NET:Zone Review

NET:Zone brings absolutely nothing new to the table. At best, it's a souped-up Myst clone.

As a reviewer, at least once a month I play a game that brings up two questions: First, what in the world were the developers of this game thinking? And second, is my boss trying to punish me? NET:Zone evokes this line of questioning by presenting a horrific game that is outdated, boring, and frustrating all in one lovely little package.

NET:Zone brings absolutely nothing new to the table. At best, it's a souped-up Myst clone, but I'll give Compro Games the benefit of the doubt by admitting that a lot of adventure games could be classified as "A Souped-Up Myst Clone™." NET:Zone is set in the world of virtual reality, and as you might expect, it takes place in a 3-D rendered world. The game uses a first-person perspective, which allows you to pick up and manipulate objects by pointing and clicking on them. Movement is achieved by clicking on unobstructed spaces, which enables you to "step" ahead in long strides. This is a bear since you have to find the right place to click to move to a different area. Sometimes you click on one place in a screen and you are taken a little farther than you would have liked to go, or not far enough - and suddenly moving around turns into a complex science.

The game's main problem is not that it employs a tired and overused interface, but that its Net-based, geeky VR content is way too technical, cliched, and generally uninteresting. In this gaudy 3-D world, many of the puzzles set before you are solved using whiz-bang gadgets such as "Diagnostic Module Enhancers", "cygotes", and "radix capsules". It's a hassle to remember what these things are, never mind trying to figure out what in the world to do with them. It almost seems like the game is custom-made for Bill Gates. Puzzles consist of things such as running a diagnostic test on a Zeppelin to the cliched Internet problem of eliminating viruses. After forcing myself to play this game for many long hours (which seemed like weeks), all of the terms attached to items in my inventory and to important things in the game simply gave me a headache.

Aside from the well-composed, moody CD soundtrack, NET:Zone fails horribly in every area. Sadly, figuring out the number of different possible number combinations in an IP address can be a more entertaining 'Net activity' than playing NET:Zone.

The Good

  • N/A

The Bad

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