the first to defend reviewers against angry comments but this 'just give nintendo 8s' theory is starting to look rather reliable.

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soulless4now

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@garywood69 It seems GS gives certain franchise almost the same score for every game and since they're getting rid of .5 from scores, we'll be seeing a lot more 8's for Nintendo games.

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garywood69

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@soulless4now @garywood69

Lol, if they've got rid of .5 scores why on earth do they have it as 8.0 instead of just 8.
The way the whole out of 10 rating is going, it's just becoming a bit silly. Especially given that gamespot clearly try and be a bit more conservative than other sites and almost never give a 10. But you end up with a system where you almost never get anything lower than 6 or higher than a 9. They should just cut it down to the 5 stars.

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digitaldame

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@garywood69 It's because of the old code. Once the new site comes this week we won't have the .0 anymore. Sorry if it's confusing.

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soulless4now

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@garywood69 I could see them moving to a star rating in the future. Doesn't Giant Bomb use that system? It seems GS is trying hard to emulate that site anyway so why not copy that too. lol

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Lokusasu

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So many people angry lol

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tightwad34

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@Lokusasu It really is getting old.

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TheEternalGamer

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8Spot

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jonzilla_basic

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@TheEternalGamer hahahahah I liked this one!


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paxusromanus

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Is it just me or is this how the typical gamespot review goes " bla bla blah good stuff, blah blah blah personal opinionated view, blah blah blah great game, blah blah 8/10."

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Corinaxd

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@paxusromanus I check ign review to pokemon game they gave it 9.0

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Coldpain

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@Corinaxd @paxusromanus Polygon gave a 9.5.

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chaosbrigade

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This reviewer doesn't really know much about Pokemon games.

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MacaulayMcDerp

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@chaosbrigade He trained a charmander once, it evolved into rattata

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Shanks_D_Chop

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@chaosbrigade Painfully true. Some of the statements they make about the nature of and changes to mechanics... Yeah...

While it's not necessary to have a reviewer favourable to a product for a decent assessment it helps if they understand the product.

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BelaidKL

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Edited By BelaidKL

Man, I need to get my 3DS back from the dead... It's been awhile since I've been looking forward to a Pokemon game, can't wait to play this!

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garywood69

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@BelaidKL
Dude, I've played mine every day since I bought it. There are so many good games!

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BelaidKL

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@garywood69 I'm not too much of a 'Handheld Gaming' enthusiast... Tend to only buy games I'm familiar with on the 3DS (The Mario games mainly)... Any recommendations?

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BelaidKL

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@garywood69 @Oloryn Thanks for the suggestions! My 3DS library shall expand drastically within the coming months!

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garywood69

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@Oloryn @BelaidKL @garywood69 Thanks for your suggestions. I've been intent on trying out Mario & Luigi, Fire Emblem and Animal Crossing. There are only a couple of games I'll pay full price for though so I'm gonna wait til they come down to about half the current price! Cheapo

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Oloryn

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@BelaidKL @garywood69 Actually a pretty massive library of great 3DS games over the past year or so, and many of them have demos to check out. Some favorite personal picks of mine would be Mario & Luigi: Dream Team, Kid Icarus, Fire Emblem and even Animal Crossing is solid, if you're into that style of casual game. I'm also a personal fan of the Monster Hunter series, but that could go either way depending on your tastes, so I might check a demo. Also, there's the new Zelda coming out in 2 months, which looks to be a return to the classic SNES form as a follow up to A Link to the Past. In any case, sounds like you can't go wrong with Pokemon. Best of luck, and good gaming!

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garywood69

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@BelaidKL @garywood69 Lol, why did you buy a 3ds then?
Depends what genre you're looking for. My fav games on the 3ds are Tales Of The Abyss, Ocarina 3D, Resident Evil Revelations, Kid Icarus, Kingdom Hearts, VVVVVV. I've also been playing the 2 DS Zelda games which are both brilliant! (I never had a DS).
So many great games coming soon too. New Zelda, Bravely Default, Sonic, Smash Bros....

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Mr_BillGates

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Different alphabets, same crap.

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firstclassgamer

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Edited By firstclassgamer

@Mr_BillGates It still made money though.....

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MacaulayMcDerp

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@Mr_BillGates Bill, go steal some ideas.

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alenth

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i'm surprised that people still play pokemon, now i see it as a source of memes more than a game franchise.

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garywood69

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Edited By garywood69

@alenth

What memes has it produced?

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HyouVizier

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Edited By HyouVizier

@alenth wow......seriously?

you've been out of the loop for quite some time then huh lmfao

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porsche_game

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Edited By porsche_game

Damn this game really makes me think of buying a 3DS, I'm just waiting for more RPG's and it's a defo buy for me

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chipwithdip

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@porsche_game There's plenty of RPGs on this thing already.

Etrian Odyssey IV

Etrian Odyssey: The Millennium Girl

Shin Megami Tensei IV

M&L: Dream Team

Monster Hunter 3 Ultimate

Pokemon X/Y

SMT: Devil Summoner: Soul Hackers

Code of Princess

and in a few months, Bravely Default: Flying Fairy.


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soulless4now

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@chipwithdip @porsche_game And Kingdom Hearts Dream Drop Distance and Tales of the Abyss to that rpg list.

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soulless4now

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@tightwad34 Forgot about that. I've heard it was pretty good. I still need to get it myself. =D

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tightwad34

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@soulless4now Fire Emblem is sort of an RPG. You should add it anyway because it's damn good.

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komuchen

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Edited By komuchen

"For example, the random encounter nature of dungeons and grasslands can still get annoying when all you want to do is make it to the next gym"

Howli crap, it almost reminds me Japanase RPGs, or RPGs overall even. I mean, I don't want to fight in game that is based on fighting other creatures, I just want to go from one place to another and that's it. Thank you for such insightful info. I hope this stunning discovery will help you reach new hights.

"storage system that you're forced to keep all but six of your pokemon in at all times is unwieldy enough that individuals can be difficult to find unless you devise your own system for organizing them"

I don't understand that at all. I mean, I haven't played it yet, black is most recent and 2 waits to be beaten, but aren't there things in the storage like "box" numbered, even with cutesy pictures? What is so hard about puting in 1 grass pokemons, 2 fire etc.? Holy shit, if there are those things, then he is right, it's really hard.

From what I saw, X/Y pokemons suck even harder than B/W. But on the other hand, maybe I'm too harsh, after all, there is no chandelier or cogs.

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chipwithdip

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@komuchen I don't even know what you'r trying to say...

3 •