NCAA Football 2003 Review

EA Sports' NCAA Football 2003 captures and executes all the elements of the college football experience incredibly well.

Fight songs, rivalries, and pride--they're all key aspects of the college football experience. EA Sports' NCAA Football 2003 captures and executes these elements incredibly well, making it the definitive college football gaming experience. You can participate in famous college rivalries, take your favorite team through the regular season, or even build a program from the ground up. There's so much to do that at times it can seem overwhelming, but that shouldn't deter anyone with the slightest interest in college football from picking up this game.

If you have any interest in college football, this is your game.
If you have any interest in college football, this is your game.

NCAA Football 2003's most impressive feature is the dynasty mode, in which you essentially take full control of a college football program. After you select your team, you'll have the option to select redshirt players, engage in preseason games, or just head off into the season. From there, you can decide whether or not you want to simulate individual games or play through the season yourself. If you're using a team that doesn't exactly have the highest prestige level, then you'll want to manually play through as many games as possible. Otherwise, your team will undoubtedly end up with a losing record, reducing the chances for a successful off-season of recruiting. Depending on your performance during the season, and the subsequent ranking you receive, you might get to participate in one of the prestigious bowl games or even fight for the national championship.

At this point, the dynasty mode may not sound all that different from just a regular season mode, but when you go into the off-season, you'll start to see the depth that the dynasty mode has to offer. The first task at hand is to see which of your players are graduating or leaving over the summer and then decide which positions are the highest priority. For example, if you see that your starting quarterback is leaving after the season, and your backup isn't exactly the greatest, then you'll want to start your search for a recruit. It's also worth noting that any players leaving the school can be imported into Madden NFL 2003, so you can continue to develop their careers. NCAA College Football 2003 lets you scout recruits from various states, and it will give you general information on those players' abilities. If you see a player that you're interested in, you can select him and see what his top three choices are and what his level of interest is in attending your school. You can also spend recruiting "points" to visit that player's coaches and then spend even more points by making follow-up phone calls. Not surprisingly, players in the Midwest or on the East Coast are generally much less interested in attending schools on the West Coast, and vice versa, so you shouldn't really waste your time trying to get those players if your program doesn't have a high level of prestige.

You'll be able to run traditional college plays and formations.
You'll be able to run traditional college plays and formations.

Shortly thereafter, you'll receive a list of players (or in some cases you won't) willing to come to your school. Then you get to move on to training individual players, cutting the roster, and selecting starters. When you're finished with that, you'll get to play through another season in the hopes of going to a bowl game or to the national championship or even winning the Heisman Trophy for one of your players. There's quite a lot of information to keep track of--so much, in fact, that casual football fans may be a little too intimidated by what the dynasty mode has to offer, in which case the "simulate" option (which runs a little faster on the GameCube than in PlayStation 2 version of the game) becomes a valuable feature. But again, if you're using a team with a low prestige rating, it will take a very long time for you to build a respectable program.

The dynasty mode will be a major attraction for most college football fans, but there are a few other entertaining options as well. NCAA Football 2003 has a rivalry mode, which includes a list of the biggest school rivalries in the country, ranging from Cal and Stanford to Army and Navy. You can simply go into this option, jump right into one of the games, and possibly compete for one of the corresponding trophies, which you can add to your trophy display. There's also a mascot-game mode, where you can play an entire game using mascots, but unfortunately, not every school is represented.

At the most basic level, NCAA's gameplay is identical to Madden NFL's. On offense, you can sprint, use stiff-arms, and perform various juke moves to shake off defenders. You can also call different audibles (which can be adjusted by going into coaching options) while at the line of scrimmage. Of course, the most obvious difference between the NCAA gameplay and the Madden gameplay is the option, where a quarterback runs parallel to the line of scrimmage in hopes of luring linebackers in so he can pitch the ball off to the tailback. However, it'll take a few games before you get to the point where you can execute an effective option play, so expect to take a few losses when you're first trying it out. Even if you don't like the option, you'll find that basic running plays are highly effective--probably a little too much so, beyond what you'd find in a real-life college game. You can basically pound the ball right up the middle of the line using three or four different run plays and have a decent game, especially with teams that use the power-I formation. The AI never really seems to pick up on the fact that you're relying almost entirely on running plays. There will be a few occasions when a linebacker will break through the line, but it doesn't happen enough to break you from your rotation of run plays.

Casual fans can jump right into a rivalry game...
Casual fans can jump right into a rivalry game...

Even more emphasis is placed on run plays because the passing game (both on the offensive and defensive sides of the ball) has been improved. It's much more difficult to find that one passing play you can always rely on. In the previous version of NCAA Football, throwing to a receiver running an out pattern would frequently get you seven or eight yards, and while this can still be useful, you'll find the cornerback AI is much more adept at swatting down passes. In fact, the defensive-back AI in general is quite good--you'll see a safety dive for a ball after it's tipped into the air, or you'll see a linebacker just bat down a strongly thrown pass. Additionally, passing is pressure-sensitive, so you can throw a bullet and risk it bouncing off your player, or you can float the ball in the air and hope that your receiver comes down with the ball. In either case, it pays to be precise, which is why the running game is so important.

On defense, you can make general shifts to the defensive line to compensate for a run play, or you can call different audibles to change your coverage. If you're playing as a defensive lineman, then you can execute swat or swim moves to try to get out of the grip of an offensive lineman and then attack the quarterback. Tackling has been refined so that smaller players, like defensive backs, will have a much more difficult time taking down a fullback than, for instance, a linebacker would.

The GameCube version of NCAA 2003 looks great. The game runs slightly better than the PlayStation 2 version, but you may notice a few visual glitches here and there--the chin strap underneath player helmets occasionally flickers, and you'll see some of the player models shift between high- and low-polygon versions during PAT attempts, but these are usually rare occurrences. Generally, the player models look quite good (though, some added facial expressions would certainly help remove the zombielike trance on some player faces), and the stadiums are nearly exact representations of their real-life counterparts.

...while hard-core followers can start building their programs.
...while hard-core followers can start building their programs.

The play-by-play has also been improved in NCAA 2003. The play-by-play man does a great job of calling the on-field action, and the two color commentators will chime in with a few quips here and there. Thankfully, there's not much repetition in the dialogue coming from the booth, but occasionally one of the comments will seem out of place, particularly after a failed two-point conversion attempt when the score is lopsided. It's also worth noting that there are plenty of fight songs in the game, and most are quite good, but it would've been nice to have even more schools represented.

EA Sports' NCAA Football 2003 is undeniably a great college football game that should appeal to both the casual college sports fan with its readily accessible rivalry mode and the most hard-core followers of the sport, who will no doubt spend countless hours in the game's dynasty mode. If you're even the slightest bit interested in college football or even the sport of football in general, then NCAA Football 2003 is certainly worth your time.

  • View Comments (0)
    The Good
    N/A
    The Bad
    8.8
    Great
    About GameSpot's Reviews
    Other Platform Reviews for NCAA Football 2003

    About the Author

    NCAA Football 2003 More Info

    Follow
  • First Released Jul 20, 2002
    released
    • GameCube
    • PlayStation 2
    • Xbox
    To put it simply, EA Sports' NCAA Football 2003 is a college football fan's dream.
    8.5
    Average Rating670 Rating(s)
    Please Sign In to rate NCAA Football 2003
    Developed by:
    EA Sports
    Published by:
    Electronic Arts, EA Sports
    Genre(s):
    Simulation, Sports, Team-Based, Football (American)
    Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
    Everyone
    No Descriptors