Review

Metal Gear Solid V: The Phantom Pain Review

  • First Released Sep 1, 2015
    released
  • PS4

As it was in the beginning, so shall it be in the end.

The Metal Gear series has always delivered complex plots, with unexpected twists and revelations altering your perception of people and events you thought you understood. Though Metal Gear Solid V: The Phantom Pain continues this tradition, the majority of its plot focuses on the events at hand. Fans of the series will find their diligence rewarded in ways that newcomers can't begin to imagine, but such loyalty and knowledge isn't a prerequisite. Top-notch cinematography and voice acting echo--and at times exceed--contemporary standards for film and TV, carrying extraordinary characters into the realm of believability. Though you will cross a few elements in the world that illicit a chuckle, there's very little humor in The Phantom Pain's story; the dark themes and subject matter like disenfranchised youth being forced into combat call for a serious tone, after all. The gravity of the game's encounters leaves you on the edge of your seat, with a racing pulse.

As Big Boss, the leader of a private military group The Diamond Dogs, you go behind enemy lines to carry out recon and assassination contracts, as well as infiltrate the hideouts of your enemies. These include world powers and military leaders, many of whom work in the shadows. The Phantom Pain mixes historical events from the 1980s with a pinch of James Bond villainy and an exciting dollop of sci-fi dressing. There are times when it feels grounded in reality, but there are also just as many moments when it goes off the deep-end to great effect. Impossible technology and super-human abilities accompany almost every beat of the story. These oddities surprise you and instill wonder in the crazy, mixed-up world that you're meant to save.

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Metal Gear Solid V: Ground Zeroes gave us a taste of the series' new mechanics, which feel as excellent now as they did then, but the freedom of choice in Ground Zeroes pales in comparison to the possibilities that await you in The Phantom Pain. Instead of roaming around a small base as in Ground Zeroes, you have the freedom to explore entire countrysides. You crawl, walk, and sprint to and fro, and each action feels spot on thanks to responsive controls that shed the stiff nature that plagued some of the earlier games in the series. You can even learn to climb up cliff faces, instilling a refreshing sense of verticality. You don't always have to sneak, and in some cases, you must attack head-on. Both types of scenarios instill a nerve-wracking sense of tension that either gives way to crushing defeat, or a resounding sense of victory.

You also have the opportunity to react on the fly in numerous ways when spotted by an enemy. The game's Reflex systems gives you a momentary advantage as time slows down, allowing you to pinpoint the perfect head shot. If you're quick enough, you can dive out of your enemy's sightline, roll onto your back, and fire from the ground, all before alerting others in the vicinity. If you want something really challenging, this can be disabled at any time. The Phantom Pain encourages you to be active, but you have more than enough tools to tip the scales in your favor. If you think all is lost, you can also call in an airstrike, though it's only suitable for some missions and will limit your ranking at the end of the mission, and thus the rewards you receive.

One mission in particular put all of my skills and tools to use, and stands out as a perfect example of how playing The Phantom Pain is such an engrossing and varied experience. While searching for a secret weapon developed by the US government, I had to infiltrate a series of caves in the Afghan countryside. The problem: there's a heavily guarded area in front of the caves. Even worse: the caves are like a maze that's nearly impossible to navigate logically. In order to acquire the weapon, I had to sneak through the shadows, creep up to soldiers and incapacitate them one by one, without alerting guards near the mouth of the cave. They held a prisoner who knew where the weapon was hidden. Throwing empty bullet cartridges to distract them, I choked out the guard in the rear, and then followed suit to his friend in the front. The prisoner spoke the local tongue, but because I had previously captured an interpreter who was listening over my radio, I was able to understand his instructions. I then searched the caves, inch by inch, taking out threats until I found the weapon. Afterwards, I charged out, hoping for freedom, but I was confronted by never-before-seen enemies that couldn't be taken down with conventional weaponry. I was initially ordered not to use the weapon by the person who gave me the contract, but I had no choice but to blast my way out while I ran to freedom. It was an exhilarating mission that I won't soon forget as it took every ounce of skill I had to move in undetected, and then it bombarded me with a full-on action sequence that fueled a massive rush of adrenaline. Thankfully, there are plenty like it to go around.

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Your tools, though optional, are so varied and interesting that you'll want to explore them out of curiosity, if not necessity. You have a prosthetic arm, for example, that can be configured in multiple ways. Consider the Sonar upgrade, which allows you to punch the ground, sending out a shockwave that pinpoints nearby enemies for a short period of time. You also have numerous weapons to choose from, which have slight variations that make subtle but important differences. If you prefer low recoil in your machine gun, there's an option for that, but you may want to consider the grenade launcher attachment, because you never know when a tank might roll into battle.

Your mission in The Phantom Pain is twofold: build a military force free from the whims of narrow-minded world powers, and destroy those who wish to take advantage of fractured global politics for their own selfish ideals. There are numerous sub-plots within, and during your long and extensive journey, you face topics rarely seen in gaming: torture, child soldiers, and the human cost of nuclear proliferation. The Phantom Pain depicts such subject-matter head-on but presents them with unveiled brutality, reminding you that any order we know today came at the cost of someone else's freedom and happiness.

The Phantom Pain's story missions are enthralling, and carry you forward at an even pace for most of the game, but over 100 side-operations also vie for your attention. There's so much to do that I often wondered if I'd ever complete it all, but at the same time, I was pleased to know that the open-world always had more for me to do beyond the main story missions. It's a game that lavishes in tugging your attention in multiple directions, but as you mull over which prescribed missions to undertake, you more often than not find emergent scenarios that serve as the third pillar of The Phantom Pain's open-world gameplay experience. Both Africa and Afghanistan are replete with small military outposts, massive compounds, and threats from nature--all opportunities for action and reward. An outpost may contain a vehicle worth stealing, or a soldier that will provide useful information if you can quietly detain and interrogate him.

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Success in The Phantom Pain isn't just measured by getting from point A to point B, or by defeating a notorious bad guy. Remember, you're trying to build a private army. While convincing enemy troops to join your ranks would require expert coercion in the real world, in The Phantom Pain, you simply attach a balloon to your new friend's waist, and they float into the arms of an awaiting chopper. It's a ridiculous concept, but one that is satisfying because it feeds into Big Boss's goal of expansion and provides the player with more resources and, thus, tools and options to work with. Of course, dead soldiers aren't good to anybody, so you're motivated to tread carefully--and quietly-- to incapacitate your enemies without raising alarm in order to capture your prey alive. Moving undetected has forever been a pillar of the Metal Gear series, but it feels far more tense in the wild, open-world of The Phantom Pain, where a hungry coyote can upset your mission just as easily as an unseen enemy. Unlike previous Metal Gear games, many of which placed players in enclosed spaces, a threat can come from miles away and appear next to you when you least expect it. Nothing is confined, and no place is safe.

All of your hard work capturing soldiers, in addition to resources, wildlife, and vehicles, pays off back at Mother Base, your offshore sanctum. Here, soldiers you've captured can be assigned to different research fields. It's important to organize them properly because soldiers excel in different pursuits, and their skills allow you to unlock new weapons and technology for you and Mother Base. As you add soldiers to different research factions, their ability points add up, and you earn new levels of proficiency in those fields. Once your team hits certain levels, and you possess the right amount of materials that you source from the field, you then earn the right to develop new equipment. There are dozens of items and pieces of equipment to unlock, and you may spend upwards of 100 hours searching for top-notch recruits and gathering resources while infiltrating enemy bases if you hope to unlock them all, but you can also narrow your focus to items that suit your particular play style if you prefer to sneak--rather than blast--your way behind enemy lines. Ultimately, you could also play with the bare minimum, but your job is easier and more varied when you carry new technology and abilities into battle. The bigger the base, the more soldiers you can support, and the faster you can move development forward, so it's a relief that the resource recovery system is integrated so seamlessly into The Phantom Pain. At one point, you can even send troops out on missions to fulfill contracts and gather resources, allowing you to focus on the more important tasks at hand.

You watch Mother Base expand over the course of the game, from a single platform to a collection of platforms, connected by bridges that take over a minute to cross by car. There are some minor activities to engage in while on base, but being there feels like home, free from the threats that surround you during missions. Staring out over the ocean gives you a moment of solace from the horrible events that surround you on the battlefield, and you get a similar feeling when riding into battle, seated on the edge of a chopper. With the camera behind Big Boss, creating a strong silhouette against the outside world, you experience something you're rarely afforded in video games, self reflection.

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Once on land, deep thoughts take a backseat as you charge into battle. You often need to cover large tracts of land to get to your objective, and while running on foot is surprisingly enjoyable, with the sound of swishing fabric and pounding footsteps lending credence to your virtual trek, you eventually earn the right to call in a transport, be it a horse, a truck, or even a small robotic Walker, which is as charming and expressive as R2-D2 from Star Wars. The Walker and your horse are known as Buddies, and for the majority of missions, you can take one with you. Buddies aren't limited to transportation assistants, either. If you play your cards right, you can also take a dog into battle that will sniff out and distract enemies. Later on, you have the option to acquire a human companion, who ultimately becomes the most useful sidekick of the bunch thanks to their unrivaled sneakiness. Metal Gear has always been about fighting solo, but one of the reasons The Phantom Pain excels is because it bucks that trend. The new open world and the Buddy system add welcome layers of depth that ultimately set The Phantom Pain's gameplay apart from other games in the series.

It's difficult to separate The Phantom Pain from its legacy, because the story here precedes the very first game in the series, 1987's Metal Gear. Metal Gear games never come in sequence, either, so while this is a pseudo prequel to the original game, it's also the missing chapter in the middle of the entire timeline. We know what's come before, and we know what happens after, but the middle, where Big Boss undergoes an important transformation, has been a mystery until now. Though The Phantom Pain's story is impressive enough to enjoy on its own, when linked to other games in the series its importance is elevated for fans who have followed the journey for the last three decades. It delivers on its promise, revealing how Big Boss came to be the man many people know him to be, but the path is one nobody could have seen coming. Getting to this part of the story takes time, and requires patience. In the lead up to the finale, you need to spend an hour or two replaying older missions on a higher difficulty setting in order to unlock the last story missions. This is the only aspect of The Phantom Pain that feels off. The gameplay is near impeccable, and the story and characters are captivating, making for an experience that's unlike any other game I've played, but this part of the Phantom Pain felt mundane.

Fortunately, that moment is fleeting. The Phantom Pain's final strokes cast deep, dark shadows over the world. Woe and despair fill your heart, but you can't look away and you must act. Your actions don't align with your desires, but your hands are tied. For anyone just joining the tale of Big Boss with The Phantom Pain, the conclusion of these events will leave you with plenty to think about. The thing you tried the hardest to fight ultimately proved to be in effect the whole time, and the relationships you made and fought for along the way are impacted as a result, including your relationship with your identity as a military leader. Everything is questionable, and nothing is as it seems. For fans of the series, the ultimate payoff is one that answers questions, but also one that raises unforeseen implications.

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After dozens of hours sneaking in the dirt, choking out enemies in silence, and bantering with madmen who wish to cleanse the world, The Phantom Pain delivers an impactful finale befitting the journey that preceded it. It punches you in the gut and tears open your heart. The high-caliber cutscenes, filled with breathtaking shots and rousing speeches, tease you along the way. Your fight in the vast, beautiful, and dangerous open world gives you a sense of purpose. The story is dished out in morsels, so you'll have to work for the full meal, but it's hard to call it "work" when controlling Big Boss feels so good, with so many possibilities at your fingertips.

Every fan of Metal Gear has their favorite game in the series. For some, it's the unique gameplay quirks, memorable set pieces, or specific plot points that dictate their adoration for one game over another. When defining the best Metal Gear game, things get trickier, but with The Phantom Pain, that problem is finally resolved. There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.

Editors note: This story will be updated on September 1 with a video review composed of never-before-seen footage. We will also update the review with analysis of the game's online components at a later date.

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The Good

  • Tells a complex, unusual story that holds your attention from start to finish
  • The world and characters are captivating in their presentation
  • Tackles taboo topics with grace
  • Features a massive open world that's dense with exciting possibilities
  • Delivers best-in-class stealth gameplay
  • The Mother Base aspect is rewarding and engrossing, extending the scope of the game beyond the battlefield
  • A perfectly fitting piece to the twisted Metal Gear saga

The Bad

  • Pacing issues towards the end of the game momentarily halt your momentum

About the Author

Peter has played every Metal Gear game there is, and spent almost 50 hours with The Phantom Pain for this review. His total completion percentage, after beating the main storyline and playing a few dozen side ops, amounted to 40 percent. He played the game for one day at a review event at Konami's Los Angeles headquarters, but completed it at home using a copy of the game provided by Konami. For the review event, Konami paid for travel and other accommodations.
2545 Comments  RefreshSorted By 
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mrgorgun

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An MGS game should have never been open world, period. This ain't Assassin's Creed.

4 • 
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Ash2X

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Not the worst game I´ve played but really flawed in almost every segment - even with a gun on my chest I whouldn´t hurt my reputation with a 10 out of 10.

4 • 
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Fet_Thunderdome

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Same reviewer of Zelta BOTW. Is he too, prone to 10's? I mean, Zelda surely is a gorgeous game (not a 10 by any means), but MGSV is barely a 8. BARELY.

4 • 
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TheUnstableHero

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I can't say MGS5 is a 10/10 game. Maybe you think this if it's your first Metal Gear game. Metal Gear Solid 1,2,3,4 all had better story. Its super repetitive with most of the sidequest are the same except maybe a few. The boss fights aren't nearly as fun as the rest in the series. The character's aren't nearly as memorable. If this get 10/10 then, all the other Metal Gear Solid games deserve a 11/10.

3 • 
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cooolio

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Eh...I've never once felt bad about what I was doing. The only thing that made me uncomfortable was the twist, and I praise that aspect of the narrative from. The child soldiers were maybe surprising to people who didn't see any trailers or demo, but its hard to feel bad when you can't kill them.

It may be self aware in q few other areas but you are over selling it

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cooolio

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Eh...I've never once felt bad about what I was doing. The only thing that made me uncomfortable was the twist, and I praise that aspect of the narrative from. The child soldiers were maybe surprising to people who didn't see any trailers or demo, but its hard to feel bad when you can't kill them.

It may be self aware in q few other areas but you are over selling it

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cooolio

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Eh...I've never once felt bad about what I was doing. The only thing that made me uncomfortable was the twist, and I praise that aspect of the narrative from. The child soldiers were maybe surprising to people who didn't see any trailers or demo, but its hard to feel bad when you can't kill them.

It may be self aware in q few other areas but you are over selling it

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cooolio

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Eh...I've never once felt bad about what I was doing. The only thing that made me uncomfortable was the twist, and I praise that aspect of the narrative from. The child soldiers were maybe surprising to people who didn't see any trailers or demo, but its hard to feel bad when you can't kill them.

It may be self aware in q few other areas but you are over selling it

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JasonRoseEh

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What is tonely consistent or strong about MGSV's narrative? It's an absolute mess when it's there, which is rare and open world removed the needed focus the franchise has always craved. I'm late yes, but that quote about the narrative compelled me to comment because it isn't accurate at all.

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cyril_ryser

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Edited By cyril_ryser

The game makes itself easily enjoyable during some times and it makes itself impossible to enjoy at other times.

And that's why it is a masterpiece. It sometimes manages to jolt the player out of gameplay, because it raises the really hefty questions.

You will find yourself spending hours on end upgrading your arsenal just to suddenly face a group of child soldiers. Something you didn't expect. And something that is impossible to enjoy. Makes yourself question why you were so eager to upgrade your arsenal in the first place.

Huh, why were you?

And most importantly, it asks: are YOU any better than the people who recruited those child soldiers?

Of course you are, but you only find out going through this process, having the whole gameplay leading up to moments like this and your harsh and hammered home realisation that Real War is not this, it's not as enjoyable as a video game.

This game is a 10 out of 10 because among other games, playing this, experiencing those moments where all you've been doing for the last 20 hours is being called into question by a turn of events, this is what some might say, qualifies a medium as being of artistic value.

Most of the other garbage out there simply doesn't measure up. More of the same, mouths to feed, culinary pleasures, not ever asking the player to contemplate, or making impractical demands on the player.

And it is also a fucking good GAME in its own right and a towering technical achievement, besides being self-conscious about being just that: a game.

4 • 
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valdarez

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This type of review makes me nostalgic for the Gamespot of old. Horrible review. The controls are terribly mapped in this game (as they were in past games). It's awkward and not rewarding. The early hospital sequence is one of the worst AAA starts I've experienced. This title gets a 10? Seriously. Poor analysis. Poor review.

2 • 
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pinkfloyd6789

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@valdarez: Jesus Christ! U are so sure about it? Worst start? WTF! this game is awesome!. Guyz like Hideo Kogima kept this industry alive.

2 • 
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Itzsfo0

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@valdarez: its about a 9/10 - great game far better then 2 or 3 by far but to each their own

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deactivated-5c56012aaa167

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This Game is the most disappointing Game I've ever played:

1. completely Huge and Useless Open-World maps which only 10 percent of each map are the important parts of maps(bases and maybe some villages). the Between Base areas are just boring ,empty and useless (and only few missions used this between areas) (kojima should have just made this game more like MGS V Ground zeroes. more about infiltrating huge bases than traveling between bases)

2. Repetitive missions and side-ops which 95 percent of them only consists of Extract this guy/Kill this guy.(even Ground Zeroes had a more variety on missions)

3. half of the main missions in the first part and most of the missions in part 2 aren't even that important to story and didn't even had a cutscene to make you feel that the story is progressing. those missions should have been Side-ops missions.

4. The story lost it's touch for me after a while due to the reason 3. and kojima just wanted to make a story to screw over players.

5. AI isn't smart in some ways they can't even see or hear that there is a rocket punch coming to hit them.

6. fultoning ruined this game in some ways:

6-1. you can easily fulton tanks and vehicles which enemies are using

6-2.fultoning enemies allows you to easily fulton all enemies in each base during the main missions to prevent them from waking up(or some other guy wakes them up)

6-3. during combat alerts you become hesitate to shoot enemies because enemies might have up to A++ stats and become useful in MB (at least in the first playthrough I might screw in some parts and have to fight with enemies but due to this fact the game forced me a lot to restart from the last checkpoint)

6-4.Fultoning turned the game more boring by turning the assassination missions into extracting missions.(even in the securing the truck which carries yellow cake it would have been more fun if you had to drive it out of the hot zone)

7. Not even a good Bossfight battle.sniper wolf on MGS 1 and The End in MGS 3 are much more faster in shooting compare to quiet. skulls turn into a joke by using a rocket luncher, and escape from some bossfights even isn't that fun compare to the bossfights of MGS 1 and 3( I haven't still played 2).

this game also has two more problems which fortunately I didn't run into them.

7. MGO 3 is a complete joke compare to MGO 2.

8. FOBs ruin the single player of the game in some way.

I played Metal Gear Solid 1 before this game on a PS1 emulator and it is a much better and enjoyable game compare to this crap.

MGS V and MGS peace Walker are the worst Games in MGS franchise.

to bad I wasted 84 hours on my life on this disappointing title and i am 39% done and I'm not sure whether to continue this or not.

9 • 
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Itzsfo0

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@dorog1995: not really its the best one in the series by far, this game blows MGS1 out of the water but to each their own

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deactivated-5c56012aaa167

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@Itzsfo0: I enjoyed MGS 1 much more because it has better bossfight battles and better story and better ost .

maybe AI isn't smart that much in MGS 1 but enemies can kill you much easier in Harder difficulties and they just keep respawning until you either die or hide.

and don't think I am saying these things for nostalgia because I played it one month before starting V.

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Pyrosa

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Sit. Watch. Wait.

play...

wait.

watch.

wait.

(return game)

4 • 
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rushiosan

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@Pyrosa: Seems like you're enjoying MGS 4

3 • 
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johnrayjr

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I tend to think concerns over "ethics in games journalism" are ridiculously overblown, but the metacritic score for Phantom Pain really is an embarrassment, even if it's a small one.

Anyone who has spent a lot of time with the game can tell that this reviewer spent 40-50 hours with it (which is exactly what happened - Konami's boot camp). The way he glosses over the practically non-existent chapter 2 and says you spend 1-2 hours replaying old missions to get to the true ending is particularly revealing.

I put 150 hours into The Phantom Pain and thoroughly enjoyed it. That said, the longer you play it, the more intimately acquainted you become with the game's unfulfilled potential and obviously unfinished or rushed sections. There's a lot that this review misrepresents or doesn't cover at all, and it's not really the individual reviewer's fault. Konami structured their review process so that everyone would basically post a first impression instead of a comprehensive review.

I recommend this game, especially for stealth fans, but it's sad that there was almost no honest or legitimately informed criticism of it upon release.

5 • 
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yalid_gms_007

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Can't believe even the gaming scene has stooped to corruption.

2 • 
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Redsyrup

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MGS4 is still the best. With so much open world gaming (great stuff btw) something had to get cut and that was the great story and cut scenes of previous MGS games. Hard to call this MGS without a great story, character arks and cut scenes.

2 • 
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LulaU2

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@Redsyrup: *5

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Doomy

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MGSV WHAT A BIG DISAPPOINMENT !!! OMG , don't waste yr time !

4 • 
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rushiosan

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@Doomy: Care to develop further?

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RaveNRolla

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So, are you not playing as Snake in this one? It sounds like you are playing as a villain. I have not played any Metal Gear games ever, but i'm considering this one, simply cause i'm bored at the moment ;) And please don't advise me to play the old ones, because i won't (unless they're available on ps4), it'd be just inconvenient for me. I'm sure they're great though.

I like all kinds of third person games, my favourite being the souls series, uncharted, resident evil, evil within, last of us, devil may cry (yes i know they are all quite different from each other). I consider myself a reasonably skilled gamer, i like challenges and i've beaten all named games on their respective hardest difficulties (if that option is available). I'm NOT a big fan of open-world games like GTA or AC, because in my opinion they can't deliver the same quality and density linear games (with some healthy side-room/area exploring) can. I tried the witcher 3 and loved and finished it (blood and broken bones of course ;) ), but i won't be needing something open-world-oriented like that for a while now, because witcher 3 satisfied all my needs in this regard.

So would you recommend this game for me? I'm mainly asking 'cause it sounds like there's a discrapency between what this review says and what is said in the comments. THX!

2 • 
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sky-619

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@RaveNRolla: Hey, you will be playing as "Naked Snake" the father of the known Solid Snake. yeah the story is very complex. regarding that u can go to youtube or read some metal gear wikia (be aware of spoilers).

In terms of gameplay, its not 100% open world. yeah u will ride the horse or vehicle for awhile. but mostly u will be dropped by helicopter near the mission area.

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RaveNRolla

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@sky-619: ok thx for your response. sounds cool. Big Boss just totally sounded like a villain to me :) which confused me. I was talking to a friend online about it and he just said that one has to play the whole series to understand it.

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Sniggih

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@RaveNRolla: Not going to give you any spoilers so definitely either read up on it or play the games but Naked Snake, Solid Snake's Dad" eventually becomes "Big Boss" who plays a main role in the series.

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ssabrewolf

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This is game is so boring that im really struggling to finish it quick just because its metal gear, what a horrlble game, i miss the metal gear 3 narrative, the maniac bosses and the stunning nature and landscapes, even metal gear 4 seems moew interesting now after this horrible game which final nail in the coffing metal gear saga. Also you backstabbed David Hayter for the commercial kid Kiefer Sutherland ? rip mgs.

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rushiosan

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Edited By rushiosan

@ssabrewolf: >they make a cinematic MGS

>durrrr I hate watching let me play the game

>they make a MGS focused on gameplay with countless missions and very few cutscenes

>durrrr this is not Metal Gear

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ssabrewolf

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Edited By ssabrewolf

@rushiosan: its true, but you cant deny the chapter 1 from MGSV was a piece of art, combining gracefully cinematic and action, i remember how kool it felt to play it, i recently make my nephew to play and it felt the greatness again, then you go to chapter > 2 its just repetitive crap, so i paid $60 bucks for 10 mins gameplay, while in the past this price was for plenty of hours. Its not kojimas fault, its because new gamers casual gamers hate complex stuff, they prefer call of duty run and shoot( cod sells more millions per year than all the top 10 ps4 games together), its an end of an era, no more story focus games, only multiplayer shoot them up, ive bough dozens of PS4 games and is disappointment after disappointment, the best game in my opinion is dying light( i havent found better ghrapics on ps4 and kool gameplay scaring super zombies chasing you in the nights, you literally feel fear and paranoia in the nights and the game rewards you if you do stuff in the dark, also on in caves you can easily go crazy because there is no scape ) and maybe witcher 3 , which is a shame cause in the past for ps1,ps2 and ps3 i would had rejected those games.

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rushiosan

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Edited By rushiosan

@ssabrewolf: I don't know what you mean, I invested 50 hours to complete the main story without even developing MB further neither completing all side ops (only the mandatory ones, like translators, rescuing Huey and some projects). The game is twice as longer than MGS4 was. The chapter 2 is just a bonus, exactly what chapter 5 was to Peace Walker - a filler if you really cared about the post-game, with tons of repetitive missions here and there. That's how it was done in the past and I never had a doubt it would be different in MGSV. After all, the game offers over 150 hour of content if you want to experience every single bit of it. Definitely worth the price.

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amanwk

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@rushiosan: couldn't agree more . i am at 77% of the game . looks like i might have a chance to ace it soon . it's a masterpiece !

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amanwk

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@rushiosan: couldn't agree more . i am at 77% of the game . looks like i might have a chance to ace it soon . it's a masterpiece !

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ssabrewolf

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@rushiosan: ok, you sound like repeating a script for selling something, im not saying you do, but if something has taugh us the COD mutimillioon franchise is that mass media and prepaid reviewr do sell, like the guy who wrote this review.

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Rennie0907

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@ssabrewolf:

Can I ask - has anyone ever said

"I would have loved this video game but sorry THE STORY WAS NOT ENGROSSING ENOUGH FOR ME?"

The reviewer thought he was reviewing a soap opera- WTF?

If you want a story? Buy a book

If you want a good game? Is it "fun to play"? Is the question people want answered

Instead you get these conveluded descriptions that are vague and don't tell you much of what you NEED TO KNOW:

- such as is the combat different?

Larger scale? Not so?

- guns are they realistic

- are the missions longer shorter etc

Instead you get this book report like the guy is doing a movie review

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Cowbie

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Edited By Cowbie

@Rennie0907:

This may take the spot for the dumbest comment that I have ever read -- anywhere. Congratulations, we're all dumber for having read your screed.

Does it really need explained to people that fun game play and good story often go hand-in-hand? And are you really asking "

Can I ask - has anyone ever said

"I would have loved this video game but sorry THE STORY WAS NOT ENGROSSING ENOUGH FOR ME?"

/head desk. I can't. The stupid..I just can't.

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Rennie0907

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@Rennie0907:

I love this one:

The Good:

- tackles taboo topics with grace

Wow!!! There's a deal breaker

If anyone asks me- have you heard word if the game is any good?

I'll be able to say - "Yes good news!! It's a great game - FINALLY A GAME THAT HANDLES TABOO TOPICS WITH GRACE!!l"

I can't tell you how many hundreds of times

I go to the store - buy a expensive game only to find out - damn thing didn't handle the taboo topics with any grace!!!!! Damn it!!!!

And the graphics and gameplay were so good too

And then they had to ruin it by not being graceful with the darn taboo topics!!!

What were they thinking?

I gotta have my Taboo topics and I gotta have grace - or the game just doesn't do it for me

thanks Gamespot for taking away the stress of worrying about this one-

Can't wait to get in there and experience the grace for myself - hell might not even touch the controller

Might just stare at the grace all day- invite my friends over

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ssabrewolf

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@Rennie0907: i just bough metal gear 3 hd for 15 bucks and the forrest, the nature is inmersive and beatiful, i see frogs, butterflys, hornets, rabiits, all kind of bird species, etc, is 10 times better that metal gear v , which is just boring and repetitive ( as the missions) i read that they changed the game engine to the the fox engine so this game can be sold multiplatform, in the past they just took the maximum of its platform especic engine, now its generic, since they know metal gear old fans will still buy the game no matter what their bet was for the new generation casual gamer delivering a call of duty approach game, from the user average score i see in this page (8) it looks like it was the righ choice for kojima in money terms, now average mediocre beat and shoot them up games are the 'new epic'

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Itzsfo0

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@ssabrewolf: mgs 3 sucks, V is far superior in every way but to each their own

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ssabrewolf

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@Itzsfo0: really? what is the worse form mgs3? or you simply havent play it because you just post prepaid comments? , after several months i managed to finish mgs5 because it was so boring that i forced myselft to play it, this game was made dumb proof because its reallly hard to lose or fail a mission , all the missiongs are pass in the first attemp and its boring stupid, also i read you said in another comment that mgs 1 suck, ms1 in one of the most epic games of all time and it made history, are you kidding?

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VampySS

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If you got one cent from the publishers for writing this review, I hope you'll use it for your funeral. See that? Not saying you did.. but. ;)

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vikandar

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Definitely could have been 10 or 10 but more like 8 of 10.

I started this game really excited, ended this game bummed out wondering if I would have bought the game knowing what I know now.

All the story lines end depressingly, and not as interesting as previous games.

Real money means the person with the biggest wallet has the best base's and therefore the best advantages.

Bosses are boring, uninteresting.

You lose the only thing that made this game interesting in the end.

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Zinoxy

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Edited By Zinoxy

I want a reboot for MG1 and MG2 so I get to kill the phantom pluss Big Boss. And best of all, see the rise of Solid Snake. And to see a story build up on Frank Jeager in MG2. That would be awesome, unless they **** it up like TPP..

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Gorehowl81

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Edited By Gorehowl81

GOTY 2015 PS4 & XBOX One

As expected MGSV and Witcher 3 are the best AAA games of this year. Both of them deserve Game of the Year, but will give the nod to MGSV since gameplay is key to gaming experience and that's where Witcher 3 falls a little short.

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JGamerZXA13

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Another review that is plagued because of a name. MGSV (which I played and do have) is very repetitive so much that every side ops is the same 6 things over and over again. With uninspired missions, and boring and prolonged story that is overall weak. Gameplay wise this is a monument of fun and style that is better than anything I have played from a Konami/MGS franchise. The mother base is great but not much interaction or anything. The graphics is amazing, even on the One. But overall you just do the same thing with you going to the same place 3-4 times for missions, which is very boring and not thought out plus its incomplete. But since this is Kojima's last hoorah. then its a ten unbelievable. I would give this game a 8.75/10

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deactivated-5ce97e3367e28

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I'm one of the biggest MGS fans I think (it is hands down my favourite game series) but I'm over a 100 hours into this game (just finished Chapter 1) and, to be honest, I have to say that the story isn't good at all so far. What I loved about previous titles in the series was that they had incredible stories and characters. Obviously the gameplay was brilliant as well, but the stories put the icing on the cake that always made me come back for more cake.

Obviously I haven't played the whole game yet, so I hope I am mistaken, but this isn't doing justice to Kojima the Master Storyteller so far (AT ALL).

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deactivated-60b838d2a137f

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@elmdreamer: That seems to be the consensus for most people who've played it. I'm roughly where you are, about 100 hours in, and I agree that the story is disappointing, nowhere near the level of what we've seen in the past MGS games (ANY of them).

Unfortunately that made me kind of lose my momentum with this game and I haven't played in several weeks, though the gameplay is great so I plan to pick at it whenever I'm in the mood fro some stealth, but it's a shame it doesn't deliver the same kind of thrilling and cinematic experience of the past MGS games. I've been a big fan of them all, including MGS4 even though many thought the game had too many cut-scenes... I loved it!

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