Review

Metal Gear Solid 5: Ground Zeroes Review

  • First Released Mar 18, 2014
    released
  • X360
  • PS4
  • XONE

Kept you waiting, huh?

Metal Gear Solid's hallmarks have never been represented better than in Ground Zeroes, the prologue chapter to Metal Gear Solid V: The Phantom Pain. It combines tense stealth and best-in-class cutscene direction, and these aspects stand above any other game in the series, but naturally, the narrative ultimately concludes sooner than you'd like. It may only take you an hour or two to finish the main objective, but the game doesn't totally end there. In addition to filling in some of the gaps between Metal Gear Solid: Peace Walker and the Phantom Pain, Ground Zeroes introduces a new stealth system and an open-world format that's perfect for experimentation. Even though you're prepared for the next chapter, what's the rush? After the credits roll on the main mission and a handful of side activities unlock, the best part of Ground Zeroes is just getting started. With a wealth of secrets to find, and new challenges to master, chasing the endgame will keep you entertained for hours on end.

The story sequences in Ground Zeroes captivate with impressive cinematography, properly showcasing the exploits of the brutal yet heroic Big Boss; a battlefield prodigy who long ago disavowed his allegiance to the US Government and established his own military for hire. Metal Gear has always been recognized for having impressive cutscenes, but they're usually hindered by inconsistent animation and over-the-top voice acting. Thankfully, the opposite is true in Ground Zeroes. Characters move and speak with a natural grace, and even though it's jarring to hear the recognizable Kiefer Sutherland voice Big Boss in place of fan-favorite David Hayter, his delivery is far more realistic and believable. No matter the platform you play it on, you're treated to impressive lighting and masterfully crafted character and environment models that, along with the renewed cast, elevate Ground Zeroes' cutscenes above and beyond those from the past. They may not stick around for long, but they certainly leave a lasting impression.

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Now Playing: Metal Gear Solid V: Ground Zeroes - Video Review

Your mission begins in a typically dramatic fashion on a dark and stormy night at Camp Omega--a military black site on the coast of Cuba. You need to infiltrate the heavily guarded base to rescue a member of your entourage, and with only a shred of evidence to point you in the right direction, you have to use your powers of observation, eavesdropping, and some light interrogation to succeed.

Big Boss doing what he does best.
Big Boss doing what he does best.

With Ground Zeroes’ minimal HUD, a narrow third-person camera angle, and a sprawling base filled with potential threats , sneaking behind enemy lines has rarely felt so tense and immersive. Metal Gear famously stars characters with exceptional sneaking skills, but they also come equipped with fantastical gadgets that make their jobs easier by revealing enemy locations and alert states. Unlike in older games, there's no automated radar to track nearby enemies in Ground Zeroes; the only way to track enemies is to first spot them with your own eyes, and only then, after marking them with your binoculars, can you follow their movements. Knowing where any of the dozens of enemies are yields a small amount of confidence, but it's a minor consolation when every corner you turn may present unpredictable challenges.

Sticking to the shadows, crouch-walking behind objects, or crawling through the grass keeps you out of sight in most cases, but should an enemy catch a glimpse of Big Boss, you have a brief opportunity to redeem yourself when he enters reflex state. This bullet-time-like slow-motion effect gives you a few seconds to disable your spotter with short-range melee attacks or a well-placed shot to the head in order to avoid triggering a base-wide alert. Does it give you an unfair advantage over your enemies? Of course, but like the marking system, it also makes the transition into immersive, open-world stealth a little easier to swallow.

A Snake's eye view of Camp Omega.
A Snake's eye view of Camp Omega.

Unless you're a naturally gifted expert, it's a given that you'll eventually be spotted. Immediately, alarms blare, and enemies, sometimes in armored vehicles, flock to your last known location. You have two options: face them head-on or flee and wait for them to give up their search. It's not a binary system, however, and even though you may have lost your pursuers, they can remain on high alert for some time. In the past, a handy icon and a countdown timer would help you determine where your enemies were and how long you had to remain in hiding before they gave up. Those features have been removed, so you have to monitor live radio communications to gather the same intel.

The need to pay attention to your in-ear radio--which can sound off at any time--and the removal of automated radar systems set Ground Zeroes apart from the rest of the series. Nothing is simply handed to you, and Ground Zeroes is a far more tense and rewarding experience for it. Even though marking enemies and having reflex at your disposal are helpful, you have to work to use them to your advantage. If you want to immerse yourself in the game even further, you can disable marking and reflex altogether for the ultimate challenge.

After the credits roll and a handful of side missions unlock, the best part of Ground Zeroes is just getting started.

How well you manage to complete your objectives determines the ranking you earn at the end of a mission, and everything, from the number of times you're spotted to the number of casualties you cause along the way, has an effect on your score and the rewards you earn. Such rewards include weapon drops at the start of missions and in-mission trials that can significantly alter your trajectory during repeat playthroughs.

Rankings aside, you don't need to sneak in the shadows if you don't want to, and with an entire military base's worth of toys at your disposal, sometimes it's fun to stand tall and announce your presence. Armed with C4 and RPGs, you're fully prepared to blow up vehicles, destroy watchtowers, and charge in, guns blazing, when the mood strikes you. Though you're encouraged to play into the game's stealthy trappings by your co-commander, there are plenty of ways to actively disrupt Camp Omega, and some side missions are designed with this sentiment in mind. In one, you're challenged to assassinate notorious war criminals, and another sees you firing explosives out of a helicopter to protect the extraction of a comrade.

Camp Omega is rife with explosive opportunities.
Camp Omega is rife with explosive opportunities.

This dichotomy between stealth- and action-oriented gameplay lends itself to fear, tension, and excitement. One moment you can hear a pin drop, and the next, you're bolting across a chaotic military base with bullets whizzing by your head and desperation clouding your focus. If this were a more linear experience, perhaps the allure of this contrast would wear thin, but there are so many ways to tackle individual missions, be it the path you take or the weaponry you choose, that there's almost never a shortage of new tactics to explore. When your only playground is a military base, it's easy to find new ways to entertain yourself in Ground Zeroes.

Unfortunately, if you hope to be entertained by an equal helping of Metal Gear's typically perplexing and intriguing narrative, you'll most certainly be disappointed. There's some fat to savor here, hints of what's to come in the next chapter of Metal Gear Solid V, but once you've digested the cutscenes that bookend the main mission, it's a pure gameplay-driven experience from then on out. Though it's unusual for everything to take place in a single location, there's so much to do and see, and whether you take a stealthy or head-on approach, infiltrating Camp Omega is a thrilling experience that shouldn't be missed.

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The Good

  • Challenging and engrossing stealth mechanics
  • Extremely replayable
  • Realistic voice acting, dialogue, and animations

The Bad

  • Story raises more questions than it answers

About the Author

Peter has finished nearly every game in the Metal Gear Solid series, and spent over 15 hours playing Metal Gear Solid V: Ground Zeroes, divided between the PlayStation 4, Xbox One, and Xbox 360 versions of the game.
988 Comments  RefreshSorted By 
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StammBladecastr

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They should have given this out for free with Zone of Enders 3.

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SofaCama

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Edited By SofaCama

I wouldn't pay thirty bucks for a two minute lap dance at a strip club, and I sure as hell won't waste thirty bucks on a tech demo that's just gonna leave me wanting. It's not that said tech demo itself isn't any good, what i need is that companies stop teasing fans and take advantage of them. Otherwise they will just keep coming back for more.

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NotFrylock1987

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@SofaCama

How dare Kojima give everyone this decent game to hold everyone over until the good games actually start coming out for their consoles!

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vbritez20

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Edited By vbritez20

@notfrylock1987 @SofaCama Well he didn't give it, he is selling it and the price is not fair for the time that the game takes to finish, this is really a 15$ download content like if not 10$

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Jestersmiles

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@notfrylock1987 @SofaCama it's not a game nimrod. It's a glorified demo.

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Hoski0999

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Edited By Hoski0999

@Jestersmiles @notfrylock1987 @SofaCama No... its a game... play it first, and I mean play it with an open mind, lots of content in there :) ... nimrod

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PlatinumPaladin

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This was going to be the game I got a PS4 for, but I'm not sure it's worth it just yet. I will say though that the handful of misgivings I had towards this game have been allayed. To be honest I'm just impressed they've went so far as to change the formula as much as they have.

I'll try my best to go into this game with an open mind, but I'm not going out of my way to do it. But then I suppose there is the PS3 version.....

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enoughofthis

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@PlatinumPaladin get it when it drops in half i think its worth 15 dollars for what i saw

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Meta_Dragon

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Edited By Meta_Dragon

If this is just a prologue and the actual game doesn't come out for a year or more, then this is something you release a few months before. Not a couple YEARS before the game comes out. You are asking MG fans to be stuck with this short tech demo for a year or more and be happy with it.

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enoughofthis

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lol at the losers saying the last of us is better then this game


the last of us was a movie it was a stinking soap opera at least this game has gameplay and i preferred this story more then the last of us



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matthova

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@enoughofthis The Last of Us did kinda suck to me.

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nameaprice

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@enoughofthis i read your comment and now i feel dumber

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Atrax2k8

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I just love it how you can cleary see here that precise aiming in first person on a gamepad is a complete nightmare without aim assist and such nonsense. It takes this guy ages to actually aim at something. This is a joke.

I honestly am sorry that this isn't on PC because I would enjoy it much more, and no I'm not a PC fanboy, I'll get this for my PS4, but let's face the facts. The fact that you need a quicktime slowmo bullcrap to get you out of trouble and put your reflexes in advantage point in comparison to enemy is not what I like to see. "Go ahead, take your time, aim that perfectly, don't rush, we'll slow down time for you and in that fraction of time we'll make AI completely retarded and not shoot at you."

Bullettime in MG. Dear God.

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NotFrylock1987

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@Atrax2k8

You do know over time, the more you play games, the better you get at them.....right?

It becomes a natural thing to you the more you play.

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THE_DRUGGIE

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Edited By THE_DRUGGIE

@Atrax2k8 Good thing I can turn bullet time and auto aim off in the options!

Am I the only one on the planet that finds gamepad aiming in a Metal Gear game to be incredibly easy? I popped off headshots with the silenced tranq gun from way far away no probs! That being said, the MGS games have always been more about scoping everything out, planning ahead and waiting than breezing through an area.


...well except Twin Snakes because it was a pile of poopie.

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theBastardSword

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Edited By theBastardSword

@Atrax2k8 you can turn it off, and if it pops it effects your rank, so yeah. no S rank as far as I know.

But try to think of it like this, just because a game has an easy mode, does not mean you have to play the game on it.

You are right about gamepads and aim assist tho..

It counts how many headshots people get in killzone 4 at the end of a team deathmatch, and its usually something like this,

killing spree of 12 or so by whoever, and most headshots 3 or 4 by someone else.. lol I have a feeling thats because that game has zero aim assist. black light retribution on the otherhand is aim assisted as hell, and its headshots almost every kill.

They really need to just allow keyboad and mouse on console, most gamers can afford a usb keyboard and mouse if they can afford 200 dollar headphones, 60 dollar games, 10-15 dollar monthly fee to play online, and 400-500 8th gen console... Sure it would change the playing field for a little while, but gamers can adapt, but the developers baby us.. blah

I had to get used to the discomfort of gamepads for fps on console to get away from aimbots and wall hacks on PC, and it takes way less time to get used to KB & M for FPS. but noooOOoooo.. They fear change, so we get nerfed shooters on console

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sargentpsgamer

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@Atrax2k8 I play games with a controller while PC Elites take a mouse, and still aim faster and more accurate than them. At E3 I was playing BF4 with the provided controller and did better than almost the entire group I was with.... a majority of them chose the mouse and keyboard.....

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theBastardSword

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Edited By theBastardSword

@sargentpsgamer @Atrax2k8
LOL you musthave the tiniest thumbs in gaming to get that kind of precision with an aiming mechanism with about a half inch of throw, but whatever you say


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enoughofthis

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Edited By enoughofthis

@Atrax2k8 its not about dying...i am sure there will be an option ot turn it off...


its more about them not alerting everyone

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Foxhound1982

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My only problem is the price. they should throw in a free bag of onions with it. or a bouncy castle.

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smackdowner360

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Just got this from gamefly and already beat it.My god is this game sorry demo horrible.Clunky controls tries to be like resident evil for some reason it feels like.The demo is just a mess skip this at all cost.No doubt gamespot was paid alot to give this game an 8.All other legit reviews are getting like a 2 out of 5 or 4 out 10.Demo isnt worth $4.99 to be honest

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Hoski0999

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@smackdowner360 Do you buy Call of Duty Map packs?

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vbritez20

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Edited By vbritez20

@Hoski0999 @smackdowner360 Lol why do you assume all the people complaining about the price bought map packs for CoD, seriously just a lame way to defend an overpriced demo

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Hoski0999

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@vbritez20 Demo? I've put at least 8 hours into this game with all the challenges and unlocks and easter eggs to find.. Most indie titles or Arcade/PSN titles last about that long too, but with less quality. And i'm not saying all people buy the map packs, and its not an injust way to defend this price. You buy 5 PLANNED ALREADY BUILT maps for 15 bucks. This was a NEW game with more content then two of those Map Packs put together. Its logic, learn to use it.

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nameaprice

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"far more realistic and believable"? you NEED a hearing test bro

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streetz_86

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Mehh….'The Last of Us' was a better stealth game than this.

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Jestersmiles

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@streetz_86 Metal Gear has never been a stealth game. It's an Action game with stealth elements.

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DiverseGamer

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Edited By DiverseGamer

@streetz_86 I doubt you've even played Ground Zeroes.

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streetz_86

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@DiverseGamer @streetz_86 I haven't. I was just merely speculating…..just like the people who haven't played Titanfall & call it rubbish!

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theBastardSword

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Edited By theBastardSword

@streetz_86 @DiverseGamerThe controls feel really good, stiff controls used to be a big problem in the Metal Gear games..

As for Titan Fall, I really can't comment, looks cool, and if it was on PS4 I would probably be playing it right now since Killzone forgot to put a deathmatch only mode in the fucking game.. But I'm just not interested in buying an XBOX1, and after the haxfest in BF4 on PC, I've given up on PC FPS.. especially where Dice is concerned.

But Ground Zeroes definitely has the tightest controls I've played on any stealth game thus far, really glad they put alot of time into the controls in this one

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enoughofthis

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@streetz_86 the last of us is not even a stealth game..

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BiggChonies882

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Edited By BiggChonies882

Any confirmation Phantom Pain will include Ground Zeroes?



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theBastardSword

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Edited By theBastardSword

@BiggChonies882 I doubt it, but I'm sure there will be another HD edition that has all the DLC and Both games, with an underselling remake only of a Vita only title if they release one about a year or so after Phantom Pain comes out. :\

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PaladinPaterson

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@BiggChonies882 Take a guess...

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DeanoFantasy

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If we buy this game shouldn't we get at least 25% off the main game when it gets released? they really have somehow made this into a cash cow, with that aside it sure looks good, the gameplay mechanics have been almost the exact same since the first games to, I thought they might have made it more fluid this day and age, perhaps I'm being far to picky, I think perhaps I better just shut the f**k up generally.

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NotFrylock1987

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@DeanoFantasy

its only a cash cow if Kojima is pumping out DLC left and right for it, which is something he rarely does.

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streetz_86

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Edited By streetz_86

@DeanoFantasy but the graphics look AMAZING!! Better than any other MGS game I've seen so far!!

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MuffintopX

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It's not a Demo. What you are actually doing is buying DLC for a game that isn't out yet, and it is a prologue to the main title. More people would be accepting of it if they just called it DLC. If this came out after MGS5 as DLC nobody would complain. Getting this a year early is a bonus.

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stealthyninja81

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@MuffintopX oh trust me people would still complain.

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Raxyman

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Edited By Raxyman

GranTurismo prologue all over again. If you ask me, thing should give a HUGE discount when the actual game is released.

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Hoski0999

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@Raxyman Why because the game will be massive and worth more then 60 bucks when it releases? Okay buddy keep thinking your thoughts.

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Raxyman

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@Hoski0999 Seriously, they're charging for a demo, of course, we aren't forced to buy and blablabla any "enthusiast" says, but the concept is ridiculous, i've no doubt when MGSV is released it'll be a very good game, but this? This is ridiculous. In the end you'll be paying 90$ for the game, if it were ANY other game, a lot more people would be losing their shit.

That's all, being a good game or series doesn't justify that.

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simon1812

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its a demo on steroids,still it should be free. the fact that they r charging money for this makes me uneasy, what other lousy trick are they saving for the full game?


not saying its bad, if t is a taste of what is to come, then Phantom Pain is going to be awesome.

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punkpunker

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@simon1812 too bad that most games attach bland single-player as 5-6 hour experience instead of the detailed one like this nowadays. i do agree on your pricing point though, $50?(my country), make it $30 and i'll consider it.

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