Review

Mega Man Legacy Collection Review

  • First Released Aug 24, 2015
    released
  • XONE

Mega Nostalgia Man

Preserving video games is difficult. Outside of illegal ROMs, it's tricky to find clean and reliable copies of the vast swath of video game history. With the Mega Man Legacy Collection, Capcom is preserving and reintroducing the roots of a franchise built into the very building blocks of modern gaming--even if the actual act of playing the games themselves isn't always the treat you remember them to be.

The Mega Man Legacy Collection is a tribute to the Blue Bomber's 8-bit origins, collecting Mega Man 1-6 as well as the games' soundtracks and a lot of original concept art. The games are recreated faithfully, with all of their glitches and framerate issues intact. These are the Mega Man games you played in the late 80s and early 90s, thus, The Legacy Collection is a valuable gaming history. While anyone can appreciate that aspect, the games' high levels of difficulty may be a turn off if your experience isn't guided by nostalgia and first-hand experience.

Let's pretend for a moment that you've just landed on Earth after having been abducted by aliens for the last 28 years and you've never heard of Mega Man. The original entries in the series task you with saving the world from Dr. Wily's evil Robot Masters as kind robot Rock, who has volunteered to become the powerful Mega Man to save humanity. In these action-platformers, you use your Mega Buster gun and the weapons you salvage from defeated bosses to proceed and defeat all Robot Masters and ultimately Dr. Wily himself (and the rare other big bad that the series throws at you).

The stories in these games rarely go much further than "save the world," and that's fine, because Mega Man delivers more enjoyment through its 8-bit graphics and music. With sharp, vivid color palettes and expressive, memorable enemy designs, these tiny worlds from decades ago still work their way into your heart. Whether it's the escalating silliness of the Robot Master designs--I was particularly fond of the elegance of Star Man and Ring Man--or the way almost every song becomes etched into your memory, the Mega Man Legacy Collection shows how much can be accomplished with broad strokes and limited resources.

Pro-tip: The Yellow Devil pause glitch still works.
Pro-tip: The Yellow Devil pause glitch still works.

It's in every other portion of the game that I am consistently less enthused to be returning to Mega Man's roots, because the franchise's core combat and platforming loops have become frustrating at best and agonizing at worst. You begin each game with your simple Mega Buster--a basic beam gun attack--and each boss you kill drops a new weapon. Each of these weapons is the weakness of a different robot master. And the beginning of each game is a matter of figuring out which boss has the simplest AI and then killing him and then proceeding in order of weaknesses with the rest of the enemies.

There's one simple problem there. The game gives you zero hints as to the order these fights should occur or which enemies are weak to what. So unless you're ready to dive into the internet to figure out good boss rotations, be prepared to spend hours experimenting until you figure out bosses' weak points. And even if you have the proper weapon, you'd better hope you beat the boss on your first try, because you aren't always given the chance to refill your special weapons' energy meters, That weapon is your sole hope of winning most fights, which means you have to start the whole level over again if you lose.

That's assuming you make it to the boss fights. Starting with three lives is a big challenge when Mega Man's levels are digital gauntlets designed to kill you at every turn. Dozens of enemy types are spread throughout the six games, along with bottomless pits, spike pits, laser traps and other perils. The ways that Mega Man can, and will, die are numerous. At it's best moments, Mega Man offers the player recognizable patterns and enemy behaviors, and if you're patient you can learn how to survive and persevere. I got to points in Mega Man 2 and 3 where I could get to the boss rooms without getting hit more than a couple times. But Mega Man isn't always that fair.

The game is packed with concept art from the Mega Man archive.
The game is packed with concept art from the Mega Man archive.

Pixel-perfect precision barely comes close to describing the Jedi-like reflexes needed to consistently excel at specific levels in this game. Platforming is stiff and unresponsive to begin with and any jumps that require the bare minimum of finesse can feel like a coin flip for success. And although patterns are Mega Man's bread and butter, you'll have to learn most of these patterns by dying--a lot. There are levels with surprise enemies and environmental obstacles, and some levels are just plain glitchy. The Snake Man level in Mega Man 3 is particularly egregious because you will often just slide off the rising fans you use to traverse the final portion of the stage. Later bosses attack in patterns, but there's so much variation to how they play out that properly estimating some of them is an act in controller-smashing futility. I rarely felt triumphant, but I often I felt unsure why I'd finally won this time. The speed running community for these games clearly shows that people can conquer every last bit of enemy programming and platforming, but for anyone who's played a platformer or action game in the last decade, it's hard to return to games that are this obtuse and unresponsive.

Watching the evolution of Mega Man's abilities between games, however, makes the worst frustrations of earlier entries seem less torturous. It took me nearly six hours to beat the Robot Masters in the first game, and the later entries are significantly easier--though they all have their own degrees of frustrationand brokenness. The welcome additions of the chargeable Mega Buster and the ability to slide, as well as Mega Man's loyal dog Rush, give you new ways to overcome challenges. And the steady creep towards more intuitive patterns in later games compared to the throw-you-int-the-deep-end approach to the first games makes them less of a chore. Mega Man IV is the best entry in the collection, as it achieves a degree of accessibility without sacrificing difficulty.

Decisions, decisions.
Decisions, decisions.

The Mega Man Legacy Collection holds more value as a window into gaming's past and the importance of preserving our cultural touchstones than it does as something I actively want to keep playing. There were countless moments throughout my near 20 hours with the game where I know I would have moved on to something less punishing if I weren't playing it for review. But I'm glad I own the Mega Man Legacy Collection. It's a peek into the early days of complex level design, interlocking combat mechanics, basic physics, and the best of what could be accomplished visually and sonically on the NES. Just don't ask me to beat Snake Man again. Please, never ask me to do that.

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The Good

  • Textbook case on how to preserve classic games, warts and all
  • Visuals are vibrant and overflowing with charm and character
  • Catchy soundtrack will haunt your dreams
  • Interactive history lesson on the roots of a beloved franchise

The Bad

  • Brutally unforgiving and often unfairly difficult combat
  • Platforming is stiff and unresponsive
  • Glitchiness of original games leads to many unnecessary deaths
  • Valuable information rarely given to player

About the Author

Don's first Mega Man game was Mega Man X on the SNES which he was not good enough to beat as a little kid. He spent just under 20 hours with this game for review.
187 Comments  RefreshSorted By 
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spoonmanx

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Edited By spoonmanx

It's a nice collection for the price, but I would have paid a bit more to get the "complete Mega Man Collection". It should have been 1-10 + the 2 arcade titles as bonuses.

Even the earlier PS2/GameCube Mega Man Collection includes Mega Man 1-8 + the 2 arcade games as unlockables. Too bad they royally screwed up the controller config on that version! (It was setup as (A) (B) instead of how it should have been (B) (A).

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Slean12

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What's so bad about snake man? You always go snake man first don't you?

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IanPaulFreeley

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P.S. I give this game a 9 because it didn't include Megaman 7 and Megaman 8 (which was my 2nd favourite game in the series!)

Seriously, we need a Megaman Ultimate Collection, which includes 1-10!

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Ahiru-San

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@ianpaulfreeley: for you, the Ultimate Collection would have to come without #9 it seems...

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IanPaulFreeley

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The glitches were added back in to retain the originality of how they were played on the NES. I do think, however, there should be a way to remove the slowdowns. I personally didn't miss that.

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dr_zomberg

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"THE BAD

-Brutally unforgiving and often unfairly difficult combat"

GTFO of here with that bullshit. who the **** hired this baby to "review" this game? go back to playing new super mario bros. or is a game where you cant die and rewards your constant failure still TOO HARD for you, you baby?

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cantor2537

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Edited By cantor2537

@dr_zomberg: Super Mario Maker will be punishing. But I agree. Today's "gamers" wouldn't be able to handle yesteryears games. Ask them to play the real Super Mario Bros 2 and they will say you're a baby. Until they realize they wouldn't get past the first world.

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Ahiru-San

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@cantor2537: @dr_zomberg: word... MM isn't MM if it isn't "hard", and it isn't fun without all the challenges. the level design in the series only got better and better.

I remember finding MM2 (the original japanese Rockman2) too hard back when I was 5-6, but that never drove the fun away... I recently beat it again (in this Legacy Collection) on "Difficult" mode (which apparently was the 'normal' Japanese version) and I found it a breeze - especially because after all those years I knew almost every stage by heart, the bosses (although I beat using only the mega buster whenever possible -- thanks to those Wily bosses that were immune...), etc..

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Bunlert

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Edited By Bunlert

Reviewer complains he's not told which weapons to use.

Game tells you right in the included database. Seriously, their weaknesses are all listed in game, right below their picture. AND the game has save states for trying out different strategies. They couldn't have made it easier.

God, some gamers today suck. Sorry there wasn't a hand-holding tutorial, too?

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Diegoh1212

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@Bunlert: He said he never finished Mega Man X as a kid, and everyone knos Mega Man X is easier than any NES Mega Man. He clearly was not ready for this.

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Ash2X

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"Brutally unforgiving and often unfairly difficult combat" - sorry,but if you know what you´re doing these Games are not even really hard.

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Ahiru-San

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@Ash2X: I'm replaying MM2 on difficult mode, and man it's easier than it was back when I had the japanese Rockman 2 on NES… maybe I was just too young (around 4-5yo) and found the game way too hard..

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franzito

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Welcome to the new gen of GS reviews. Some kids just can't handle a steep learning curve...

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renatomorales

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This is the dumbest review I have ever read. Shame on you Gamespot. You used to be a serious resource for games' reviews. I

"Brutally unforgiving and often unfairly difficult combat"

This kid should put things on their context. This is a compilation, you cannot judge it by its difficulty because its main purpose is to keep the original games unaltered, including its difficulty.

"Valuable information rarely given to player"

Do you need a tutorial to play mega man? Looks like you are just a kid, part of the new generation that don't want to think to solve challenges. Besides, Mega Man is quite simple to understand.

"Glitchiness of original games leads to many unnecessary deaths"

Again, this is a compilation, not a new game or a remake.

In conclusion, this is a dumb and disappointing review. This is definitely a serious mistake. And I don't mean that you should have given the game a better score, but at least please use solid arguments in your reviews. You are definitely downgrading Gamespot's reputation.

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cantor2537

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@renatomorales: Tutorial? Yeah today's "hardcore gamers" are weak fools who just play COD every year. Rinse, repeat. Like mindless idiots. Gimme Mega Man and Mario (with the new Mario Maker) any day. Pathetic.

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Hordriss

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@cantor2537: I do remember the Mega Man games being difficult. From memory, I only ever managed to finish the first one. That said, I am seriously tempted to buy this package.

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ImmunityMuzik

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"Brutally unforgiving and often unfairly difficult combat." From what I remember, Dark Souls was brutally unforgiving AND unfair as far as combat went, but I never saw reviewers lower the score due to that. Your review sucks.

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Silverline62

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@immunitymuzik: Dark Souls wasn't unfair,it's only a game to be played by people with patience, if you ain't got that then don't play it. It was dificult though.

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magthidon

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@Silverline62:

Mega Man wasn't unfair, it's only a game to be played by people with patience. If you don't have the patience, then don't play it. It was difficult though, until you figured out you were playing wrong.

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Silverline62

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@magthidon: Same as Dark Souls, once you figure you're playing it wrong it all becomes that much easier.

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IanPaulFreeley

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@immunitymuzik: AMEN

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Lionheart199020

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I don't think I've ever seen so many pretentious, crybaby bitches in one place at one time. Christ. Like being blinded by nostalgia and loaded with bias is a requirement for reviewing a collection of NES games. GTFOH.

Makes me sad to even call myself a Mega Man fan.

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liquorun

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Edited By liquorun

@Lionheart199020: Totally agree. Gamers can be the most narrow minded, self-entitled cry babies on this planet.

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DL_gamer

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Ign's review is much more accurate in this one. Should've been reviewed by a Mega Man fan.

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LoneCynic

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Reviewer is too young to fully appreciate what these games meant to the older generation. That much is clear, let's not beat him up for it. He did praise the fact that this was a tribute to the classics and gaming heritage, and pointed out the fact that these are games that really pushed the limits of the system's capabilities back in the day. (Leading me to believe that he at least did a little homework before writing his review)

That being said, there are a few things to point out. The perceived input lag on this version is nonexistent compared to the Anniversary Collection, which definitely had it. What is lagging the response is the wireless controller signal. Simply plug in the charging cable for a direct USB connection to the Xbox One and this disappears. (One negative solved)

The aforementioned "Information not given" is indeed in the database as a previous responder mentioned. It shows you a little icon on every entry showing you what weapon works best on every single enemy in every game. (Second issue resolved)

SnakeMan's level has those platform vents that dispense lifts. Simply jump as the platform emerges, and you will NEVER fall off. Took me a while to figure that out as a kid, but it is an obstacle for you to overcome and figure out the solution. (Third issue resolved)

Not related to the review, but to commenters, the Anniversary Collection was a quick and dirty emulation job that cut a lot of corners and altered more than a few aspects of these games. The Legacy Collection is the original six running on new hardware, but are the unaltered, un-edited, original versions. If you never played the original cartridges, and instead played on PC Emulators or the Anniversary Collection was your introduction to the series, you would not realize the differences. For me, in my mid 30's, I thought my skills had just gotten rusty playing those other collections and emulations, yet when I booted up the Legacy Collection I suddenly had the "Jedi like reflexes" mentioned in the review out of nowhere again. The Legacy Collection is as true to the original cartridges as you can get nowadays, and if that doesn't make sense to you early 20's hipsters, you might be a bit too young to understand the difference too.

Anniversary Collection = Quantity at a cost of alterations

Legacy Collection = Quality in the form of true reproductions of the original unaltered versions

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IanPaulFreeley

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@LoneCynic: You definitely seem like the "lone cynic" type. haha

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vigariox

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MegamanX 3, 5 and 6 remain my all time favorite Megaman games. I never liked the "normal" Megaman though. The X versions are much better in my opinion.

Regarding the difficulty, Megaman games were always difficult but they were never "brutally unforgiving". Reviewer just doesn't know how to play, that's all.

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IanPaulFreeley

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@vigariox: Oh man, X4 was better than X3, 5, and 6 combined.

The bosses, the music, can't beat it.

If you're not a fan of the original series, I'm guessing you're fairly young.

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vigariox

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@ianpaulfreeley: Megaman X4 was good but not my best.

Me not liking the original series has nothing to do with my age. Just didn't like that tiny Megaman and his tiny friends. Megaman X was always more serious and more mature in my opinion.

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IanPaulFreeley

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Edited By IanPaulFreeley

@vigariox: We're talking about Megaman here! haha Maturity need not apply.

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IanPaulFreeley

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So basically, Don Saas was not the best qualified to review this game. My first Mega Man game was Mega Man 2, followed by 1 and then 3.

Who complains about the controls in a classic Mega Man game? All your negatives just show that you're no good at it.

For a compilation aimed at long-time fans, you wrote this review for new players, but even new players will find fault with you criticizing the controls and saying it's "unfairly difficult". It's CHALLENGING. There's a big difference.

Get someone else to review this, not this guy that just QQ'ed because he was still sucking on his Mama's breasts long after I beat the first four games, plus Mega Man X, which was NOT very difficult.

Then go watch Egoraptor's Sequilitis for Mega Man/Mega Man X and realize how wrong you are about "Valuable information rarely given to player."

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AsinineZomg

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"Valuable information rarely given to player."

What valuable information? The game is about going from start to finish in each stage. There is no "valuable information" other than the control scheme, which is easy to figure out given the NES had a D-pad and four buttons.

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rpgballer

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Edited By rpgballer

Don't blame it on bad programming man! The controls have always been good in Mega Man.... I really don't get the problem with the difficulty either.....

Also just imagine this reviewer trying the games without internet like I did; "Valuable information rarely given to player" .................................................................................................................look it up on the internet dude..................................................................SMH

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DaVillain-

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DaVillain-  Moderator

I might give this a look. Typically you end up being given games like this FREE on Xbox Live/PS+ so I may wait to buy it. That said, I still own Mega Man X Collection on PS2 and it still plays good today's standards and I started the Mega Man series with Mega Man X anyways.

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Ahiru-San

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also, despite what everyone says, my favorites always come in threes (dunno why) - MM3, MM6 and the new MM9. those are my favorites MM games... even the soundtrack (although 2 and 5 had awesome songs too)

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IanPaulFreeley

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@Ahiru-San: Mega Man 9 is one of the worst in the series. If this guy thinks 1-6 are unfair, he should play MM9.

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Ahiru-San

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@ianpaulfreeley: 9 one of the worst? are you kidding? how exactly is 9 unfair?! it's pretty damn old school like my favorites...

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IanPaulFreeley

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@Ahiru-San: It's waaaaayyy too hard. I've had little issue completing the other 9 in the series, and a few of the X games that I've played.

9 was brutal and unforgiving. Should be saves after each Wily stage, and the gimmicks in Tornado man are just dumb.

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Ahiru-San

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Edited By Ahiru-San

@ianpaulfreeley: ???? it's not hard, it's refreshingly challenging… the level design is brilliant. it's hardcore 8-bit gaming without snapshots/save states that really makes you go back and play the way MM used to be...

maybe you just got used to nowadays games with save and stuff? after all, MM stages are just like that - you play, die, rinse and repeat, until you know everything by heart and play with your dexterity at max...

the worst was 8 in my opinion, followed by 7… I just like the 8-bit blue bomber version better I guess

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IanPaulFreeley

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Edited By IanPaulFreeley

@Ahiru-San: 1&8 are my favourites. The gorgeous visuals and soundtrack, the creative bosses... 8 was awesome. Once I was done with the NES era, I was DONE.

As for 9, I gave up on trying to beat it. There's too many cheap areas that are far harder than any of the other games, and that sucks the fun outta something for me.

I don't have the time or desire to bang my head against the wall at my age, trying to beat a game that should be fun.

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Ahiru-San

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@ianpaulfreeley: at my age I found 9 so refreshing and to me it had the best level design ever on MM games... maybe you're just suck at 8-bit-like Megaman(s)? :D

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IanPaulFreeley

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@Ahiru-San: I definitely don't suck. I've beaten all the rest of them in 8-bit. That set of spikes you have to jump over in Wily Stage 2 ... that entire stage honestly, it's a cruel joke.

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Ahiru-San

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@ianpaulfreeley: if you couldn't beat 9, then you definitely suck or just didn't try hard enough -- lack of dexterity due to aging also makes you suck at it... maybe 8-bit games isn't your thing anymore, without save-stating/snapshots...

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IanPaulFreeley

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Edited By IanPaulFreeley

@Ahiru-San: I spent a long time with it, and got tired of grinding... you know what... get outside, dude. Get a girlfriend.

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Ahiru-San

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@ianpaulfreeley: I already have, and I am happy with her… you just can't admit you suck at MM… just like the reviewer…

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IanPaulFreeley

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Edited By IanPaulFreeley

@Ahiru-San: Nah, I don't suck. It's universally known that Megaman 9 is not only difficult, but it pales in comparison to Megaman 10. I can steamroll Megaman 1, and some say that's the most difficult.

Hey Jappy boy, go spend a year with a bunch of real Japanese folks, before being an otaku with "san" in your name.

And if you really have a girlfriend, prove it.

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Ahiru-San

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Edited By Ahiru-San

@ianpaulfreeley: it's not only funny but also sad how you try to deviate the conversation trying to insult me, my bloodline and my personal life...

1- "universally known that Megaman 9 is not only difficult, but it pales in comparison to Megaman 10." - every MM is difficult, no matter what. beating a game, beating "9" does not make it "easy". universally known that is pales in comparison to MM10? in which universe? your own?

2- go spend a year with real people before becoming an elf or whatever the heck is your avatar, too much reclusion makes you the worst kind of geek and nerd, not to mention it fattens you

3- I don't have to prove anything to a cry baby on the GS comments simply because you can't admit you suck at MM and now are trying to focus on something else to go around with flying colors... I'm not dumb to expose both our real pictures in the internet, Elffy boy. how about you prove you don't suck at MM and film you finishing MM9 from start to finish without any edition nor emulation or any sort of tricks?

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IanPaulFreeley

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@Ahiru-San: I don't need to finish it to know I'm good at the series. I know I could, but the game sucks so badly and is NOT fun, compared to most of the other games in the series.

Desire vs. ability, where I have the ability, but not necessarily the desire, nor the time.

If you're going to be a complete DICK, then I'll deviate however I please :)

And believe me, you are a DICK. I'm sorry your imaginary girlfriend has to deal with someone who needs to be so immature as to go on this website to go out of his way to troll someone. Obviously I hit a nerve with the Otaku.

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Ahiru-San

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Edited By Ahiru-San

@ianpaulfreeley: then deviate, prove you can beat MM9 and I'll prove I have a girlfriend, since you don't, who would date an Elffy-boy-wannabe anyways?

are you the Otaku you are referring to? you look like one, using some Elffy-boy avatar, getting mad at a gaming site forum (comment section if you please), calling others a DlCK for pointing out how you suck at a videogame...

I'm Japanese but that doesn't make an otaku... keep going, my nerves are all in place...

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Mega Man Legacy Collection

First Released Aug 24, 2015
released
  • 3DS
  • Nintendo Switch
  • PC
  • PlayStation 4
  • Xbox One

Mega Man Legacy Collection is a celebration of the 8-bit history of Capcom’s iconic Blue Bomber that features faithful reproductions of the series’ origins with the original six Mega Man games.

Published by:

Genre(s):

Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
Everyone
Mild Cartoon Violence