Mafia Review

  • First Released Aug 27, 2002
  • PS2

Because the PS2 version of Mafia compromises the PC version's graphical presentation and also introduces more interruptions into the gameplay, it comes off like a mere shadow of the original.

After years in development, the original PC version of Mafia quietly materialized on store shelves during the dog days of summer 2002. Surprisingly, it turned out to be, by far, one of the year's best action games. Though it superficially resembled some sort of 1930s-era Grand Theft Auto, Mafia was a story-driven game that featured excellent on-foot shooting action as well as surprisingly realistic driving sequences. Beyond that, it produced an incredibly convincing atmosphere. A year and a half later, a PlayStation 2 port of Mafia has finally arrived. It doesn't skimp on the game's mature content, but playing this version of the game is roughly equivalent to watching The Lord of the Rings trilogy on a small, black-and-white TV/VCR combo as opposed to the silver screen. Granted, this is perhaps about as faithful a translation as could have been expected, since Mafia was expressly designed to push the PCs and graphics cards of yesteryear to their limits. Explanations aside, because the PS2 version of Mafia unavoidably compromises the PC version's graphical presentation--while also introducing longer loading times and injecting more interruptions into the gameplay--it comes off like a mere shadow of the original. It's certainly not a bad game, but there's a far superior version of it still available.

Mafia is an outstanding PC game, but it loses a lot of its impressive presentation in translation to the PS2.
Mafia is an outstanding PC game, but it loses a lot of its impressive presentation in translation to the PS2.

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Like the Grand Theft Auto games, Mafia features a large, clockwork city that you may theoretically explore at your leisure either by car or on foot. The game can seamlessly switch between driving and shooting sequences, and should a vehicle you're driving sustain too much damage, you may get out and carjack some unlucky soul for his or hers. The superficial similarities pretty much end here. Unless you're playing one of the game's supplemental "free ride" modes, you probably won't be joyriding around the Prohibition-era, Chicago-style city of Lost Heaven, which is where the action of the game takes place. For one thing, the early automobiles featured in this game generally just aren't much fun to drive. (They're clunky; they have poor brakes; and they have a way of fishtailing out of control if you turn too sharply.) For another thing, much like in The Getaway, the seeming open-endedness of the gameworld is really just there to give atmosphere to an otherwise completely linear, mission-based game.

In Mafia, you play as Thomas Angelo, who starts out as a taxi driver but soon gets involved with the mob. The story is told in retrospect, so you're introduced to Tommy during the late 1930s while he is confessing the events of his sordid past to a detective--in exchange for witness protection. In the PC version of the game, the story unfolded via lengthy cutscenes rendered with the game's impressive 3D engine. On the PS2, these cutscenes have been rendered into videos, and they don't look quite as good today as they used to. The characters' faces can be very expressive, and the motion-captured animations look great, but characters' hands are stiff like mannequins, and their eyes just stare blankly. Nevertheless, the story is one of the main attractions. It takes itself seriously, includes some surprising twists, and handles its mature content tastefully. In short, it actually tries to be a good story.

You'll need to be patient through some rather tedious driving sequences. Just be thankful we're not driving jalopies like these anymore.
You'll need to be patient through some rather tedious driving sequences. Just be thankful we're not driving jalopies like these anymore.

In consequence, the pacing of the actual game has some problems. You'll mostly spend the first few hours of the game just driving around Lost Heaven. Tommy falls into his life of crime; he doesn't go looking for it. Unfortunately, these driving sequences, which are most abundant at the beginning of the game but remain a core element throughout Mafia, just aren't very enjoyable. On the PC, the strikingly authentic presentation of the city of Lost Heaven made these driving sequences wonderful to behold, even though they were naturally slow-paced. On the PS2, the city itself looks quite poor. Flat, blurry, overused textures are everywhere, the car models lack detail, the power lines running between buildings look ugly, and more. What's particularly annoying is that you'll end up having to frequently drive from one side of Lost Heaven to the other, but just as you cross the midpoint of the city, a loading screen jarringly appears and takes its sweet time before it goes away. The driving sequences in the PC version of Mafia were all about atmosphere, but on the PS2, this is largely missing. The atmospheric remnants from the PC version include some excellent ambient sounds as well as an upbeat and appropriate jazz soundtrack, which features cuts from some of the era's greatest musicians.

The PC version of Mafia presented a surprisingly detailed simulation of what it might be like to drive around on old streets in old cars. You needed to obey traffic laws, by stopping at red lights, not exceeding the speed limit, and things like that, or else cops in the vicinity would pull you over and give you a citation. Of course, the mob foots the bill, so a citation is just an inconvenience. On the PS2, since all the driving just feels like a chore, at least you don't have to worry about this stuff quite as much. The speed limit has been increased, as if to acknowledge that the best thing about the driving sequences is getting them out of the way as quickly as possible. In any case, it's pretty easy to navigate the city thanks to the presence of a map that you can instantly switch to, which shows where you are and where you're headed. The game's occasional chase sequences are interesting, since they're chase sequences in lousy old cars, but they're not particularly enjoyable either. Still, Mafia allows you and your cohorts to shoot while driving, which is a nice touch.

Tommy can take care of business by using a variety of firearms, as well as by using more practical devices like baseball bats.
Tommy can take care of business by using a variety of firearms, as well as by using more practical devices like baseball bats.

The shooting sequences also suffer somewhat in translation to the PS2, partly due to the decline in graphics and partly due to the gamepad controls, which were originally designed with a keyboard-and-mouse control scheme in mind. Mafia plays like a standard third-person shooter, only without the annoying camera problems intrinsic to many games of this type. The camera here works great--the default third-person perspective seamlessly switches to a first-person point of view whenever Tommy's in a situation where your view of the action might otherwise be obstructed, such as when he's in a narrow hallway. Tommy has no special abilities to speak of, unless you count his ability to roll side to side in a moderately useful evasive maneuver. To compensate for the analog aiming's lack of precision, the controller's L2 and R2 buttons work to automatically snap your aim on to an enemy who's on the left or right of your targeting reticle, respectively. This isn't a bad solution, but it makes the shoot-outs pretty simple, once you get the hang of them. However, the game's low-resolution graphics can make it tough to see when someone's shooting at you from afar, and it's hard to tell when Tommy's taking damage. Also, the frame rate takes a dip when too much action is happening at once. One interesting thing about the on-foot action is that when Tommy reloads his weapons, he throws out the ammo clip that's currently in the weapon...along with any ammo in it. Ammo can be pretty scarce, so at times you'll need to think carefully about whether or not it's worth it to throw away a two-or-three-round clip for a fresh one.

Though the driving sequences look very bland and the frame rate is pretty sketchy, Mafia isn't a bad-looking game overall. It just looks OK. As mentioned, the character models are actually quite good, and many of the animations are excellent. The indoor environments are relatively more detailed than the outdoor ones, but unfortunately even these are missing some important details; for instance, don't expect to see any sign of damage to the environment after a heated shootout. The audio has naturally survived the translation more intact than the graphics, and by and large, it's still outstanding. The voice acting performances aren't exceptional, but they're understated and pretty natural. Ambient sounds in Lost Heaven, as well as the sounds of gunfire and of cars crashing, are all very well done. Another nice touch is that vehicles all have authentic-sounding car horns, so you can sound your horn to make pedestrians get out of your way.

The PS2 version of Mafia doesn't hold a candle to the PC original, so if you have the means of playing the latter version instead, you should.
The PS2 version of Mafia doesn't hold a candle to the PC original, so if you have the means of playing the latter version instead, you should.

Mafia's story mode features about 20 big missions. Once it gets going, it switches between the driving and shooting pretty effectively--and all in the context of a good story. In addition, you'll unlock some extras along the way that mostly focus on the driving portion of the game, which unfortunately isn't all that fun. If you only played the PS2 version of Mafia, you'd still get a sense of its ambitious nature, and you'd enjoy some of its finer points, but you'd also miss out on the PC version's outstandingly good graphics and its much more seamless gameplay experience. The PlayStation 2 is obviously well equipped to handle many types of games, but it's hard to imagine how a game like Mafia could have been ported to the system without some significant compromises--just like the ones exhibited by this version of the game.

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