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Mortal Kombat 11 Review - The Right Fight

  • First Released Apr 22, 2019
  • Reviewed Apr 22, 2019
  • PC
  • XONE
  • PS4
  • NS

This review has been edited to remove any unnecessary instances of the letter K.

The new big bad in Mortal Kombat is named Kronika, and she's causing a ruckus by messing with time and rewriting history. Characters are getting erased or colliding with their past selves, while alliances are reverting and new ones are being made--it's the kind of chaos that's ripe for conflict. Nothing that happened with Mortal Kombat before really matters anymore; the series is giving itself a clean slate, and not just with the lore in the story. NetherRealm's multifaceted fighting system has been streamlined, and comprehensive tutorials and practice functions are focussed on making sure no matter where you're coming from, you're well-equipped to dive deep into Mortal Kombat 11.

It's hard not to get excited about the story mode in a NetherRealm game given the studio's history of crafting involved narratives, and Mortal Kombat 11 unsurprisingly delivers an entertaining and polished blockbuster-style cinematic experience with its tale of Kronika's time-bending antics. Combat is woven in with a number of cutscenes, though you'll probably spend more time watching well-choreographed action rather than participating. But the story is a great primer for some of the series' more popular characters nonetheless, and the joys of Kronika's time manipulation means that even if you're a passing fan and aren't up-to-date with all of the wacky stuff that's happened in the universe lately, you can still get a kick out of seeing classic versions of familiar faces, who are just as baffled as you about what's happened to their future selves since.

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Watching the character interactions between young and old selves are a highlight, and with the exception of a somewhat flat Sonya Blade, the solid performances are endearingly sincere with some unexpected moments of introspection. By the time it ended I was eager for more--more of Johnny Cage being embarrassed by his younger self, more of the bromance between Liu Kang and Kung Lao, the sappy dynamic between parents and children. But the story mode hits that perfect balance of being just enough and not overstaying its welcome. The plot conceits are regularly ridiculous, especially when family members and lovers get into fatal tiffs, but it's a delightfully bombastic and outlandish visual spectacle if nothing else.

Mortal Kombat 11's eclectic roster includes a solid selection of the series' iconic fighters, along with some of the great additions from Mortal Kombat X, like gunslinger Erron Black and the grotesque insectoid D'Vorah. Three brand new characters do their best to help the lineup branch out--Geras is an imposing heavy with the ability to rewind and manipulate time, Cetrion is an elder god with flashy elemental projectiles, the Kollector has a wonderfully unsettling and bamboozling six-armed demonic design--and they all add an inspired diversity to the familiar roster of magical ninjas and military hard-asses. Character variations also help to keep things diverse. A returning concept from Mortal Kombat X, each character can select between different sets of special moves that alter their playstyle. You can now customize these loadouts in MK11, but only two predetermined movesets are acceptable for serious competitive play. Even so, it means there are a few things to consider when picking which fighter to use.

Some key changes streamline the mechanics of MK11, resulting in a fighting system that feels more active and aggressive than its predecessors. The special meter system has been simplified, allowing for amplified maneuvers to be used at almost any time--gone is the idea of needing to hold back and save up two or three bars of a meter to perform a particular kind of technique. Separate meters for offensive and defensive techniques, along with rapid recharge rates, mean they can be used more liberally, too. "Fatal Blows" replace MKX's X-Ray techniques, serving as a last-ditch comeback mechanic that can be activated once per match when your health is nearly depleted, adding a heightened tension when things get down to the wire. Significant block damage discourages you from being overly defensive, while learning the perfect-timing demands of the "flawless block" system is encouraged to mitigate some damage and open up turnabout opportunities. Running and stamina meters have been removed and dash distances feel shorter, honing MK11's focus on always being within striking distance of your opponent. All of these tweaks mean there is rarely a low moment in a Mortal Kombat 11 fight.

If you're new to the series, learning all those intricacies of the fighting system, special moves, and combo strings for characters can be intimidating. Fortunately, Mortal Kombat 11 does a lot to help onboard you to almost all of its concepts. Following the good work seen in Injustice 2, Mortal Kombat 11 features a comprehensive series of fantastic practical tutorials, with everything from teaching you basic attacks to more advanced lessons on managing the ebb and flow of a match, strategies on how to change or maintain the dynamic of a fight (like dealing with corners or projectile spam), and how to approach building your own combos. What's more, there are also a series of tutorials that succinctly break down expert-level concepts, such as one that shows you what frame data is and how it works in clear, visual terms. Not only that, there are lessons on how to interpret that information and use it in a practical scenario--it'll teach you what makes a move "safe" or "unsafe," how to create pressure in a fight, and even how to perform frame traps. It's an impressive resource that doesn't just give you a better understanding of Mortal Kombat 11's systems, but a deeper understanding of fighting game mechanics in general--knowledge that you can take to any other title.

Character-specific tutorials exist, too, and are more than just a simple rundown of all available techniques. These helpful lessons focus on the most useful and practical abilities and combos for a particular character and give you suggestions on when to use them, the pros and cons of doing so, and what you could follow up with. Furthermore, the in-game move lists are incredibly comprehensive, providing all sorts of helpful data for each move's properties, so you can easily discern something like which of your character's moves has the quickest startup. It's valuable information and knowledge that NetherRealm has been building upon in its last few games and is presented at its best in MK11. Of course, if you're the kind of player that couldn't care less about the advanced stuff and just wants to jump in and see blood spilled, Mortal Kombat 11 can certainly be just as entertaining. Predetermined combo strings, flashy special moves, and humorously over-the-top barbarity means that the game is a joy to watch and participate in, whether the players are just messing around or taking it seriously.

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In addition to the game's story mode, MK11 sees the return of Klassic Towers, a more straightforward single-player mode where you fight a series of opponents before eventually facing big boss Kronika. But the real meat of the single-player offering is the Towers Of Time, MK11's version of the limited-time ladders seen in other NetherRealm games, which feature unique modifiers that can affect the playing field, combatants, and mechanics.

When our review-in-progress was first published, the balance of difficulty seen in the Towers Of Time was in such a state that the odds were always stacked against you--negative environmental modifiers only affected you and not your opponent, AI difficulty was relentlessly high, opponents were more robust, and as a result the challenges often felt horribly cruel and unbalanced. The mode's focus on using "Konsumables," a variety of limited-use items that you can equip and activate during the fight, did little to even the playing field, and their method of attainment was too dependent on luck to even make them a reliable strategy in the first place. In fact, the drip-feed of rewards you received from completing towers were overall too meager (and random) at the game's release to justify the amount of effort they demanded.

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One week later, NetherRealm released a major patch (1.03) that acknowledged and adjusted a large number of variables related to the Towers of Time, reducing (and in some cases, eliminating) a number of unbalanced modifiers, normalizing the resilience and difficulty of AI opponents, and increasing the amount of rewards for completing activities across the board. That's fortunate, because the modifiers in the Towers of Time add genuinely interesting dynamics to MK11's already enjoyable fighting flow. One tower might pit you against a series of fighters who can poison you if they get a string of hits in, another might place a totem in the middle of the stages that electrocute whoever is standing closest. Other towers might team you up with two or three other online players to take down a particularly hardy "boss" fighter, letting you tag each other in, or perhaps assist the active fighter with Konsumables.

These kinds of challenges are a welcome exercise that push you to consider different ways to approach a MK11 fight, forcing you to, say, become extra defensive or keep a closer eye on your positioning. The variety of Konsumables--which have abilities that range from letting you call in another character to perform an assist attack, rain missiles down from the sky, or simply replenish your health--can give you extra tools to help keep a handle on the situation. But, in my experience after the 1.03 patch, using Konsumables isn't strictly necessary, so long as you're playing diligently.

As they stand at the time of writing, the Towers of Time succeed in providing an endless, compelling palette of single-player content to tackle once you've completed the story mode. The difficulty curve and number of challenges you need to tackle are reasonable enough that achieving the prizes at the end of a tower, and the end of a whole island of towers, always feels within reach. What was previously a frustrating experience at launch is a compulsive one a week later. Even the demanding boss fight-style challenges only ask you to endure one round before showering you with the payouts on offer. They're enticing pools of goods, too--the aforementioned Konsumables, character cosmetics, and large denominations of the various currencies needed to open chests in the Krypt, MK11's third-person quasi-puzzle-adventure mode designed for unlocking even more collectibles.

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The Krypt in Mortal Kombat 11 is a completely reimagined recreation of Shang Tsung's island, the location of the very first Mortal Kombat game from 1992. Exploring the location, which involves finding items to open up paths to new areas, is an exciting experience in itself--there's a basic joy in simply taking in the visual splendor of certain locations, especially if you retain any memories of Mortal Kombat's stages (although it should be noted that the Nintendo Switch version is noticeably less visually splendorous). A mess of treasure chests litter the island, requiring one of three different currencies to open them, but the catch is that aside from chests that require "Hearts," the rewards you get seem to be completely randomized. Regardless of their asking price, chests have the capacity to furnish you with something exciting, like new costumes or brutality finishers for a specific character, or something as basic as a piece of concept art. It can be a bummer to come away from a Krypt session with nothing of value for your favourite fighter, but it's at least heartening to know that the game doesn't have any avenues to let you spend real-world money to open more chests, and that your pool of currencies will continue to grow at a steady, reasonable rate by simply playing the game.

Now, it's pertinent to mention that Mortal Kombat 11 relies on a persistent online connection to keep track of progression in every single mode. Naturally, being offline means that you can't access the game's rotating Towers of Time, but it also means you won't get rewarded for playing the story mode or tutorials until you reconnect. In most cases, given the ever-connected nature of PCs, PS4s, and Xbox Ones, this aspect should rarely present any major issues, but it certainly can. There was one instance where game servers went down on all platforms, and I lost my progress on a Tower of Time. Losing progress can also be an issue if, for example, you duck out to your console's dashboard to share a video clip of a close victory, which will suspend your game and disconnect you from its servers. The always-online nature of the game can pose a much larger concern on Nintendo Switch, however, especially if you're looking to play the game in handheld mode away from a wireless connection. Even if you're content to simply hang out in practice mode or play a standard tower on the train, you'll be hounded by network error messages every step of the way.

There are a range of online multiplayer modes, of course, including ranked and casual matchmaking, a king-of-the-hill mode, and forthcoming ranked seasons, as well as private options like lobbies and the ability to use practice mode with a friend. MK11 also features tools that help you have some control over your experience--in casual matches, you have the ability to see your opponent's win/loss ratio, your estimated chance of success, and information about each player's internet connection--and the game thankfully allows you to decline a match if you think you're going to have a bad time. I encountered no major issues with online play during the game's first week, and found matchups to be fairly even in most cases, meaning fights were often heart-poundingly close. The robust online options make it a worthwhile avenue to pick a fight without the modifiers of the Towers Of Time.

MK11 isn't just a sequel for series fans and NetherRealm devotees, it's a gateway into the realm of fighting games for anyone who has a passing interest in watching ruthless warriors beat each other silly. Streamlined mechanics keep the act of fighting furiously exciting no matter what your skill level, and comprehensive tutorials encourage you to dig into the nitty-gritty. There's a diverse roster of interesting characters and playstyles, and the story mode is an entertaining romp. The randomization of Krypt rewards and the odd issue with the game's always-online nature can occasionally chip away at your patience, but Mortal Kombat 11 absolutely hits where it matters.

Back To Top
The Good
Fighting system is accessible, deep, and exciting to watch at all skill levels
Delightfully bombastic cinematic story mode
Interesting new characters among a roster of classic favorites
Character variations add meaningful diversity
Comprehensive tutorials explain fundamentals, high-level fighting game concepts, and character specifics very well
Towers Of Time are a rewarding and compulsive single-player activity
The Bad
Always-online requirement for progression can occasionally be problematic
Randomization of rewards in the Krypt can be disheartening
About GameSpot's Reviews

About the Author

Edmond loves fighting games and definitely wasn't old enough to be playing Mortal Kombat 1 on his 386DX as a kid. But now he's old and responsible enough to make sure no kids are in the room when he's playing Mortal Kombat 11. He's played roughly 20 hours on a PS4 Pro so far. Code was provided by the publisher.
217 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Speranza318

If this game deserves a 9, it's time for me to move on from video gaming.

A 9 for unoptimized graphics/performance, huge grind for cosmetics, and always online requirement. Welcome to gaming in 2019.

Avatar image for just1mohr

What are you guys saying, that MK11 is pay for limited time only? So after they shut down the servers, the game is worthless or can you still play single player & local multiplayer?

Avatar image for dolezuhe

I would like to see Mortal Kombat as open MMO world.

Avatar image for Shadowdanc3r


Avatar image for gamerhudson

surprise fun game of the year for me so far. After duds like Anthem and Days Gone, this game has been a blast especially for single player losers like me that suck at it. Tons to do, learn and unlock and it keeps me busier than most games at the moment. Plus it looks great and is smooth
The microtransactions are all simple koins you earn from fighting and exploring. Dont be an idiot and talk about something you know nothing about.

Avatar image for saltymemesoup

Anyone else care more about the political influence in the game more than the microtransactions? I feel like anyone over the age of 8 can deal with not paying for a new silly hat for their video game character.

Avatar image for randallsilver

Ah yes, Mortal Kombat 11, made for the gay community... No, read on people, let's face it. Here are the facts:

- So far, out of 25 characters, only 8 of them are female (and one bug). That's only 1/3, rounded up even.

- Of those 8 (still not counting the bug), three of them have the exact same military outfit. Maybe some emblem or colour is different, still the same.

- All of the females now have concrete B cups. Breasts are evil and should be flat and solid matter, according to MK 11.

- With the exception of Kitana, and maybe Skarlet, ALL of their outfiits are the most boring ever seen in a videogame. I mean: Jade in what is close to a freaking BURKA???

- On the other hand: most of the male fighters have really cool looking and interesting outfits.

- Male nipples everywhere. I mean: topless is a given here.

- Quite a few of them are hardly wearing anything at all. (To name but 2: Shao Kahn and the Kollektor)

And there you have it. I'm all for making sure the males are fun to look at as well, but making the girls just plain ugly? That sucks. None of the female characters are interesting to me anymore, because of the hideous outfits. And yeah yeah, I can hear you bible-thumping idiots already. No, I'm not a perv, and no, I don't play games just because the women look like expensive hookers. But what I DO like is equality between males and females looking good, and this, kind people, definitely isn't it.

Avatar image for dreadwoolf

@randallsilver: Ok are you for real? Cassie doesn't look hot? Sonya (aside from Ronda's voice)? Skarlet? Kitana? Jade (you can find the skin without the scarf easily)? What kinda girls do you get off then? What you want Skarlet's MK IX ''outfit'', that one was just embarrassing dude, you call that imaginative? There's this site called Pornhub. why don't you just go there and relieve yourself and than came back and play the game like an adult instead of being a horny teen. Their breasts are smaller because today games are more realistic. Where did you last see Pamela Anderson size breasts in real life? Get with the times or get out of the way.

Avatar image for randallsilver

@dreadwoolf: ok, no more coffee for you. Breathe in and out of the brown paper bag, slowly 😂

Second, read what people write before having a crazy fit like this, hilarious though it was to read. I mentioned Kitana and Skarlett specifically, btw. Read much?

And no, Cassie doesn't look "hot." She looks exactly like Sonya. Yes yes, daughter, whatever. And Jacqui ALSO looks the same, only with a dark skin. THREE female military outfits in one game? Between only 8 female characters?? Sorry, I'll play Call of Duty if I want that.

I do give you props for the "horny teen" reference lol. I'm 42, happily married, and my wife (who is 38, in case you want to know) was actually the first between both of us to comment on how boring and lame the females look in comparison to the males, who have really cool outfits.

I was never fond of Lara Croft's DD- cup, for example, you antagonistic douche. I don't care that breasts are B- cups, and I much prefer the new Lara to the old. I DO care that the most bloody game in existence suddenly is afraid of sexy female outfits because OH NOES! 5 people might react badly with a #MeToo !! Let's make them as boring as humanly possible!

Unlike you, I do not "get off" on drawn characters (WTF even), but as long as I'm writing this, I think I might let you know what some of my all- time favourite female characters are. Please, by all means: let me know which one has the Pamela Anderson watermelons:

- Ellie

- Jade (not the one from MK. You don't know which one)

- Elisabeth

- 2B (I am not leaving her out, even if I can predict your response)

- Aeris

- Yuna

- Sheppard

- Lilith (Borderlands, not Darkstalkers)

- Evie Frye (now THAT's a perfect example of a great outfit which even you can't complain about seeing too much skin)

Avatar image for dreadwoolf

@randallsilver: Well maybe you should read your own comment more carefully ''- All of the females now have concrete B cups. Breasts are evil and should be flat and solid matter, according to MK 11.'' And you aren't complaining about breast sizes?

You obviously haven't been playing the game much, every character has at least three different outfits in some cases four and everything else is color reskins, you just have to unlock them. Cassie, Sonya and Jacqui are in the military, throughout the main story that's why they dress like that. There's one Jacqui's outfit that makes her look completely different, she has long hair and exposed skin ( everyone rejoice, some skin on females is shown! ), there's also Sonya in shorts.

There's a lot of pc in gaming these days but MK 11 doesn't have that problem you're just projecting your frustration. And lets face it, females in classic MK's all looked like straight up whores, so what are you talking about then? Why are you upset they changed it? Anyways MK never had many female characters in the previous MK there were a total of 7.

Btw I have 2B action figure, I adore her, so shows what you know.

Also stop deflecting and twisting my words.

Avatar image for MashedBuddha

@dreadwoolf: I say bring back the sexy whores. Both of you stfu

(Addendum: I've never played a Mortal Kombat game but my comment stands.)

Avatar image for dreadwoolf

@MashedBuddha: I don't think you should play a Mortal Kombat dude, I suggest you try out Wild Life, that's the game for you, let the grown ups play games for big boys. (no shade btw)

Avatar image for MashedBuddha

@dreadwoolf: lol okay I'm must not be an adult for liking sexuality in video games. But it's "mature" to like extreme violence for example. You're such a #$@% you don't even realize I've made my living from adult video games, but I also like plenty of well made games without sex (that would be most of them). I just see no reason to shy away from cleavage just because a small group of people gets scared.

But you're right, you found the one and only video game I should play even though I've been playing games since Ultima 5 on the C64.

Avatar image for dreadwoolf

@MashedBuddha: Ok don't get your pants on fire, nobody's getting scared or anything like that. The thing is those old outfits were tasteless as ****, Skarlet and Sindel looked like they were taken straight out of a porno and you find it strange that people are complaining. It was just too much and now everyone is crying about it instead of appreciating the best game Netherrealm has ever put out so don't tell me about well made games because you obviously can't recognize one when you play it.

Avatar image for slimcoder

@randallsilver: I can't tell if this is serious or not.

Its just weird & disconcerting.

Avatar image for randallsilver

@slimcoder: why? Because I, and MANY others, prefer interesting characters (male AND female) in games, with fun outfits? No, I don't need the ridiculously slutty MK9 outfits back, but this? No. Just no.

Look at Erron Black. Such a fun looking character! Kollektor: same. Geras, Kung Lao, eye candy Jax: the list grows!

And what do the women have? Kitana. And Skarlet in the same outfit, but more red. Undead Jade is meh at best. And the rest: just take a picture of a female battalion and pick 3 random girls to star in this game.

You are 100% right: that is weird and disconcerting.

Avatar image for slimcoder

@randallsilver: Oh please get over yourself.

Stop exaggerating, they don't look that bad especially since each of the characters have at least 3 to 4 different outfits.

Sure most of the skins are recolors but there's 4 distinct outfits regardless to each character.

Avatar image for joey2010


Oh Boy, you're hilarious.

The ''bug'' references had me dying with laughter.

You never know: that ''bug'' may appear sexy/hot to some.

And I completely agree, the women are hideous and the men are eye-candies.

Avatar image for randallsilver

@joey2010: Why thank you! When I write a good rant, I'd like it to be fun to read as well. And this "bugged" me enough to do it :-P

Avatar image for gamerhudson

@randallsilver: this is what you are worried about really?

Avatar image for randallsilver

@gamerhudson: I worry my made- up friend Saw McChoppy might one day show up again. Other than that, I'm pretty okay thanks!

Avatar image for stevo302

Congratulations on giving thumbs up to parasitic microtransactions; a plague on the industry

Avatar image for gamerhudson

@stevo302: care to point out what transactions are crucial to the game and a pay wall? or do you not own it and not know what you are talking about? Oh yeah.....thats what it is

Avatar image for spiddyman007

Perfect title haha

Avatar image for spiddyman007

@spiddyman007: reminds me of South Park

Avatar image for Godlikan

Hate the review video formats of late...

Avatar image for Bread_or_Decide

Day one launch with Switch! Gotta support that third party love.

Avatar image for odolwa99

Can the WB/NRS hacks 'please' get out of the comment section. You exploited your workers & fans. Mission accomplished! Now let's all join hands and bow our heads as we say a prayer for Dragon Age 4.

Avatar image for johnny0779

Even with the new patch this game could take over 3,000 hours to unlock most things according to MK Pro gamers.....and that's a PRO gamer...are you a Pro gamer?....

And if the grind wasn't problematic enough, the ALWAYS ONLINE restriction reassures you that eventually all that hard work will go to waste when they get to shut down the servers for good.

The fans deserve better, we don't want a "Limited Timed MK11.

Avatar image for Cashmoney007

I always love people in these comment sections that only blame the gamers. When did just accepting anything in a game become a good idea? Do certain people really think that publishers and developers are not causing problems for consumers? I do agree that gamers can complain a lot about games, but some of these publishers and developers for these AAA games never listen to the constructive criticism. I just don’t understand how anybody could think this is a great fighting game? It is a good game that I guess is getting better. But what do many of you consider to be a great fighting game?

Avatar image for superklyph

I love the game. I don't understand the need for always online progression though. It's not a problem for me, but then again I don't have the Switch version.

Avatar image for girlusocrazy

@superklyph: What?! Thanks for warning me, staying far away from this then.

Avatar image for thunderdragon24

I really not getting when they say the females dont look attractive i mean come Cassie, Jacqui, Centrion and Kitana are looking like big Ass SNACKS

Avatar image for clefdefa

The game is very fun but like MKX it will be a door stopper in a few years when they kill the server or Sony kill PS4 internet ...

Avatar image for zmanbarzel

@clefdefa: The vast majority of people who buy it will have long moved on by the time the servers are killed off.

Avatar image for johnny0779

@zmanbarzel: So you wouldn't like to have the option to play your older games in a few years right? that means you never played mk1 through mk9 recently....cuz according to you people move on a few years later.

Avatar image for zmanbarzel

@johnny0779: Now that I think about it, no, I haven't played MK1 through 9 the past few years, despite having the MK Trilogy bundle of the first three games on both my PS3 and PC.

Would I like to be able to play my older games in a few years? Sure, but I also understand the logic behind platform holders and publishers killing off servers.

Avatar image for johnny0779

@zmanbarzel: unless you are a WB stockholder you shouldn't even try to understand their "logic" as the consumer should be able to hold on to what you paid for INDEFINITELY!

Avatar image for girlusocrazy

Patch in an alternate Sonya and I'm in

Avatar image for twashington8

@girlusocrazy: Agreed. I refuse to play as her lol

Avatar image for superklyph

@girlusocrazy: Ronda is not great at voice acting.

Avatar image for 50cratez

how else are they going to make money if they don't clean slate. tomb raider did it, it's the new business model. nothing beats the original. games nowadays are just a face lift

Avatar image for Fernin-Ker

Always online and filled with MTX? No thanks.

Avatar image for lionheartssj1

They dialed back the grind on that premium currency pretty quick. Random Krypt is still pretty crappy though.

Avatar image for powermix24

I've clocked 52 hours in MK11 and not once did I feel the need to visit the premium store. You have tons of unlockables achieved by playing the game. This hate train about MTX is just a bunch of kids on a train from youtubers trying to get views.

Yes, you can buy frost for 5.99 or play the 4th chapter of the story mission. You have over 900 chests in the krypt and more unlockables in the Towers of time. SO trying to say this is Anthem or Star Wars Battlefront 2 or Black ops 4 makes you extremely ignorant.

Avatar image for ganondorf77

@powermix24: False, the fact that you accept things like this might be the reason it gets even worse in the future. Stop it now, no matter the hype nor the game nor the fun you may have. Stop it. If in a future MK12 you see all locked and hundreds of hours are needed to even continue the sp mode then you will understand it was bad to say it's ok blindly, you will know how much you have wasted defending these monetization madness.

Mortal Kombat 11 More Info

  • First Released Apr 22, 2019
    • Nintendo Switch
    • PC
    • + 2 more
    • PlayStation 4
    • Xbox One
    Mortal Kombat 11
    Average Rating48 Rating(s)
    Please Sign In to rate Mortal Kombat 11
    Developed by:
    Shiver Games, NetherRealm Studios
    Published by:
    Warner Bros. Interactive Entertainment
    Action, 2D, Fighting
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Blood and Gore, Intense Violence, Strong Language