Review

Pokemon X/Y Review

  • First Released Oct 12, 2013
    released
  • 3DS

The chosen one.

The foundation upon which the Pokemon series stands is firm and unyielding, meaning that catching critters and taking them into turn-based battles is its very essence. Pokemon X/Y--the first of the main series to make it onto the 3DS--is the same Pokemon experience at its core, which means it's a compelling adventure driven by complex rock-paper-scissors-like gameplay and a charming cast of hundreds of creatures to capture.

However, Pokemon X/Y is not just a copy of what has come before. Pokemon X/Y's foundations are surrounded by a scaffolding of new features that build upon its gameplay fundamentals. You will love the new ability to tinker with each individual pokemon's base stats, for example, and some gameplay frustrations have been ironed out to create a more enjoyable experience for old-school players and newcomers alike. For example, the ability to tinker with each pokemon's base stats is a great addition since it affords you an opportunity to optimize individual combatants for your play style. Perhaps you value speed above all else for the pokemon that you send out first but prefer others in your party to focus on damage output or survivability; these traits are malleable, and can really make a difference when you're well-trained team has its back to the wall. Whether you're a pokefreak or a trainer who hasn't played since the days of Red and Blue, Pokemon X/Y is easily the most enticing entry in the franchise in years.

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Now Playing: Pokemon X/Y Review

Some moves look pretty epic. Some just look like dancing.
Some moves look pretty epic. Some just look like dancing.

A lot of what makes it immediately enticing is its upgraded visuals. The move to full 3D environments and characters--a first for the main series--makes Pokemon X/Y not only the most gorgeous-looking Pokemon game ever, but also one of the better-looking games released on 3DS to date. It's impressive to finally see your pokemon battle it out as more than low definition 2D images, and the nicely detailed character models truly add to the connection you feel with your little critters. You'll wince as your expressive pokemon grimaces in pain after being struck, bite your lip in anticipation as a pokeball struggles to contain a freshly caught creature, and marvel at some of the sights you see in your travels.

Kalos, the region in which this particular adventure is set, is lush and green for the most part, with fields of colorful wildflowers adding vibrancy to the countryside. Some of the buildings you find yourself in are impressive as well. The bug pokemon gym, for example, sits atop a delicate spiderweb with dew hanging off its threads, while the electric gym puts you in a series of gaudily lit game-show-like sets. The camera does a good job of keeping things visually interesting, shifting angles as you move from location to location to give you dynamic views of the environment.

But the highlights of the game are the pokemon themselves. One of the hallmark features of the Pokemon series has always been the charming designs of its creatures, and they're shown off to great effect here. There are, unfortunately, quite a lot of shared animations in battle (such as the butt-facing shake of Tail Whip or the forward hop of a Charge), but the hundreds of pokemon feature enough unique moves and twitches that their personalities shine through regardless. You know an Azurill is a happy chappy by the way he bounces on his blue balloon, for example, while a little wag of Fennekin's bushy tail signals she's impatient for you to make a move. Pokemon attacks have some serious visual impact, too. Water pokemon lift high into the air on a column of blue water when initiating the surf attack, while the devastating laser-like beam of an Oblivion Wing looks like it could hurt. Pikachu and his pals have never looked so good.

With Super Training, trainers can now significantly alter any of their Pokemon's stats, boosting areas where they're weak or further improving on their strengths.

Its looks may be a major step forward, but Pokemon X/Y is still rooted in the series' classic tropes. Little about the core gameplay or the adventure you undertake is wholly new. You're a young trainer travelling the region and collecting data on pokemon, and along the way you run across a nefarious scheme being concocted by a group of villains (in this case, Team Flare). Team Flare has an interesting evil plot, and you'll come across a few lovely moments involving a major character and his beloved pokemon, but for the most part, the narrative, as always, plays second fiddle to the gameplay itself.

The core mechanics of capturing pokemon, using them and leveling them up in battles, exploiting type weaknesses, all to eventually defeat eight gym leaders and become the regional champion, remain the same. Pokemon games have long had a knack for bringing out latent compulsive tendencies, and X/Y is no exception. The game is still a compelling mix of strategy and collection. Pokemon X/Y adds a new type of creature to the mix, meaning its rock-paper-scissors-like mechanic of exploiting specific type weaknesses has become even more intricate. The thrill of playing out a well-executed battle where you successfully manage to prey on your opponent's weak points while minimising yours has long been one of the main joys of Pokemon, and it's still strong in X/Y.

You can train your Froakie to be the toughest little blue frog he can be.
You can train your Froakie to be the toughest little blue frog he can be.

There's more pokemon to catch than ever before, too, with this game's Pokedex spanning all of the previous games in the series. This means you'll see plenty of new and familiar faces.You'll find yourself relentlessly scouring patches of wild grass to try to capture that one elusive pokemon you know is hiding there, and you'll curse your bad luck when a random battle begins with a type mismatch against you. You'll become obsessed with your pokemon's stats, analyzing and comparing one creature against the other to see which is superior. And while the game's returning mechanics remain invigorating, other core aspects of the series remain frustrating. For example, the random encounter nature of dungeons and grasslands can still get annoying when all you want to do is make it to the next gym, and the storage system that you're forced to keep all but six of your pokemon in at all times is unwieldy enough that individuals can be difficult to find unless you devise your own system for organizing them.

Thankfully, there are positive additions too, the most significant being super training. In previous games, a pokemon's base stats could be only marginally affected through the use of specific items. With Super Training, trainers can now significantly alter any of their pokemon's stats, boosting areas where they're weak or further improving on their strengths. Stats can be improved by playing a series of minigames, and pokemon can even continue to train while you're playing the main adventure, through the use of gym bags you find as you play. You can concentrate your training on improving a Venusaur's special defense rating, for example, giving you a grass-type creature that can survive long enough against a fire type to eventually escape. Or you can significantly improve your Lucario's speed, making sure this heavy hitter always hits first. Super Training adds another complex layer of strategy and planning to the game, and is sure to be especially important when taking on other real-world trainers in Pokemon X/Y's multiplayer modes.

It's a great-looking game whose visuals can finally match the inherent charm of its many potential Pokemon protagonists.

The other new additions Pokemon X/Y brings are somewhat less impactful. Mega evolutions let certain pokemon temporarily evolve past their final stage during a battle. A mega evolved Pokemon's stats get significantly boosted, so for the most part, you always want to trigger these as soon as you get into a scrap. Mega evolutions play into your battle strategy only when you have more than one pokemon on your team with the ability, since you can mega evolve only one creature on your team per match. Another addition is Pokemon Amie, a Nintendogs-like mode where you can pat and feed your pokemon and play minigames with them to boost their affinity with you. It's admittedly charming to try to find where your fiercest-looking pokemon likes to be tickled, but while there are tangible benefits to having your pokemon like you, Pokemon Amie feels like a distraction at best.

Other changes make the game less of a grind. For one, you receive an Experience Share item early in the game that can split experience points among your entire party. This, coupled with the fact that you'll find a good range of pokemon types within the first few hours, means the grind that used to be necessary in previous games as you tried to cover any weaknesses you had before an impending gym battle is, for the most part, gone. It's quicker to move around the world now, too. You're given rollerblades very early in the game this time around, and you'll receive a bike soon after. There's also a taxi service that can take you to major points around Kalos, making it easy to quickly jump from one spot to another.

This Skidoo just longs to be free.
This Skidoo just longs to be free.

In fact, Pokemon X/Y is a less-challenging game than previous entries in the franchise. You're given some pretty solid pokemon by characters within the game, so it's likely that the team you have within a few hours in the Kalos region may be good enough to take you through the lengthy single-player campaign. The game, however, does an admirable job of tempting you with new creatures. Each different area you come across features a good mix of new pokemon to capture, and as always, they're levelled up sufficiently to match any challenges you'll find in the location you're in, making swapping to newly caught creatures a viable and attractive option.

Things only get truly challenging near the end of the story missions, when the game throws trainers and gym leaders at you that take some careful planning to defeat. Pokemon's postgame content is actually some of the best it has to offer, with new areas opening up and even more challenges appearing, significantly extending the life of the game past the 30 hours a straight run of the main campaign takes. Pokemon X/Y also has several multiplayer features, including a variety of battle modes, a global trading system for captured pokemon, and ways to support your friends through the awarding of temporary boosts. It's a comprehensive online offering, and it makes you feel more connected than ever before to other pokefans for battling or trading.

To put it in terms a Pokemon professor would understand, Pokemon X/Y is a welcome evolution in this long-running franchise. It's a great-looking game whose visuals can finally match the inherent charm of its many potential pokemon protagonists, and its engrossing core has been enhanced by the new additions to its gameplay. Pokemon X/Y isn't quite a mega evolution of its numerous predecessors, but like a dark move played against a ghost- or psychic-type pokemon, it doesn't disappoint.

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The Good

  • Core gameplay still solid and compelling
  • Super training adds more strategic depth
  • The hundreds of Pokemon look great
  • Less grind than in previous games
  • Compelling core gameplay

The Bad

  • Same core experience means same core frustrations
  • Less challenging than previous games

About the Author

Randolph Ramsay played Pokemon obsessively in his youth, and particularly loved the original 151 in Red/Blue. While he skipped the Black/White games, he still managed the watch the anime, so he’s Team Snivy all the way. Randolph finished Pokemon X/Y in around 35 hours for the purposes of this review.
707 Comments  RefreshSorted By 
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sir_bladius

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Is this reveiw a joke? For example:

" the new ability to tinker with each individual pokemon's base stats"

Seriously?

Please use a reviewer that know what he's talking about.

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Llama345

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@sir_bladius What are you talking about? Wait until you play the game to start attacking. There is a way to add individual stats to your pokemon. This WILL forever change pokemon

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ziqi92

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@Llama345 @sir_bladius The joke's on you. We've been able to add stats to our Pokemon since gen 1. It's called EV training. It's been there forever. Game Freak has been adding ways to make this easier and more controllable for ages. Super Training just makes it much much easier than previous iterations.

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dcderekusa

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@sir_bladius I haven't watched the review for the sake of spoilers but he may mean that it's easier because of the EV minigame thing. If I'm wrong let me know. As I've stated, not watching the review at the moment.

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sir_bladius

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@dcderekusa @sir_bladius

He basically makes out that the EV system is a whole new feature in the write-up.

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jeremiah06

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@RandolphRam @prime_l @sir_bladius @dcderekusa Actually it is ev training... You just play the super training game and have the increases automatically tracked instead of fighting 200 seakings and calculating the increase yourself...

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WolfGrey

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Edited By WolfGrey

@RandolphRam @prime_l @sir_bladius @dcderekusa

It mostly works like EVs.

And it is probably EVs despite being called super training.

Reason why being highly obvious. Incredibly unbalanced pokemon stats. Not something you want.

So yes it is EVs. It just simply takes the huge grinding work and location/pokemon knowledge out of the equation.

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prime_l

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@RandolphRam @sir_bladius @dcderekusa


You know what? I don't even know why I'm helping the original commenter. I don't even agree with the comment...


Think its because I've just had a decent stimulating debate on another topic, so I'm perhaps in an argumentative mood.

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prime_l

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@RandolphRam @prime_l @sir_bladius @dcderekusa

Super training is a new feature, yes, but it must be effecting either the IV stat or the EV stat. Unless it's effecting a whole new stat previous gen Pokemon transferred via Poke Bank won't have.

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RandolphRam

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RandolphRam  Staff

@prime_l @sir_bladius @dcderekusa It's not EV. It's a brand new system called Super Training. As mentioned in the review.

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prime_l

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@sir_bladius @dcderekusa Are we sure its EVs? I though it might be IV boosting since he mentioned you improve the base stats...


Either way, Pokemon reviews will never cover everything the die-hard Pokemon fan wants.

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Zekethompson22

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Nice!

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prime_l

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Rock paper scissors? Surly by now its more like rock lizard scissors paper spock?

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mari0tte

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Edited By mari0tte

@prime_l take your like

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prime_l

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Took it like a champ.

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delete-EasyComeEasyGo

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After reading the review last week, You guys are taking this score 8.0 way to seriously, this is a good score so what if it was 8.5,9.0 whatever this review was somewhat okay but don't let the score bother you and if you know this is the game you want, then go get it. I never let the review score get to me, I read the review and go to another gamesite just to be sure this is the right game for me. Don't forget that Gamespot is not going to use this score system when the change of there site is coming soon and again 8.0 is a good score so get over it. [and dealwithit lol]

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scatmanklein

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@EasyComeEasyGo Games a 10 hands down. The reviewers are terrible at this site. I will never use gamespot as much as I used too and I think a lot of people would agree.

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MooncalfReviews

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New Pokemon design process: "let's see how many spikes and angles we can put on this thing!"

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Rousso

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'' other core aspects of the series remain frustrating. For example, the random encounter nature of dungeons and grasslands can still get annoying when all you want to do is make it to the next gym ''

there is a magic thing you can buy that is called a repel

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RandolphRam

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RandolphRam  Staff

@Rousso A Max Repel lasts 250 steps. Still frustrating to have to keep using when they've managed to introduce other ways to smooth the experience.

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ziqi92

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@RandolphRam @Rousso In Black 2 and White 2, the game automatically prompts you to use another Repel in the overworld when the old one runs out. Very efficient already.

By the way, a Super Repel is more cost efficient than the Max Repel.

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Batmanager

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I stopped counting after 151.

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dariusq

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Edited By dariusq

It doesn't really matter what Gamespot's score is since everyone and their cousin is going to buy this anyways.

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jeremiah06

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What? They didn't give this review to an animal activist???

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MooncalfReviews

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@jeremiah06

LOL I see what you did there.

I'm an animal activist, and even I want my Pokemon to fight to the death. Bite his face of Squirtle!!

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megakick

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Change the battle system, geez...

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abHS4L88

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@megakick

Play another RPG if that's what you want.

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thaddusbly

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at least this review didn't push its social and political agenda on me

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josh7845

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Edited By josh7845

@thaddusbly Cruelty to animals is a serious thing.

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dcderekusa

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Edited By dcderekusa

@josh7845 @thaddusbly Really, we must stop Fairy and Dragon cruelty in this world.

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Bread_or_Decide

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@thaddusbly Oh shut up already about the GTA review.

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thaddusbly

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Edited By thaddusbly

@Bread_or_Decide @thaddusbly why so serious?

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joke_man

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@thaddusbly @Bread_or_Decide

You're asking why others are serious after asking your question? The irony!!!!

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b74kd3th

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God I know

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Vodoo

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They consider this a great looking game?!! I'd hate to see what a bad one looks like.

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Bloodspectre

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@Vodoo For a handheld? Yes.

Almost every 3DS game looks terrible in screenshots. They look better in person, and MUCH better in 3D. X/Y shouldn't be any different.

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trivolution

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Its been years since Pokemon came out. I finished college and Ash is still "not the very best".

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masterhound

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@trivolution Well that was part of the lesson of the show

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Shanks_D_Chop

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@masterhound @trivolution Nah, be honest. It's nothing to do with being a lesson and all to do with making sure they can crank out another new series when a new game is announced.

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chyng85

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It's impressive, this series is able to keep the score~

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Valcrist08

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Edited By Valcrist08

COD and every other FPS has the same core experience but yet they manage to get stupidly high scores? oh well, GS scores have been poor lately

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linthes999

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@DoctorsTardis @GAJY_FILTH @WolfGrey @SubHumanTorch ..Dlc?

*shudder*

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ziqi92

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Edited By ziqi92

I really have a hard time taking any reviewer seriously if they say random encounters in Pokemon are annoying.

HAVE YOU EVER THOUGHT TO BUY A REPEL??

All that aside, it sounds like this reviewer knows too little about Pokemon to appreciate all the changes that were implemented into the 6th generation. Mega evolutions alone shake up the entire metagame. The fact that this game gets an 8.0 like all the other recent Nintendo games on this site doesn't help.

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RandolphRam

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RandolphRam  Staff

@ziqi92 How many hours have you played to say mega evolutions shake up the entire game?

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ziqi92

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Edited By ziqi92

@RandolphRam @ziqi92 Oops, I forgot to explain. From what I know, Mega Evolutions changes the Pokemon's ability, stat distributions, and sometimes their type as well. The trainer controls what turn their Pokemon Mega Evolves, and it happens before any and all attacks (save for Pursuit). Also, mega-evolving requires the proper hold item, so that means relinquishing their ability to use another useful hold item like the Focus Sash.

Let's assume your opponent is using Ampharos, who becomes part Dragon upon Mega Evolving. You don't have any Ground-type moves in your current team, but you do have a Pokemon that does know Ice Beam. All you know is that it has a hold item. Will it Mega Evolve? You have to guess. Meanwhile, you attack with Fire Blast because it does more damage than Ice Beam for now. If you use Ice Beam on the turn it Mega Evolves, you win. If you used Fire Blast when it Mega Evolves, you just gave your opponent a chance to counter attack because your damage was insufficient. If you kept spamming Ice Beam and it never Mega Evolves, you potentially gave Ampharos an additional turn to attack.

That example was probably a bad one, but my point is that Mega Evolutions add another level of mind games to the metagame. I've played enough competitive scenes to know how important it is to guess what your opponent is up to and the importance of even one extra turn.

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prime_l

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@ziqi92 This guy knows his Pokemon. Kudos.

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dariusq

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@ziqi92 8.0 is the magical Nintendo glass ceiling at Gamespot.

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digitaldame

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@dariusq @ziqi92 Interesting, you do know that some of the only rated 10 games on GS came from Nintendo right?

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justin4444

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I played it, IMO it should be 6.0-7.0

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Valcrist08

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@justin4444 how did you play it so early? i call bs, probably just an idiot troller.

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MacaulayMcDerp

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@Valcrist08 @justin4444 It's Justin Bieber, seems legit.

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abHS4L88

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@justin4444

6 days before it comes out? Proof otherwise your opinion is invalid.

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Wobbletop

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Edited By Wobbletop

Would love to have a go at this, loved the old ones!


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