Review

Payday 2 Review

  • First Released Aug 13, 2013
    released
  • PC
  • PS3
  • X360

If you can keep it together when the plan falls apart, crime really does pay.

In crime, as in game development, things don't always go as planned. A suspicious passerby might call the cops in early, and then those cops might phase through a wall. The loot you expect to find might not be there, and the end-of-heist reward you're hoping for might never arrive. Civilians might try to flee in the middle of a firefight, or they might disappear through the floor.

And yet, despite the potential pitfalls and the actual flaws of Payday 2, things have a way of coming together. The tension of planning and keeping things quiet, the excitement of asserting control when all hell breaks loose, and the satisfaction of a successful score outshine any dull spots, making Payday 2 an immensely enjoyable way to team up for a life of crime.

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As part of the four-man crew of Hoxton, Chains, Dallas, and Wolf, you are contracted to do jobs by a dude named Bain. He sets you up with various shady characters and presents you with a city map of constantly changing opportunities. There are around 10 distinct jobs that pop up regularly with varying difficulty levels that affect how hard and how lucrative they will be. Some are stand-alone gigs, like bank heists, store robberies, and nightclub burglaries, while others span multiple days and involve stealing art, cooking meth, transporting drugs, dealing with gang members, and stealing from senators.

Mission objectives are generally clear, though there are a number of subtleties to contend with as well. Some challenges can be mastered by experience; it won't take you long to memorize the floor plan of the bank, and you quickly become familiar with the penalty for setting off alarms in the art gallery. Others require you to be flexible; cameras and security guards aren't always in the same place, and even doors, safes, and getaway spots can vary from mission to mission. This mix of constancy and variability does a great job of making you feel more confident with each mission while simultaneously keeping you on your toes. You can never be perfectly prepared for a job, and that's the way it should be.

Unfortunately, there are also some things that are more difficult to prepare for. Strange happenings with civilian and police character models, walls that you can pull solid objects through, and other technical oddities crop up throughout Payday 2. They usually have only minor effects on your criminal activity, but they do add a sour note to the otherwise welcome unpredictability. Such issues aren't likely to derail your heists, but they are occasionally enough to turn your stealthy infiltration into a messy affair.

Keeping things quiet is one of the biggest challenges of Payday 2 because so much can go wrong. A suspicious civilian might see you put on your mask. A security camera might spot you at a distance. A guard might round the corner when you're not expecting it. The guy on the radio might not believe you when you pretend to be the guard you just knocked out. Or someone, somewhere might hear the tinkling of broken glass, and before you know it, the cops are on their way and your escape van has bugged out. Completing a job without the cavalry showing up triggers a rush of giddy satisfaction, but more often than not, you're going to have to shoot your way out.

Sometimes being a good teammate involves a lot of shotgunning.
Sometimes being a good teammate involves a lot of shotgunning.

Once the alarm has sounded, the cops are on their way, but you can still manage the situation. Taking civilian hostages delays the armed escalation, keeping the really tough enemies at bay for a while. Moving your loot to a defensible position, closing the metal shutters on a store, or finding planks to board up a window can help you hold out while you wait for your drill or lock pick or computer hack to work its magic. Meanwhile, the cops come at you, and you gun them down in droves. The gunplay is solid and the AI is aggressive, but combat is more of a war of attrition than a contest of skill. Stick around long enough, and you will inevitably be overrun, no matter how skillfully you delay and fend off the advancing waves. On tougher jobs, there is more loot to grab than you can easily get away with, tempting you to try to hold out a bit longer to get a fatter payday. Get too greedy, however, and all is lost. Payday 2 channels this classic criminal conundrum nicely, right down to the heated mid-battle disagreements between team members.

And you must have human team members if you hope to succeed at any but the most basic jobs. Friendly AI characters shoot cops and revive downed players just fine, but they don't attempt much else. Playing with a team allows you to plan your approach, adapt to the situation better, and get away with more loot. The limited number of maps means that most players have a good idea what to do and when to do it, but being able to communicate is still very important. The PC is the best platform to find talkative teammates using either voice or text chat. The Xbox 360 is the runner-up thanks to the prevalent headsets, while the PlayStation 3 lags far behind with very few talkative players.

Being on the same page as your crewmates also allows you to bring complementary skills to each job. The basic equipment options let you replenish health, resupply ammunition, jam electronic signals, or set explosive traps. As you level up and earn money and experience points, you unlock new purchasable weapons for your arsenal and are rewarded with skill points that you can put toward a variety of abilities which also cost money. (Sense a theme?) Some of these skills merely make you better at what you can already do, letting you do more damage and take less, move more quickly and quietly, and perform a variety of contextual actions more efficiently.

Who knew drug trafficking involved so much running?
Who knew drug trafficking involved so much running?

Other skills open up entirely new strategic possibilities. Wielding a saw as your primary weapon lets you cut through some doors and crack open ATMs. Why kill a guard when you can intimidate him into handcuffing himself or convince him to fight on your side? Reviving teammates from a distance, converting your trip mines into safe-blowing charges, equipping an automatic sentry gun, and bagging and hiding bodies are just some of the other abilities that can completely change the tempo of your jobs. It's rewarding to work toward new skills and exciting to put them into action.

Tailoring your weapons to the job at hand can also be gratifying, but the path to satisfaction isn't as reliable. You unlock weapons steadily, but weapon attachments like scopes, suppressors, stocks, barrel extensions, and the like are only doled out in an end-of-round lottery event. You may get a nice new gun attachment, but you might instead end up with a small cash bonus or materials to craft a new mask. Mask crafting is an amusing, if expensive, diversion, but this random reward system can be frustrating for players looking to improve their arsenal. Even a simple suppressor can be hard to come by, making stealthy successes even more unlikely. Some of these imbalances have been addressed in patches, while other issues persist. The PC and PS3 seem to be the most frequently updated versions, with the Xbox 360 yet to receive similar attention.

Though the PC is clearly the best platform for Payday 2, you can have a rollicking good time regardless of what system you're using. The systems and mechanics all have small flaws and limitations, but they come together to set the stage for exciting heists that you'll want to pull again and again. As long as you can find some felons to fight alongside, Payday 2 is an addictive and challenging criminal pursuit.

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The Good

  • Captures the drama and satisfaction of daring heists
  • New skills enable new tactics
  • Element of randomness keeps you on your toes

The Bad

  • Some randomness is due to bugs
  • Reward pipeline is problematic
  • Friendly AI is all but useless

About the Author

Chris Watters doesn't do much of his home gaming on PC as a matter of comfort, but for Payday 2, he makes an exception. A heist without headset chatter is a breeding ground for Waingros.
191 Comments  RefreshSorted By 
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nomailx

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The Bad:"Friendly AI is all but useless." ???

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CincoToes

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@nomailx It means your computerized teammates suck.

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PereM03s

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@CincoToes @nomailx It means that the AI is usefull, just read it again, you'll see

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Chris_Watters

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@PereM03s @CincoToes @nomailx In this usage, "all but useless" means "almost entirely useless." It's one of the ways "all but" can be used as an idiom. http://idioms.thefreedictionary.com/all+but

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GSyynoandnoyyGS

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@nomailx if you played the singleplayer mode, you'll know what it means

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lucutisborg

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Edited By lucutisborg

Game is a lot of fun with friends, voice chat makes it even more fun, aside from the tactical benefit of being able to call out enemies etc. Quite a few bugs present, not least of which are the NETWORK bugs (not mentioned in the review for some reason) leading to random dropouts and disconnects which seem to affect an unlucky random group of people more than others. Some of the enemy AI behavior is strange to the point of OP, including the "eyes in the back of the head" phenomenon you'll encounter on the "Framing Frame" mission particularly.

Major problem is some three day missions give out same XP and money as some one day missions that can be completed in 30 seconds or less even on hardest difficulty setting if you have the right equipment... I believe they fixed that by buffing xp and money payouts in a patch a few days ago, but haven't played much since then to confirm.

Also, the game desperately needs more missions. As reviewer said, there are about 10 missions, some of which are multiday. Far too few to sustain gameplay beyond 1-2 weeks of consistent play. There were some rumors floating around Steam/in-game that a lot of content was dropped to ensure earlier release -- was it worth it though? Don't think so. The achievement system is enticing enough to warrant revisiting maps, probably on easier difficulty settings, to try and complete them for whacky-fun. Replaying missions at higher levels can also be fun since you can now do them in stealth, but there are a limited number of missions on which you can do this as there's usually too many AI characters around.

Another minor issue is how missions appear: no actual way to select mission and difficulty directly, have to hang around waiting for your desired mission to pop up on the "browser" - devs may have done this to prevent everyone just sitting and repeatedly doing the 2-3 farming missions which are good for leveling up. Don't think this is to do with "realism" as sometimes it is good-paying missions that are slow to appear, sometimes it is really low-level missions that take time. This is a design flaw, not a planned mechanic.

Overall pretty fun, I think 7.0 is a correct score.

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brainiac1988

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Ive never seen a cop or civilian disappear... Also I think cops AI is not that bad.

Friendly AI is horrible on the other hand. But hey this is meant to be a co-op game.


With that in mind, I give this game an 8.

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eddieham13

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Edited By eddieham13

@brainiac1988 Still no excuse for bad AI.

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DefinitivePlus

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@eddieham13 @brainiac1988

Actually, think of the success of Left 4 Dead. Both 1 & 2 had pretty pitiful A.I. No one really took notice because the majority played the game co-op.

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brainiac1988

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@eddieham13 its meant to be a co op game. so yeah thats the excuse.

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Getesh

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Granted chris probably played an earlier version, the game since it has been released has seen patches with regularity. There are already people who have soloed heists with certain builds as well so doing missions solo also has a sort of built in challenge as well.

I've enjoyed it so far, sure you get the random idiot if you don't have friends, but sometimes you just make new ones if you're good enough.

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charlesdao

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Great review Chris!

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Xenrathe

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Edited By Xenrathe

Not to suggest these didn't happen to the reviewer (or that this game doesn't have bugs), but I've been playing since beta and have never encountered any of the bugs mentioned, the cops 'phasing through walls' or civilians sinking in the game or bugged escape.

Furthermore there is literally no reason to play with the friendly AI. Payday 2 is a co-op shooter, among the best ever made. That is, however, the beginning and end of its gameplay experience. Which means that you buy it because either you have friends you want to play it with, or you're good at making friends online. Barring that, there's little reason you should get Payday 2.

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Dang_Man

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SO MUCH FOR THAT

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akozar

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One of the funnest co-op games I've played. A true blast to play with friends, despite bugs and poor AI. (Fairly) budget games don't get much better than this! Bravo to Overkill for innovating and bringing out constant updates since launch :)

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eddieham13

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@akozar You haven't played many indie games then.

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Jacanuk

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Edited By Jacanuk

@bahamut_au Perhaps in a very strange and dark alternate universe. In this one Chris Watters is actually very very very generous with his critic and score, this game is no higher than a 4.5-5.5. It has serious bugs and lacks so much its insane its been released.

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LittleSaintGoph

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@Jacanuk @bahamut_au It's a budget game hahaha

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WolfGrey

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@Jacanuk @bahamut_au

Ya just got it, works just fine.

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lucutisborg

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@Jacanuk @bahamut_au It's definitely no 8, but 4.5-5.5? Grow up, man.

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deactivated-5b19214ec908b

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@bahamut_au

Not really. The game is very buggy and the A.I is pretty crap. Those are some some big problems.

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lilmcnessy

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@toast_burner @bahamut_au It's not very buggy, and the A.I. is actually pretty good. They actually appear to use police like tactics. The only dumb ai would probably be the allies.

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kamikazeespleen

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I played the hell out of the beta but I would agree that 7 is spot on. On release, there is a ridiculous amount of bugs that have still not been fixed (on PC at least) and the server browser is beyond stupid. You might have to wait over 2 minutes to find the specific contract you want. You should be able to just pick them from a list when you want.

Many things have been improved on the first one like leveling, weapon customisation and level variation but it is still far from perfect.

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Harrason

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@kamikazeespleen The contract waiting is probably meant to simulate the fact that certain contracts are hard to come by, especially the ones that rewards more.

Some people will like it, others will hate it.

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kamikazeespleen

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Edited By kamikazeespleen

@Harrason @kamikazeespleen Yeah I can appreciate that but if you want to make a quick game, it might take a while to find anything. I'm all for realism but this just makes the game a bit annoying personally :p

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johnconnor333

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7.0 is generous. I'd give it a 5 at best. I keep playing because of the concept and music, but it's glitches galore. the cops have zero AI, and you'll see them disappear in thin air. Much more to say, but it's not worth it.

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SoreThumbsBill

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Cool masks!

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KnightSparda

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Who uses britney spears as a gamertag...? (05:00)

(also, game looks fun with friends)

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u1tradt

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I knew this game would get a 7 or 7.5. Looking at all the gameplay footage it's clear to see that the game has a unique premise but looks unpolished.

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Nomadic7

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great game when you can get on... having so many connection problems when there's more than two people

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greek5

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With a few friends this game gets a 9.0 in my opinion.

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ShinobiMedic

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Edited By ShinobiMedic

Quite a good game for the cost.

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Jawehawk-DK

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Go back to CoD Chris!

I'm sorry, but I can't take anyone who gives good scores to CoD games and call them innovative, seriously.

9 • 
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johnners2981

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@Jawehawk-DK This game does only deserve a 7 or 7.5, he got it spot on. Good game but not quite great. Stop comparing this review with his previous ones.

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stev69

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@johnners2981 @Jawehawk-DK If anything Chris was overly generous, the AI is worse than terrible.

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SipahSalar

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Edited By SipahSalar

I'd play it if it werent for those UGLY UGLY masks.

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lilmcnessy

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@SipahSalar That's what threw me off the first game but I like you can customise them in this.

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TrueBloodish

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@SipahSalar personally, i love the mask aspect of the game. But each to their own i guess :)

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MrStygian

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@SipahSalar I thought they were kinda cool looking.

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fredwv

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7? meh... at least it ain't a 4.5 :p

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Scorchstar

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GameSpot why are all your reviews so late. On other sites we get reviews before the game is even released!

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AndrewClark1

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Edited By AndrewClark1

loved Payday 2.

___________________________

Payday 2 Glitches

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samsungx360

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I like Chris Watters reviews.

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wgerardi

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Edited By wgerardi

@samsungx360 Yeah, I really like Chris Watters... but his Spec Ops review :|

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ivan_osorio

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@wgerardi @samsungx360 I really think Spec Ops was one of the few cases where the review was for all intents and purposes, just plain wrong. Sad really, considering the game is extremely ace. Specially the storytelling and how it handles player decisions..

Personally, I really find it hard to take some of Chris' words seriously on some reviews because of that incident.

Oh well...

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kachal

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@wgerardi Spec Ops review is done by Kevin Vanord

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wgerardi

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Edited By wgerardi

@kachal @wgerardi Kevin would never do anything that hurtful :p

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jawslover

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Edited By jawslover

@kachal @wgerardi http://au.gamespot.com/spec-ops-the-line/reviews/spec-ops-the-line-review-6384439/

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FarQall

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Ok but is this game fun for those who played it?

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deactivated-5ed5ff7933d88

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@FarQall Agreed. Solo it sucks...with pubs it is a pain - you can rarely stealth missions...but with a dedicated group you can pull some elaborate and very coordinated heists. The tension is pretty high when you try to stealth a mission with a team and, if it goes to shit, the aftermath is intense.

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samsungx360

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@FarQall It is average fun when you play it alone. It is above average when you play it on the internet with random people and it is awesome when you play it with at least 2 friends.

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