Review

Payday 2 Review

  • First Released Aug 13, 2013
    released
  • PC
  • PS3
  • X360

If you can keep it together when the plan falls apart, crime really does pay.

In crime, as in game development, things don't always go as planned. A suspicious passerby might call the cops in early, and then those cops might phase through a wall. The loot you expect to find might not be there, and the end-of-heist reward you're hoping for might never arrive. Civilians might try to flee in the middle of a firefight, or they might disappear through the floor.

And yet, despite the potential pitfalls and the actual flaws of Payday 2, things have a way of coming together. The tension of planning and keeping things quiet, the excitement of asserting control when all hell breaks loose, and the satisfaction of a successful score outshine any dull spots, making Payday 2 an immensely enjoyable way to team up for a life of crime.

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As part of the four-man crew of Hoxton, Chains, Dallas, and Wolf, you are contracted to do jobs by a dude named Bain. He sets you up with various shady characters and presents you with a city map of constantly changing opportunities. There are around 10 distinct jobs that pop up regularly with varying difficulty levels that affect how hard and how lucrative they will be. Some are stand-alone gigs, like bank heists, store robberies, and nightclub burglaries, while others span multiple days and involve stealing art, cooking meth, transporting drugs, dealing with gang members, and stealing from senators.

Mission objectives are generally clear, though there are a number of subtleties to contend with as well. Some challenges can be mastered by experience; it won't take you long to memorize the floor plan of the bank, and you quickly become familiar with the penalty for setting off alarms in the art gallery. Others require you to be flexible; cameras and security guards aren't always in the same place, and even doors, safes, and getaway spots can vary from mission to mission. This mix of constancy and variability does a great job of making you feel more confident with each mission while simultaneously keeping you on your toes. You can never be perfectly prepared for a job, and that's the way it should be.

Unfortunately, there are also some things that are more difficult to prepare for. Strange happenings with civilian and police character models, walls that you can pull solid objects through, and other technical oddities crop up throughout Payday 2. They usually have only minor effects on your criminal activity, but they do add a sour note to the otherwise welcome unpredictability. Such issues aren't likely to derail your heists, but they are occasionally enough to turn your stealthy infiltration into a messy affair.

Keeping things quiet is one of the biggest challenges of Payday 2 because so much can go wrong. A suspicious civilian might see you put on your mask. A security camera might spot you at a distance. A guard might round the corner when you're not expecting it. The guy on the radio might not believe you when you pretend to be the guard you just knocked out. Or someone, somewhere might hear the tinkling of broken glass, and before you know it, the cops are on their way and your escape van has bugged out. Completing a job without the cavalry showing up triggers a rush of giddy satisfaction, but more often than not, you're going to have to shoot your way out.

Sometimes being a good teammate involves a lot of shotgunning.
Sometimes being a good teammate involves a lot of shotgunning.

Once the alarm has sounded, the cops are on their way, but you can still manage the situation. Taking civilian hostages delays the armed escalation, keeping the really tough enemies at bay for a while. Moving your loot to a defensible position, closing the metal shutters on a store, or finding planks to board up a window can help you hold out while you wait for your drill or lock pick or computer hack to work its magic. Meanwhile, the cops come at you, and you gun them down in droves. The gunplay is solid and the AI is aggressive, but combat is more of a war of attrition than a contest of skill. Stick around long enough, and you will inevitably be overrun, no matter how skillfully you delay and fend off the advancing waves. On tougher jobs, there is more loot to grab than you can easily get away with, tempting you to try to hold out a bit longer to get a fatter payday. Get too greedy, however, and all is lost. Payday 2 channels this classic criminal conundrum nicely, right down to the heated mid-battle disagreements between team members.

And you must have human team members if you hope to succeed at any but the most basic jobs. Friendly AI characters shoot cops and revive downed players just fine, but they don't attempt much else. Playing with a team allows you to plan your approach, adapt to the situation better, and get away with more loot. The limited number of maps means that most players have a good idea what to do and when to do it, but being able to communicate is still very important. The PC is the best platform to find talkative teammates using either voice or text chat. The Xbox 360 is the runner-up thanks to the prevalent headsets, while the PlayStation 3 lags far behind with very few talkative players.

Being on the same page as your crewmates also allows you to bring complementary skills to each job. The basic equipment options let you replenish health, resupply ammunition, jam electronic signals, or set explosive traps. As you level up and earn money and experience points, you unlock new purchasable weapons for your arsenal and are rewarded with skill points that you can put toward a variety of abilities which also cost money. (Sense a theme?) Some of these skills merely make you better at what you can already do, letting you do more damage and take less, move more quickly and quietly, and perform a variety of contextual actions more efficiently.

Who knew drug trafficking involved so much running?
Who knew drug trafficking involved so much running?

Other skills open up entirely new strategic possibilities. Wielding a saw as your primary weapon lets you cut through some doors and crack open ATMs. Why kill a guard when you can intimidate him into handcuffing himself or convince him to fight on your side? Reviving teammates from a distance, converting your trip mines into safe-blowing charges, equipping an automatic sentry gun, and bagging and hiding bodies are just some of the other abilities that can completely change the tempo of your jobs. It's rewarding to work toward new skills and exciting to put them into action.

Tailoring your weapons to the job at hand can also be gratifying, but the path to satisfaction isn't as reliable. You unlock weapons steadily, but weapon attachments like scopes, suppressors, stocks, barrel extensions, and the like are only doled out in an end-of-round lottery event. You may get a nice new gun attachment, but you might instead end up with a small cash bonus or materials to craft a new mask. Mask crafting is an amusing, if expensive, diversion, but this random reward system can be frustrating for players looking to improve their arsenal. Even a simple suppressor can be hard to come by, making stealthy successes even more unlikely. Some of these imbalances have been addressed in patches, while other issues persist. The PC and PS3 seem to be the most frequently updated versions, with the Xbox 360 yet to receive similar attention.

Though the PC is clearly the best platform for Payday 2, you can have a rollicking good time regardless of what system you're using. The systems and mechanics all have small flaws and limitations, but they come together to set the stage for exciting heists that you'll want to pull again and again. As long as you can find some felons to fight alongside, Payday 2 is an addictive and challenging criminal pursuit.

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The Good

  • Captures the drama and satisfaction of daring heists
  • New skills enable new tactics
  • Element of randomness keeps you on your toes

The Bad

  • Some randomness is due to bugs
  • Reward pipeline is problematic
  • Friendly AI is all but useless

About the Author

Chris Watters doesn't do much of his home gaming on PC as a matter of comfort, but for Payday 2, he makes an exception. A heist without headset chatter is a breeding ground for Waingros.
191 Comments  RefreshSorted By 
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Morphine_OD

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AI is not useless, it's perfect for covering you, it's just useless in case of stealth heists

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deactivated-5ed5ff7933d88

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@Morphine_OD And when it comes to carrying ANYTHING. In the first Payday couldn't you direct your team to carry stuff? Or am I remembering that wrong?

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Morphine_OD

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@cjtopspin don't ask me, I haven't played it. AI companions were added to Payday 2 very late in development, after a petition from gamers, so no wonder they can only tank damage.

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shakensparco

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Good review.

5 • 
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DarckArchon

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I just wish it wasn't so Grind based at times (Looking at the mods/attachments acquisition). That and despite the AI team mates handle during fire fights okay, you need help for other things too not just that (For Stealth, Carrying Bags, fixing Drills....).

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Unetteh

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Edited By Unetteh

About time you guys made a review.


11 • 
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AnarchyPony

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Edited By AnarchyPony

Is anybody else getting tired of this motherfucking pikmin 3 ad on this motherfucking video player!?

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wgerardi

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@AnarchyPony Variety would be nice haha

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lilmcnessy

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Edited By lilmcnessy

@AnarchyPony I hate all of them World of Tanks, snap Dragon etc. This ad system doesn't seem to consider the geographical demographic.

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Dreammosaic

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@AnarchyPony Never seen it, download adblocker.

27 • 
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u1tradt

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@Dreammosaic @AnarchyPony You should consider whitelisting Gamespot at the very least. The ads are these guys' bread and butter and if we all blocked the ads on this site then they wouldn't last very long.

It's a very simple way of supporting them and it doesn't cost you a penny.

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AnarchyPony

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@Dreammosaic @AnarchyPony Okay! I will! Hey, that's much better.

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digits52

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Edited By digits52

@Dreammosaic @AnarchyPony jesus... does not everyfukn1 kno about adblocker yet!?

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lilmcnessy

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@digits52 I blame adBlocker for the rise in ads

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mred1289

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should be able to buy gun parts instead of randomly getting one i wanna hook up my car 4 aka ( M4 carbine ) and get a damn silencer already its really holding me back

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deactivated-5b81a16c86248

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Card system Sucks!

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advocacy

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I really like this game, but replaying Ukrainian Job or Nightclub on Overkill over and over again just to level up is getting mighty tedious.

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mred1289

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@advocacy dude i thought i was the only one! me and my cousin do the ame missions cuz there quick and clean to the point where do it stealthy already,just need 2 other people who are not complete morons to get shit done....( framing job) ( big oil )

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jinzo9988

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I would've given it a 7.5 personally. Without the random lottery item system you can chew through this game real fast and have nothing left to shoot for. You can see every level in the game in under 10 hours if you really wanted to... so what's left after you beat them all? The weapon mods and mask modding is all that's left since there's no PvP or anything remotely interesting.

I think in terms of level design the game has actually regressed from the first game. Sure, there are more "levels" in this one but they all feel incredibly small and closed off. Imagine stationary set-piece battles... I mean that's all this game literally is. There's no thrill of being chased what so ever, which is something I think is missing. You get a small piece of it when you're trying to get to the escape vehicle and you've got a street covered with cops to cross, but meh.

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Xenrathe

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@jinzo9988 Yeah... green bridge & heat street. Those were definitely the hardest of the maps and it's sad they didn't have any maps similar to them.

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jinzo9988

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@Xenrathe @jinzo9988 Yeah, I missed that. You were actually going places in Heat Street. I was honestly expecting that same sort of feel but on a bigger scale. All you get in this game is closed off street corners or literally 1 building and the immediate area around it.

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SonicNextGen2

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@jinzo9988 Gamespot has stopped using the .5 scale and is using whole numbers now. :D

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OHGFawx

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@SonicNextGen2 Since when? Or are you just joking?

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Necrotron

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@OHGFawx @SonicNextGen2 I think that's an upcoming thing they mentioned in the community chat about the website update a couple days ago.

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Brean24

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I don't get it. How does this get a worse score than the original? It seems like a step up.

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00LiteYear

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Anyone feel the Dark Souls inspiration the producer mentioned?

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mrfaceman23

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@00LiteYear only on failed pro jobs

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SoulSnare

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just played with my friends!

seriously the most fun game for while!

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Lambchopzin

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Edited By Lambchopzin

This game is a blast if you can find 3 friends to play with and who are willing to play as a team and really play to the games strengths. That said, if you are willing to put up with the likelihood that you are going to run into frustrating groups every once and a while and the very blatant flaws the game has (the lottery system being the worst offender imo) it's still a very entertaining game even if you can't reliably field a full squad of buddies. Your mileage may vary depending on factors that are kind of out of your control, which is a bit frustrating but it's the nature of online co-op unfortunately.

This is not a game I would recommend people binge on, though. The repetitive nature of it means that you are going to burn out on it much quicker if you play excessively. It can also start to feel very grindy.

7 seems fair to me. Keep in mind that the developers are patching bugs on a regular basis and have said they will be adding more content for free as time goes on, so think of that what you will.

Really wish they would just remove the lottery system. It's clearly been implemented to artificially pad the game, but it certainly makes the game more frustrating. Would rather just be able to buy the attachments I want or barring that have some other method of reliably getting specifically what I want. They can keep the the lottery system for mask customization, since that's kind of just a fluff/novelty feature anyways.

6 • 
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omghaxor45

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Edited By omghaxor45

good score, but i still love this game. I wish there were still 4 AI

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mrfaceman23

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i for one love this game me and my 3 friends have loads of fun ill admit it has bugs(can be fixed with patches) and i hate the whole random card select for mods and masks but overall as a coop game its very good and very fun now ill admit i hate random people joining in but i invite them to the party but this one guy came in shot around and set off an alarm then left SMH but overall i think it is great as for the same heists over and over again thats not true maybe the same map but as you upgrade your character you get better and better and the heists get easier and easier for a small company to have made this im pleased extremely pleased and it was only $40 bucks screw the whining and complaining i think i would have gave it an 8 but of course that would be because of many other factors Gamespot wouldnt include

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Dreammosaic

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Edited By Dreammosaic

Little higher than I would give it at this point. I am 56 hours played with the game and still haven't received several mods I am looking for. Tack on things missing that were supposed to be in with launch and the reusing of some maps (5 "different" heists in the same bank), the sometimes frustrating Crime.net search system and I would drop it to a 6.

Has the potential to be great but as it is, it needs work. They say they are adding stuff, lets hope they put it in soon.

4 • 
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RepoxMan1225

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Edited By RepoxMan1225

Fun as hell co-op game. Awful single player game. The friendly AI is horrific.

13 • 
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fobbs69

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Edited By fobbs69

Probably a better score than it deserves. The concept is great and has soo much potential, but its ruined it by you doing the same thing over and over and over and over just isn't fun, but im sure COD fans will love it.

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MysteryJ0ker

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@fobbs69

If you played this like those idiots in COD, you'll die. Then again, those same people would play on easy mode rather than ramping up the difficulty

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wongph

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I found AI's are more useful than random ppl

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wiiutroll

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Edited By wiiutroll

@wongph lol

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Tripwolf

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Edited By Tripwolf

I liked the game (beta tested) but there just wasn't enough there for me to buy it. If they would have included a full single-player campaign I would have picked it up.

The co-op can be a lot of fun if everyone is on the same page but joining random strangers can make your time pure Hell. Random kickings and people setting off alarms being the worst offenders.

14 • 
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Morphine_OD

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@Tripwolf random kickings are not so random,

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wongph

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@Tripwolf the game is not complete. they are still adding more heist. some for free while some are not


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SkytheWiz1

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@Tripwolf Its setup is not unlike L4D, to be honest.

I'm enjoying it, though.

2 •