Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Review

Middle-earth: Shadow Of War Review

  • First Released Oct 9, 2017
    released
  • Reviewed Oct 5, 2017
  • XONE
  • PS4

Thrilling gameplay with a mediocre story

GameSpot may get a commission from retail offers.

One of the first people you meet in Middle-earth: Shadow of War is a woman with midnight black hair and a dress torn in intentionally strategic locations. You'll then learn that she's a version of Shelob, a giant deadly spider creature. The game explains her mysterious human form in time, and while fans of Lord of the Rings lore might have trouble embracing this unique interpretation of Tolkien storytelling, it shows that Shadow of War is a game that's willing to take risks with its source material. And, in a way, this example represents the full arc of the game: off-putting in the beginning, disappointing in the end, but seeing how they explain it all is an exciting ride.

Like its predecessor, Shadow of War is populated by powerful Orc Captains that have specific strengths, weaknesses, and personality traits defined by the game's Nemesis system. The number of fears, special abilities, and beneficial powers are much more robust than the first game, making it important to find a strategic approach to taking down some of the game's more powerful foes. The amount of information you get about each Orc once you've revealed its vulnerabilities can feel almost overwhelming, but you quickly adapt to the game's shorthand and what traits to look out for.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Your primary goal is to raise an army against the forces of Mordor by recruiting every Orcish leader you meet. These characters strike the perfect balance of humor and absurdity against the dull seriousness of the human cast, and you'll wish the quirkier denizens of Mordor could be constant companions instead of the brief vignettes that flash across the screen when you either kill or are killed by one. One especially colorful character I met was an Orc prophet who yelled at me about some serpent cult he was a part of; I ended up killing him, but it left a lot of questions in my mind about how Orc religions work.

Most of your time in Mordor is spent killing Orcs. Building off the first game, Shadow of War has a free-flowing combat system that lets you dominate creatures one-on-one but still stay in control when surrounded by a dozen or more adversaries. That momentum slows when too many things are happening on-screen at once, though. When an enemy captain is ready to be coerced over to your side an icon above his head turns green. Incoming attacks can be countered following a flashing prompt, and you have a slew of different abilities to take out legions of enemies. But the chaos of battle can make targeting opponents frustrating.

That's a shame because Shadow of War's most memorable moments revolve around its large-scale Siege battles, where you take over Orc-controlled fortresses using your own loyal followers. With an army of Orcs at your back, both pressing the offensive on a castle and protecting it are equally exciting, and the final entrance into the main hall of a fortress for the final fight feels as reverent and grand as walking into a towering cathedral in real life.

In the moment, these tense battles are the core of the Shadow of War experience, but the overarching narrative outside of the broad "tour Mordor, fight Sauron's forces," feels directionless. Part of that's because you don't spend enough time with any secondary characters (except for Gollum, whose brief appearance is somehow still too long). Characters you meet in the game have relatively short asides that range from the absolutely boring "save some Gondorians" to the furiously funny "learn how fight pits work with Bruz the Orc." It's hard to get invested in the stories of less interesting characters, and once you've completed a few of their quests, they disappear forever anyway. And, like most open-world games, after you've spent a couple hours running around collecting trinkets, it makes an NPC's entreaty about an imminent enemy invasion feel less immediately pressing.

But, narrative problems aside, some of the setpieces are breathlessly fun. You ride a drake, team up with some ridiculous Orcs, fight an imposing, flame-winged Balrog, battle the Ringwraiths. It's a greatest-hits compilation of the most bad-ass moments from The Lord of the Rings. After a slow-building introductory act, the game gains momentum as it crashes toward what seems like a final standoff against the forces of evil. And this fight addresses criticism of the previous game; it's an epic multi-stage battle that does still have QTEs, but no more than the ones you find while playing through the game normally.

Bafflingly that battle isn't the end of the game. Shadow of War continues on, but with its momentum drained completely. What should be an exciting climax instead descends into a tedious slog for a cutscene that doesn't quite feel worth the time and effort. In the game's actual final act, you cycle through the four fortresses you explored previously for a total of 20 more defending siege battles. If you haven't upgraded the Orcs you met early in the game--and up until this point, there was no reason to--you have to replace and upgrade your entire retinue of Orcs to match this more powerful invading force.

It's an entire section that should have been cut or severely truncated, and playing through the repetitious levels felt like padding meant only to make the game last longer.

The enemies you face level up with each encounter, so you're also forced into upgrading each castle over and over again, either by building up your current Orc army or finding new fighters and replacing the old. This Sisyphean quest has no corresponding significant characters to keep you company or explain why it's important to tackle the defense missions in the order you do. It's not even clear, exactly, why you want to do them at all.

More than once I felt like giving up on this quest thinking I'd stumbled onto some optional side content that was clearly only made for obsessed completionists. But enduring on, I found that finishing every stage unlocks the final cutscene and credits. It did not feel worth it.

It's an entire section that should have been cut or severely truncated, and playing through the repetitious levels felt like padding meant only to make the game last longer. But although the game's final act is the most egregious, there are several other systems that Shadow of War fails to justify.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Almost every item and Orc has some type of associated rarity (which scales from Common to Rare to Epic to Legendary), and with higher rarity comes more abilities. For Orcs, this means that they have additional, more powerful attributes that aren't available elsewhere. For weapons, it includes perks like "48% chance that a headshot lights enemies on fire." The buffs are useful, but the effects aren't so amazing that you'd keep a significantly underpowered weapon or Orc just for its benefits. It feels like a system tacked on purely to add another set of items to collect.

The menu systems for your Orcs and weapons is the part that feels most overburdened. It's grating that there's no way to sort or search through your own army if, say, you need an Orc with a cursed weapon and an immunity to beast attacks to take out an especially tricky opponent. But to find out what skills are active based on your current weapon loadout, you have to go to each item in your menu and read up on what you have equipped. There's no overview screen that lists out what effects you currently have active.

Like so many of the other game's systems, the storefront feels less predatory and more like a cluelessly unnecessary addition.

And buried within the weapon screens is yet another separate item menu, this one for gems. Gems are stat-boosters you find throughout the game that give each item yet another upgrade like increasing the chance that enemies killed with that weapon drop in-game currency or a 12.5% increase to the amount of experience you earn. They're helpful, but managing the upgrades for yet another set of items that are nested as a menu within your own equipment amounts to busywork.

Even with the Russian nesting doll of item menus, the most initially intimidating and complex of Shadow of War's systems is its skills menu. There are six primary skill tracks with points that have to be unlocked in order, and each skill has a separate unlockable set of 2-3 sub-skills (only one of which can be activated at any time). The ability grid is so dense and spread out that it's a chore to read through and decide what to put your points into every time you level up. And reallocating in the middle of battle (say if you want an area of effect attack to shoot out flames instead of poison), involves too much work and slows down battle too much to be practical.

As an example of how overwrought with options the skill system is, there's an upgrade that unlocks the ability to "collect items by walking over them." In normal play, you actually have to manually push a button to pick up every item you come across. It's an ability worth prioritizing when you're looking to spend skill points, but it's nonsensical that such a basic quality of life improvement isn't just the default way item collection works.

Despite the bloated feel of its systems, you earn all of these skill points, weapons, and Orcs at such a frantic pace that the game doesn't feel dragged down in the same way as it does by the final act.

Going beyond skills and menus, one of Shadow of War's more controversial additions is its online storefront where you can pay real-world money to earn loot boxes that have guaranteed high-rarity Orcs and equipment. One early quest in the game gives you a small sum of the paid currency to purchase some loot boxes, but you can also buy them from the store using an earned in-game currency called Mirian.

In our experience with the game, loot boxes purchased with in-game currency only earned us Epic tier rewards, instead of the paid currency’s guaranteed Legendaries. [Editor's Note 10/6 10:50 AM: It is possible to earn Legendary rewards from loot boxes bought with in-game currency, though they occur with less-frequency than Epic rewards.] However, the difference in quality between the Legendary and Epic Orc rewards, in practice, isn’t substantially different. And after finishing the game, even with buying a dozen or so 1,200 Mirian loot crates over the course of my adventure, I was still left with over 70,000 Mirian in reserve for buying plenty of more loot boxes. It’s also possible for Legendary items and Orcs to appear randomly in-game, so paying real money only serves as a guaranteed way to get one. Like so many of the other game’s systems, the paid storefront feels less predatory and more like an unnecessary addition.

And that addition sums up several of Shadow of War's additions--things like the storefront and the menus and loot system don't make the game terrible, it just would've been better without them. It tries to be larger than its predecessor, there are more abilities, more weapons, more Orcs, yet it leaves you wanting less. But at its core, it's a fun experience with brilliant moments that provide fascinating insight into some of the untold stories of Middle-earth. I just wish it had known when to stop.

Editor's note: GameSpot has updated the penultimate paragraph in this review to provide further clarification on the types of drops available through paid loot boxes. - Oct. 5, 2017, 5:33 PM PST

Justin Haywald on Google+
Back To Top
The Good
Epic Siege battles against armies of Orcs
You fight a Balrog
Varied, exciting new environments
The storylines for Bruz and most of your Orc companions
The Bad
Shelob
The entire final act
Bloated systems and menus
Side characters' stories end abruptly
7
Good
About GameSpot's Reviews

About the Author

Justin played a little over 60 hours of Shadow of War, not including the time he spent reading through the game's extensive appendices on Middle-earth ephemera. An advance copy of the game was provided by Warner Bros. for review.
617 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for elementalweapon
ElementalWeapon

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Man I really loved the first game, it was just the right length of playtime even when going for 100%, and was good mix of missions types. It didn’t feel too unwieldy or like there was too much to do. I even bothered with the soul crushing tests from the DLC.

This one however, just feels bloated. There is too much tacked on that makes the game longer or feel bigger just for the sake of it. The first time being introduced to all the different menus was overwhelming. The skills menu has way too much squeezed into it.

Battles get way too cumbersome way too often as well. I’ve already lost count of the times I’m fighting a Captain, and then 3 other captains join the same battle. Then it gets even more annoying when each of them has to say their entire time-wasting speeches about what they’re going to do to you.

Avatar image for twztid13
twztid13

1699

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Why was this bumped to the top of the reviewed games list, saying updated 5 hours ago? Was something changed? Was it rewritten, or just now reviewed for the 1st time, or what's the deal?

Avatar image for mickpunx
Mickpunx

407

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@twztid13: I was thinking the same

Avatar image for eLite0101
eLite0101

91

Forum Posts

0

Wiki Points

0

Followers

Reviews: 52

User Lists: 0

I just finished it. Its a complete garbage time waster, with so much padding and bad design choices I wish I never bothered. Siege stages took pretty much as long to finish as is rest of the game and they highlight every single design flaw to extreme. Maps are tiny and orc's system is degraded to make captains less unique to fight as opposed to previous game. Save yourself your life time and use it on better games that respect it, that is my advice.

Avatar image for Yams1980
Yams1980

3632

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

@eLite0101: i couldn't stick with this game for more than a couple hours. It wasn't fun at all. Felt like I was going nowhere.

"Time waster" couldn't be a better way to put it, and many games do waste time but are fun at least. Not this one.

Avatar image for Ph00p
Ph00p

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Yams1980: I agree, the game feels like it's draining your soul(so meta) but wasting your time while you're playing it.

Avatar image for looseyourzlf
looseyourzlf

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This whole lotr concept is meant to be as a humans wanted to defeat the dark lord. Now we see baranor who is from the east and he should be black! Carnan should talk like an Indian or so. And every time you want to attack castles the one eye ?‍? from the grave walker should be shown again and again. People wanted to breath a clean air by these stories but the people who produce these projects like this game couldn't live with that. Because they've learned nothing but political and racial ideologies.. Humans fall to the one ring again....

Avatar image for deactivated-5b2c8e0382c99
deactivated-5b2c8e0382c99

622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Anyone who gets mad at GameSpot when they give something a score they don't agree with is stupid. Every review is just the opinion of the writer. That goes for movies, fashion, games and pretty much anything else you can think of. The way I decide if I'm gonna play the game or not is to read the key Pros and Cons that the writer mentions and see if those are the same things I usually like or dislike about a game. Then I go from there. Play the game and form your own opinion. You don't have to get mad at them for giving it a 7 when you think it should be a 5 or a 9. I shouldn't have to explain to you how to think for yourself and not get mad at others for having a different opinion. Just because one person likes Ferarri over Lamborghini doesn't mean they're wrong.

Avatar image for ryanthegeneral
ryanthegeneral

128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@frosty988: I agree with this assessment. Only thing I would say about the review though is that they complain on how loot boxes are used. That they basically are useless. Which I think is how loot boxes should be! Can’t take points away from one game for useless loot boxes and take points away from another game for loot boxes being to useful aka pay to win.

Avatar image for gentym
gentym

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By gentym

I have finished Shadow of Mordor few times before and was excited to find out that the sequel is coming. After having played the game for about 40 hours I cannot say there are a lot of improvements. What improvements are you talking about besides few new features? Maybe graphics has improved tiny bit (but still far behind comparing to games that are released at this time) and there are more environments to explore. But the idea stays the same...

Another huge factor that hasn't changed is the way you control your character. It is a bloody failure again! No improvements since Shadow of Mordor here and it was a huge factor for me when I decided to buy the sequel. I was hoping that it would be more smooth and responsive, but hell no it is exactly same idiotic controls which makes you angry most of the time. You never know when your character is going to do something stupid when climbing or fighting enemies or simply have a 1 second lag after you pressed a button or doesn't respond to a button press at all. Such disappointment and waste of money!!! I would not give it more than 5-6 only because how hard it is to control the character (and it is not a bloody airplane simulator). Such a shame I cannot get a full refund as I am disappointed too much!

Thank god Horizon Zero Dawn DLC is tomorrow!!!

Avatar image for DeltaCobra
DeltaCobra

539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

@gentym: what an awful, unsubstantiated point of view. Sorry but the controls are fine if you know how to use them.

Avatar image for deactivated-5b2c8e0382c99
deactivated-5b2c8e0382c99

622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@gentym: Umm... you've completely misunderstood these games. The combat is not meant to be fast-paced button mashing. There is no lag in button presses if you play the way you're supposed to. You're supposed to time your presses. You can't just rapidly press a button like in every other hack-n-slash game. I take it you haven't played the Batman games before. Those were the same way. They're a little faster, but you're still meant to time your attacks, not just keep mashing buttons. Also, the character is pretty easy to control. You're the only one I've heard say they have a hard time controlling the character. I think you're just used to easier games. These games are pretty damn good. Sounds like instead of trashing the game, you just need some more practice.

Avatar image for cfscorpio
cfscorpio

758

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

This review is BS. This sequel improves upon the previous game which Gamespot gave an 8. This is clearly skewed because of the existence of micro transactions, even though they have no impact on the game. Should be a 9, get bent Gamespot.

Avatar image for randallsilver
randallsilver

101

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

@cfscorpio: very original, someone insulting Gamespot because their own opinions differ. You don't like the reviews, suck it up and don't post inane comments.

Avatar image for DeltaCobra
DeltaCobra

539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

@randallsilver: do you complain about his point of view is a little ironic, don't you think?

Personally agreenqith the gist of what he said. It's better than the first one. And I agree with gamespots initial score of 8. This should be a 9. The way the game progresses is amazing.

Avatar image for deactivated-5b2c8e0382c99
deactivated-5b2c8e0382c99

622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@randallsilver: Lol. Exactly! It cracks me up when people get mad at GameSpot. Their reviews, like the reviews on every single other site are just the opinion of the writer. Idk how people don't understand that. Whether it's movie reviews, games, fashion, etc... it's all opinion.

Avatar image for mighty-lu-bu
Mighty-Lu-Bu

2992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

I am scratching my head wondering why GameSpot gave this a 7 and why users have given it an average of 7.2. Haven't they improved on nearly everything from Shadow of Mordor?

Avatar image for deactivated-5b2c8e0382c99
deactivated-5b2c8e0382c99

622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@mighty-lu-bu: It's all opinion. Play the game and form your own. Lol.

Avatar image for peterboksic
PeterBoksic

68

Forum Posts

0

Wiki Points

0

Followers

Reviews: 30

User Lists: 0

I just hit act 2 and the game has hit new heights. im a lotr fanboy so maybe im a little impartial but i just upgraded my score to a ten. Not finished yet. hopefully not even close. Its that good. goty maybe for me.

Avatar image for saturatedbutter
SaturatedButter

2228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

The menus really are kind of a nightmare. The Russian-nesting dolls analogy is very apt.

I had this moment where I knew I unlocked a skill to leave Celebrimbor in place to assassinate a target when I attract them over to me, but I forgot how to do it. I went through that skills menu looking at all the skills and all the subskill options because nowhere else does it tell you how to do it. After skimming through that menu 3 times unable to find it, I had suddenly remembered I had to hold the button down rather than press it.

This kind of thing has happened to me like 4 or 5 times, and it's extremely annoying knowing that the instructions are buried in here somewhere, but it's really hard to figure out where. Unlike Justin Haywald though, this experience doesn't leave me wanting less, it leaves me wanting it smarter. I like most of what's available, but sorting through it and trying to find specific information is needlessly difficult. It feels like busywork because the menu systems are poorly designed.

Avatar image for cfscorpio
cfscorpio

758

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By cfscorpio

@saturatedbutter: I'd say user error because finding the skills menu is easy and accessible from multiple screens. As well the game does a great job of bringing you directly to the menu screen of something you just earned by hitting the up button. I find the menus very easy to navigate. I can see how the skills menu is a bit overwhelming but everything is there and sorted, it just takes a bit of getting used to where skills are located. They could improve that but I'm not sure how.

Avatar image for saturatedbutter
SaturatedButter

2228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By SaturatedButter

Didn't play the first one, so maybe coming into this fresh skews my point of view, but I'm having way more fun with this than I was with Witcher 3. I would rate this higher than Witcher 3, which Gamespot gave a 10. Witcher 3 had better story, better characters. That's about it. Shadow of War's main story is fine but it's not something anyone's going to remember after they're done with it. Some of the orcs are really great though. The nemesis system is really cool, I love how dynamic it is. The range of characters, attributes and clothes it involves is amazing.

Avatar image for creepywelps
Creepywelps

2964

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Creepywelps

Glad to see this game struggling. Screw wb and screw all the microtransaction apologist's.

Avatar image for peterboksic
PeterBoksic

68

Forum Posts

0

Wiki Points

0

Followers

Reviews: 30

User Lists: 0

Edited By PeterBoksic

I'm about 4-5 hours in and im loving it. The story seems great so far. It actually has some meaning to it. Not sure what the reviewer is on. Maybe it gets worse. Anyway, its a 9 for me so far.

I havent' even noticed or wanted a microtransaction.

Avatar image for deactivated-5bd1e31726b43
deactivated-5bd1e31726b43

1081

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

@peterboksic: I'm 35 hours in.... game has some really amazing combat. Happy someone else is enjoying it. You are in for a treat if you liked the first 5 hours. It only gets more epic. Happy I bought this.

Avatar image for g4m1ngon
G4m1ngOn

376

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

Edited By G4m1ngOn

Shelob? marked as "THE BAD" ?? LOOOOL - she is hot, cool, smart, animations are realistic, give motivation to player to find out more about her character - what is so bad about it!?

Shadow of War - is a blast game! I'm playing 3rd day in a row and don't plan to stop any soon! Only game that can shorten suffering time until next Witcher game.

BTW, microtransactions? LOL I'm playing 'codex edition' and I don't even feel any lack of any content that could be hiden behind loot crates. Justin, rly... go take some sleep - you drunk.

Avatar image for mogan
Mogan

12172

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Mogan  Moderator

@g4m1ngon: Third day in a raw, huh? You might want to take a break to moisturize or something.

Avatar image for g4m1ngon
G4m1ngOn

376

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

@Mogan: haha lol, fixed it. But hey - game just keeps getting better and better - tons of fun!

Avatar image for phatsanta
phatsanta

137

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@umfan36: Nice random insult there buddy, the microtransactions are inexcusable. period

Avatar image for anjon
anjon

8

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By anjon

@akassassin11: That's not how the model works. Microtransactions won't got away if people stop throwing money at them because the publisher isn't losing anything by creating microtransactions. They're sectioning off content they've already created in hopes that players will basically buy "more" of what they've already purchased. New content wasn't created for For Honor to sell as a microtransaction, it was already there. You already bought the game knowing microtransactions were a part of the package, so they've essentially succeeded. They've made potential money on top of the money you and others have already spent on the game.

If the average revenue publishers make off microtransactions drops by a whopping 90%, you would be under the impression that it sends the message that "Microtransactions aren't working", but that's just not true. That remaining 10% alone proves that their model is working because, again, it costs them nothing to withhold the content they've already made since you've already purchased the game regardless.

Avatar image for DeviantCode
DeviantCode

652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@phatsanta: It's a typical money-grab, sure... but, it's not a competitive multiplayer game - why does it matter to you if someone chooses to buy an Orc chest with real-world money or by doing in-game daily challenges?

Are you worried people will go out and buy a ton of Legendary orcs to make it harder for your to do Online Conquests and boost your ranking? I've gotten 3 Legendary orcs by level 25 just from random New Captain rolls so those will be there whether someone's doing micro-transactions or not.

Avatar image for umfan36
umfan36

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Shadow of mordor was basically a demo compared to this. This game is ridiculous

Middle-earth: Shadow of War More Info

Follow
  • First Released Oct 9, 2017
    released
    • PC
    • PlayStation 4
    • Xbox One
    Middle-earth: Shadow of War features an original story with the return of Talion and Celebrimbor, who must go behind enemy lines to forge an army and turn all of Mordor against the Dark Lord, Sauron.
    7.4
    Average Rating176 Rating(s)
    Please Sign In to rate Middle-earth: Shadow of War
    Developed by:
    Monolith Productions
    Published by:
    Warner Bros. Interactive Entertainment, Monolith Productions
    Genre(s):
    Action, Adventure
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    Blood and Gore, Intense Violence