Review

Metal Gear Solid V: The Phantom Pain Review

  • First Released Sep 1, 2015
    released
  • PS4

As it was in the beginning, so shall it be in the end.

The Metal Gear series has always delivered complex plots, with unexpected twists and revelations altering your perception of people and events you thought you understood. Though Metal Gear Solid V: The Phantom Pain continues this tradition, the majority of its plot focuses on the events at hand. Fans of the series will find their diligence rewarded in ways that newcomers can't begin to imagine, but such loyalty and knowledge isn't a prerequisite. Top-notch cinematography and voice acting echo--and at times exceed--contemporary standards for film and TV, carrying extraordinary characters into the realm of believability. Though you will cross a few elements in the world that illicit a chuckle, there's very little humor in The Phantom Pain's story; the dark themes and subject matter like disenfranchised youth being forced into combat call for a serious tone, after all. The gravity of the game's encounters leaves you on the edge of your seat, with a racing pulse.

As Big Boss, the leader of a private military group The Diamond Dogs, you go behind enemy lines to carry out recon and assassination contracts, as well as infiltrate the hideouts of your enemies. These include world powers and military leaders, many of whom work in the shadows. The Phantom Pain mixes historical events from the 1980s with a pinch of James Bond villainy and an exciting dollop of sci-fi dressing. There are times when it feels grounded in reality, but there are also just as many moments when it goes off the deep-end to great effect. Impossible technology and super-human abilities accompany almost every beat of the story. These oddities surprise you and instill wonder in the crazy, mixed-up world that you're meant to save.

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Now Playing: Metal Gear Solid V: The Phantom Pain - Video Review

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Metal Gear Solid V: Ground Zeroes gave us a taste of the series' new mechanics, which feel as excellent now as they did then, but the freedom of choice in Ground Zeroes pales in comparison to the possibilities that await you in The Phantom Pain. Instead of roaming around a small base as in Ground Zeroes, you have the freedom to explore entire countrysides. You crawl, walk, and sprint to and fro, and each action feels spot on thanks to responsive controls that shed the stiff nature that plagued some of the earlier games in the series. You can even learn to climb up cliff faces, instilling a refreshing sense of verticality. You don't always have to sneak, and in some cases, you must attack head-on. Both types of scenarios instill a nerve-wracking sense of tension that either gives way to crushing defeat, or a resounding sense of victory.

You also have the opportunity to react on the fly in numerous ways when spotted by an enemy. The game's Reflex systems gives you a momentary advantage as time slows down, allowing you to pinpoint the perfect head shot. If you're quick enough, you can dive out of your enemy's sightline, roll onto your back, and fire from the ground, all before alerting others in the vicinity. If you want something really challenging, this can be disabled at any time. The Phantom Pain encourages you to be active, but you have more than enough tools to tip the scales in your favor. If you think all is lost, you can also call in an airstrike, though it's only suitable for some missions and will limit your ranking at the end of the mission, and thus the rewards you receive.

One mission in particular put all of my skills and tools to use, and stands out as a perfect example of how playing The Phantom Pain is such an engrossing and varied experience. While searching for a secret weapon developed by the US government, I had to infiltrate a series of caves in the Afghan countryside. The problem: there's a heavily guarded area in front of the caves. Even worse: the caves are like a maze that's nearly impossible to navigate logically. In order to acquire the weapon, I had to sneak through the shadows, creep up to soldiers and incapacitate them one by one, without alerting guards near the mouth of the cave. They held a prisoner who knew where the weapon was hidden. Throwing empty bullet cartridges to distract them, I choked out the guard in the rear, and then followed suit to his friend in the front. The prisoner spoke the local tongue, but because I had previously captured an interpreter who was listening over my radio, I was able to understand his instructions. I then searched the caves, inch by inch, taking out threats until I found the weapon. Afterwards, I charged out, hoping for freedom, but I was confronted by never-before-seen enemies that couldn't be taken down with conventional weaponry. I was initially ordered not to use the weapon by the person who gave me the contract, but I had no choice but to blast my way out while I ran to freedom. It was an exhilarating mission that I won't soon forget as it took every ounce of skill I had to move in undetected, and then it bombarded me with a full-on action sequence that fueled a massive rush of adrenaline. Thankfully, there are plenty like it to go around.

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Your tools, though optional, are so varied and interesting that you'll want to explore them out of curiosity, if not necessity. You have a prosthetic arm, for example, that can be configured in multiple ways. Consider the Sonar upgrade, which allows you to punch the ground, sending out a shockwave that pinpoints nearby enemies for a short period of time. You also have numerous weapons to choose from, which have slight variations that make subtle but important differences. If you prefer low recoil in your machine gun, there's an option for that, but you may want to consider the grenade launcher attachment, because you never know when a tank might roll into battle.

Your mission in The Phantom Pain is twofold: build a military force free from the whims of narrow-minded world powers, and destroy those who wish to take advantage of fractured global politics for their own selfish ideals. There are numerous sub-plots within, and during your long and extensive journey, you face topics rarely seen in gaming: torture, child soldiers, and the human cost of nuclear proliferation. The Phantom Pain depicts such subject-matter head-on but presents them with unveiled brutality, reminding you that any order we know today came at the cost of someone else's freedom and happiness.

The Phantom Pain's story missions are enthralling, and carry you forward at an even pace for most of the game, but over 100 side-operations also vie for your attention. There's so much to do that I often wondered if I'd ever complete it all, but at the same time, I was pleased to know that the open-world always had more for me to do beyond the main story missions. It's a game that lavishes in tugging your attention in multiple directions, but as you mull over which prescribed missions to undertake, you more often than not find emergent scenarios that serve as the third pillar of The Phantom Pain's open-world gameplay experience. Both Africa and Afghanistan are replete with small military outposts, massive compounds, and threats from nature--all opportunities for action and reward. An outpost may contain a vehicle worth stealing, or a soldier that will provide useful information if you can quietly detain and interrogate him.

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Success in The Phantom Pain isn't just measured by getting from point A to point B, or by defeating a notorious bad guy. Remember, you're trying to build a private army. While convincing enemy troops to join your ranks would require expert coercion in the real world, in The Phantom Pain, you simply attach a balloon to your new friend's waist, and they float into the arms of an awaiting chopper. It's a ridiculous concept, but one that is satisfying because it feeds into Big Boss's goal of expansion and provides the player with more resources and, thus, tools and options to work with. Of course, dead soldiers aren't good to anybody, so you're motivated to tread carefully--and quietly-- to incapacitate your enemies without raising alarm in order to capture your prey alive. Moving undetected has forever been a pillar of the Metal Gear series, but it feels far more tense in the wild, open-world of The Phantom Pain, where a hungry coyote can upset your mission just as easily as an unseen enemy. Unlike previous Metal Gear games, many of which placed players in enclosed spaces, a threat can come from miles away and appear next to you when you least expect it. Nothing is confined, and no place is safe.

All of your hard work capturing soldiers, in addition to resources, wildlife, and vehicles, pays off back at Mother Base, your offshore sanctum. Here, soldiers you've captured can be assigned to different research fields. It's important to organize them properly because soldiers excel in different pursuits, and their skills allow you to unlock new weapons and technology for you and Mother Base. As you add soldiers to different research factions, their ability points add up, and you earn new levels of proficiency in those fields. Once your team hits certain levels, and you possess the right amount of materials that you source from the field, you then earn the right to develop new equipment. There are dozens of items and pieces of equipment to unlock, and you may spend upwards of 100 hours searching for top-notch recruits and gathering resources while infiltrating enemy bases if you hope to unlock them all, but you can also narrow your focus to items that suit your particular play style if you prefer to sneak--rather than blast--your way behind enemy lines. Ultimately, you could also play with the bare minimum, but your job is easier and more varied when you carry new technology and abilities into battle. The bigger the base, the more soldiers you can support, and the faster you can move development forward, so it's a relief that the resource recovery system is integrated so seamlessly into The Phantom Pain. At one point, you can even send troops out on missions to fulfill contracts and gather resources, allowing you to focus on the more important tasks at hand.

You watch Mother Base expand over the course of the game, from a single platform to a collection of platforms, connected by bridges that take over a minute to cross by car. There are some minor activities to engage in while on base, but being there feels like home, free from the threats that surround you during missions. Staring out over the ocean gives you a moment of solace from the horrible events that surround you on the battlefield, and you get a similar feeling when riding into battle, seated on the edge of a chopper. With the camera behind Big Boss, creating a strong silhouette against the outside world, you experience something you're rarely afforded in video games, self reflection.

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Once on land, deep thoughts take a backseat as you charge into battle. You often need to cover large tracts of land to get to your objective, and while running on foot is surprisingly enjoyable, with the sound of swishing fabric and pounding footsteps lending credence to your virtual trek, you eventually earn the right to call in a transport, be it a horse, a truck, or even a small robotic Walker, which is as charming and expressive as R2-D2 from Star Wars. The Walker and your horse are known as Buddies, and for the majority of missions, you can take one with you. Buddies aren't limited to transportation assistants, either. If you play your cards right, you can also take a dog into battle that will sniff out and distract enemies. Later on, you have the option to acquire a human companion, who ultimately becomes the most useful sidekick of the bunch thanks to their unrivaled sneakiness. Metal Gear has always been about fighting solo, but one of the reasons The Phantom Pain excels is because it bucks that trend. The new open world and the Buddy system add welcome layers of depth that ultimately set The Phantom Pain's gameplay apart from other games in the series.

It's difficult to separate The Phantom Pain from its legacy, because the story here precedes the very first game in the series, 1987's Metal Gear. Metal Gear games never come in sequence, either, so while this is a pseudo prequel to the original game, it's also the missing chapter in the middle of the entire timeline. We know what's come before, and we know what happens after, but the middle, where Big Boss undergoes an important transformation, has been a mystery until now. Though The Phantom Pain's story is impressive enough to enjoy on its own, when linked to other games in the series its importance is elevated for fans who have followed the journey for the last three decades. It delivers on its promise, revealing how Big Boss came to be the man many people know him to be, but the path is one nobody could have seen coming. Getting to this part of the story takes time, and requires patience. In the lead up to the finale, you need to spend an hour or two replaying older missions on a higher difficulty setting in order to unlock the last story missions. This is the only aspect of The Phantom Pain that feels off. The gameplay is near impeccable, and the story and characters are captivating, making for an experience that's unlike any other game I've played, but this part of the Phantom Pain felt mundane.

Fortunately, that moment is fleeting. The Phantom Pain's final strokes cast deep, dark shadows over the world. Woe and despair fill your heart, but you can't look away and you must act. Your actions don't align with your desires, but your hands are tied. For anyone just joining the tale of Big Boss with The Phantom Pain, the conclusion of these events will leave you with plenty to think about. The thing you tried the hardest to fight ultimately proved to be in effect the whole time, and the relationships you made and fought for along the way are impacted as a result, including your relationship with your identity as a military leader. Everything is questionable, and nothing is as it seems. For fans of the series, the ultimate payoff is one that answers questions, but also one that raises unforeseen implications.

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After dozens of hours sneaking in the dirt, choking out enemies in silence, and bantering with madmen who wish to cleanse the world, The Phantom Pain delivers an impactful finale befitting the journey that preceded it. It punches you in the gut and tears open your heart. The high-caliber cutscenes, filled with breathtaking shots and rousing speeches, tease you along the way. Your fight in the vast, beautiful, and dangerous open world gives you a sense of purpose. The story is dished out in morsels, so you'll have to work for the full meal, but it's hard to call it "work" when controlling Big Boss feels so good, with so many possibilities at your fingertips.

Every fan of Metal Gear has their favorite game in the series. For some, it's the unique gameplay quirks, memorable set pieces, or specific plot points that dictate their adoration for one game over another. When defining the best Metal Gear game, things get trickier, but with The Phantom Pain, that problem is finally resolved. There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.

Editors note: This story will be updated on September 1 with a video review composed of never-before-seen footage. We will also update the review with analysis of the game's online components at a later date.

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The Good

  • Tells a complex, unusual story that holds your attention from start to finish
  • The world and characters are captivating in their presentation
  • Tackles taboo topics with grace
  • Features a massive open world that's dense with exciting possibilities
  • Delivers best-in-class stealth gameplay
  • The Mother Base aspect is rewarding and engrossing, extending the scope of the game beyond the battlefield
  • A perfectly fitting piece to the twisted Metal Gear saga

The Bad

  • Pacing issues towards the end of the game momentarily halt your momentum

About the Author

Peter has played every Metal Gear game there is, and spent almost 50 hours with The Phantom Pain for this review. His total completion percentage, after beating the main storyline and playing a few dozen side ops, amounted to 40 percent. He played the game for one day at a review event at Konami's Los Angeles headquarters, but completed it at home using a copy of the game provided by Konami. For the review event, Konami paid for travel and other accommodations.
2545 Comments  RefreshSorted By 
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WhamBamTYMaam

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10/10 is overated, GTA 5 got it, but personally I'd give it a 8, because there is always something missing, nothing is fuckin' perfect so **** your 10/10! This is a game that you need to have the patience and respect for, so if you're new to the series then goodluck to you enjoying this game if you're a veteran like myself then it's okay. Japanese games are incredibly corny too, so be prepared for that

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muzza93

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@whambamtymaam: I hate people like you who think 10/10 must mean perfect. 10/10s are reserved for games like this

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spwplays

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@muzza93: exactly, a 10/10 could mean anything until someone defines what their scale is.

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Moonmen

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@whambamtymaam: Actually GTA 5 never got a 10/10. Also 10/10 doesnt mean "perfect" on gamespot, it means "essential".

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davidsworld3

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@moonmen: gta5 is more like a 7/10 for me. Good for one play through but then it gets pretty boring after that. Never cared for the mp.

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liotinedario

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for how good the game seems to be, from the gameplay, indoor areas have no decent illumination and shadows... :(

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wkadalie

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@liotinedario: It runs better than Witcher 3 though which is more important. Everything is so smooth and fluid. Even on my Ps4.

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liotinedario

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@wkadalie: it looks gorgeous in open space, so its ok. Im not gonna lie, i won't play it soon, i saw some videos to check and the storytelling is, for me, the usual Jojima sillyness wich i can't stand...i dunno if the guy ever learned anything from the movie he's been watchin...

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wkadalie

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@liotinedario: I feel this one is more accessible for new comers. More focused on gameplay. Than story. Even though the silliness was always my favorite part.

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johnny_bernaz

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Damn, i remember how hyped KVN was when he did the review for witcher 3. And thats how hyped you should be when giving a 10.This new guy, no dissrespect, but you didnt sell the game to me. You gave it a 10, yet talked about unimportant things in the review, sounded bored and the review was actually lackluster. Nothing of what you said made me belive this game is a 10/10. Kevin VanOrd please come back

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muzza93

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@johnny_bernaz: I agree. If he's giving a game a 10 he should be so excited to tell us about all the great things we could be doing in the game.

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wkadalie

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@johnny_bernaz: He was probably tired of MG. Being force fed Metal Gear in a boot camp doesn't make a good review. Jim Sterling gave a good speech on that very topic.

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56kManeuver

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@johnny_bernaz: his job isn't to sell you the game, you wolly

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johnny_bernaz

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@56kmaneuver: sell as in make me want to play it.not in the "ill go purchase it" way.im surprised you didn't catch up on that.either that or you dont know the term being used in such scenarios.you use "sell" in this case just like you would "buy into it" from the other perspective.get it?

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56kManeuver

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Edited By 56kManeuver

@johnny_bernaz: ciao wolly

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56kManeuver

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@johnny_bernaz: I meant "sell" in the same way you used i.e get you excited about something. You double wolly

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nomailx

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From the footage this game looks like a sandbox military grunt action game which deserve a "6" at best. No way I am buying this sht. Especially after Gamespot gave it a 10. Same deception as with the Witcher, (7 at best).

Forget Gamespot Reviews man. Steam now refunds games after 2 hours. Best review is one's own review.

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XenomorphAlien

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@nomailx: lol. Gamespot isn't alone with their review. This game has been getting 9s and 10s all across the board.

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viniterra

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@nomailx: yeah you must be right, and the rest of the world wrong

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davidsworld3

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@nomailx: I'll agree it's not a 10 more like an 8 or 9 at best some things just feel off, I mean you can only look at a desert for so long before it stops being interesting.

6 though is way too low.

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gamefreak215jd

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Edited By gamefreak215jd

@nomailx: Then don't play it. I trust metacritic reviews more than your opinion. Oh and mostly positive reviews on Steam for this game.

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cejay0813

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Edited By cejay0813

@nomailx: Gamespot was not the only one who felt this way. The game is sitting at 93% on metacritic.

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tootsinmyguuts

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@cejay0813: 95*

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Simonaiso

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I only played the very first MGS on Ps1 and the MGS on the Gameboy color... way back. I would love to give this one a try though, the open world stealth playground looks awesome. On the other hand, I am going to have a hard time not being annoyed by 'japaneseness': unnecessary complex storylines, weird dialogues, crazy abilities and out-of-place science fiction... I'll see I guess.

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muzza93

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@Simonaiso: Other countries exist outside of the US buddy. Embrace the Japaneseness

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Lazerbeak2125

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i'm on episode 3....game feels so good to play.Everything from the menus,all the way to the story just feel smooth and perfect.SO far,this game is awesome

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liotinedario

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@Lazerbeak2125: yeah production value seems over the roof

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EddyG0RD0

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10/10?

LMFAO

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RoachRush

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@EddyG0RD0: Coming from a Tekken fan, whose franchise hasn't been relevant for years.

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muzza93

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Edited By muzza93

@RoachRush: Lol

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greengrounds

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Lol

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Serjaum2004

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Edited By Serjaum2004

I don't know why, but I simply hate MGS. The whole franchise. I never got why people love this games so much. The Splinter Cell franchise is superior in everyway.

Just my opinion.

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liotinedario

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Edited By liotinedario

@Serjaum2004: cause of the silly dialogue, stupid philosopic-ish ramblings about wars and the nonsense of the characters. That's why. But the game is always been actually fun.

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davidsworld3

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@Serjaum2004: Well it offers better gameplay and story than just about anything else.

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gamefreak215jd

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@Serjaum2004: I liked both the series. Splintercell was overall more challenging.

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wkadalie

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@Serjaum2004: I'm the opposite. I found Splinter Cell to be bland. But I admit Blacklist changed my opinion a lot.

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xxxpowerupxxx

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@Serjaum2004: I just played the third game on ps2. Stopped after an hour into it.
I just didn't like it, but I am willing to give this game a try on my pc.

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Fedor

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5 hrs in, the hype is real.

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barsaf

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@fedor: You should call the doctor if hype continues for more than 4 hours.

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RCT4ShouldExist

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@barsaf: why cant i thumbs up

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Rantore98980

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Where there is smoke there is fire. A lot, if not all, the hearsay came true. Replaying missions to get the ending. Kojima is a tool lol. As for the "riveting story", I'll youtube it and watch the cutscenes. Screw Kojima and Konami for making this heap.

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muzza93

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@Rantore98980: Why would you think its a "heap" if you: 1. Haven't played it 2. All reviews are overwhelmingly positive?

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EliteGamingGuru

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Edited By EliteGamingGuru

V!

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EliteGamingGuru

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40 minutes until greatness!

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Julio_Brutal

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Edited By Julio_Brutal

@elitegamingguru: 5 minutes.

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Shashank

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Magishinex

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Honestly, whenever I see a game get a 10 I just roll my eyes. Many games that I've played that have gotten 10s from review sites haven't deserved them. This review however....it just might actually be worth the score. I can't wait to sink my teeth into this.

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gamefreak215jd

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Edited By gamefreak215jd

@Magishinex: If you happen to be someone who did enjoy the series then 10 might be a fitting score.

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wolvklaw

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@Magishinex: I have never counted on reviews for my purchases. Most of the time I know what a game will be and if its something I will get on day one or simply wait until I find it cheap and on sale. Reviews are simply a place to get an idea. We all have games we think either deserved a better score or a worse score, you can never base your opinion on a review. I don't know if TPP is a 10, I won't know until tomorrow if it falls into that elite category for me. I know that I waited and enjoyed Ground Zeroes, waited until it was free and didn't play it until it was truly time to decide if TPP was going to be a game I wanted to have and play come tomorrow. To my surprise it was. The only 10 I have ever seen and completely agreed with was TW3. I love the hell out of that game. Plus it inspired me to read the books, which inspire me to enjoy the game even more. It fit what I wanted in a game and never had. Something like GTA but more RPG in nature, in that time frame with a story and characters I truly enjoyed. I didn't need a review, I don't care about anyone elses opinion, I simply know that for me, it fit what a 10 should be. Reviews, just like mine on TW3 are opinions. Nothing more, nothing less and should never influence you to buy a game. It should only be used as a guideline as to what others so far think. There is always drama with a high score as half here will be disgusted just because the game got such a review. Doesn't matter though because for someone who thinks it is a 10, to someone else its another mindless boring stealth game with a been there done that mindset who won't give it the time of day. I almost fell into that category. But there was something about Ground Zeroes and the additional stuff I read in which made me truly try it out. Reviews are guidelines, nothing to hang your hat on and nothing to get worked up over. They are simply someones opinion. Which we all have.

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