Pillars of Eternity: The White March Part 2 Review

At the end of eternity

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Pillars of Eternity comes to an end in The White March Part 2. This second chapter to what will apparently be the only expansion for Obsidian’s epic RPG resolves a couple dangling plot threads and tacks on a cataclysmic conclusion that ties into the greater mythology of the world of Eora. But while the add-on works by providing the apocalyptic story players expect, it fails due to heavy, dreary combat, a main storyline that runs on rails, and the absence of many little things that tend to make RPGs memorable.

As expected, The White March Part 2 picks up right after its predecessor ended. Rest once outside of the White March district on your map and the action begins with an ominous dream about the entire area being wiped out by an invading army. Head back up to the town of Stalwart and you discover that this dream may be something of a prophecy: an actual army under the name of the Iron Flail is encamped outside the ancient Durgan’s Battery fortress with a plan to seize the mystical White Forge for their own sinister purposes.

But all that sounds better than it actually plays. Your trials begin by going over old ground in Durgan’s Battery and the Stalwart mines. The Battery’s cannons need to be fired up to help against the inevitable attack from the enemy army, and the mines are being plagued by some kind of mysterious plague that is turning men into crazed killers. Both quests are fairly enjoyable, although it is more than a bit disappointing to start this new expansion by heading right back to places that you already apparently scoured of villainy.

There aren't many new features outside of the story to draw you in, either. The hub for all of your northern activities remains Stalwart, which looks pretty much the same as it did before. Just a few side quests are offered, mostly uninteresting fare like searching for a runaway little girl and killing a few more outlaws for bounties, along with some stronghold assignments that world-build while you’re dungeon delving. The level cap has been bumped up to 16 from the previous 14. Both the menu and skill systems have been slightly tweaked, although not in any headlining fashion. The only new party member here is a barbarian named Meneha, whose bleak past is oddly matched with the voice of a hillbilly housewife. Her backstory and personal quest ties nicely into the main plot, although she’s only in for the ride, as you both wind up having to visit the Abbey of the Fallen Moon, site of some interesting happenings in the far-distant past.

There's no shortage of beautiful environments in The White March Part 2
There's no shortage of beautiful environments in The White March Part 2

That main plot leading to the abbey is pretty intriguing. The first part of The White March focused on the local story of Stalwart and the isolated dungeon of Durgan’s Battery, but this second part goes all-out. It is a tale of the gods, towering automaton enemies called Eyeless that seem to have been pulled right out of old Thor comics, and--surprise--the potential end of the world. Art in the new locations matches this larger-than-life feel, too. The abbey is a haunting ancient ruin, like something you might see if you had a time machine and a hankering to visit Crete. And the poignant music interplays with everything to make for some truly memorable moments.

As with the first part of The White March, the second hammers you with battle after battle. Even worse, you face the same collection of foes over and over again in each section of the map.

Still, the plot becomes a negative because the game places too much emphasis on it. The preamble side quests and bounty tasks can be wrapped in just a few hours. Then you charge right into the main quest and stay there for another seven or eight hours until the conclusion of the game. Everything is a little too relentless, with the story pushing you forward on a one-way track rather than opening up and drawing you in. There's too little time to take in the world and events on your own terms, be it by engaging in optional chit-chat with NPCs or by venturing off the beaten path in search of unexpected surprises.

Another significant drawback is the preponderance of combat. As with the first part of The White March, the second hammers you with battle after battle. Even worse, you face the same collection of foes over and over again in each section of the map. As the game plods on, though, repetition and monotony take over. When storming back into Durgan’s Battery, you duke it out with nearly identical mobs of Skuldrak. When in the mines, you face a succession of nearly identical mobs of Radiant Sporelings and Vithrack. When in the abbey, you face off with nearly identical mobs of monks and warriors. And so on.

Battles are incessant and chaotic to a fault.
Battles are incessant and chaotic to a fault.

There isn’t much imaginative game design on display here, and many of common fights are overly difficult. You can get wiped out a few times by random gangs of goons, then steel yourself for an epic boss and wind up flying through it in a single try. As a result, combat gets rather annoying and regularly drags the game down. Everything is pretty chaotic, too, with it being very tough to track which character is which when massed together in melee combat with the foes in the aforementioned mobs.

By the time The White March Part 2 wraps up, you will probably be ready to say farewell to Pillars of Eternity.

One saving grace is the new Story Mode difficulty setting. This option is even easier than Easy, to the point where you can pretty much zip through fights on auto-pilot. Granted, this isn’t an ideal solution as it removes the challenge of the game almost entirely. But it is still a good way to skip past the drudgery of the constant scraps with duplicate foes, especially if you just want to see how the White March saga ends.

By the time The White March Part 2 wraps up, you will probably be ready to say farewell to Pillars of Eternity. While this is undoubtedly a great RPG franchise, both parts of this expansion feel more like leftovers bulked up with unnecessary combat than anything really crucial to the overall experience provided in the core game. Too much emphasis on battles and too tight a focus on the main story--as interesting as it can be at times, especially if you’re interested in the mythology of Eora--makes the game something of a forced march that removes the wonder of exploring an open world.

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The Good
Epic conclusion
Beautiful environments
Brilliant soundtrack
The Bad
Monotonous combat sequences
5
Mediocre
About GameSpot's Reviews
Other Platform Reviews for Pillars of Eternity

About the Author

Brett spent around 12 hours trudging through the snowy wastes of the White March.
178 Comments  RefreshSorted By 
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zapp

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Edited By zapp

Well having played the White March II now myself and read quite a few (also quite critical) reviews before buying, I have to say the score is a mistake.

Most reviewers agree that TWM can't live up to the great base game but are still overall positive. Interesting enough, most people also conclude that TWM II is better then TWM I.

But hey, take it easy. Maybe the author had a bad day or something like that. It happens. Also in the grand scheme there is always one publication that gives really low marks and one that's nearly exploding of praise. For what it's worth, I guess that's just statistics.

A lot of publications that I really respect revisit their scores after a few years and say "we totally overrated/underrated that". Why the hate? You know you are still allowed to enjoy the game, even if a single person doesn't agree with you.

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Kiigora_LoP

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Edited By Kiigora_LoP

A five seems harsh with only monotonous combat in the bad section of the summary. I can't see why more bounty tasks would be a plus if combat is an issue.

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madsnakehhh

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Edited By madsnakehhh

I remember buying the first game because of the hype it got and after a while i stop playing it...it was not my cup of tea, i mean i wasn't a hardcore CRPG back in the days so i got frustrated and bored with this game...then a few months ago, i decided to start playing again and got inmediately hooked at the world, the lore and even the combat, i learned (even if i went to Easy a few times here and there) and i'm loving it...so sad to read that the expantion adds nothing to the core experience...Maybe i should wait for Pillars 2.

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Mygaffer

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Worst review I've ever read. This person does not understand this game, doesn't get that the challenge of the combat is half the reason to play, and clearly sucks at the combat and does not grasp anything about the design of combat. He touched on NONE of the combat changes, because he sucks at the combat and doesn't understand even the basics of it.

I feel pretty much disgusted by this review and the reviewer.

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Gelugon_baat

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Edited By Gelugon_baat

@mygaffer: All you did is just rant at the reviewer without making any explanation.

Also, for anyone else reading this, this is what this bloke wrote on the reviewer's profile wall:

"Why is this out of touch mayor of Podunks-ville Canada allowed to write reviews for modern video games?"

Seems like an angry fan who couldn't make a proper counter-argument. F*ck knows how many people like this there are in the consumer base.

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Mygaffer

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@Gelugon_baat: I did explain, maybe you're not too good at reading. Gamespot gave the base game an 8, this expansion adds much better combat encounters, that require you to think about how you approach them and can't be as easily steamrolled as most of the encounters in the main game. It adds several interesting new areas, large maps, and dungeons. It expands upon the really cool multiple choice cut scenes that were popular from the base game. It adds new soulbound weapons that allow you to upgrade them by meeting certain requirements with them, addressing the complaint that there weren't any truly top tier items in the game.

It adds some really interesting quests, really making use of the soul reading ability of the main character from the base game. The associated 3.0 patch GREATLY balanced combat and classes and made the already good combat great. If you haven't played the base game and then the White March content and 3.0 content then you wouldn't understand any of this.

Reading between the lines this guy just wasn't plugged into the game, didn't get the game, didn't get the combat, and that is something this game demands of you. He then trashes the expansion while any fan of Pillars of Eternity will tell you it that it really took the game from an 8/10 to a 9/10+. I've literally never in my life complained before about a review,never given guff to a reviewer who scored a game lower than I thought it should be scored, never in my life. This review was so atrocious and just gets it so wrong I felt compelled to respond. If I'm really honest it actually made me a little angry.

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Gelugon_baat

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Edited By Gelugon_baat

@mygaffer: You did not make an explanation. You just made an account here at GameSpot, and your first post was to rant against this review and the reviewer.

Also, all you are saying is a lot of praises, with the use of more than a few highly subjective words like "great", "interesting", "really cool" and such. You just seem biased in favor of the game.

You are not the first to do what you did, and you won't be the first to do much at all. People who had been reading reviews for a lot longer than you had would have seen crap-loads of people like you who can't bear to see a game that you like being dissed on.

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Mygaffer

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@Gelugon_baat: Its funny, you've replied the most in this thread out of anyone, and its all in defense of the review, yet you don't actually defend the content of the review, you just make ad hominems and imply anyone who disagrees with the review is a fan who doesn't like seeing it dissed. You come off looking pretty bad.

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Gelugon_baat

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Edited By Gelugon_baat

@mygaffer: Oh, you are one to talk about other people making ad hominem attacks You don't realize that you have just made one, do you?

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Mygaffer

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@Gelugon_baat: It was intentional. I find you contemptible.

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Gelugon_baat

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@mygaffer: I disdain you too.

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Antarte

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don't understand... is this the site that gave Dragon Age 2, an 8? I thought here were giving notes! what happens?

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Gelugon_baat

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@Antarte: You are comparing apples with oranges. You should be comparing an add-on to another add-on.

Also, this site wasn't kind to the DLC to Dragon Age: Inquisition. Same reviewer too.

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Antarte

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@Gelugon_baat: Please... an 8 to Dragon Age 2... really? be honest. And not only this site, all sites, in fact, in Metacritic has 82 while players gave 44 (half!), Howis possible that gap? (and 9 to Inquisition psss)

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Gelugon_baat

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Edited By Gelugon_baat

@Antarte: You are deflecting and digressing. Also, I repeat again: you are comparing apples with oranges. You should be comparing DLC with DLC.

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Antarte

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Edited By Antarte

@Gelugon_baat: Still the fact that is not credible a site that gave an 8 to an unfinished game (also a "destroyer-of-its-own-saga" game, also the game that its own company apologizes, and their own creators feels shame of it), but online publications sold to us as a game that worth your money. I'll tell you the obvious: you pay, you get your 8 even if you package your own excrement, you don't pay, you get the real note (in best scenario) or under real note (to encourage to pay in the future). Look at the conclusion:

The Good
Epic conclusion
Beautiful environments
Brilliant soundtrack

The Bad
Monotonous combat sequences

So, monotonous combat is the bad just what we wanted from this (or any) game that we enjoyed enough to buy more content... (more specific: the bad is the good for a fan of this game). But even if combat was monotonous (as 100% of AAA games out there), that loneliness thing drops the ratio to 5? hum... You could be right and I could be mixing all, but really, since Dragon Age 2 I still having that sensation after each note in big portals...

Most portals really need to do a big mea culpa andprove their sincerity with facts, because youtube is out there and we don't need more notes now, we can see the game in action, and youtubers are 100% honest (at least with themselves) if they don't earn money from companies, just for adds as it should be, because adds came from viewers, and viewers will visit their channels if they feel honesty from them, a thing that (since Dragon Age 2) I don't feel anymore from big game portals, and I'm not alone, Metacritic can testify that with numbers.

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Gelugon_baat

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@Antarte: You are still digressing.

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Antarte

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@Gelugon_baat: of course, goodbye.

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TigusVidiks

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Edited By TigusVidiks

don't understand how a game that scores so high, with a first part of this same DLC also scoring high. And then...

part 2 gets a 5 because...? Monotonous combat?? seriously? Did the combat changed that much from the game and part 1 transitioning to part 2?

Really strange.

Even reading the review doesn ever sound like he felt the DLC was mediocre. But that's the score he gave.

Mediocre.

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SpartanRo

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And Fallout 4 received a 9. GameSpot slaves are useless.

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RS13

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@spartanro: Fallout 4 was reviewed by Peter Brown. This was reviewed by Brett Todd. Those are not two different names for the same person. Also, really different games, why not whine about the assassin's creed score while you're comparing apples to oranges?

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SpartanRo

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@RS13: I'm not interested in AC, so I cant comment

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RS13

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Edited By RS13

@spartanro: I think you missed the point.

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Gelugon_baat

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@spartanro: All that you have said thus far about Fallout 4 is that you had downloaded a pirated copy, and how you could not play it. Then you said that you "played like 12 levels" and "had to uninstall it", whatever these 'levels' are. Next you somehow extend that experience of yours to say that the game is broken.

I don't think that you are the best person to make a remark on how other people view games.

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SpartanRo

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Edited By SpartanRo

@Gelugon_baat: I don't need to play half or more from a game to see if its worth or not, I need only a "demo". And I knew F4 would be garbage from trailers and gameplay, that UI was and still is horrible. And how sad can be for a developer when even a pirated copy of your game don't worth the time. F4 the most disappointed game of decade. F4 was bought based on hype, not for its quality.

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Gelugon_baat

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@spartanro: I will tell you first that I despise Bethesda and it is on my boycott list, but I will also tell you that I have the impression that you already have some pre-eminent bias against Fallout 4.

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SpartanRo

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@Gelugon_baat: You are wrong. I was hyped when they announced F4 and was a day one buy for me. But more trailers and gameplay shown up and I have seen some things that i didn't like. So I decided to "demo" F4, and then I saw the lack of soul F4 has. F4 dosnt have any atmosphere, its just a shooter. I'm not boycotting Bethesda, and I still have and play Skyrim , F3 and New Vegas. But F4 its soulless, its not scary, when you enter into a building or metro station its nothing there to scary you . And Power Armor from 1st quest ? And if you explore the world without do main quest, the game/conversations with NPCs has no logic.

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Gelugon_baat

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@spartanro: Seems to me like you have very different expectations right from the very beginning. You thought that you would get another New Vegas, didn't you?

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Gelugon_baat

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@deviltaz35: For a person who has said I should "step away and sort it out elsewhere", you sure expressed considerable disagreement with my statement that second-hand experience is not that much less substantial than first-hand experience. Heck, you called that "bullshit", to quote a word that you used, but instead of refuting my statement at its core, you bring up inappropriate comparisons, such as implying that reading a book is the same as watching playthroughs.

Also, you can indeed argue that "games that aren't really games such as walkem ups or games with only 1 outcome" can be experienced by watching other people play them, but then, you bring up games with strategy and proceed to say that this somehow doesn't work because "no two people ever play strategy games the same". Well, haven't you heard of strategy guides and such, in text, images and video? Have you even visited forum threads where people discuss strategies and post images and video links to state their case?

You have spoken as if second-hand experiences are limited to just watching playthroughs - that's not the case. Maybe you should be the one stepping away so that you can sort out the gaps in your reasoning.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Gelugon_baat: Pretty sure the read a book comment was not even in the same comment but if you really have nothing better to do than troll back through everything i said and take excerpts from different ones to build a case against me feel free .

Do you actually play games or just watch other people play them?

Yes i do , i am active member on Steam and elsewhere however i am not obsessed with it as i would rather enjoy the game myself not have it ruined by input from too many avenues before i get to experience that section myself.

Anyway you just seem to be missing the fact that games are meant to be fun. You aren't the only one based on some of the stuff released and called a game today.

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Gelugon_baat

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Edited By Gelugon_baat

@deviltaz35: And that is why the games industry can make money so easily - it's because of people like you who "would rather enjoy the game" yourself and "not have it ruined by input from too many avenues".

When people don't do research on consumer products in order to know more about them before buying them, it's the product-makers who win.

Rue the day when consumers devolve into fools who buy something out of curiosity.

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julianboxe

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@Gelugon_baat: Games industry can make money easily based on false scores (unless you think everybody reads and the grades are meaningless) like this one.

Giving the industry money and go downfall is giving a trash retard minded RPG like Dragon Age Inquisition a 9, and this one a 5.

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Gelugon_baat

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@julianboxe: Before saying anything else, I will say here that Electronic Arts is on my shit-list, and after watching someone else's playthrough of Dragon Age: Inquisition, I am not impressed with that game and I do agree that someone at GameSpot had been rather generous with his verdict.

However, you might be comparing apples with oranges here. That EA title may be an overhyped product, but its scope alone still makes it far, far more than an expansion pack. If you are going to compare an EA product with this expansion pack from Obsidian, compare it with one of the DLC packs for Dragon Age: Inquisition instead.

With that said, do look at this less-than-kind review of The Descent DLC, and do note who the author is - the same person as the author of this review article.

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Gelugon_baat

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@julianboxe: If the games industry can easily make money based on 'false' scores, GameTrailers and 1Up would still be around.

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Edited By DEVILTAZ35

@Gelugon_baat: Oh well lucky i have pretty much unlimited money to spend on games and don't really care. i just buy whatever i am interested in nowadays. i do check some lets plays on occasion to see if i would like the art style or a brief idea of what the story might involve etc but not enough to spoil plot points or anything like that though.

I do also buy alot of early access titles on steam and find them to be some of the best games available.

At least on PC in alot of cases modders can sort out most weak spots in a game anyway. I don't really buy many console games.

However you certainly think you know alot about someone else , i have been gaming since the late 1970's far before graphics were the important aspect in game development.

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Edited By Gelugon_baat

@deviltaz35: I have never implied that you are a young game consumer, if that's what you are suggesting in that last paragraph.

However, your other passages only reinforce the impression that you buy game products on a whim - and had been doing so for decades.

Also, which is perhaps worse, you don't seem to put much weight on the notion that game-makers are the ones who are primarily responsible for addressing "weak spots" in a game; you give the impression that it is alright as long as these are fixed, regardless of who did that.

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jecomans

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Dear (some) Gamespot readers, read the review, not the bullet points. Its the large amount of text above the bullet points. It contains information that may clear up the confusion you have brought upon yourself by thinking 9 words worth of bullet points was enough reading.

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Antarte

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@jecomans: the problem is that we are in the XXI century, to know the game Youtube is better than a wall of words, these sites must understand that the note is the only that remains, the note goes direct to Meta Critic, the note will filter the games in search results, etc, nobody read walls of words about a game that we can see directly played and perfectly explained in Youtube, and also, I are 100% sure that the youtuber really had played the game (that I really doubt about a lot of written reviews)...

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Edited By MoonBeam2

Not a bad game but is sort of game that is not for everybody and I think the author of the review is one of them he clearly is not the "hardcore" type. When Van Ord left the last reason to read GSreviews went with him GS is pretty much a site for casual gamers these days would not trust them to review any RPG more complex than Fable.

Pillars of Eternity More Info

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  • First Released Mar 26, 2015
    released
    • Linux
    • Macintosh
    • + 4 more
    • Nintendo Switch
    • PC
    • PlayStation 4
    • Xbox One
    Pillars of Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.
    8.5
    Average Rating301 Rating(s)
    Please Sign In to rate Pillars of Eternity
    Developed by:
    Obsidian Entertainment, Red Cerberus, Paradox Arctic
    Published by:
    Paradox Interactive, Versus Evil, Encore Software, Inc.
    Genre(s):
    Role-Playing
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    Blood, Sexual Themes, Strong Language, Violence