Review

Pokemon X/Y Review

  • First Released Oct 12, 2013
    released
  • 3DS

The chosen one.

The foundation upon which the Pokemon series stands is firm and unyielding, meaning that catching critters and taking them into turn-based battles is its very essence. Pokemon X/Y--the first of the main series to make it onto the 3DS--is the same Pokemon experience at its core, which means it's a compelling adventure driven by complex rock-paper-scissors-like gameplay and a charming cast of hundreds of creatures to capture.

However, Pokemon X/Y is not just a copy of what has come before. Pokemon X/Y's foundations are surrounded by a scaffolding of new features that build upon its gameplay fundamentals. You will love the new ability to tinker with each individual pokemon's base stats, for example, and some gameplay frustrations have been ironed out to create a more enjoyable experience for old-school players and newcomers alike. For example, the ability to tinker with each pokemon's base stats is a great addition since it affords you an opportunity to optimize individual combatants for your play style. Perhaps you value speed above all else for the pokemon that you send out first but prefer others in your party to focus on damage output or survivability; these traits are malleable, and can really make a difference when you're well-trained team has its back to the wall. Whether you're a pokefreak or a trainer who hasn't played since the days of Red and Blue, Pokemon X/Y is easily the most enticing entry in the franchise in years.

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Now Playing: Pokemon X/Y Review

Some moves look pretty epic. Some just look like dancing.
Some moves look pretty epic. Some just look like dancing.

A lot of what makes it immediately enticing is its upgraded visuals. The move to full 3D environments and characters--a first for the main series--makes Pokemon X/Y not only the most gorgeous-looking Pokemon game ever, but also one of the better-looking games released on 3DS to date. It's impressive to finally see your pokemon battle it out as more than low definition 2D images, and the nicely detailed character models truly add to the connection you feel with your little critters. You'll wince as your expressive pokemon grimaces in pain after being struck, bite your lip in anticipation as a pokeball struggles to contain a freshly caught creature, and marvel at some of the sights you see in your travels.

Kalos, the region in which this particular adventure is set, is lush and green for the most part, with fields of colorful wildflowers adding vibrancy to the countryside. Some of the buildings you find yourself in are impressive as well. The bug pokemon gym, for example, sits atop a delicate spiderweb with dew hanging off its threads, while the electric gym puts you in a series of gaudily lit game-show-like sets. The camera does a good job of keeping things visually interesting, shifting angles as you move from location to location to give you dynamic views of the environment.

But the highlights of the game are the pokemon themselves. One of the hallmark features of the Pokemon series has always been the charming designs of its creatures, and they're shown off to great effect here. There are, unfortunately, quite a lot of shared animations in battle (such as the butt-facing shake of Tail Whip or the forward hop of a Charge), but the hundreds of pokemon feature enough unique moves and twitches that their personalities shine through regardless. You know an Azurill is a happy chappy by the way he bounces on his blue balloon, for example, while a little wag of Fennekin's bushy tail signals she's impatient for you to make a move. Pokemon attacks have some serious visual impact, too. Water pokemon lift high into the air on a column of blue water when initiating the surf attack, while the devastating laser-like beam of an Oblivion Wing looks like it could hurt. Pikachu and his pals have never looked so good.

With Super Training, trainers can now significantly alter any of their Pokemon's stats, boosting areas where they're weak or further improving on their strengths.

Its looks may be a major step forward, but Pokemon X/Y is still rooted in the series' classic tropes. Little about the core gameplay or the adventure you undertake is wholly new. You're a young trainer travelling the region and collecting data on pokemon, and along the way you run across a nefarious scheme being concocted by a group of villains (in this case, Team Flare). Team Flare has an interesting evil plot, and you'll come across a few lovely moments involving a major character and his beloved pokemon, but for the most part, the narrative, as always, plays second fiddle to the gameplay itself.

The core mechanics of capturing pokemon, using them and leveling them up in battles, exploiting type weaknesses, all to eventually defeat eight gym leaders and become the regional champion, remain the same. Pokemon games have long had a knack for bringing out latent compulsive tendencies, and X/Y is no exception. The game is still a compelling mix of strategy and collection. Pokemon X/Y adds a new type of creature to the mix, meaning its rock-paper-scissors-like mechanic of exploiting specific type weaknesses has become even more intricate. The thrill of playing out a well-executed battle where you successfully manage to prey on your opponent's weak points while minimising yours has long been one of the main joys of Pokemon, and it's still strong in X/Y.

You can train your Froakie to be the toughest little blue frog he can be.
You can train your Froakie to be the toughest little blue frog he can be.

There's more pokemon to catch than ever before, too, with this game's Pokedex spanning all of the previous games in the series. This means you'll see plenty of new and familiar faces.You'll find yourself relentlessly scouring patches of wild grass to try to capture that one elusive pokemon you know is hiding there, and you'll curse your bad luck when a random battle begins with a type mismatch against you. You'll become obsessed with your pokemon's stats, analyzing and comparing one creature against the other to see which is superior. And while the game's returning mechanics remain invigorating, other core aspects of the series remain frustrating. For example, the random encounter nature of dungeons and grasslands can still get annoying when all you want to do is make it to the next gym, and the storage system that you're forced to keep all but six of your pokemon in at all times is unwieldy enough that individuals can be difficult to find unless you devise your own system for organizing them.

Thankfully, there are positive additions too, the most significant being super training. In previous games, a pokemon's base stats could be only marginally affected through the use of specific items. With Super Training, trainers can now significantly alter any of their pokemon's stats, boosting areas where they're weak or further improving on their strengths. Stats can be improved by playing a series of minigames, and pokemon can even continue to train while you're playing the main adventure, through the use of gym bags you find as you play. You can concentrate your training on improving a Venusaur's special defense rating, for example, giving you a grass-type creature that can survive long enough against a fire type to eventually escape. Or you can significantly improve your Lucario's speed, making sure this heavy hitter always hits first. Super Training adds another complex layer of strategy and planning to the game, and is sure to be especially important when taking on other real-world trainers in Pokemon X/Y's multiplayer modes.

It's a great-looking game whose visuals can finally match the inherent charm of its many potential Pokemon protagonists.

The other new additions Pokemon X/Y brings are somewhat less impactful. Mega evolutions let certain pokemon temporarily evolve past their final stage during a battle. A mega evolved Pokemon's stats get significantly boosted, so for the most part, you always want to trigger these as soon as you get into a scrap. Mega evolutions play into your battle strategy only when you have more than one pokemon on your team with the ability, since you can mega evolve only one creature on your team per match. Another addition is Pokemon Amie, a Nintendogs-like mode where you can pat and feed your pokemon and play minigames with them to boost their affinity with you. It's admittedly charming to try to find where your fiercest-looking pokemon likes to be tickled, but while there are tangible benefits to having your pokemon like you, Pokemon Amie feels like a distraction at best.

Other changes make the game less of a grind. For one, you receive an Experience Share item early in the game that can split experience points among your entire party. This, coupled with the fact that you'll find a good range of pokemon types within the first few hours, means the grind that used to be necessary in previous games as you tried to cover any weaknesses you had before an impending gym battle is, for the most part, gone. It's quicker to move around the world now, too. You're given rollerblades very early in the game this time around, and you'll receive a bike soon after. There's also a taxi service that can take you to major points around Kalos, making it easy to quickly jump from one spot to another.

This Skidoo just longs to be free.
This Skidoo just longs to be free.

In fact, Pokemon X/Y is a less-challenging game than previous entries in the franchise. You're given some pretty solid pokemon by characters within the game, so it's likely that the team you have within a few hours in the Kalos region may be good enough to take you through the lengthy single-player campaign. The game, however, does an admirable job of tempting you with new creatures. Each different area you come across features a good mix of new pokemon to capture, and as always, they're levelled up sufficiently to match any challenges you'll find in the location you're in, making swapping to newly caught creatures a viable and attractive option.

Things only get truly challenging near the end of the story missions, when the game throws trainers and gym leaders at you that take some careful planning to defeat. Pokemon's postgame content is actually some of the best it has to offer, with new areas opening up and even more challenges appearing, significantly extending the life of the game past the 30 hours a straight run of the main campaign takes. Pokemon X/Y also has several multiplayer features, including a variety of battle modes, a global trading system for captured pokemon, and ways to support your friends through the awarding of temporary boosts. It's a comprehensive online offering, and it makes you feel more connected than ever before to other pokefans for battling or trading.

To put it in terms a Pokemon professor would understand, Pokemon X/Y is a welcome evolution in this long-running franchise. It's a great-looking game whose visuals can finally match the inherent charm of its many potential pokemon protagonists, and its engrossing core has been enhanced by the new additions to its gameplay. Pokemon X/Y isn't quite a mega evolution of its numerous predecessors, but like a dark move played against a ghost- or psychic-type pokemon, it doesn't disappoint.

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The Good

  • Core gameplay still solid and compelling
  • Super training adds more strategic depth
  • The hundreds of Pokemon look great
  • Less grind than in previous games
  • Compelling core gameplay

The Bad

  • Same core experience means same core frustrations
  • Less challenging than previous games

About the Author

Randolph Ramsay played Pokemon obsessively in his youth, and particularly loved the original 151 in Red/Blue. While he skipped the Black/White games, he still managed the watch the anime, so he’s Team Snivy all the way. Randolph finished Pokemon X/Y in around 35 hours for the purposes of this review.
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mkdms14

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It must not be possible for Gamespot to give out a score better than 8.0 for a Nintendo product. For the last year 8.0 for almost all of there games.

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Minishdriveby

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@mkdms14 7-8 is about what the game should get. The main wow factor is the 3D models; however, looking past this you have an extremely easy and short campaign with little post content. They are holding out once again for the 3rd version.

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YearoftheSnake5

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@mkdms14

Nothing wrong with 8. Fanboys cry, but that doesn't matter.

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JOTLD

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@YearoftheSnake5 @mkdms14 Welllllll, according to my brother, from his friend, sites like this usually won't give a superb score, unless the company pays them or "sponsors" / "donates" toward it. I realize this is probably controversial, but, I definitely think it's possible. I myself have noticed that nothing Nintendo gets over a 8 now adays (usually that is, and also 8 isn't bad, but I know games are better)

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Zero-regret

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@twentymooseman @JOTLD @YearoftheSnake5 @mkdms14 Have you ever played any of their games like sin and punishment, golden sun, trace memory or chibi-robo if not you should try them there all great games.

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dzimm

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Edited By dzimm

@JOTLD There's no evidence that reviewers are paid off for more positive reviews. People suspect it based on ignorance and misunderstanding (for instance, few people know the true facts behind Jeff Gerstmann's firing and wrongly assume it's because he wrote a negative review), but the fact is, there has never been "smoking gun" evidence to prove any of these allegations over the past couple of decades people have made them, no matter which publication is being accused.

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timmerous

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Try googling the name Jeff Gerstmann, the game Kane and lynch and this site (gamespot). You'll find an official statement on the matter that may surprise you.

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twentymooseman

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@JOTLD @YearoftheSnake5 @mkdms14 Have you, your brother or his friend ever considered that they don't get above an 8.0 because nintendo is more than happy to rest on their laurels and crank out new versions of the same game for years without creating new franchises or experiences? I love nintendo franchises, but the reason I only have Pokemon Blue and Silver is that there isn't really a point to buying the 10 other variations that have been released over the last 15 years because they're all essentially the same game.

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deactivated-5f0932068c331

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@YearoftheSnake5 @JOTLD @mkdms14 and it happens in almost every magazine/webzine there is that reviews products. These companies don't directly give money... they pay for more advertising. Look at the products that are the most heavily advertised on this site, now look at their reviews... Also Gamespot has lost credibility years ago when they fired a certain editor after he gave a mediocre game a low score... one that was heavily advertised on gamespot by a major game developer...

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YearoftheSnake5

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This game looks so much better in motion. The screenshots don't do it justice, as is the case with most 3DS games. Great review! I haven't played a Pokemon game since Gold on the Gameboy Color, but I'm really tempted to get X or Y.

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IcarusSilverkin

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did anyone else see this http://cheezburger.com/7841513984

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JOTLD

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Edited By JOTLD

The game will be great, there's still nothing wrong with pokemon's base, it's fine as it is, and is what makes pokemon different from other games, so get over it. (8 is better then I thought it would get on this site fyi)

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adsparky

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I watch these reviews and/or trailers from pokemon and i get really nostalgic, but I feel I'm done with pokemon It just doesn't appeal to me anymore. By the way an 8 isn't a bad score in my opinion it's the one almost every core pokemon game deserves.

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JOTLD

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Edited By JOTLD

@adsparky I feel sorry for you, this game is every pokemon fan's dream, with the only thing topping it being a full blown MMORPG

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Yamakoichi

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Edited By Yamakoichi

@JOTLD @adsparky This game is all fan service, early on you get most of the community favourites, from Pikachu, Rioulu and Eevee, to having Gen 1 starter and a Gen 6 starter right at the start of the game.

You can even catch Mewtwo again.

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PhyllypJovovich

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You're cute :P

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mcquack306

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I don't understand the positive and negative.

Negative

-Same core experience means same core frustrations

Positive

-Compelling core gameplay

-Super training adds more strategic depth

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WolfGrey

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@mcquack306

Pokemon evolves very slowly in improving mechanics. The same core frustrations would be :

Terrible box management.

Floaty and terrible animations

Pokemon still don't actually hit each other

Pokemon cries sound almost exactly the same as they did on the original gameboy recycled over and over again. They could of put their actual cries like from the series but no.

Pokemon don't follow you. Despite it being highly popular in SS and HG they took it out anyway....

The list goes on.

The core experiences that we know and love are the usual. But that means not much changed.

Monster Hunter does the same thing. So much potential yet will only change a tiny bit at a time despite what is needed being incredibly obvious.

That said i will be there on midnight release. Me and my gf will be picking up our copies.

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Yamakoichi

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@WolfGrey @mcquack306 The games came before the animation, if anything I am boycotting the TV show until it is more like the games, not the game until it is more like the show

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abHS4L88

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@WolfGrey

"Pokemon still don't actually hit each other"

In defense of the series, they are dealing with over 700 Pokemon so I think it would be too much to give unique animations to every single Pokemon. It's kind of like when I was playing Shin Megami Tensei IV and was amazed by the variety of demons, then realized that the design of the battle system being 1st person allowed for this huge variety.

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PhyllypJovovich

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Edited By PhyllypJovovich

Gotta catch em alllllll. Pokemon!

If nintendo were smart they would do an iPhone/Android/Blackberry/Windows Phone release of this game!!! To stay relevant and regain market share.

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Zero-regret

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@PhyllypJovovich They will not do this because they are not an ios app development company you also dont see sony or microsoft doing this on other companys product because the own the games and want peope to buy their consoles to play on.

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deactivated-5f0932068c331

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@PhyllypJovovich lol Nintendo dominates the hand held market. Nintendo also dominated the last generation of consoles. They don't need to change a thing. The last thing they should do is release their best selling games on competing hardware. This makes no business sense whatsoever. All nintendo needs to do is keep releasing great games... just like this latest pokemon game.

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Master_Of_Fools

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@PhyllypJovovich

What the **** are you talking about. Phone games are SHIT. No QUALITY AT ALL. The 3DS is the MOST DOMINATE SYSTEM RIGHT NOW. $0.99 crap doesn't compare. People who play those ARE NOT GAMERS. Nintendo IS THE HANDHELD MARKET. Smartphone games have almost NO effect on Nintendo.

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abHS4L88

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@PhyllypJovovich

So pretty much you want them to basically shoot themselves by releasing their biggest killer app on other devices?

One of the biggest reasons why Nintendo's games have such strong selling power is because you know you cannot get their games (legally at least) on any other platform, take that away, you take away what basically sells their systems.

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PhyllypJovovich

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I appreciate all the feedback and points of view! :)>-<

I do however still compare Nintendo to Sega, in terms of downfall. Agreed Sega f'd up with the Mega CD, the 32X, Saturn, and they burnt most of their fan-base! The Dreamcast however was amazing and revolutionary for the time, and was a much better console than the PS2, Sega just took too long to get it ‘right’ again, and everyone was over being ‘burnt’.


Nintendo messed up with the Gamecube, got it partially right with the Wii (no replay value what-so-ever) and nowhave it wrong again with the Wii-U, they are BURNING their fan base with crap hardware, limited games and forcing them to use their stupid ‘gimmicky’ Wii-remote. Kinect2 has far surpassed the Wii-Remote in accuracy and innovation.

Nintendo HAS to go back to the drawing board to remain relevant in this world. You need to mo very fast in this modern hardware/marketing/games environment. Or it will be going the same was as HTC, Nokia, Blackberry, Sega and all of our other good brands that are slowly fading into nothingness.

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Master_Of_Fools

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@PhyllypJovovich OMG. Kinect and Kinect 2.0 NOBODY FUCKING WANTS. Crap Hardware? Wii U is a GOOD GAME SYSTEM. Just needs Party Chat. Power and graphics are NOT important, look how bad PS3 and Xbox 360 sales were. As for games, meh they will come in time, Xbox One and PS4 has nothing till next year worth while. Wii remote was GREAT. Unlike Sony and Microsoft who gives you the same controller every system. Makes it feel like you aren't getting a full new product. Microsoft is really hurting in the GAMING DIVISION. They had no profit overall from the 7th gen. Sony is hurting majorly, they are planning to put their exclusives on PC, tablets, smartphones and such...Nintendo may be having a big issue with the Wii U, but they still are doing the best of the 3.

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ziqi92

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Edited By ziqi92

@PhyllypJovovich We've said it before and we'll say it again. No gaming company becomes irrelevant so long as they keep releasing AAA quality first party titles.

Nintendo does not need to change their hardware in the slightest. And they are far from forcing their userbase to use a Wii Remote. Meanwhile, Microsoft is forcing all their users to get the Kinect, significantly jacking up the price of the Xbone. History has shown that consoles priced above $300 do not sell well during their lifetime if they keep that price. Does Nintendo force their Wii U Game Pad to the user? Sure, but it's sure less intrusive than what the new Kinect suggests to be.

Nintendo doesn't need to change what they're doing. If they try to "stay relevant" as you said, they will be like everyone else. This will mean the coming of the next Video Game Crash because consumers will be alienated by an overblown market of similar hardware and software.

On a hardware standpoint, what makes the PS4 and Xbone so different from a PC in terms of architecture anyway?

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potsiiscool

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@PhyllypJovovich You do know that by saying Nintendo you're also including the 3DS which has been the best selling system for months now.

Also how can you doom the WiiU if it still hasn't released its top selling franchises? Nintendo screwed up the launch of the WiiU but dooming it would be saying that you can't breathe new life into it anymore (which you can, seeing as the only big selling franchise they've released so far is 2D Mario)

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ziqi92

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@PhyllypJovovich If Nintendo was really dumb, they'd release their games on smart phones.


Do you want to ruin the quality of Pokemon or something? Anyone who plays real games on phones (like Street Fighter) knows that the touch screen controls suck ass.

Nintendo is hardly irrelevant and the 3DS is dominating the handheld market. Smartphones aren't even real gaming devices.

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prime_l

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Edited By prime_l

@ziqi92 @PhyllypJovovich Disagree.


Street Fighter did suck, but I've played Final Fantasy VII and Pokemon on emulation on both smart phone and tablet, it works really well due to simplistic controls. Final fantasy III and IV which were designed for touch controls are amazing.


A decent port really wouldn't hurt the series. In fact, I know of a guy I work with who played an older game on emulation and liked it so much he went out and got a 3DS with Pokemon White 2... so if it had a decent price (like £1.99) it might even help with sales and pull in the few that haven't played the games before or haven't played since the originals.

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prime_l

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@nodbgp @prime_l Obviously not a recent title,

However, Maybe Gen I-III. Even Gen 4 would probably run on most smart phones now. Even if it didn't sell more consoles, they'd be making money from re-selling an old game with very little work.

Who doesn't like easy money? Use your brain a little, I promise it will not hurt!

Also, I know it won't happen, because Nintendo want to keep Pokemon on their consoles... they haven't even done virtual console ports but it's still a good idea.

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nodbgp

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Edited By nodbgp

@prime_l Why would Nintendo put it on smartphones when people like your friend are going out and buying 3ds's? Use your brain a little, I promise it will not hurt!

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prime_l

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@PhyllypJovovich I'd like to see previous games released for Android / App store with full Poke Bank support.

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PhyllypJovovich

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They need to do this, before they kill their brand like Sega did.

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abHS4L88

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@PhyllypJovovich

Yeah and SEGA's basically been whoring out their games to multiple platforms yet hardly see any major success. The main times they've seen great success is when they've made exclusives, funny how that works.

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prime_l

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@PhyllypJovovich Nintendo aren't exactly dying. Sega had flop after flop. Starting with the Mega CD, the 32X, Saturn and the Dreamcast which did do modestly well but not enough to save Sega's hardware division.


Nintendo have had one flop. The 3DS is still selling very well, and that number will probably triple in the next few weeks.

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ziqi92

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@smokeless_0225 @prime_l @PhyllypJovovich The Gamecube was not a financial loss for Nintendo. Not meeting expectations doesn't define failure. This goes for the Wii U as well. In fact, in the first four months, the Wii U actually sold more units than either the 360 or the PS3 did during their first four respective months.

The Wii U doesn't sell at a loss and it's hardly a year old. The 3DS doesn't have to babysit the Wii U. Plus, a lot of the key first party titles are still missing. Remember how the 3DS just exploded in popularity after Super Mario 3D Land and Mario Kart 7? As long as the software is there, Nintendo doesn't have to worry.

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D3dr0_0

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@smokeless_0225 @prime_l @PhyllypJovovich Lucky for Nintendo the Gamecube was still profitable.

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smokeless_0225

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@prime_l @PhyllypJovovich Well if you look at the whole timeline. Nintendo had two "flops":

The gamecube didn't meet expectations. Fortunately the DS and the Wii acted as a bailout for them.

Now the WiiU is selling waaay under expectations. Fortunately the 3DS is, again, bailing it out.

I don't think Nintendo will "die" as long as they can focus on portable consoles. They have been their main selling point as of late.

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Gamerhomer

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Edited By Gamerhomer

Remember at school a golden Chorizard would sell for like £25, this was bout 14 years ago, mad that it's still going!

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Master_Of_Fools

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@Gamerhomer Pokémon is the 2nd most successful game franchise in the world. Only thing that beats it is Mario.

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eshtebala

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Honestly, gamespot shouldn't review Pokemon or Kingdom Hearts, leave it to actual fans of the games.

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joke_man

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Edited By joke_man

@eshtebala

Or, just take it with a grain of salt--knowing it's someone's personal opinion. Would you really only want to read reviews from fanatics?

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joke_man

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@inthepastxx @joke_man @eshtebala

"I still like to hear what other people have to say about the game."

Me too--that's why I'm here ;)

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prime_l

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Edited By prime_l

Is it known yet how many Pokemon you catch in the game without the need of Poke Bank? I've been loading my Black 2 cart ready, but it would be cool to actually have a game where the majority can be caught across both versions.


EDIT: Dammit, if it takes me another 15 years, I will F-in catch 'em all.

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joke_man

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Edited By joke_man

@prime_l

To answer your question: No. They wouldn't let reviewers release that information so as to keep it a surprise. I guess we'll find out soon though!!!

And, I have my Black 2 cart ready!

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prime_l

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@joke_man

If the Poke Bank does indeed stop hacks from getting into X and Y, it will be a golden time for competitive play.

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prime_l

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Edited By prime_l

@joke_man @prime_l

Yeah, guess we'll have to wait till Poke Bank is actually released to see how effective it is.


Hopefully see you in Kalos!

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joke_man

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@prime_l @joke_man

IF, then yes. I think because you have to pay and register, if they come right out and say that any cheaters/hackers are discovered, you'll lose EVERYTHING, that would be enough to deter most people. Time will tell, but I'm optimistic! Too bad it wasn't ready on release...

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VenPlayer

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It's kinda nostalgic, yknow..

I mean, I started this series later than most of you I think (first played the gbc ones).

And now, here it is, fully 3D, but the very essence of pokemon games itself almost doesn't change..

It's like they're growing with me... *sniff*

Ah sh#t, I got sappy for a while there...

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